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Power of the Light (How to burst like a boss)

Solariken
Solariken
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I finally took the time to set up video recording, and I pinched off this highlight from my first session. It's a quick video to feature the very cool changes to the Templar skill "Backlash" (Power of the Light morph here). When you can time your burst to just before the end of the 6 second timer, you are almost guaranteed to explode the thing. Wait for it...

https://www.youtube.com/watch?v=mtJDjyrNtQE

I hope it gives you a giggle.
  • Ashamray
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    Doesn't work against every type of DK :D (they all run shield). Doesn't work agaisnt many Nightblades for obvious reasons. Doesn't work against Templars too. As usual, Templars have one more clunky ability when those DKs has the same heal and more burst and defense.
    But! Skill is niiiice %) 12k crits are fun!
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  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Ashamray wrote: »
    Doesn't work against every type of DK :D (they all run shield). Doesn't work agaisnt many Nightblades for obvious reasons. Doesn't work against Templars too. As usual, Templars have one more clunky ability when those DKs has the same heal and more burst and defense.
    But! Skill is niiiice %) 12k crits are fun!

    Power of the light can't crit. You can get that 12k damage every time.
  • Ashamray
    Ashamray
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    Ashamray wrote: »
    Doesn't work against every type of DK :D (they all run shield). Doesn't work agaisnt many Nightblades for obvious reasons. Doesn't work against Templars too. As usual, Templars have one more clunky ability when those DKs has the same heal and more burst and defense.
    But! Skill is niiiice %) 12k crits are fun!

    Power of the light can't crit. You can get that 12k damage every time.

    ah yes, my bad, it's was something like reflex when see high numbers
    Edited by Ashamray on February 12, 2017 11:34AM
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  • Dillpat
    Dillpat
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    as a stampler since i started playing i dont rate power of the light in pvp, its cleansable and purge able and personally i just find too clunky to apply every 6 seconds. i prefer simple clean crisp builds. ( ill be releasing a nice stamplar build for pvp on no cp and cp soon. fairly easy to get gear and insane dmg.
  • Rohaus
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    After playing with it for a bit... the big advantage to using it is that it marks your target for you and your group to focus fire.
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  • Solariken
    Solariken
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    Dillpat wrote: »
    as a stampler since i started playing i dont rate power of the light in pvp, its cleansable and purge able and personally i just find too clunky to apply every 6 seconds. i prefer simple clean crisp builds. ( ill be releasing a nice stamplar build for pvp on no cp and cp soon. fairly easy to get gear and insane dmg.

    It wasn't worth slotting before @Dillpat, but IMO it is worthwhile now. It synergizes very well with bowplar builds like mine -

    1. It causes the target to take additional damage from all of my other attacks and DOTs (up to six DOTs ticking simultaneously) as well as additional damage from any ally's physical/poison/disease attacks.

    2. It's enough of a threat to force players on the defensive which gives you more offensive uptime. Even when fighting players who can cleanse/purge it, the cost to apply it is much lower than the cost to cleanse it.

    3. Like @Rohaus said, it's a great mark for the group to focus target.

    4. The range is great and it has pretty obnoxious VFX which limits the enemy visibility because it takes up so much of their screen, haha.

    5. It gives extra ultimate generation when you cast it.

    6. It's a really nice counter to tanks as it is unblockable. With the number of block builds in Cyrodiil right now, this is alone warrants it a spot on my bar.


    It's definitely not a skill for every build, but I've been having a lot of fun with it. :)
  • Dillpat
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    Solariken wrote: »
    Dillpat wrote: »
    as a stampler since i started playing i dont rate power of the light in pvp, its cleansable and purge able and personally i just find too clunky to apply every 6 seconds. i prefer simple clean crisp builds. ( ill be releasing a nice stamplar build for pvp on no cp and cp soon. fairly easy to get gear and insane dmg.

    It wasn't worth slotting before @Dillpat, but IMO it is worthwhile now. It synergizes very well with bowplar builds like mine -

    1. It causes the target to take additional damage from all of my other attacks and DOTs (up to six DOTs ticking simultaneously) as well as additional damage from any ally's physical/poison/disease attacks.

    2. It's enough of a threat to force players on the defensive which gives you more offensive uptime. Even when fighting players who can cleanse/purge it, the cost to apply it is much lower than the cost to cleanse it.

    3. Like @Rohaus said, it's a great mark for the group to focus target.

    4. The range is great and it has pretty obnoxious VFX which limits the enemy visibility because it takes up so much of their screen, haha.

    5. It gives extra ultimate generation when you cast it.

    6. It's a really nice counter to tanks as it is unblockable. With the number of block builds in Cyrodiil right now, this is alone warrants it a spot on my bar.


    It's definitely not a skill for every build, but I've been having a lot of fun with it. :)

    ye i understand that but i guess i just view it negatively like i do to most skills trying, looking at the counters and then calculation if i like them based on that. but in your build and the way you use it yer its very strong.
  • Brutusmax1mus
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    Viper, jabs+burning light proc, power of the light all hitting at once is a lethal combo. 3k, 7k, 4k, 12k
  • leepalmer95
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    I may just slot it for annoying tanky builds i find, it'll be useful in a group to point out healers.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Kas
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    i just came back from a vaction and only had 10min to pvp in homestead. the skill is fantastic.

    assume tvt:
    casting this skill requires one action without meele range, does moderate damage for moderate stam costs.
    purging it can be done in one action without any range/los restrictions, with moderate costs and refreshes an AoE that should be up most of the time

    if purged very early, you trade action vs action but you get some initial damage and, if in range, you also trade light attack (+bash) vs light attack (+ bash) but yours is additionally buffed by the -armor.

    if purged relatively late (to benefit more from keeping up the ground aoe and maybe purging multiple effects), the enemy risks a stun and taking full damage and took several hits at debuffed armor.

    the best counterplay is probably to dodge the final damage component but you can mess with this stunning right before. if the enemy commits to block (to protect against the stun) + dodge, he invests quite a lot of stamina AND misses out on opportunities for light attacks.

    the skill is pretty bad if you face multiple enemies with one reliant purger. but many skills suck when your outnumbered against good players (but we all know the fun is in being outnumbered vs noobs :D)

    if your enemy does not have purge at all, the skill is awesome: buffs your damage through -armor and initial hit + stored damage is usually decent damage per cast - even if it's not the fight deciding one hit.

    finally, the amount of stored damage isn't that significant (if you can fuill it up completely, the damage is huge - no matter your max capacity). however, if you carte, it only scales with max stamina so it can be great to cast it from a 1h/s bar with stamina glyph'd shield and then switch to a damage bar to fill up the damage capacity.

    I think a problem is using this skill when outnumbering enemies (especially without purge). It's incredibly strong in that circumstance and what makes sense in PvE (others' damage also counts) becomes pretty messed up in pvp. imho, the bigger problem is actually the magicka version. A healer can mark targets with it and dodge as the reliable counter play is not easy to perform. Even more so without add-ons. I guess we'll see lots of complain threads in the future - mainly because it's the big annoying number that deals the killing blow when you get zerged by hordes of baddies. kinda similar to RD.
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  • Ashamray
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    The magicka morph still has some nice things when purged: pool of healing remains after it and heals everyone in moderate radius for about 1.7-2.5k with Major Mending up (it always up) each 2 seconds. Pools can be stacked and that's actually a nice HP-regen thing. Good choice for a healer, I suppose, or for outnumbered pvp-dd.
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  • Solariken
    Solariken
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    Ashamray wrote: »
    The magicka morph still has some nice things when purged: pool of healing remains after it and heals everyone in moderate radius for about 1.7-2.5k with Major Mending up (it always up) each 2 seconds. Pools can be stacked and that's actually a nice HP-regen thing. Good choice for a healer, I suppose, or for outnumbered pvp-dd.

    Yeah that's a great point.

    I haven't done specific testing to confirm, but it seems to be that the target still takes whatever damage was stored if they purge it. PotL definitely still makes the explosion sound/animation when cleansed. I'll try to report back if this turns out to be true.
  • cazlonb16_ESO
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    Kas wrote: »
    I guess we'll see lots of complain threads in the future - mainly because it's the big annoying number that deals the killing blow when you get zerged by hordes of baddies. kinda similar to RD.

    Pretty much all Templar skills having extremely flashy gfx doesn't help either. Omg lazerz !!! Omg huge ball of fire !!! Omg golden spearz !!! etc.
  • Vaoh
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    Dillpat wrote: »
    as a stampler since i started playing i dont rate power of the light in pvp, its cleansable and purge able and personally i just find too clunky to apply every 6 seconds. i prefer simple clean crisp builds. ( ill be releasing a nice stamplar build for pvp on no cp and cp soon. fairly easy to get gear and insane dmg.

    Applying something every 6sec is clunky huh? Tell that to Magicka Sorcs, whose entire survivability is dependant upon casting 6sec damage shields -_- and 3.5sec Velocious Curses for any sort of burst since we also have no DoTs XD

    I dont remember what its like to be able to have normal survivability anymore where I could cast my buffs (shields) and wait longer than 5-6sec to recast.

    Stamplars are really strong now.
    Edited by Vaoh on February 15, 2017 4:05PM
  • Joy_Division
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    Any templar not using this skill is not fully taking advantage of their toolkit.
  • Jawasa
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    vaoh are you complaining about 6 sek shields? 20 sek was a crutch for bad sorcs.

    But Yeah this seems like a great skill now finally. Might actually try to get my stamplar to lvl 50. :)

  • Vaoh
    Vaoh
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    Jawasa wrote: »
    vaoh are you complaining about 6 sek shields? 20 sek was a crutch for bad sorcs.

    But Yeah this seems like a great skill now finally. Might actually try to get my stamplar to lvl 50. :)
    Remember to tag ppl with the @ symbol like @Jawasa for example. Otherwise I probably won't see it! :)

    When it was 20 seconds it allowed me to do some fun stuff using emotes on Alessia Bridge without fear of being oneshot from stealth. This was never needed though.

    I think Conjured Ward's duration should be increased to 10 seconds. The current six second duration is annoying especially in this era of PvP where damage is so high that my stacked shields with 41K Maximum Magicka (a lot!) can get cut down entirely with some health damage taken by something as simple as a well built Stamblade's Heavy Attack+Ambush+Incap
    Edited by Vaoh on February 15, 2017 6:14PM
  • Jawasa
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    @Vaoh but what about non sorc magica builds? Atm They have a hard time getting past the shields and 10 seconds makes it a lot easier to stack and makes sorc more forgiving imo. Something not needed atm when sorcs are prob the pvp top dog.

    /thx for the tip btw. :)
  • Minno
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    Any templar not using this skill is not fully taking advantage of their toolkit.

    Magicka or stam temps?

    For my build I tried using it, and dark flare gave me better bursts if I combined it with light attack-jav all at once. This was initially tested without a DPS counter though. And last night I tried it on mammoths in pve using combat metrics, dark flare combos = 43k whereas purifying light combo = 23k.
    Minno - DC - Forum-plar Extraordinaire
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  • dodgehopper_ESO
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    Solariken wrote: »
    Dillpat wrote: »
    as a stampler since i started playing i dont rate power of the light in pvp, its cleansable and purge able and personally i just find too clunky to apply every 6 seconds. i prefer simple clean crisp builds. ( ill be releasing a nice stamplar build for pvp on no cp and cp soon. fairly easy to get gear and insane dmg.

    It wasn't worth slotting before @Dillpat, but IMO it is worthwhile now. It synergizes very well with bowplar builds like mine -

    1. It causes the target to take additional damage from all of my other attacks and DOTs (up to six DOTs ticking simultaneously) as well as additional damage from any ally's physical/poison/disease attacks.

    2. It's enough of a threat to force players on the defensive which gives you more offensive uptime. Even when fighting players who can cleanse/purge it, the cost to apply it is much lower than the cost to cleanse it.

    3. Like @Rohaus said, it's a great mark for the group to focus target.

    4. The range is great and it has pretty obnoxious VFX which limits the enemy visibility because it takes up so much of their screen, haha.

    5. It gives extra ultimate generation when you cast it.

    6. It's a really nice counter to tanks as it is unblockable. With the number of block builds in Cyrodiil right now, this is alone warrants it a spot on my bar.


    It's definitely not a skill for every build, but I've been having a lot of fun with it. :)

    Its all of those things and additionally it gives an additional bit of strike damage, which it did not have before. I personally wish it did a little DoT damage to keep invisible enemies out of invisibility mode. It is after all a beam of light from heaven shining down on your target. At any regard I've been intrigued by using it, but I've not since my Stamplar has gone pve tank lately and has been sidelined from pvp for the most part in the last few months.
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  • Vaoh
    Vaoh
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    Jawasa wrote: »
    @Vaoh but what about non sorc magica builds? Atm They have a hard time getting past the shields and 10 seconds makes it a lot easier to stack and makes sorc more forgiving imo. Something not needed atm when sorcs are prob the pvp top dog.

    /thx for the tip btw. :)

    Yeah np!

    Magicka Sorcs rely strictly on their shields for survivability. This is why Mag Sorcs all die almost immediately when their shields are down and why Shieldbreaker is such a hard counter. It is supposed to be difficult to pass Sorcerer shields, especially considering they only last 6sec. Non-Sorc builds have other means of survivability.

    Magicka DKs can run 1H/S and are tanky+have powerful heals. Many of them don't really need to slot a shield and even run heavy armor. Magicka NBs are not in the best place right now, but they do get to run a very powerful Dampen Magic shield because they can maintain an easy 100% uptime on the Necropotence set thanks to Summon Shade, plus they also get decent heals and are very easy to escape/hide with. Magic Templar is the only Magicka class that never runs a shield because their heals are simply massive and they almost always run in tanky Heavy Armor setups.

    Snare/root the Mag Sorc and they are helpless to escape from you. Deal big damage and their shields will take the full blow, which normally gets cuts by a percentage based on their mitigation. Overtime there has been a massive damage creep in PvP, and it hits damage shields the most since mitigation is percent-based which also makes their health that much weaker when not shielded. Heavy Attack+Ambush+Incap from a stealthed Stamblade is enough to kill many Magicka Sorcs who are fully shieldstacked with full health if they are built well (non-dedicated gank setups).

    What I'm basically saying is, Magicka Sorcs use their shields and completely rely on them to survive. They also are not the PvP top dog anymore lol. That hasn't been the case since Thieves Guild.

    Giving Conjured Ward a 10sec duration will help alleviate the annoying micromanagement required for Mag Sorcs to live for more than 5sec after casting a shield.
  • NBrookus
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    @Vaoh I think you are underestimating how much of a quiet buff sorcs have gotten in the last two patches, between new gear options, unblockable curse, encase, unreflectable Crushing Shock and the destro damage boost.

    The good sorcs are still good and not a whole lot has changed for them. But the average and bad sorcs tho are also hitting like a ton of bricks now and sets like Amberplasm make it much harder to drain a sorcs' stamina because they don't have to have as much skill at managing their stamina as they did before. Bunches of sorcs now have strong wards AND run heavy armor.

    Judging from the developer comments, this is by design -- raising the floor for newer players -- so it is what it is. Why the destro buffs have apparently not really helped magblades, I don't know; my only magblade is a lowbie I never took to BwB. I'm not 100% convinced magblades really are in that bad of a spot for pvp as much as they are out of fashion and neglected; there's very little inspirational theorycrafting going on and few 1vX videos to tempt a new generation of players.

    My magplars feel the same but stamplars seem to have been overbuffed in pvp to bring them up to spec in pve. But there's not many of them to worry about. Yet.

    Come June we'll look back and wonder what Cyro was like when it wasn't 95% Wardens. :)
  • Vaoh
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    NBrookus wrote: »
    @Vaoh I think you are underestimating how much of a quiet buff sorcs have gotten in the last two patches, between new gear options, unblockable curse, encase, unreflectable Crushing Shock and the destro damage boost.

    The good sorcs are still good and not a whole lot has changed for them. But the average and bad sorcs tho are also hitting like a ton of bricks now and sets like Amberplasm make it much harder to drain a sorcs' stamina because they don't have to have as much skill at managing their stamina as they did before. Bunches of sorcs now have strong wards AND run heavy armor.

    Judging from the developer comments, this is by design -- raising the floor for newer players -- so it is what it is. Why the destro buffs have apparently not really helped magblades, I don't know; my only magblade is a lowbie I never took to BwB. I'm not 100% convinced magblades really are in that bad of a spot for pvp as much as they are out of fashion and neglected; there's very little inspirational theorycrafting going on and few 1vX videos to tempt a new generation of players.

    My magplars feel the same but stamplars seem to have been overbuffed in pvp to bring them up to spec in pve. But there's not many of them to worry about. Yet.

    Come June we'll look back and wonder what Cyro was like when it wasn't 95% Wardens. :)

    Curse is a pretty decent buff against everything except Templars (I wish they buffed the other morph). Gearwise Magicka Sorcs have gained some pretty strong stuff as well, but so has everyone else who already used strong gear to begin with. Encase is a zerging tool that roots people - not an actual Sorc buff that amounts to anything except helping out Sorc Negate tanks and root spammers. Crushing shock and Destro Ult are available to all Magicka classes - not Sorc buffs.

    The "quiet buff" to Magicka Sorcs has actually been a buff to all Magicka classes in PvP with the exception of the buff to Daedric Curse.

    Totally agree about the Warden part though lol. Ir'll die down over the course of a few months once everyone starts missing their normal setups though (unless they're super OP :/).

    Stampler deserved some help but I have yet to see the Power of the Light buff in effect since I'm on PS4 NA. Sounds like it is overperforming though.
  • Jawasa
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    @vaoh ( do i still have to do this?) Agree to disagree i guess i'm back on My magica sorc and it feels very strong. Lets not derail this thread any more. :)
  • NBrookus
    NBrookus
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    Vaoh wrote: »
    NBrookus wrote: »
    @Vaoh I think you are underestimating how much of a quiet buff sorcs have gotten in the last two patches, between new gear options, unblockable curse, encase, unreflectable Crushing Shock and the destro damage boost.

    The good sorcs are still good and not a whole lot has changed for them. But the average and bad sorcs tho are also hitting like a ton of bricks now and sets like Amberplasm make it much harder to drain a sorcs' stamina because they don't have to have as much skill at managing their stamina as they did before. Bunches of sorcs now have strong wards AND run heavy armor.

    Judging from the developer comments, this is by design -- raising the floor for newer players -- so it is what it is. Why the destro buffs have apparently not really helped magblades, I don't know; my only magblade is a lowbie I never took to BwB. I'm not 100% convinced magblades really are in that bad of a spot for pvp as much as they are out of fashion and neglected; there's very little inspirational theorycrafting going on and few 1vX videos to tempt a new generation of players.

    My magplars feel the same but stamplars seem to have been overbuffed in pvp to bring them up to spec in pve. But there's not many of them to worry about. Yet.

    Come June we'll look back and wonder what Cyro was like when it wasn't 95% Wardens. :)

    Curse is a pretty decent buff against everything except Templars (I wish they buffed the other morph). Gearwise Magicka Sorcs have gained some pretty strong stuff as well, but so has everyone else who already used strong gear to begin with. Encase is a zerging tool that roots people - not an actual Sorc buff that amounts to anything except helping out Sorc Negate tanks and root spammers. Crushing shock and Destro Ult are available to all Magicka classes - not Sorc buffs.

    The "quiet buff" to Magicka Sorcs has actually been a buff to all Magicka classes in PvP with the exception of the buff to Daedric Curse.

    I agree -- which is why I am skeptical about the bad shape magblades are supposedly in. But most magplars don't run destro and until recently magDKs rarely did either. Still most mDKs are S&B so far... poor mobility makes a ranged weapon less viable, and an 8% buff to a class that usually has lower damage than sorcs is not as big. So it ended up indirectly buffing sorcs more than everyone else.

    I skipped destro ult because honestly it's just insane and that horse has been beaten to death anyway.

    So since you are on PS4 you haven't gotten your damage buff yet. Wait.
  • Baconlad
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    I absolutely HATE the visual for power of the light...wish they would revert it to the oroginal apearance or atleast take away the *** arrow, keeping the green stuff
  • Cinbri
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    Baconlad wrote: »
    I absolutely HATE the visual for power of the light...wish they would revert it to the oroginal apearance or atleast take away the *** arrow, keeping the green stuff
    Nah. It's spear visual slowly moving down to target and showing when skill will release damage. Very important info when you play without addons.
  • Mr_Nobody
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    pretty cool spell for 1v1's and zerg surfing.

    Fire and Forget.

    I've been getting many random kills with it while zerg surfing and some good bursts while soloing.
    ~ @Niekas ~




  • Daedralex
    Daedralex
    Soul Shriven
    Haha, he popped like a balloon. Fun skill! XD
  • Escorpiao_Noturno
    Escorpiao_Noturno
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    Please ZOS, nerf this skill.
    It's doing too much damage.
    And now ALL templars just spam this ***.

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