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Questing is not rewarding enough

Sheva I 7 I
Sheva I 7 I
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The xp from quests should be increased by 100%, it would make it far more viable. Lets face it, for 80% of people lvling is just killing mobs.
  • Lyserus
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    The idea starts good but I doubt people will like it.

    Quests are mostly one time and takes a lot more time, so unless you nerf the experience gained by killing mobs, grinding is always the best way, though many people may not like it.

    And yet the supposely "max" level is cp3600, current cap is 600, more experince is always needed, and quests cannot provide that much experience over and over again, that just like grinding

    So if you want quests to be a main source of experience, you need to nerf the mobs experience, however when more experience is always needed, all quests are done and even grinding doesn't give much experience, the game committed suicide.

    For me a good solution is to give experience boost based on the one-per-toon quests people finished
  • Sheva I 7 I
    Sheva I 7 I
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    Lyserus wrote: »
    The idea starts good but I doubt people will like it.

    Quests are mostly one time and takes a lot more time, so unless you nerf the experience gained by killing mobs, grinding is always the best way, though many people may not like it.

    And yet the supposely "max" level is cp3600, current cap is 600, more experince is always needed, and quests cannot provide that much experience over and over again, that just like grinding

    So if you want quests to be a main source of experience, you need to nerf the mobs experience, however when more experience is always needed, all quests are done and even grinding doesn't give much experience, the game committed suicide.

    For me a good solution is to give experience boost based on the one-per-toon quests people finished

    There are repeatable quests for that, there is no need to nerf mobs experience but compared to time spent to lvl through quests now its not even close.
  • kyle.wilson
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    The xp from quests should be increased by 100%, it would make it far more viable. Lets face it, for 80% of people lvling is just killing mobs.

    If players learned to play the game instead of rushing to end game content, they would get more enjoyable playtime.
    My first char did all the quests, then caldewell's silver and gold. Sometimes when I'm bored I go back and do the quest on my alts.
    I don't think I would still be interested in playing the game if I only played 1 build. It gets rather boring doing the same thing day in and out.
  • kyle.wilson
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    I don't think I'll stick around till the cap reaches 3600. The game is fun, but at the rate cp cap is raised that'll be 10 years from now.
  • Duiwel
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    OP questing is not meant to be your sole exp giver, let's see how many factors give EXP:

    Exploration
    Killing anything (mobs, npc civilians, critters, players)
    Questing
    Dolmens

    If I left anything out it's because it's insignificant, now let's have a look at what gives the largest amount of EXP, for a low lvl character with high crafting doing writs (which are a form of quests) can give a tremendous amount of EXP in literally no time, we're talking 20k a pop... so even if you just do x3 writs you get instant 60k exp ( this is great because it rewards people for it ), contrary to doing writs on max lvl characters and the exp is less than 900 points.

    Dolmens, these world events can be done relatively quickly and give a tremendous amount of exp regardless of whether or not you are max level.

    Killing mobs in a relatively fast order is probably the best way to get exp at higher levels, this is how it should be. Even if you do not like grinding simply clearing a delve or a public dungeon, by killing everything in your way will have netted you a lump sum of experience points...

    Questing is also fantastic, do not for one moment tell me after doing a main story-line quest or a Cyrodiil daily that you do not level up a skill point instantly...

    Thus the game is an Elder Scrolls game & therefor it is not meant to be played in absolutes or taken as individual pieces but as a whole and as a whole, there is more than enough experience to go around.

    Contrary to grinding questing also gives a lot of gold, most grinders deconstruct most of their gear to level up a crafting skill line while still lveling...

    If you do all the main quests I believe you can sit with around 700k. I have never done this and that's why I have never had 700k at one time :open_mouth:

    90% of leveling in Morrowind, Oblivion, Skyrim was killing things...

    In Skyrim doing dragons was my main source of gaining levels...

    Your point?
    @Duiwel:
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  • Turelus
    Turelus
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    The questing reward is meant to be the story/quest adventure itself. If you're not bypassing all the monsters you should easily be higher level than the zones intended any way.

    My character reached level 50 in Eastmarch by clearing all zones in training gear (and skipping world bosses/public dungeons).

    That's two zones before where you would be 50 on launch.
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  • Sheva I 7 I
    Sheva I 7 I
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    Duiwel wrote: »
    OP questing is not meant to be your sole exp giver, let's see how many factors give EXP:

    Exploration
    Killing anything (mobs, npc civilians, critters, players)
    Questing
    Dolmens

    If I left anything out it's because it's insignificant, now let's have a look at what gives the largest amount of EXP, for a low lvl character with high crafting doing writs (which are a form of quests) can give a tremendous amount of EXP in literally no time, we're talking 20k a pop... so even if you just do x3 writs you get instant 60k exp ( this is great because it rewards people for it ), contrary to doing writs on max lvl characters and the exp is less than 900 points.

    Dolmens, these world events can be done relatively quickly and give a tremendous amount of exp regardless of whether or not you are max level.

    Killing mobs in a relatively fast order is probably the best way to get exp at higher levels, this is how it should be. Even if you do not like grinding simply clearing a delve or a public dungeon, by killing everything in your way will have netted you a lump sum of experience points...

    Questing is also fantastic, do not for one moment tell me after doing a main story-line quest or a Cyrodiil daily that you do not level up a skill point instantly...

    Thus the game is an Elder Scrolls game & therefor it is not meant to be played in absolutes or taken as individual pieces but as a whole and as a whole, there is more than enough experience to go around.

    Contrary to grinding questing also gives a lot of gold, most grinders deconstruct most of their gear to level up a crafting skill line while still lveling...

    If you do all the main quests I believe you can sit with around 700k. I have never done this and that's why I have never had 700k at one time :open_mouth:

    90% of leveling in Morrowind, Oblivion, Skyrim was killing things...

    In Skyrim doing dragons was my main source of gaining levels...

    Your point?

    You are comparing Morrowind/Oblivion/Skyrim to an mmo... Completely different genres, and quests in those games gave you BIS items, or lead you to them in one way or another as well as giving you sense of accomplishment. Also in those games the leveling system was completely different, and you could level up by making potions, or casting spells, you didn't necessarily needed to kill things.

    I am not saying questing should be your only source of experience, however the way it is now the quests are simply not worth it once you beat them on your main, except for the skill point ones. Most people do not have high level alt crafters, in fact most people don't even have their main char @ 50 for all crafting. So not sure why you are even bringing that up.

    Dolmens would be fun, but seeing as you can barely land a hit on creatures there its pretty *** way of getting exp as exp is shared. Also "grinders" are not really a thing, nobody gets super excited about going to a cave and killing same mobs over and over again. Grinding gives you far more gold than questing, just by picking up ornate items and selling them so you are wrong there as well.

  • Vipstaakki
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    But i don't do quests for the experience or for the reward. I do the quests for the story and exploration.
    Edited by Vipstaakki on February 17, 2017 9:55AM
  • Danikat
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    Vipstaakki wrote: »
    But i don't do quests for the experience or for the reward. I do the quests for the story and exploration.

    This is my thinking too. Quests don't need to give the most XP or the best items because the reward is getting to play through the story. Yes it's an MMO but it's also a role-playing game, the quests and stories (including things like delves, dungeons etc.) are the game, leveling up is just a mechanic to introduce mechanics gradually and (before One Tamriel) to gate your progress so you had to spend more time on each area.

    Playing an RPG, multiplayer or single-player to level up and complaining that quests are slowing you down is, to my mind, like driving your car to add miles to the clock and complaining that you had to stop when you reached your destination because now it's going to take you longer to reach the next 100 miles.
    Edited by Danikat on February 17, 2017 10:05AM
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  • SydneyGrey
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    I just wish you'd get some type of treasure for killing a boss. You spend 15 minutes killing a single world boss .... and get 20 gold for it.

    :/

    It just doesn't seem like there's any reason to do it at all except for the challenge, and to try to get those achievements where you do everything possible in a particular country, which unlocks dyes.
  • NewBlacksmurf
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    I think the exp is fine.....it's the gold that's lacking

    Now that aoe is reduced even more grinding exp will change a bit but for questing, it's fine cause ppl can use potions, ring, scrolls, events, gear and a subscription which add up fast
    Edited by NewBlacksmurf on February 17, 2017 1:29PM
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  • akl77
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    Also those questing loots are so bad, why reward all the heavy armours.
    Pc na
  • Zvorgin
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    The xp from quests should be increased by 100%, it would make it far more viable. Lets face it, for 80% of people lvling is just killing mobs.

    If players learned to play the game instead of rushing to end game content, they would get more enjoyable playtime.
    My first char did all the quests, then caldewell's silver and gold. Sometimes when I'm bored I go back and do the quest on my alts.
    I don't think I would still be interested in playing the game if I only played 1 build. It gets rather boring doing the same thing day in and out.

    The problem is at a certain point, questing turns mindless because the mobs are too low level. End game content offers a challenge and is more fun. I enjoyed questing though Gold on my main, but I could go a few zones ahead for a challenge and I wasn't CP160, once you get CP, even your alts plow through the quests with little resistance.
  • grannas211
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    My first character was Daggerfall. I did go through Cadwells Silver and Gold but I just rushed them for the skill points. I am now playing a Mag Sorc in AD and just taking my time playing through every zone and questing. I actual enjoy the quests and storylines.
  • stewhead2ub17_ESO
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    The xp from quests should be increased by 100%, it would make it far more viable. Lets face it, for 80% of people lvling is just killing mobs.

    I'm just curious where the "80%" number comes from. Like why not go for "83%". Much more believable... :expressionless:
  • Enodoc
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    XP from quests and associated activities should be enough to get you to level 50 by the end of your fifth zone. Any sooner than the middle of the fourth zone is a bit too fast, so I would say the current rate is about right.
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  • ADarklore
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    Zvorgin wrote: »
    The xp from quests should be increased by 100%, it would make it far more viable. Lets face it, for 80% of people lvling is just killing mobs.

    If players learned to play the game instead of rushing to end game content, they would get more enjoyable playtime.
    My first char did all the quests, then caldewell's silver and gold. Sometimes when I'm bored I go back and do the quest on my alts.
    I don't think I would still be interested in playing the game if I only played 1 build. It gets rather boring doing the same thing day in and out.

    The problem is at a certain point, questing turns mindless because the mobs are too low level. End game content offers a challenge and is more fun. I enjoyed questing though Gold on my main, but I could go a few zones ahead for a challenge and I wasn't CP160, once you get CP, even your alts plow through the quests with little resistance.

    You do realize since OT that mobs no longer have a 'level', right? Further, not everyone likes a 'challenge' which is why they have END GAME content, for those who do. The majority of players simply want to RP quests or just enjoy questing and don't want to stress out and worry about dying, they want to relax and play the game; if YOU want challenge in open world, wear lower level gear or simply reduce or remove your CP. At least that way you're not forcing players who don't want a challenge into challenging situation, but you have the option to give yourself more challenge by adjusting your gear and CP.

    As to the OP... wearing full training traits and using XP Scrolls gives you plenty of XP boost while questing; the XP scrolls boost both enemies killed and quest XP while the training trait boosts enemy XP. If they increased quest XP gain, the XP scrolls would be too significant of a boost in XP... this is also why they have regular 'events' in which they offer double XP.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
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  • raidentenshu_ESO
    raidentenshu_ESO
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    Questing should also pay 10x more too considering the fact that Homestead DLC just came out ,and and almost everything in this DLC it's heavily expensive.
  • SaRuZ
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    The xp from quests should be increased by 100%, it would make it far more viable. Lets face it, for 80% of people lvling is just killing mobs.

    If players learned to play the game instead of rushing to end game content, they would get more enjoyable playtime.
    My first char did all the quests, then caldewell's silver and gold. Sometimes when I'm bored I go back and do the quest on my alts.
    I don't think I would still be interested in playing the game if I only played 1 build. It gets rather boring doing the same thing day in and out.


    So true. All these new players starting the game last week and wanting to grind to 50.

    I started playing May of 2016, I never grind for XP and never will, I am 405 CP.

    Playing a game just to grind to end game sounds tedious and boring af, if I had that impression at the start, I would have quit playing.
    Edited by SaRuZ on February 17, 2017 1:18PM
  • Duiwel
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    You are comparing Morrowind/Oblivion/Skyrim to an mmo... Completely different genres, and quests in those games gave you BIS items, or lead you to them in one way or another as well as giving you sense of accomplishment. Also in those games the leveling system was completely different, and you could level up by making potions, or casting spells, you didn't necessarily needed to kill things.

    I am not saying questing should be your only source of experience, however the way it is now the quests are simply not worth it once you beat them on your main, except for the skill point ones. Most people do not have high level alt crafters, in fact most people don't even have their main char @ 50 for all crafting. So not sure why you are even bringing that up.

    Dolmens would be fun, but seeing as you can barely land a hit on creatures there its pretty *** way of getting exp as exp is shared. Also "grinders" are not really a thing, nobody gets super excited about going to a cave and killing same mobs over and over again. Grinding gives you far more gold than questing, just by picking up ornate items and selling them so you are wrong there as well.
    You are comparing Morrowind/Oblivion/Skyrim to an mmo...

    First of all I did not compare this game to the previous genre's other than to prove a point to you. Wwhile it's true you can level up in Skyrim that way you neglect the fact that I mentioned Morrowind & Oblivion also and the fact remains the majority of any player of a single player TES game attained levels via killing things. FACT
    and quests in those games gave you BIS items
    True, but to quote you in response to this:
    You are comparing Morrowind/Oblivion/Skyrim to an mmo... Completely different genres

    Secondly I don't want to give any spoilers but if you do not feel a sense of accomplishment for saving Nirn then I am unsure why you even played the questline.

    As for most people, most people actually craft on their mains. Proven by various threads on this forum, ask your guild mates and other people in the world. Very few of us have a dedicated crafter ( myself included, since launch I made a crafter who I taught my motifs, he's still not max level, simply because you don't need to be to have 50 in all crafts).
    So not sure why you are even bringing that up.
    Well your entire post is about the fact that questing's exp is too low, I am listing alternatives and saying actually it's not. Neither is questing irrelevant, many people love questing, the storylines, the voice acting ect. @JD2013 can confirm this.
    Dolmens would be fun, but seeing as you can barely land a hit on creatures there its pretty *** way of getting exp as exp is shared.
    Actually dolmen exp is not shared in that sense... You can level up very quickly if you did dolmen runs (I use to do it so I know what I am talking about, I have the general slayer achi on 3 chars)
    Also "grinders" are not really a thing
    I am not a thing? 12 chars OP... 8 of which were VR16 before they removed the VR, 2 of which were gained the original way.
    Grinding gives you far more gold than questing, just by picking up ornate items and selling them so you are wrong there as well.
    Didn't you just say grinding isn't a thing? Also as you stated no one can do it over an over for too long of a period of time, contrary to questing I know people who quest everyday & every night... 12 hour days just questing they LOVE IT!!! ( say that with ricky Gervais voice) now those questers make a ton of money, especially since One Tamriel where the quest rewards are actually scaled. So perhaps we are both wrong? Or we're both right on that one?

    I see various flaws in your counter argument OP, among them the fact that you use your opinion and experience as the views of every player, although it's nice to have an opinion, always keep your views neutral from your argument so as to get straight to the facts.

    Final note:
    Quote the specific area I mentioned crafting.
    The xp from quests should be increased by 100%, it would make it far more viable. Lets face it, for 80% of people lvling is just killing mobs.

    I'm just curious where the "80%" number comes from. Like why not go for "83%". Much more believable... :expressionless:

    @stewhead2ub17_ESO has a point :wink:
    @Duiwel:
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  • Khaos_Bane
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    I love the variety of ways you can get XP in ESO, it's actually better than any other MMO I have played. You can grind, quest, run dungeons, randoms, dailys etc...

    Daily quests can give good XP very quickly while you grind mobs. The regular overworld quests are very well done but they are more for story telling than XP. There are plenty of ways to earn XP that offer variety.
  • Zvorgin
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    ADarklore wrote: »
    Zvorgin wrote: »
    The xp from quests should be increased by 100%, it would make it far more viable. Lets face it, for 80% of people lvling is just killing mobs.

    If players learned to play the game instead of rushing to end game content, they would get more enjoyable playtime.
    My first char did all the quests, then caldewell's silver and gold. Sometimes when I'm bored I go back and do the quest on my alts.
    I don't think I would still be interested in playing the game if I only played 1 build. It gets rather boring doing the same thing day in and out.

    The problem is at a certain point, questing turns mindless because the mobs are too low level. End game content offers a challenge and is more fun. I enjoyed questing though Gold on my main, but I could go a few zones ahead for a challenge and I wasn't CP160, once you get CP, even your alts plow through the quests with little resistance.

    You do realize since OT that mobs no longer have a 'level', right? Further, not everyone likes a 'challenge' which is why they have END GAME content, for those who do. The majority of players simply want to RP quests or just enjoy questing and don't want to stress out and worry about dying, they want to relax and play the game; if YOU want challenge in open world, wear lower level gear or simply reduce or remove your CP. At least that way you're not forcing players who don't want a challenge into challenging situation, but you have the option to give yourself more challenge by adjusting your gear and CP.

    I understand One Tamriel made all the overland zones easy mode. The old layout of being a level 18 but going to the 25ish level zone was much more enjoyable. The only real fun in overland zones is solo'ing dolmens and world bosses.

    Inventory management is already ridiculous with all the BoP items so obtaining sets (I can't even get lower level drops because I'm over CP 160) is a laughable proposal to try and make questing enjoyable.

    If all someone cares about is the story, questing works. If you want to feel like you are actually overcoming an obstacle, it's pretty lack luster due to how easy it is. Questing is the equivalent of playing a sports game like Madden on Rookie, you won't fail.
  • idk
    idk
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    The xp from quests should be increased by 100%, it would make it far more viable. Lets face it, for 80% of people lvling is just killing mobs.

    @Sheva I 7 I LoL. Not needed at all. It's so easy and fast to level these days. It's ridiculously fast now.

    If you want faster then find a grind spot.
  • Asardes
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    Questing gives a ton of experience, especially when compared to much more difficult content like veteran dungeons, trials and arenas. Some also give skill points. Starting with One Tamriel it also rewards fixed trait set pieces, some of which are very useful even end game, provided the quest is completed at CP160. So the OP is plainly wrong. From my experience quest are more convenient when leveling skills, because you can put basically anything on your bar and your weapon and armor slots when turning them in.
    Edited by Asardes on February 17, 2017 2:34PM
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  • Lake
    Lake
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    I actually slowed down questing because I was leveling too fast for my personal liking. Since you get XP so many other ways too.
  • Asardes
    Asardes
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    SydneyGrey wrote: »
    I just wish you'd get some type of treasure for killing a boss. You spend 15 minutes killing a single world boss .... and get 20 gold for it.

    That's precisely because you kill him too fast, though I doubt it's a world boss, because it takes usually that long to respawn. You are probably killing a delve boss, which respawns in 1-2 minutes. There's actually a cooldown that prevents you from getting loot from a boss after less than 3 minutes. So to farm a boss and get the desired loot you must wait alt least 3 minutes - I usually go safe and wait 4-5 to be sure - before killing it again.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • JahneeO
    JahneeO
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    Personally, I think the exp from questing is fine. I just finished Cadwell's Gold last night and coincidentally hit CP 400 at roughly the same time. I've been playing since Nov. 2015 so it has taken a while, but it seems fair.

    As others have said, there are many other ways to get EXP faster. But, level 50 is not the end it is just the beginning. You are not going to be competitive in PvP or end game content until the higher CP levels anyway. Which is going to take a while even if you have a lot of time to play.

    It is supposed to be like this, after all it is an mmoRPG not an mmoBA. It's an investment that I, for one, feel has been well worth it. Enjoy the world that they have created and the stories they have crafted.
  • Sheva I 7 I
    Sheva I 7 I
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    Duiwel wrote: »

    You are comparing Morrowind/Oblivion/Skyrim to an mmo... Completely different genres, and quests in those games gave you BIS items, or lead you to them in one way or another as well as giving you sense of accomplishment. Also in those games the leveling system was completely different, and you could level up by making potions, or casting spells, you didn't necessarily needed to kill things.

    I am not saying questing should be your only source of experience, however the way it is now the quests are simply not worth it once you beat them on your main, except for the skill point ones. Most people do not have high level alt crafters, in fact most people don't even have their main char @ 50 for all crafting. So not sure why you are even bringing that up.

    Dolmens would be fun, but seeing as you can barely land a hit on creatures there its pretty *** way of getting exp as exp is shared. Also "grinders" are not really a thing, nobody gets super excited about going to a cave and killing same mobs over and over again. Grinding gives you far more gold than questing, just by picking up ornate items and selling them so you are wrong there as well.
    You are comparing Morrowind/Oblivion/Skyrim to an mmo...

    First of all I did not compare this game to the previous genre's other than to prove a point to you. Wwhile it's true you can level up in Skyrim that way you neglect the fact that I mentioned Morrowind & Oblivion also and the fact remains the majority of any player of a single player TES game attained levels via killing things. FACT
    and quests in those games gave you BIS items
    True, but to quote you in response to this:
    You are comparing Morrowind/Oblivion/Skyrim to an mmo... Completely different genres

    Secondly I don't want to give any spoilers but if you do not feel a sense of accomplishment for saving Nirn then I am unsure why you even played the questline.

    As for most people, most people actually craft on their mains. Proven by various threads on this forum, ask your guild mates and other people in the world. Very few of us have a dedicated crafter ( myself included, since launch I made a crafter who I taught my motifs, he's still not max level, simply because you don't need to be to have 50 in all crafts).
    So not sure why you are even bringing that up.
    Well your entire post is about the fact that questing's exp is too low, I am listing alternatives and saying actually it's not. Neither is questing irrelevant, many people love questing, the storylines, the voice acting ect. @JD2013 can confirm this.
    Dolmens would be fun, but seeing as you can barely land a hit on creatures there its pretty *** way of getting exp as exp is shared.
    Actually dolmen exp is not shared in that sense... You can level up very quickly if you did dolmen runs (I use to do it so I know what I am talking about, I have the general slayer achi on 3 chars)
    Also "grinders" are not really a thing
    I am not a thing? 12 chars OP... 8 of which were VR16 before they removed the VR, 2 of which were gained the original way.
    Grinding gives you far more gold than questing, just by picking up ornate items and selling them so you are wrong there as well.
    Didn't you just say grinding isn't a thing? Also as you stated no one can do it over an over for too long of a period of time, contrary to questing I know people who quest everyday & every night... 12 hour days just questing they LOVE IT!!! ( say that with ricky Gervais voice) now those questers make a ton of money, especially since One Tamriel where the quest rewards are actually scaled. So perhaps we are both wrong? Or we're both right on that one?

    I see various flaws in your counter argument OP, among them the fact that you use your opinion and experience as the views of every player, although it's nice to have an opinion, always keep your views neutral from your argument so as to get straight to the facts.

    Final note:
    Quote the specific area I mentioned crafting.
    The xp from quests should be increased by 100%, it would make it far more viable. Lets face it, for 80% of people lvling is just killing mobs.

    I'm just curious where the "80%" number comes from. Like why not go for "83%". Much more believable... :expressionless:

    @stewhead2ub17_ESO has a point :wink:

    Again you question where my statistics are coming from yet there are no official statistics for who lvld how in Morrowind/Oblivion/Skyrim. In fact in Morrowind, it was far easier to lvl through alchemy, speechcraft conjuration etc than with long blade skill that didn't even hit the opponent half the time till you got it up to 75.

    Saving nirn or not, there is very little difference, main quest is very boring except for the last part where you fight molag.

    Most people don't do crafting, thats why in guilds you have 5 master crafters per 500 people. On xbox it takes quite some time to find someone to craft you anything 6+traits. I am talking gaming population as a whole, not just end game players who have played from launch. Crafting takes long time, and most people don't have the dedication/attention span to do it, especially on 9 different characters.

    Dolmens mobs that spawn exp is shared, take 4 buddies with you to a secluded dolmen, kill a daedra by yourself, and then kill another with your group.

    I have the general slayer on my main, it really doesn't mean much tbh, its basically an rng achievement. Some people get it in 25 dolmens others get it in 1000.

    You can't make a point without bringing in your personal experiences of what you actually see going on in the game, people in guilds I am in, don't decide to go questing since they made a new char. All that happens nowadays is that an alt gets grinded through skyreach (goblin cave in cyrodiil/wrothgar dungeons before that) , collects sky-shards, and if needed does the main quest story/skill point/mages guild quest line.

    I am making a point that 100 hours of questing (skipping all the dialogue etc) compared to 100 hours of grinding is not even comparable, even if exp got boosed by 100% grinding would be 3-4x faster way to lvl up,.

    The fact that you grinded 12 chars to v16 proves my point even more, exp wise quests are not where they are supposed to be, they are better than what they used to be.

    People grind because they don't want to do quests on their alt chars, there is nobody who actually enjoys lvling process through grinding, i never heard anyone get hyped about going and killing mobs over and over again. Maybe you are the first person I found who enjoys grinding ;)

    Grinding > questing in regard of making gold, even without prosperous gear on, especially since merchant came out. The minority of people who actually "quest 12 hours a day" have serious mental problems, and are most likely jobless/handi-capped etc, again a very small minority and cannot control their behavior, if you sit for 12 hours in front of something a day you might want to re-think what you are doing with your life. :wink:









  • Sheva I 7 I
    Sheva I 7 I
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    Asardes wrote: »
    Questing gives a ton of experience, especially when compared to much more difficult content like veteran dungeons, trials and arenas. Some also give skill points. Starting with One Tamriel it also rewards fixed trait set pieces, some of which are very useful even end game, provided the quest is completed at CP160. So the OP is plainly wrong. From my experience quest are more convenient when leveling skills, because you can put basically anything on your bar and your weapon and armor slots when turning them in.

    You can put those same skills on your 3-4 free spots while grinding , you don't need more than 2-3 aoes to grind. Don't see how that makes questing better/more efficient in that regard.
  • ADarklore
    ADarklore
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    Zvorgin wrote: »
    ADarklore wrote: »
    Zvorgin wrote: »
    The xp from quests should be increased by 100%, it would make it far more viable. Lets face it, for 80% of people lvling is just killing mobs.

    If players learned to play the game instead of rushing to end game content, they would get more enjoyable playtime.
    My first char did all the quests, then caldewell's silver and gold. Sometimes when I'm bored I go back and do the quest on my alts.
    I don't think I would still be interested in playing the game if I only played 1 build. It gets rather boring doing the same thing day in and out.

    The problem is at a certain point, questing turns mindless because the mobs are too low level. End game content offers a challenge and is more fun. I enjoyed questing though Gold on my main, but I could go a few zones ahead for a challenge and I wasn't CP160, once you get CP, even your alts plow through the quests with little resistance.

    You do realize since OT that mobs no longer have a 'level', right? Further, not everyone likes a 'challenge' which is why they have END GAME content, for those who do. The majority of players simply want to RP quests or just enjoy questing and don't want to stress out and worry about dying, they want to relax and play the game; if YOU want challenge in open world, wear lower level gear or simply reduce or remove your CP. At least that way you're not forcing players who don't want a challenge into challenging situation, but you have the option to give yourself more challenge by adjusting your gear and CP.

    I understand One Tamriel made all the overland zones easy mode. The old layout of being a level 18 but going to the 25ish level zone was much more enjoyable. The only real fun in overland zones is solo'ing dolmens and world bosses.

    Inventory management is already ridiculous with all the BoP items so obtaining sets (I can't even get lower level drops because I'm over CP 160) is a laughable proposal to try and make questing enjoyable.

    If all someone cares about is the story, questing works. If you want to feel like you are actually overcoming an obstacle, it's pretty lack luster due to how easy it is. Questing is the equivalent of playing a sports game like Madden on Rookie, you won't fail.

    While you may have found going to higher zones fun in order to generate difficulty, it also meant that you could NEVER return to lower levels and attain any XP. Leveling basically made zones obsolete, whereas One Tamriel made all the zones valuable for the entirety of the game, which means they can also add new quests, etc. in existing zones over time because these zones now always give full XP.

    Further, you talk about BoP gear but WHY can't you craft your own gear? You can certainly craft lower level gear. It sounds like you're one of those players who wants the game to cater to your playstyle, while not offering those who do not want to play that way any options. It's easier for a player to downgrade their gear and remove CP if they want more difficulty than it is for players who do not want difficulty, to make themselves OP for content.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
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