1. This is the first game I play where AOE skills do more dps than single target skills. So my suggestion will be to lower damage on the players when using aoe skills.
You complain about high aoe dps...1. This is the first game I play where AOE skills do more dps than single target skills. So my suggestion will be to lower damage on the players when using aoe skills.
Yet you want to increase siege aoe dmg to absurd levels?2. Sieges vs players is a joke! Please buff sieges vs large groups. More you hit more damage you cause! Buff meat bags catapult so it would reduce healing by 80%.
thankyourat wrote: »Siege weapons hit pretty hard in PvP the reason it doesn't seem that way when hitting a large group is because of how much healing they have. If you make them stronger it would only hurt small groups. The only way I feel like you can deal with zergs in this game is to give people a reason to spread out. Or make it to where if you stack your whole faction in one place is detrimental. Right now it's not enough penalty for fraction stacking players can travel so fast that they can always prevent you from back dooring a keep
HoloYoitsu wrote: »You complain about high aoe dps...1. This is the first game I play where AOE skills do more dps than single target skills. So my suggestion will be to lower damage on the players when using aoe skills.Yet you want to increase siege aoe dmg to absurd levels?2. Sieges vs players is a joke! Please buff sieges vs large groups. More you hit more damage you cause! Buff meat bags catapult so it would reduce healing by 80%.
The number one problem with the game's design that has resulted in pushing everyone to zerg play is that ZOS has consistently nerfed mechanics, skills, and sets that helped people fight, sustain and stay alive against greater numbers, while upping the aoe dps that individuals can poop out to absurd levels.
IxSTALKERxI wrote: »Siege does like 20% -35% less damage in CP campaigns compared to Azura's Star, depending on how many CP you put in elemental defender and thick skinned. Siege does not need to be buffed though, it just needs to be made so it is not mitigated by CP so it is more consistent against the whole player base across all campaigns.
DannyLV702 wrote: »Zergs are not an issue. The game was meant for zerging. The issue is the fact that the servers can't handle the zergs.
HoloYoitsu wrote: »You complain about high aoe dps...1. This is the first game I play where AOE skills do more dps than single target skills. So my suggestion will be to lower damage on the players when using aoe skills.Yet you want to increase siege aoe dmg to absurd levels?2. Sieges vs players is a joke! Please buff sieges vs large groups. More you hit more damage you cause! Buff meat bags catapult so it would reduce healing by 80%.
The number one problem with the game's design that has resulted in pushing everyone to zerg play is that ZOS has consistently nerfed mechanics, skills, and sets that helped people fight, sustain and stay alive against greater numbers, while upping the aoe dps that individuals can poop out to absurd levels.
Nothing is wrong with AOE DPS, but I have a feeling a lot of what you're referring to is stuff that happened to let certain groups zerg ball.[/quote]
That would be the issue of nerfing things like Prox Det (and Vicious Death now being ***) and the increase in tanky players
Like I said, ZOS should make new sieges which can Silence those groups or poison sieges, to make those group weak in defense! That is all I am asking for!
Because after 4v4v4 Arenas I expect Cyro to die out completely.
thankyourat wrote: »Siege weapons hit pretty hard in PvP the reason it doesn't seem that way when hitting a large group is because of how much healing they have. If you make them stronger it would only hurt small groups. The only way I feel like you can deal with zergs in this game is to give people a reason to spread out. Or make it to where if you stack your whole faction in one place is detrimental. Right now it's not enough penalty for fraction stacking players can travel so fast that they can always prevent you from back dooring a keep
Rohamad_Ali wrote: »If you were here on launch day you would call everything currently small scale . You will have battlefields soon .
Arkangeloski wrote: »thankyourat wrote: »Siege weapons hit pretty hard in PvP the reason it doesn't seem that way when hitting a large group is because of how much healing they have. If you make them stronger it would only hurt small groups. The only way I feel like you can deal with zergs in this game is to give people a reason to spread out. Or make it to where if you stack your whole faction in one place is detrimental. Right now it's not enough penalty for fraction stacking players can travel so fast that they can always prevent you from back dooring a keep
Back door a keep? Lmao rather die fighting a zerg than taking a keep with only npc's... You sir should be ashamed! And yes im glad they prevent you from doing so... What a disgrace!
Rohamad_Ali wrote: »If you were here on launch day you would call everything currently small scale . You will have battlefields soon .
What do you mean by "You will have battlefields soon"?
I don't understand the problem with zergs, I'm a solo player, but zergs are a part of the game that many like.
You can't siege as a solo player and cyrodiil resolves around siege/keeps.
Massive battles is what some players like. Others like to get small scale pvp and you can find it all in cyrodiil.
usmcjdking wrote: »The strength of AOE skills isn't their DPS, it's their braindead ability to just hit anything in the radius for a solid amount of damage. You couple that with stacks of people then all the sudden you have an AOE train which requires nothing but a rapids monkey, purge monkey and players spamming AOEs. No single target required.