The idea starts good but I doubt people will like it.
Quests are mostly one time and takes a lot more time, so unless you nerf the experience gained by killing mobs, grinding is always the best way, though many people may not like it.
And yet the supposely "max" level is cp3600, current cap is 600, more experince is always needed, and quests cannot provide that much experience over and over again, that just like grinding
So if you want quests to be a main source of experience, you need to nerf the mobs experience, however when more experience is always needed, all quests are done and even grinding doesn't give much experience, the game committed suicide.
For me a good solution is to give experience boost based on the one-per-toon quests people finished
Sheva I 7 I wrote: »The xp from quests should be increased by 100%, it would make it far more viable. Lets face it, for 80% of people lvling is just killing mobs.
OP questing is not meant to be your sole exp giver, let's see how many factors give EXP:
Exploration
Killing anything (mobs, npc civilians, critters, players)
Questing
Dolmens
If I left anything out it's because it's insignificant, now let's have a look at what gives the largest amount of EXP, for a low lvl character with high crafting doing writs (which are a form of quests) can give a tremendous amount of EXP in literally no time, we're talking 20k a pop... so even if you just do x3 writs you get instant 60k exp ( this is great because it rewards people for it ), contrary to doing writs on max lvl characters and the exp is less than 900 points.
Dolmens, these world events can be done relatively quickly and give a tremendous amount of exp regardless of whether or not you are max level.
Killing mobs in a relatively fast order is probably the best way to get exp at higher levels, this is how it should be. Even if you do not like grinding simply clearing a delve or a public dungeon, by killing everything in your way will have netted you a lump sum of experience points...
Questing is also fantastic, do not for one moment tell me after doing a main story-line quest or a Cyrodiil daily that you do not level up a skill point instantly...
Thus the game is an Elder Scrolls game & therefor it is not meant to be played in absolutes or taken as individual pieces but as a whole and as a whole, there is more than enough experience to go around.
Contrary to grinding questing also gives a lot of gold, most grinders deconstruct most of their gear to level up a crafting skill line while still lveling...
If you do all the main quests I believe you can sit with around 700k. I have never done this and that's why I have never had 700k at one time
90% of leveling in Morrowind, Oblivion, Skyrim was killing things...
In Skyrim doing dragons was my main source of gaining levels...
Your point?
Vipstaakki wrote: »But i don't do quests for the experience or for the reward. I do the quests for the story and exploration.
kyle.wilson wrote: »Sheva I 7 I wrote: »The xp from quests should be increased by 100%, it would make it far more viable. Lets face it, for 80% of people lvling is just killing mobs.
If players learned to play the game instead of rushing to end game content, they would get more enjoyable playtime.
My first char did all the quests, then caldewell's silver and gold. Sometimes when I'm bored I go back and do the quest on my alts.
I don't think I would still be interested in playing the game if I only played 1 build. It gets rather boring doing the same thing day in and out.
Sheva I 7 I wrote: »The xp from quests should be increased by 100%, it would make it far more viable. Lets face it, for 80% of people lvling is just killing mobs.
kyle.wilson wrote: »Sheva I 7 I wrote: »The xp from quests should be increased by 100%, it would make it far more viable. Lets face it, for 80% of people lvling is just killing mobs.
If players learned to play the game instead of rushing to end game content, they would get more enjoyable playtime.
My first char did all the quests, then caldewell's silver and gold. Sometimes when I'm bored I go back and do the quest on my alts.
I don't think I would still be interested in playing the game if I only played 1 build. It gets rather boring doing the same thing day in and out.
The problem is at a certain point, questing turns mindless because the mobs are too low level. End game content offers a challenge and is more fun. I enjoyed questing though Gold on my main, but I could go a few zones ahead for a challenge and I wasn't CP160, once you get CP, even your alts plow through the quests with little resistance.
kyle.wilson wrote: »Sheva I 7 I wrote: »The xp from quests should be increased by 100%, it would make it far more viable. Lets face it, for 80% of people lvling is just killing mobs.
If players learned to play the game instead of rushing to end game content, they would get more enjoyable playtime.
My first char did all the quests, then caldewell's silver and gold. Sometimes when I'm bored I go back and do the quest on my alts.
I don't think I would still be interested in playing the game if I only played 1 build. It gets rather boring doing the same thing day in and out.
Sheva I 7 I wrote: »
You are comparing Morrowind/Oblivion/Skyrim to an mmo... Completely different genres, and quests in those games gave you BIS items, or lead you to them in one way or another as well as giving you sense of accomplishment. Also in those games the leveling system was completely different, and you could level up by making potions, or casting spells, you didn't necessarily needed to kill things.
I am not saying questing should be your only source of experience, however the way it is now the quests are simply not worth it once you beat them on your main, except for the skill point ones. Most people do not have high level alt crafters, in fact most people don't even have their main char @ 50 for all crafting. So not sure why you are even bringing that up.
Dolmens would be fun, but seeing as you can barely land a hit on creatures there its pretty *** way of getting exp as exp is shared. Also "grinders" are not really a thing, nobody gets super excited about going to a cave and killing same mobs over and over again. Grinding gives you far more gold than questing, just by picking up ornate items and selling them so you are wrong there as well.
Sheva I 7 I wrote: »You are comparing Morrowind/Oblivion/Skyrim to an mmo...
True, but to quote you in response to this:Sheva I 7 I wrote: »and quests in those games gave you BIS items
Sheva I 7 I wrote: »You are comparing Morrowind/Oblivion/Skyrim to an mmo... Completely different genres
Well your entire post is about the fact that questing's exp is too low, I am listing alternatives and saying actually it's not. Neither is questing irrelevant, many people love questing, the storylines, the voice acting ect. @JD2013 can confirm this.Sheva I 7 I wrote: »So not sure why you are even bringing that up.
Actually dolmen exp is not shared in that sense... You can level up very quickly if you did dolmen runs (I use to do it so I know what I am talking about, I have the general slayer achi on 3 chars)Sheva I 7 I wrote: »Dolmens would be fun, but seeing as you can barely land a hit on creatures there its pretty *** way of getting exp as exp is shared.
I am not a thing? 12 chars OP... 8 of which were VR16 before they removed the VR, 2 of which were gained the original way.Sheva I 7 I wrote: »Also "grinders" are not really a thing
Didn't you just say grinding isn't a thing? Also as you stated no one can do it over an over for too long of a period of time, contrary to questing I know people who quest everyday & every night... 12 hour days just questing they LOVE IT!!! ( say that with ricky Gervais voice) now those questers make a ton of money, especially since One Tamriel where the quest rewards are actually scaled. So perhaps we are both wrong? Or we're both right on that one?Sheva I 7 I wrote: »Grinding gives you far more gold than questing, just by picking up ornate items and selling them so you are wrong there as well.
stewhead2ub17_ESO wrote: »Sheva I 7 I wrote: »The xp from quests should be increased by 100%, it would make it far more viable. Lets face it, for 80% of people lvling is just killing mobs.
I'm just curious where the "80%" number comes from. Like why not go for "83%". Much more believable...
kyle.wilson wrote: »Sheva I 7 I wrote: »The xp from quests should be increased by 100%, it would make it far more viable. Lets face it, for 80% of people lvling is just killing mobs.
If players learned to play the game instead of rushing to end game content, they would get more enjoyable playtime.
My first char did all the quests, then caldewell's silver and gold. Sometimes when I'm bored I go back and do the quest on my alts.
I don't think I would still be interested in playing the game if I only played 1 build. It gets rather boring doing the same thing day in and out.
The problem is at a certain point, questing turns mindless because the mobs are too low level. End game content offers a challenge and is more fun. I enjoyed questing though Gold on my main, but I could go a few zones ahead for a challenge and I wasn't CP160, once you get CP, even your alts plow through the quests with little resistance.
You do realize since OT that mobs no longer have a 'level', right? Further, not everyone likes a 'challenge' which is why they have END GAME content, for those who do. The majority of players simply want to RP quests or just enjoy questing and don't want to stress out and worry about dying, they want to relax and play the game; if YOU want challenge in open world, wear lower level gear or simply reduce or remove your CP. At least that way you're not forcing players who don't want a challenge into challenging situation, but you have the option to give yourself more challenge by adjusting your gear and CP.
Sheva I 7 I wrote: »The xp from quests should be increased by 100%, it would make it far more viable. Lets face it, for 80% of people lvling is just killing mobs.
SydneyGrey wrote: »I just wish you'd get some type of treasure for killing a boss. You spend 15 minutes killing a single world boss .... and get 20 gold for it.
Sheva I 7 I wrote: »
You are comparing Morrowind/Oblivion/Skyrim to an mmo... Completely different genres, and quests in those games gave you BIS items, or lead you to them in one way or another as well as giving you sense of accomplishment. Also in those games the leveling system was completely different, and you could level up by making potions, or casting spells, you didn't necessarily needed to kill things.
I am not saying questing should be your only source of experience, however the way it is now the quests are simply not worth it once you beat them on your main, except for the skill point ones. Most people do not have high level alt crafters, in fact most people don't even have their main char @ 50 for all crafting. So not sure why you are even bringing that up.
Dolmens would be fun, but seeing as you can barely land a hit on creatures there its pretty *** way of getting exp as exp is shared. Also "grinders" are not really a thing, nobody gets super excited about going to a cave and killing same mobs over and over again. Grinding gives you far more gold than questing, just by picking up ornate items and selling them so you are wrong there as well.Sheva I 7 I wrote: »You are comparing Morrowind/Oblivion/Skyrim to an mmo...
First of all I did not compare this game to the previous genre's other than to prove a point to you. Wwhile it's true you can level up in Skyrim that way you neglect the fact that I mentioned Morrowind & Oblivion also and the fact remains the majority of any player of a single player TES game attained levels via killing things. FACTTrue, but to quote you in response to this:Sheva I 7 I wrote: »and quests in those games gave you BIS itemsSheva I 7 I wrote: »You are comparing Morrowind/Oblivion/Skyrim to an mmo... Completely different genres
Secondly I don't want to give any spoilers but if you do not feel a sense of accomplishment for saving Nirn then I am unsure why you even played the questline.
As for most people, most people actually craft on their mains. Proven by various threads on this forum, ask your guild mates and other people in the world. Very few of us have a dedicated crafter ( myself included, since launch I made a crafter who I taught my motifs, he's still not max level, simply because you don't need to be to have 50 in all crafts).Well your entire post is about the fact that questing's exp is too low, I am listing alternatives and saying actually it's not. Neither is questing irrelevant, many people love questing, the storylines, the voice acting ect. @JD2013 can confirm this.Sheva I 7 I wrote: »So not sure why you are even bringing that up.Actually dolmen exp is not shared in that sense... You can level up very quickly if you did dolmen runs (I use to do it so I know what I am talking about, I have the general slayer achi on 3 chars)Sheva I 7 I wrote: »Dolmens would be fun, but seeing as you can barely land a hit on creatures there its pretty *** way of getting exp as exp is shared.I am not a thing? 12 chars OP... 8 of which were VR16 before they removed the VR, 2 of which were gained the original way.Sheva I 7 I wrote: »Also "grinders" are not really a thingDidn't you just say grinding isn't a thing? Also as you stated no one can do it over an over for too long of a period of time, contrary to questing I know people who quest everyday & every night... 12 hour days just questing they LOVE IT!!! ( say that with ricky Gervais voice) now those questers make a ton of money, especially since One Tamriel where the quest rewards are actually scaled. So perhaps we are both wrong? Or we're both right on that one?Sheva I 7 I wrote: »Grinding gives you far more gold than questing, just by picking up ornate items and selling them so you are wrong there as well.
I see various flaws in your counter argument OP, among them the fact that you use your opinion and experience as the views of every player, although it's nice to have an opinion, always keep your views neutral from your argument so as to get straight to the facts.
Final note:
Quote the specific area I mentioned crafting.stewhead2ub17_ESO wrote: »Sheva I 7 I wrote: »The xp from quests should be increased by 100%, it would make it far more viable. Lets face it, for 80% of people lvling is just killing mobs.
I'm just curious where the "80%" number comes from. Like why not go for "83%". Much more believable...
@stewhead2ub17_ESO has a point
Questing gives a ton of experience, especially when compared to much more difficult content like veteran dungeons, trials and arenas. Some also give skill points. Starting with One Tamriel it also rewards fixed trait set pieces, some of which are very useful even end game, provided the quest is completed at CP160. So the OP is plainly wrong. From my experience quest are more convenient when leveling skills, because you can put basically anything on your bar and your weapon and armor slots when turning them in.
kyle.wilson wrote: »Sheva I 7 I wrote: »The xp from quests should be increased by 100%, it would make it far more viable. Lets face it, for 80% of people lvling is just killing mobs.
If players learned to play the game instead of rushing to end game content, they would get more enjoyable playtime.
My first char did all the quests, then caldewell's silver and gold. Sometimes when I'm bored I go back and do the quest on my alts.
I don't think I would still be interested in playing the game if I only played 1 build. It gets rather boring doing the same thing day in and out.
The problem is at a certain point, questing turns mindless because the mobs are too low level. End game content offers a challenge and is more fun. I enjoyed questing though Gold on my main, but I could go a few zones ahead for a challenge and I wasn't CP160, once you get CP, even your alts plow through the quests with little resistance.
You do realize since OT that mobs no longer have a 'level', right? Further, not everyone likes a 'challenge' which is why they have END GAME content, for those who do. The majority of players simply want to RP quests or just enjoy questing and don't want to stress out and worry about dying, they want to relax and play the game; if YOU want challenge in open world, wear lower level gear or simply reduce or remove your CP. At least that way you're not forcing players who don't want a challenge into challenging situation, but you have the option to give yourself more challenge by adjusting your gear and CP.
I understand One Tamriel made all the overland zones easy mode. The old layout of being a level 18 but going to the 25ish level zone was much more enjoyable. The only real fun in overland zones is solo'ing dolmens and world bosses.
Inventory management is already ridiculous with all the BoP items so obtaining sets (I can't even get lower level drops because I'm over CP 160) is a laughable proposal to try and make questing enjoyable.
If all someone cares about is the story, questing works. If you want to feel like you are actually overcoming an obstacle, it's pretty lack luster due to how easy it is. Questing is the equivalent of playing a sports game like Madden on Rookie, you won't fail.