I understand One Tamriel made all the overland zones easy mode. The old layout of being a level 18 but going to the 25ish level zone was much more enjoyable. The only real fun in overland zones is solo'ing dolmens and world bosses.
kyle.wilson wrote: »
I understand One Tamriel made all the overland zones easy mode. The old layout of being a level 18 but going to the 25ish level zone was much more enjoyable. The only real fun in overland zones is solo'ing dolmens and world bosses.
If you don't want "easy" mode, undistributed your CP and then try to fight a world boss. There are posts on this forum quite regularly from new players complaining about how hard some of the content is.
Sheva I 7 I wrote: »The xp from quests should be increased by 100%, it would make it far more viable. Lets face it, for 80% of people lvling is just killing mobs.
kyle.wilson wrote: »Sheva I 7 I wrote: »The xp from quests should be increased by 100%, it would make it far more viable. Lets face it, for 80% of people lvling is just killing mobs.
If players learned to play the game instead of rushing to end game content, they would get more enjoyable playtime.
My first char did all the quests, then caldewell's silver and gold. Sometimes when I'm bored I go back and do the quest on my alts.
I don't think I would still be interested in playing the game if I only played 1 build. It gets rather boring doing the same thing day in and out.
The problem is at a certain point, questing turns mindless because the mobs are too low level. End game content offers a challenge and is more fun. I enjoyed questing though Gold on my main, but I could go a few zones ahead for a challenge and I wasn't CP160, once you get CP, even your alts plow through the quests with little resistance.
You do realize since OT that mobs no longer have a 'level', right? Further, not everyone likes a 'challenge' which is why they have END GAME content, for those who do. The majority of players simply want to RP quests or just enjoy questing and don't want to stress out and worry about dying, they want to relax and play the game; if YOU want challenge in open world, wear lower level gear or simply reduce or remove your CP. At least that way you're not forcing players who don't want a challenge into challenging situation, but you have the option to give yourself more challenge by adjusting your gear and CP.
I understand One Tamriel made all the overland zones easy mode. The old layout of being a level 18 but going to the 25ish level zone was much more enjoyable. The only real fun in overland zones is solo'ing dolmens and world bosses.
Inventory management is already ridiculous with all the BoP items so obtaining sets (I can't even get lower level drops because I'm over CP 160) is a laughable proposal to try and make questing enjoyable.
If all someone cares about is the story, questing works. If you want to feel like you are actually overcoming an obstacle, it's pretty lack luster due to how easy it is. Questing is the equivalent of playing a sports game like Madden on Rookie, you won't fail.
While you may have found going to higher zones fun in order to generate difficulty, it also meant that you could NEVER return to lower levels and attain any XP. Leveling basically made zones obsolete, whereas One Tamriel made all the zones valuable for the entirety of the game, which means they can also add new quests, etc. in existing zones over time because these zones now always give full XP.
Further, you talk about BoP gear but WHY can't you craft your own gear? You can certainly craft lower level gear. It sounds like you're one of those players who wants the game to cater to your playstyle, while not offering those who do not want to play that way any options. It's easier for a player to downgrade their gear and remove CP if they want more difficulty than it is for players who do not want difficulty, to make themselves OP for content.
kyle.wilson wrote: »Sheva I 7 I wrote: »The xp from quests should be increased by 100%, it would make it far more viable. Lets face it, for 80% of people lvling is just killing mobs.
If players learned to play the game instead of rushing to end game content, they would get more enjoyable playtime.
My first char did all the quests, then caldewell's silver and gold. Sometimes when I'm bored I go back and do the quest on my alts.
I don't think I would still be interested in playing the game if I only played 1 build. It gets rather boring doing the same thing day in and out.
The problem is at a certain point, questing turns mindless because the mobs are too low level. End game content offers a challenge and is more fun. I enjoyed questing though Gold on my main, but I could go a few zones ahead for a challenge and I wasn't CP160, once you get CP, even your alts plow through the quests with little resistance.
You do realize since OT that mobs no longer have a 'level', right? Further, not everyone likes a 'challenge' which is why they have END GAME content, for those who do. The majority of players simply want to RP quests or just enjoy questing and don't want to stress out and worry about dying, they want to relax and play the game; if YOU want challenge in open world, wear lower level gear or simply reduce or remove your CP. At least that way you're not forcing players who don't want a challenge into challenging situation, but you have the option to give yourself more challenge by adjusting your gear and CP.
I understand One Tamriel made all the overland zones easy mode. The old layout of being a level 18 but going to the 25ish level zone was much more enjoyable. The only real fun in overland zones is solo'ing dolmens and world bosses.
Inventory management is already ridiculous with all the BoP items so obtaining sets (I can't even get lower level drops because I'm over CP 160) is a laughable proposal to try and make questing enjoyable.
If all someone cares about is the story, questing works. If you want to feel like you are actually overcoming an obstacle, it's pretty lack luster due to how easy it is. Questing is the equivalent of playing a sports game like Madden on Rookie, you won't fail.
While you may have found going to higher zones fun in order to generate difficulty, it also meant that you could NEVER return to lower levels and attain any XP. Leveling basically made zones obsolete, whereas One Tamriel made all the zones valuable for the entirety of the game, which means they can also add new quests, etc. in existing zones over time because these zones now always give full XP.
Further, you talk about BoP gear but WHY can't you craft your own gear? You can certainly craft lower level gear. It sounds like you're one of those players who wants the game to cater to your playstyle, while not offering those who do not want to play that way any options. It's easier for a player to downgrade their gear and remove CP if they want more difficulty than it is for players who do not want difficulty, to make themselves OP for content.
So I solo' through Cadwell's gold and did all the quests and now the reward is to craft myself lower level gear and get rid of my CP so I can continue to have fun content? That's an interesting take there buddy.
Asking for content that scales in difficulty for players new and experienced doesn't seem like asking for them to "cater to my playstyle" lol