wiz12268b14_ESO wrote: »Tears are going to be awesome when they raise levels for Morrowind
"so they can do those dungeon runs that they dislike quicker" This is the core I think.Prof_Bawbag wrote: »It's something i've never understood why some people on here do or more to the point, the ones who don't pvp. What I mean by that is, they complain about pugs and scrubs holding them up in their dungeon runs, dungeon runs they want over asap because they just need the gear. What do they need the gear for? From what I can gather, so they can do those dungeon runs that they dislike quicker.
I'd like to know what fun things those people use that gear for? They've obviously completed all the normal content such as side quests, main quests, dlc etc, so aye, why do some of you put yourselves through that? Like i said, I can fully understand why pvp players just want all those vet pledges and trials done and dusted so they can get on with the stuff they enjoy.
They are blinded by the Divine Light.
Don't get me wrong, Divines is a good trait to have. But, when you really look at what it does, for one item it is like 90 more magic, or .9% more Critical Strike Chance if you have Divines on an item, and, you improve it to Gold. So, at purple or blue, it's even less.
Now if they also added better sets it would be ok? You would grind for the better sets anyway.
Chazaquiel wrote: »I'm still new to the game, and levelling my first character.
Reading through the forums, I read about people grinding for over a hundred hours in order to obtain a specific item (such as a sharpened spriggan whatsit thingy). I would like information from those players as to why another item with similar characteristics won't do the job just as well, what is so special about that specific item that some players put so much effort into obtaining ?
Thanks for any answers and insights.
Chazaquiel wrote: »I'm still new to the game, and levelling my first character.
Reading through the forums, I read about people grinding for over a hundred hours in order to obtain a specific item (such as a sharpened spriggan whatsit thingy). I would like information from those players as to why another item with similar characteristics won't do the job just as well, what is so special about that specific item that some players put so much effort into obtaining ?
Thanks for any answers and insights.
Prof_Bawbag wrote: »It's something i've never understood why some people on here do or more to the point, the ones who don't pvp. What I mean by that is, they complain about pugs and scrubs holding them up in their dungeon runs, dungeon runs they want over asap because they just need the gear. What do they need the gear for? From what I can gather, so they can do those dungeon runs that they dislike quicker.
I'd like to know what fun things those people use that gear for? They've obviously completed all the normal content such as side quests, main quests, dlc etc, so aye, why do some of you put yourselves through that? Like i said, I can fully understand why pvp players just want all those vet pledges and trials done and dusted so they can get on with the stuff they enjoy.
Simple answer.
Because ESO substitutes content and replay-ability of content with p** poor RNG.
So most are forced into doing X, Y times to get Z instead of doing X because its fun enough to do Y times.
This results in many will not bother doing X again after they obtained Z unless a new Z is introduced.
Note, I find the rest of the game quite enjoyable and the community is good so I still enjoy playing. But I wish the main reason for doing content wasn't RNG
To be fair, ESO is not the only game to do this. It's pretty standard in every MMO.
It's an easy way to get people to keep playing for months. If everyone got BiS gear after a few days most people would get bored and leave. The carrot on a stick playstyle is an MMO commandment at this point.
Many other MMO's use many systems to remove pure RNG such as token system or smaller loot tables.