ZOS_PeterT wrote: »Note: Spending a long time at the character selection screen seems to increase the effects of the memory leak.
Darkstorne wrote: »ZOS_PeterT wrote: »Note: Spending a long time at the character selection screen seems to increase the effects of the memory leak.
@ZOS_PeterT Does this mean you guys are acknowledging that there really is a memory leak? In the past other ZOS employees have been adamant that the only memory leak (related to particles) was fixed long ago.
k4Ku.exGb16_ESO wrote: »
GUYS? I found the solution.
I switched the sampling rate from my soundcard from 48KHz to 44.1KHz.
I guess it is some buffer problem of the DirectX sound library.
MercTheMage wrote: »This is my response to anyone complaining about fps drops, and 80% of the time, it does the trick.
DISABLE Minimap / Harvest map