The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

Zergs are still a big issue in PvP.

Barbardin
Barbardin
✭✭✭
Dear ZoS.
As a player, who has been enjoying this game for the last year I should say (not just me alone). That zerging is still a big issue, it is annoying, it is stupid, it ruins the fan for more of us. When the group of 20-60 people running around in trains, spamming single button and killing everything on it way with no fear, sieges can't even hurt this kind of groups (the damage is laughable). Right now the only possible way to deal with such groups is to create another large group and do the same (Is it fun?).
Most of us players were suggesting the solutions and again I will type mine own! So read carefully.

1. This is the first game I play where AOE skills do more dps than single target skills. So my suggestion will be to lower damage on the players when using aoe skills.
2. Sieges vs players is a joke! Please buff sieges vs large groups. More you hit more damage you cause! Buff meat bags catapult so it would reduce healing by 80%.
3. Make NEW SIEGE weapon which can just SILENCE players for 6 seconds, or some kind of items that you must cast on zerg groups.
4. Massive sneak does not work. More players stand on m2 better you can detect those groups.

So what do you think? And I apologize for my english.
  • IxSTALKERxI
    IxSTALKERxI
    ✭✭✭✭✭
    ✭✭
    Barbardin wrote: »
    1. This is the first game I play where AOE skills do more dps than single target skills. So my suggestion will be to lower damage on the players when using aoe skills.

    AOE skills only do more dps if you are attacking multiple opponents. This suggestion to make them less effective makes zergs worse.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • HoloYoitsu
    HoloYoitsu
    ✭✭✭✭✭
    ✭✭✭
    Barbardin wrote: »
    1. This is the first game I play where AOE skills do more dps than single target skills. So my suggestion will be to lower damage on the players when using aoe skills.
    You complain about high aoe dps...
    Barbardin wrote: »
    2. Sieges vs players is a joke! Please buff sieges vs large groups. More you hit more damage you cause! Buff meat bags catapult so it would reduce healing by 80%.
    Yet you want to increase siege aoe dmg to absurd levels?
    2a0.jpg
    The number one problem with the game's design that has resulted in pushing everyone to zerg play is that ZOS has consistently nerfed mechanics, skills, and sets that helped people fight, sustain and stay alive against greater numbers, while upping the aoe dps that individuals can poop out to absurd levels.

    Edited by HoloYoitsu on February 9, 2017 5:04AM
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Siege weapons hit pretty hard in PvP the reason it doesn't seem that way when hitting a large group is because of how much healing they have. If you make them stronger it would only hurt small groups. The only way I feel like you can deal with zergs in this game is to give people a reason to spread out. Or make it to where if you stack your whole faction in one place is detrimental. Right now it's not enough penalty for fraction stacking players can travel so fast that they can always prevent you from back dooring a keep
  • Barbardin
    Barbardin
    ✭✭✭
    Siege weapons hit pretty hard in PvP the reason it doesn't seem that way when hitting a large group is because of how much healing they have. If you make them stronger it would only hurt small groups. The only way I feel like you can deal with zergs in this game is to give people a reason to spread out. Or make it to where if you stack your whole faction in one place is detrimental. Right now it's not enough penalty for fraction stacking players can travel so fast that they can always prevent you from back dooring a keep

    What I just said about numbers?! This is kind of suggestion to make people spread and not run in big zerg ball. Also I said make a new siege which will silence this groups.
  • Barbardin
    Barbardin
    ✭✭✭
    HoloYoitsu wrote: »
    Barbardin wrote: »
    1. This is the first game I play where AOE skills do more dps than single target skills. So my suggestion will be to lower damage on the players when using aoe skills.
    You complain about high aoe dps...
    Barbardin wrote: »
    2. Sieges vs players is a joke! Please buff sieges vs large groups. More you hit more damage you cause! Buff meat bags catapult so it would reduce healing by 80%.
    Yet you want to increase siege aoe dmg to absurd levels?

    The number one problem with the game's design that has resulted in pushing everyone to zerg play is that ZOS has consistently nerfed mechanics, skills, and sets that helped people fight, sustain and stay alive against greater numbers, while upping the aoe dps that individuals can poop out to absurd levels.


    I was considering sieges to be the mass aoe dps in this game! If you want to bomb people, place sieges, which can be easily destroyed! Not to run in numbers and push single button!
  • IxSTALKERxI
    IxSTALKERxI
    ✭✭✭✭✭
    ✭✭
    Siege does like 20% -35% less damage in CP campaigns compared to Azura's Star, depending on how many CP you put in elemental defender and thick skinned. Siege does not need to be buffed though, it just needs to be made so it is not mitigated by CP so it is more consistent against the whole player base across all campaigns.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Barbardin
    Barbardin
    ✭✭✭
    Siege does like 20% -35% less damage in CP campaigns compared to Azura's Star, depending on how many CP you put in elemental defender and thick skinned. Siege does not need to be buffed though, it just needs to be made so it is not mitigated by CP so it is more consistent against the whole player base across all campaigns.

    New sieges! Poison sieges! Reduce the Stamina and increase the cost of stamina and magica abilities, that might help too!
  • DannyLV702
    DannyLV702
    ✭✭✭✭✭
    ✭✭
    Zergs are not an issue. The game was meant for zerging. The issue is the fact that the servers can't handle the zergs.
  • Barbardin
    Barbardin
    ✭✭✭
    DannyLV702 wrote: »
    Zergs are not an issue. The game was meant for zerging. The issue is the fact that the servers can't handle the zergs.

    Oh so seeing people run in 20-60, spamming one single button is fun? And meet well geared groups is so much fun as a new players! Yeah, no wonders new players leave after month of playing the game... I got whole friend list of such players... about 20-30 for sure.

    I was taking part in such groups as well, it was fun for awhile, but after an hour of playing I was thinking to myself "is there any better game I can play?".
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    HoloYoitsu wrote: »
    Barbardin wrote: »
    1. This is the first game I play where AOE skills do more dps than single target skills. So my suggestion will be to lower damage on the players when using aoe skills.
    You complain about high aoe dps...
    Barbardin wrote: »
    2. Sieges vs players is a joke! Please buff sieges vs large groups. More you hit more damage you cause! Buff meat bags catapult so it would reduce healing by 80%.
    Yet you want to increase siege aoe dmg to absurd levels?
    2a0.jpg
    The number one problem with the game's design that has resulted in pushing everyone to zerg play is that ZOS has consistently nerfed mechanics, skills, and sets that helped people fight, sustain and stay alive against greater numbers, while upping the aoe dps that individuals can poop out to absurd levels.

    Nothing is wrong with AOE DPS, but I have a feeling a lot of what you're referring to is stuff that happened to let certain groups zerg ball.
  • Barbardin
    Barbardin
    ✭✭✭

    [/quote] Nothing is wrong with AOE DPS, but I have a feeling a lot of what you're referring to is stuff that happened to let certain groups zerg ball.[/quote]

    Mostly to tanky ones, which you can't touch by any means! They just ignore everything you throw at them!
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Barbardin wrote: »
    Nothing is wrong with AOE DPS, but I have a feeling a lot of what you're referring to is stuff that happened to let certain groups zerg ball.[/quote]

    Mostly to tanky ones, which you can't touch by any means! They just ignore everything you throw at them!
    [/quote]

    That would be the issue of nerfing things like Prox Det (and Vicious Death now being ***) and the increase in tanky players
  • Barbardin
    Barbardin
    ✭✭✭
    Xsorus wrote: »
    Barbardin wrote: »


    That would be the issue of nerfing things like Prox Det (and Vicious Death now being ***) and the increase in tanky players

    Like I said, ZOS should make new sieges which can Silence those groups or poison sieges, to make those group weak in defense! That is all I am asking for!

    Because after 4v4v4 Arenas I expect Cyro to die out completely.
  • Arkangeloski
    Arkangeloski
    ✭✭✭✭
    Siege weapons hit pretty hard in PvP the reason it doesn't seem that way when hitting a large group is because of how much healing they have. If you make them stronger it would only hurt small groups. The only way I feel like you can deal with zergs in this game is to give people a reason to spread out. Or make it to where if you stack your whole faction in one place is detrimental. Right now it's not enough penalty for fraction stacking players can travel so fast that they can always prevent you from back dooring a keep

    Back door a keep? Lmao rather die fighting a zerg than taking a keep with only npc's... You sir should be ashamed! And yes im glad they prevent you from doing so... What a disgrace!
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    If you were here on launch day you would call everything currently small scale . You will have battlefields soon .
  • Barbardin
    Barbardin
    ✭✭✭
    If you were here on launch day you would call everything currently small scale . You will have battlefields soon .

    What do you mean by "You will have battlefields soon"?
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Siege weapons hit pretty hard in PvP the reason it doesn't seem that way when hitting a large group is because of how much healing they have. If you make them stronger it would only hurt small groups. The only way I feel like you can deal with zergs in this game is to give people a reason to spread out. Or make it to where if you stack your whole faction in one place is detrimental. Right now it's not enough penalty for fraction stacking players can travel so fast that they can always prevent you from back dooring a keep

    Back door a keep? Lmao rather die fighting a zerg than taking a keep with only npc's... You sir should be ashamed! And yes im glad they prevent you from doing so... What a disgrace!

    You have to back door keeps to split up a faction. I see it all the time DC stacks 70 people in Chalman and what does EP do? They all run to Chalman, but at that point in time there is no way to take Chalman the aggro is too strong. So wouldn't the reasonable thing to do be attack dragonclaw and aleswell? If you keep attacking Chalman you are only feeding DC AP because after they wipe you they get a tic. What DC is doing at Chalman is called funneling it's a form of ap farming. So your choices are to either get farmed, or back door them and split them up. There is no shame in attacking a less defended keep when the other faction has the numbers online to defend. It's up to the other alliance to pick and choose were they defend, if they want to stack you have to punish them for doing so. The fact that it's hard to punish stacking is the reason zerg play is so effective in this game. And the fact that no one understands these basic concepts is the reason why I play solo and avoid zergs all together.
    Edited by thankyourat on February 9, 2017 7:47AM
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    Barbardin wrote: »
    If you were here on launch day you would call everything currently small scale . You will have battlefields soon .

    What do you mean by "You will have battlefields soon"?

    4v4v4 Battlefields will be released this year . Equal size fights .
  • usmcjdking
    usmcjdking
    ✭✭✭✭✭
    ✭✭✭
    The strength of AOE skills isn't their DPS, it's their braindead ability to just hit anything in the radius for a solid amount of damage. You couple that with stacks of people then all the sudden you have an AOE train which requires nothing but a rapids monkey, purge monkey and players spamming AOEs. No single target required.
    0331
    0602
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cap groupsize for cyrodiil to 6 and make certain abilities only work on grp - watch the world burn for two months and after that the game will be a lot more fun. Even for zergs.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Kajin
    Kajin
    I don't understand the problem with zergs, I'm a solo player, but zergs are a part of the game that many like.
    You can't siege as a solo player and cyrodiil resolves around siege/keeps.

    Massive battles is what some players like. Others like to get small scale pvp and you can find it all in cyrodiil.
  • Etaniel
    Etaniel
    ✭✭✭✭✭
    ✭✭
    Kajin wrote: »
    I don't understand the problem with zergs, I'm a solo player, but zergs are a part of the game that many like.
    You can't siege as a solo player and cyrodiil resolves around siege/keeps.

    Massive battles is what some players like. Others like to get small scale pvp and you can find it all in cyrodiil.

    The problem isn't the zergs, the problem is the try hard zergs who find satisfaction in chasing and killing 1 or 2 dudes with 40.
    They are supposed to go after keeps, no small scalers.
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    usmcjdking wrote: »
    The strength of AOE skills isn't their DPS, it's their braindead ability to just hit anything in the radius for a solid amount of damage. You couple that with stacks of people then all the sudden you have an AOE train which requires nothing but a rapids monkey, purge monkey and players spamming AOEs. No single target required.

    This is more a mechanical gameplay issue then an AOE issue.

    The reason you could cast AOE like that was because abilities in this game in general don't have Cast Times Usually.

    Imagine if for example all PBAE in this game had a cast time and couldn't be used while moving for example.

    Then factor in a lack of an interrupt system.
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    You destroy any and all credibility you may have had the minute you said spamming one button, you clearly don't know what you are talking about.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Only thing that's going to fix zergs is a competitive ranked battleground that gives the player a choice on the size of the fight.

    A fixed 24x24x24 will be more fun than attacking a keep all night, especially if zos can provide interesting locations to fight in that are essentially lag free.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Soulac
    Soulac
    ✭✭✭✭✭
    ✭✭
    You just need coordination and the right sets/skills to annihilate zergs. Sadly the servers can´t really handle it..
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • tarvokb14a_ESO
    tarvokb14a_ESO
    ✭✭✭
    Are we talking about zergs being too strong in the kind of PvP the zone is designed for (large group strategic PvP), or are we wishing for a more instanced kind of PvP where one can reasonably expect fights to be "fair"? The way I'm reading this complaint is that it sounds like the complainers are wanting to play a game other than the one that was designed.
  • Angus
    Angus
    ✭✭✭
    Cyrodiil is huge.

    Zergs can only be in one place at a time.

    Just go where the zerg isn't. Usually you'll run into other small-scale/soloers there too; for example if the zerg is washing back and forth from Sej to Alessia, check out Bleakers.
    Edited by Angus on February 9, 2017 6:46PM
    Angus of Noquar franchise.
    And some others.
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    Zers are an issue in PVP for two reasons:

    1. Grossly Overpowered Player Based Area of Effect Skills(PBAOE) - This one speaks for itself. I told them in the Beta's Impulse was OP,. and it would be used by stacked groups, and it was. I told them Steel Tornado was OP in the 1.6 PTs and it would be used by stacked groups and it was. I told them Eye of the Storm was way OP in my feedback on the PTS, and it was.

    Liquid Lighting, Eruption, Wall of Elements, Arrow Barrage, etc...why would you sue these skills in PVP they SUCK compared to their PBAOE counterparts....hmm...push a button 1 time and deal 4-5k instant damage to everyone in a radius around me, or cast one of the woefully sucky ground based AOE that someone would have to stand inside its tiny radius for 3-4 seconds to get daamge comparable to the PBAOE....don't take a genius to figure out why zergs are a problem.

    PBAOE need to goo...ALL OF THEM removed from the game completed, and replaced with Ground Targeted AOE...Liquid Lighting, Wall of Elements, Eruption, Arrow Barrage...those are actually balanced and what AOE should be, not these grossly OP PBAOE we have in this game now...Steel Tornado does more damage then over 70% of the single target skills in the game...thats broken....EOTS speaks for itself...why would anyone use anything else?

    2. Woefully Underpowered Siege - Again, this one speaks for itselfs. I remember when Agrippa, myself and a few others successfully convinced ZOS to up siege damage, and we had a month where lag was minimal...but then all the zerg balls started whining because 1 Siege shot would kill half their group(As it should, don't want to die move) and they nerfed the damge and the lag came back to the game.

    There are player skills that do more damage then siege and thats simply stupid. My Sorc can just shield though siege like it doesn't even matter.

    Siege is the equivalent of this:

    Tata-155mm-HQ.jpg

    in what world does any reasonable person think a machine gun should do more damage then that?(It won't)

    You can be insta-killed in this game with a dagger(Incapacitating Strike), but can be shot with a 70 pound piece of flaming rock traveling close to the speed of sound and simply shrug it off like it does;t matter. and we wonder why there are ball groups and lag.


    When we had powerful siege for a few weeks, these ball groups died...and they died quickly...the server didn't lag all the time...the last Emp keep was over quickly because 1 Fire Ballista Bolt could kill 10-12 people in a single hit....and thats how it should be.

    Siege is mostly ineffective for obvious reasons such as champ points, etc.

    "Change siege where it gets a 5% increase in damage for each target hit with no cap on targets that can be hit and scaling damage up to 300%. Also, damage shielding effects such as Barrier and Hardened Ward no longer mitigate or absorb damage from siege artillery, and siege damage is no longer reduced by the Battle Spirit nerf, and Oil Catapault Snare is no longer Purgable"

    This means:
    if you hit 10 targets the siege does 50% more damage to everyone hit.
    If you hit 20 targets it does 100% more damage to everyone hit.
    If you hit 30 targets it does 150% more damage to everyone hit.
    if you hit 40 targets its does 200% more damage to everyone hit.
    if you hit 50 targets it does 250% more damage to everyone hit.
    if you hit 60 targets it does 300% more damage to everyone hit.


    Zergs will continue to be a problem as long as these game mechanics of too PBAOE exist and ground AOE suck. You look at every pain train from Havoc to present ALL OF them use whatever OP PBAOE skill was around at the time to make it work...EOTS just happens to be the one now. Ineffeitve siege and terrible ground target AOE make the situation worse.

    Observing groups like Havoc, IR, etc for many many months i know full well what the strategies were(they were good at it too, not dissing them) im no fool, im a very good learner by observation. I don't like to run in large groups, its not fun to me...4-5 is really pushing it for me...im just not a big fan of numbers = victory 99.8% of the time...the game wasn't always like this, and its a shame that it is now.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • AegisWolf
    AegisWolf
    ✭✭
    I'd be happy with buffing siege damage to useful levels, though it shouldn't scale with number of people hit, and nerfing the ability of individual players to put down large, damaging AoEs. That said, zerging is healthy. Teamwork and organization should be rewarded. You should need a large group to deal with another large group. You shouldn't have a half-dozen experts fighting through a hundred casual PvPers.
    Edited by AegisWolf on February 9, 2017 9:16PM
Sign In or Register to comment.