Fly666monkey wrote: »50 keys in and I have not seen hide or hair of the Iceheart shoulders, let alone any with the weight and trait I want. The past few weeks has been nothing but doing pledges over and over again. And I'm hearing stories of people going through upwards of 120 keys with no luck?
Who in their right mind thought this was a good design decision?! I know a skinner box when I see one. Implement a token system already.
If you have 12 characters you can get 72 keys a day. Even on one character you're going to get something usable pretty quick if you keep at it, it's way better than it used to be.
RNG sometimes really blows though, the dungeon/arena weapons are way worse that shoulders.
Are you completely mad, its the perfect and its junk who is hardly worth the time sell to merchant.I tend to get the Monster stuff I need, but I also don't sweat the traits all that much. The Set Bonuses are so much more important. I mean its like 96 Magic less or less than 1% less Critical Chance per piece if you don't have Divines. This is not going to make any significant difference in your build.
All this fretting over whether you get Divines on a Monster Piece is just waste of energy.
I will now duck and cover for all the stones the Min/Maxers are going to throw at me.
imapogostick wrote: »
way to many people complain about RNG, its part of MMO's, people expect everything fast and free with zero grind. could you imagine how boring this game would be if you got everything you wanted the first go? it is frustrating and i do agree they need a token system of sorts but there needs to be a grind or the game is just dead. dont play the game if its that frustrating, simple as that.
imapogostick wrote: »
This, not calling for pure PvP gear but the PvP rewards should focus on bonuses who are nice in PvP.imapogostick wrote: »
The funny thing is @imapogostick you have to pve to get the right bis pvp-gear, if you pvp you get mostly trash.
If the OP had burned 3 keys and then made this thread, I would agree with you. But we're talking about 50 keys here. That is 25 hard mode runs minimum. That's 8 days worth of dailies for one character, and that's if every single one of them was a hard mode dungeon, which is only feasible if you are either an extremely strong player already and can carry groups through hard mode DLC dungeons, or you have a really good guild full of players that doesn't need to be carried in the first place. So it could be 8 days worth of dailies for one character, or it could be 16.way to many people complain about RNG, its part of MMO's, people expect everything fast and free with zero grind. could you imagine how boring this game would be if you got everything you wanted the first go? it is frustrating and i do agree they need a token system of sorts but there needs to be a grind or the game is just dead. dont play the game if its that frustrating, simple as that.
EldritchPenguin wrote: »If the OP had burned 3 keys and then made this thread, I would agree with you. But we're talking about 50 keys here. That is 25 hard mode runs minimum. That's 8 days worth of dailies for one character, and that's if every single one of them was a hard mode dungeon, which is only feasible if you are either an extremely strong player already and can carry groups through hard mode DLC dungeons, or you have a really good guild full of players that doesn't need to be carried in the first place. So it could be 8 days worth of dailies for one character, or it could be 16.way to many people complain about RNG, its part of MMO's, people expect everything fast and free with zero grind. could you imagine how boring this game would be if you got everything you wanted the first go? it is frustrating and i do agree they need a token system of sorts but there needs to be a grind or the game is just dead. dont play the game if its that frustrating, simple as that.
Now, I don't know about you, but I think it's more than reasonable to say that 8-16 days worth of farming should be more than enough to get a single Iceheart piece to complete the set. It doesn't have to be enough farming to get the BiS trait and armor weight, but it's not reasonable to spend that much time looking for a usable item and never get it.
I don't think there's anything wrong with giving adequate items to players left and right. Let people run around with 2 medium Grothdarr pieces in Prosperous and Training after their first few Undaunted dailies. The grind for BiS items is and should be hard, but it should be relatively easy to get baseline equipment that will be adequate until you have the means to grind out a better version of it.