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Stamplar DPS down RIP, or is it the target dummy

  • AtraisMachina
    AtraisMachina
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    Stamplars suck. If your using a proper rotation with a max dps bar set up you can pull basic stam numbers but you end up not having any survivability or sustain. Not to mention jabs just doesn't weave like flurry.

    O and Btw if you dont have sharpened maelstrom daggers good luck pulling above 30k dps
    Edited by AtraisMachina on March 4, 2017 12:12AM
  • Ep1kMalware
    Ep1kMalware
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    Stamplars suck. If your using a proper rotation with a max dps bar set up you can pull basic stam numbers but you end up not having any survivability or sustain. Not to mention jabs just doesn't weave like flurry.

    O and Btw if you dont have sharpened maelstrom daggers good luck pulling above 30k dps

    Can't tell if bad player or troll.

    Edit: jabs weaves perfectly once you learn how. Infact, much, MUCH smoother than flurry weaving. l2p
    Edited by Ep1kMalware on March 4, 2017 12:33AM
  • phbell
    phbell
    ✭✭✭✭
    yttoks wrote: »
    My stamplar main appears to have taken a major hit on DPS if the target dummy is any indication. Guess I don't have an exact comparison, maybe it would have been that low on an equivalent target pre-update, and it's a little early to say for sure (haven't hit any dungeons yet, just trash mobs, but they seem to be going down slower). I'm pretty sure stamplars did not require a damage reduction, so I'm hoping it's just my imagination.

    How are your stamina toons doing?

    My Stamplar used to hold up well in the DPS department, but is now fairly unimpressive. He is on hiatus until things change.
  • JinMori
    JinMori
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    Why the hate for dw? i just don't understand. 2h is better suited for pvp, dw for pve and in some cases for pvp aso. i really suggest using dw you are losing so much dps by not using it.
  • Ep1kMalware
    Ep1kMalware
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    JinMori wrote: »
    Why the hate for dw? i just don't understand. 2h is better suited for pvp, dw for pve and in some cases for pvp aso. i really suggest using dw you are losing so much dps by not using it.

    Might have to do with the influx of dlc gamers. 2h is so ploxy looking with its gab closers, and rally. Dw takes a short bit to get used to. Effort is not found in eso >.<
  • hedna123b14_ESO
    hedna123b14_ESO
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    Stamplars suck. If your using a proper rotation with a max dps bar set up you can pull basic stam numbers but you end up not having any survivability or sustain. Not to mention jabs just doesn't weave like flurry.

    O and Btw if you dont have sharpened maelstrom daggers good luck pulling above 30k dps

    I pull 33-35k w/o vMA weps...sounds like youre doing it wrong...
  • JinMori
    JinMori
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    Ah i get it you don't wanna use potions, but with stamplar that's inevitable to do good dps.
  • yttoks
    yttoks
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    JinMori wrote: »
    Why the hate for dw? i just don't understand. 2h is better suited for pvp, dw for pve and in some cases for pvp aso. i really suggest using dw you are losing so much dps by not using it.

    Might have to do with the influx of dlc gamers. 2h is so ploxy looking with its gab closers, and rally. Dw takes a short bit to get used to. Effort is not found in eso >.<

    Nah, just played 2h from the start. Tried DW for a bit, and it's just not my thing.
  • yttoks
    yttoks
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    GreenhaloX wrote: »
    Hope this helps some.

    Definitely helps. More food for thought and testing! Time for some PTS time, I think. I never tried two set bonuses over monster sets, so that may be first on the agenda. Too damn expensive to test that stuff live! I'll have to look at lightweight, too. I used to run that, but switched over to get a better match with hail and injection (time-wise). Maybe I'm bleeding some dps there.
  • yttoks
    yttoks
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    Stamina templar really is an incredible class, it's hella tanky, absurd life regen, and is a dps powerhouse with just self buffs. I think it's nicely balanced by not having native major/minor brutality, low health, and stam recovery being after things die. It's also quite a bit harder to play, but a very fun class for those that bother.

    Love stam templar. My first toon at launch, and I never really got comfy with any of my alts. At the moment, it's all I play. You're right, it's a great all-round choice. It doesn't excel at anything, but can do a little of everything as a compensation. I think it's the easiest to solo on, though I have to admit I don't have much experience with other classes.

  • yttoks
    yttoks
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    JinMori wrote: »
    Ah i get it you don't wanna use potions, but with stamplar that's inevitable to do good dps.

    Hmmm, not following. I run pots always, mostly for regen. Do you mean for brutality? I will always run 2H over DW, just because I like it better. If you run 2H, rally is a no-brainer. As for pots, I'll usually have immobility or speed up on an important fight. I start with the assumption that stamina is a given for pots on a stamplar, and those are the only two useful buffs I can find with stamina pots. Am I missing something?
  • AtraisMachina
    AtraisMachina
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    Stamplars suck. If your using a proper rotation with a max dps bar set up you can pull basic stam numbers but you end up not having any survivability or sustain. Not to mention jabs just doesn't weave like flurry.

    O and Btw if you dont have sharpened maelstrom daggers good luck pulling above 30k dps

    Can't tell if bad player or troll.

    Edit: jabs weaves perfectly once you learn how. Infact, much, MUCH smoother than flurry weaving. l2p

    Ive been playing stamplar since beta m8 and ive beaten everything but vmaw on it. And in my opinion and many other end game players opinions flurry definitely weaves better than jabs.
    Stamplars suck. If your using a proper rotation with a max dps bar set up you can pull basic stam numbers but you end up not having any survivability or sustain. Not to mention jabs just doesn't weave like flurry.

    O and Btw if you dont have sharpened maelstrom daggers good luck pulling above 30k dps

    I pull 33-35k w/o vMA weps...sounds like youre doing it wrong...

    Are you on pc? And I never said I couldnt do it. Just saying good luck
  • Ep1kMalware
    Ep1kMalware
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    Stamplars suck. If your using a proper rotation with a max dps bar set up you can pull basic stam numbers but you end up not having any survivability or sustain. Not to mention jabs just doesn't weave like flurry.

    O and Btw if you dont have sharpened maelstrom daggers good luck pulling above 30k dps

    Can't tell if bad player or troll.

    Edit: jabs weaves perfectly once you learn how. Infact, much, MUCH smoother than flurry weaving. l2p

    Ive been playing stamplar since beta m8 and ive beaten everything but vmaw on it. And in my opinion and many other end game players opinions flurry definitely weaves better than jabs.
    Stamplars suck. If your using a proper rotation with a max dps bar set up you can pull basic stam numbers but you end up not having any survivability or sustain. Not to mention jabs just doesn't weave like flurry.

    O and Btw if you dont have sharpened maelstrom daggers good luck pulling above 30k dps

    I pull 33-35k w/o vMA weps...sounds like youre doing it wrong...

    Are you on pc? And I never said I couldnt do it. Just saying good luck

    Just because you played stamplar since beta doesn't automatically guarantee you don't suck at it. You can setup your weave before jabs even finish so the whole system is errorproof, streamlined, and automated. You just double tap the light atk button and hit jabs again.

    Again, ltfp

    Edit: also most 'endgame' players only play specific mets classes, have no idea about templar passives, use all the wrong skills, and can't sustain for ***. Just because someone builds your class and rotation for you and tells you exactly what to wear to pull decent numbers does not invalidate other dps classes because you fail to understand them.

    I'd stick with cookie cutter builds -_-
    Edited by Ep1kMalware on March 4, 2017 3:50AM
  • JinMori
    JinMori
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    yttoks wrote: »
    JinMori wrote: »
    Ah i get it you don't wanna use potions, but with stamplar that's inevitable to do good dps.

    Hmmm, not following. I run pots always, mostly for regen. Do you mean for brutality? I will always run 2H over DW, just because I like it better. If you run 2H, rally is a no-brainer. As for pots, I'll usually have immobility or speed up on an important fight. I start with the assumption that stamina is a given for pots on a stamplar, and those are the only two useful buffs I can find with stamina pots. Am I missing something?

    The truth is that the higher you wanna go with your dps, the less preference choice you will have, 2H is just not good compared to dw, so you have to pick, either the highest dps possible or preference, for me i always liked to do as much dps as possible, so it doesn't bother me.
  • Torbschka
    Torbschka
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    Stamplars suck. If your using a proper rotation with a max dps bar set up you can pull basic stam numbers but you end up not having any survivability or sustain. Not to mention jabs just doesn't weave like flurry.

    O and Btw if you dont have sharpened maelstrom daggers good luck pulling above 30k dps

    I pull 33-35k w/o vMA weps...sounds like youre doing it wrong...
    @hedna123b14_ESO
    Whats your setup, cuz i dont want to farm them? (Im flawless conq bzw, just hate the grind)
    Edited by Torbschka on March 4, 2017 11:21AM
  • hedna123b14_ESO
    hedna123b14_ESO
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    Torbschka wrote: »
    Stamplars suck. If your using a proper rotation with a max dps bar set up you can pull basic stam numbers but you end up not having any survivability or sustain. Not to mention jabs just doesn't weave like flurry.

    O and Btw if you dont have sharpened maelstrom daggers good luck pulling above 30k dps

    I pull 33-35k w/o vMA weps...sounds like youre doing it wrong...
    @hedna123b14_ESO
    Whats your setup, cuz i dont want to farm them? (Im flawless conq bzw, just hate the grind)

    I ran 2 Kragh 5 TFS 5 VO.
  • Ep1kMalware
    Ep1kMalware
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    Torbschka wrote: »
    Stamplars suck. If your using a proper rotation with a max dps bar set up you can pull basic stam numbers but you end up not having any survivability or sustain. Not to mention jabs just doesn't weave like flurry.

    O and Btw if you dont have sharpened maelstrom daggers good luck pulling above 30k dps

    I pull 33-35k w/o vMA weps...sounds like youre doing it wrong...
    @hedna123b14_ESO
    Whats your setup, cuz i dont want to farm them? (Im flawless conq bzw, just hate the grind)

    I ran 2 Kragh 5 TFS 5 VO.

    Tfs? Tbs?
  • hedna123b14_ESO
    hedna123b14_ESO
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    Torbschka wrote: »
    Stamplars suck. If your using a proper rotation with a max dps bar set up you can pull basic stam numbers but you end up not having any survivability or sustain. Not to mention jabs just doesn't weave like flurry.

    O and Btw if you dont have sharpened maelstrom daggers good luck pulling above 30k dps

    I pull 33-35k w/o vMA weps...sounds like youre doing it wrong...
    @hedna123b14_ESO
    Whats your setup, cuz i dont want to farm them? (Im flawless conq bzw, just hate the grind)

    I ran 2 Kragh 5 TFS 5 VO.

    Tfs? Tbs?

    Twice Fanged Serpent TFS
  • Torbschka
    Torbschka
    ✭✭✭✭
    Torbschka wrote: »
    Stamplars suck. If your using a proper rotation with a max dps bar set up you can pull basic stam numbers but you end up not having any survivability or sustain. Not to mention jabs just doesn't weave like flurry.

    O and Btw if you dont have sharpened maelstrom daggers good luck pulling above 30k dps

    I pull 33-35k w/o vMA weps...sounds like youre doing it wrong...
    @hedna123b14_ESO
    Whats your setup, cuz i dont want to farm them? (Im flawless conq bzw, just hate the grind)

    I ran 2 Kragh 5 TFS 5 VO.

    Tfs? Tbs?

    Twice Fanged Serpent TFS

    Well, the amount of grind to get those weapons in sharpend isnt that much better
  • hedna123b14_ESO
    hedna123b14_ESO
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    Torbschka wrote: »
    Torbschka wrote: »
    Stamplars suck. If your using a proper rotation with a max dps bar set up you can pull basic stam numbers but you end up not having any survivability or sustain. Not to mention jabs just doesn't weave like flurry.

    O and Btw if you dont have sharpened maelstrom daggers good luck pulling above 30k dps

    I pull 33-35k w/o vMA weps...sounds like youre doing it wrong...
    @hedna123b14_ESO
    Whats your setup, cuz i dont want to farm them? (Im flawless conq bzw, just hate the grind)

    I ran 2 Kragh 5 TFS 5 VO.

    Tfs? Tbs?

    Twice Fanged Serpent TFS

    Well, the amount of grind to get those weapons in sharpend isnt that much better

    I have VO daggers, not TFS, however you can sub in crafted ones and the damage wont drop significantly.
  • Torbschka
    Torbschka
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    Torbschka wrote: »
    Torbschka wrote: »
    Stamplars suck. If your using a proper rotation with a max dps bar set up you can pull basic stam numbers but you end up not having any survivability or sustain. Not to mention jabs just doesn't weave like flurry.

    O and Btw if you dont have sharpened maelstrom daggers good luck pulling above 30k dps

    I pull 33-35k w/o vMA weps...sounds like youre doing it wrong...
    @hedna123b14_ESO
    Whats your setup, cuz i dont want to farm them? (Im flawless conq bzw, just hate the grind)

    I ran 2 Kragh 5 TFS 5 VO.

    Tfs? Tbs?

    Twice Fanged Serpent TFS

    Well, the amount of grind to get those weapons in sharpend isnt that much better

    I have VO daggers, not TFS, however you can sub in crafted ones and the damage wont drop significantly.

    Thx for the response, what sets would u recommemd to start with? Im not really into pve exvept vsma, would u say spriggan/hundings/kragh is OK to start from?
  • hedna123b14_ESO
    hedna123b14_ESO
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    Torbschka wrote: »
    Torbschka wrote: »
    Torbschka wrote: »
    Stamplars suck. If your using a proper rotation with a max dps bar set up you can pull basic stam numbers but you end up not having any survivability or sustain. Not to mention jabs just doesn't weave like flurry.

    O and Btw if you dont have sharpened maelstrom daggers good luck pulling above 30k dps

    I pull 33-35k w/o vMA weps...sounds like youre doing it wrong...
    @hedna123b14_ESO
    Whats your setup, cuz i dont want to farm them? (Im flawless conq bzw, just hate the grind)

    I ran 2 Kragh 5 TFS 5 VO.

    Tfs? Tbs?

    Twice Fanged Serpent TFS

    Well, the amount of grind to get those weapons in sharpend isnt that much better

    I have VO daggers, not TFS, however you can sub in crafted ones and the damage wont drop significantly.

    Thx for the response, what sets would u recommemd to start with? Im not really into pve exvept vsma, would u say spriggan/hundings/kragh is OK to start from?

    yes
  • Ep1kMalware
    Ep1kMalware
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    I like automaton for vma, spriggans is good, 3 piece alkosh/vo jewelry is a must. If you don'thave maelstrom weps go ahead and do full 5piece vo.

    I'm farming leviathan to test with shadow mundus, i'd do 5-1-1 for the survivability. Gunna use 2x molag kena, and 3vo. Shadow mundus. Hoping to make something similar to tbs but with more burst damage for vet dungeons. Same setup but eith thief mundus/spriggans I can average 45-50k burst damage for about 45 sec in vet dungeons. My vet dungeons setup is:

    5 spriggans
    2 molag kena
    1 maelstrom axe, mainhand
    1 maelstrom dagger, offhand
    1 maelstrom bow, backbar
  • Vuzion
    Vuzion
    I like automaton for vma, spriggans is good, 3 piece alkosh/vo jewelry is a must. If you don'thave maelstrom weps go ahead and do full 5piece vo.

    I'm farming leviathan to test with shadow mundus, i'd do 5-1-1 for the survivability. Gunna use 2x molag kena, and 3vo. Shadow mundus. Hoping to make something similar to tbs but with more burst damage for vet dungeons. Same setup but eith thief mundus/spriggans I can average 45-50k burst damage for about 45 sec in vet dungeons. My vet dungeons setup is:

    5 spriggans
    2 molag kena
    1 maelstrom axe, mainhand
    1 maelstrom dagger, offhand
    1 maelstrom bow, backbar

    The more you reply the more credibility you lose.. Even with maelstrom weapons you'd use 5 vo over them-- in maelstrom.
    2x molag kena on stam? wow. I get you don't like going by cookie cutter setups.. but why put yourself behind? Just run meta and call it a day. Also, DPS doesn't count unless it's sustained through the fight. You may peak at a certain number, but that doesn't define your dps. It is how much you sustain over a long fight.
    I forgot to add- 7 medium is better on stamina vs the resource gain of 5-1-1. Crit> a few hundred max.
    Edited by Vuzion on March 5, 2017 4:51PM
  • Ep1kMalware
    Ep1kMalware
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    Vuzion wrote: »
    I like automaton for vma, spriggans is good, 3 piece alkosh/vo jewelry is a must. If you don'thave maelstrom weps go ahead and do full 5piece vo.

    I'm farming leviathan to test with shadow mundus, i'd do 5-1-1 for the survivability. Gunna use 2x molag kena, and 3vo. Shadow mundus. Hoping to make something similar to tbs but with more burst damage for vet dungeons. Same setup but eith thief mundus/spriggans I can average 45-50k burst damage for about 45 sec in vet dungeons. My vet dungeons setup is:

    5 spriggans
    2 molag kena
    1 maelstrom axe, mainhand
    1 maelstrom dagger, offhand
    1 maelstrom bow, backbar

    The more you reply the more credibility you lose.. Even with maelstrom weapons you'd use 5 vo over them-- in maelstrom.
    2x molag kena on stam? wow. I get you don't like going by cookie cutter setups.. but why put yourself behind? Just run meta and call it a day. Also, DPS doesn't count unless it's sustained through the fight. You may peak at a certain number, but that doesn't define your dps. It is how much you sustain over a long fight.
    I forgot to add- 7 medium is better on stamina vs the resource gain of 5-1-1. Crit> a few hundred max.

    Are you mentally unfit? I said I pref automatons for vma, as most the trash is low res. 45-60 sec burst is 2-3m. That's a LOT of sustain for those numbers. Also perfect amoubt of burst for vr dungeons as average boss health is 1.6-1.9 and 3-5m for last boss. Stamplars run 16.4k base health, unless using tbs and/or getting ebon buff you want 5-1-1. Always.

    You only needes to speak once for credibility. I'd say l2p but I'd start with reading. Ffs ppl.

    Edit:

    Since you clearly can't read my vma setup is 5vo/5auto/2kena
    Trials is 3vo/5tbs/2kr'agh, vma
    I have every pve title but dro'mathra. Stop being a know-it-all.
    Edited by Ep1kMalware on March 5, 2017 6:17PM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    yttoks wrote: »
    Hmm. Well, you said you hate dw. So i'll work with you. first thing first I'd respec your skill morphs, you'll find some reset and are therefore hitting lower/costing more. 4-5 random normal dungeons will fix this. Also seems like you got alot of extra skillslots open.



    Lingering ritual(or)restoring focus for major mending/tankyness with rally will buff your healing a bit. poison injection is a must, at execute mine hits for nearly 30k in vet dungeons.

    Crit is also a must, since templars are heavy into applying dots/crit dmg. I'd include the 2h skill 'carve' as it applies a dot as well as builds ultimate faster. Don't forget you can weave between jabs, it does take practice. Hit your jabs button, tap light atk twice amd jabs again. Very smooth once you get it down.

    I also noticed you're bending your rotation with potl, it's good to keep thst up but replacing it right away will cost you dps. I'd try something like:

    Rearming trap, cancel light atk with carve, bar cancel, endless hail (block cancel) potl, poison injection bar cancel always! jabs. Remember you want to reapply dots right as they're wearing off, so figure only jab weaving for 5-6 seconds. So like 5 sec+dawnbreaker or 6 sec no dawnbreaker. you don't want to wait for visual cues either, if you time your rotation out you wont need them. If you put potl on mainbar it'll probly be faster to keep up, you definitely want it active while your dots are raming up tho. So I'd

    [mainbar] rally | rearming trap | potl | carve | jabs4
    [Backbar] lingering ritual | endless hail | poison injection

    first rally up, (maybe drop trap) and start from backbar:

    Endless hail, block cancel
    Lingering ritual, cancel however you want. Light atk doesn't hurt.
    Poison injection, bar swap cancel
    Trap beast, light attack cancel, cancel the light atk with carve.
    potl, cancel however
    Jabs and light attack for 5 seconds, hit dawnbreaker, bar cancel
    Endless hail, block cancel
    Lingering ritual, cancel however
    Poison injection, bar cancel
    Rearming trap, light attack cancel, cancel again with carve
    Potl
    Jabs for 6 seconds, bar swap
    Endless hail, block cancel
    Ritual, cancel however
    Poison injection, bar swap cancel
    Rearming trap, light atk cancel, cancel light atk with carve
    Potl
    Jabs for 5 seconds, rally, and bar swap.

    if you need to rally or drop an ulti simply jabs 1 less time. how you do it is really up to you, but you want to aim for a more automated system. Don't over focus on potl, if it runs out w/e you'll get back to it. Ideally you want to put it AFTER your dots are applied and BEFORE you jabs, that way it is giving fracture on the highest amount of incoming famage you have. Starting off with endless hail will allow it to build up the damage before potl is inflicted.

    I hope this helps you out at all.

    It does.

    Yeah, I left utility skills out of the discussion, focusing on the dps rotation (I use vigor, ritual, etc ad hoc only when needed), and forgot poison injection, which goes on right after endless hail. My skill bars are very similar to what you wrote. Instead of focus, i have vigor and ritual on the back bar, where traps is also (so all the dot's are coming from the back bar, except merciless charge Maelstrom DoT.) Front bar is exactly the same, but repentance instead of carve. I've always ran repentance because I solo so much, but in a dungeon i think you might have a point with carve. I tested it in the PoL slot, and that was a definite dps loss, but in repentance's slot it makes sense.

    I'm going to test your idea with PoL after DoT's. That might be significant, especially with Mael Endless Hail. I think PoL is going off before the end of Hail, where the highest damage occurs.

    I'm not sure what you mean by bending the rotation with PoL. If I understand correctly, I may have given the wrong impression. The DoT's are definitely the priority. During a fight, I'm focusing on getting endless hail up immediately after it ends, along with injection and traps. Only after returning to the front bar does PoL go back up, and there's typically a second or two in the rotation when it's not up, which I think is OK if it increases the DoTs' uptimes. Is that what you meant?

    I also weave mediums with jabs instead of lights. I might try that again, but I found on any lengthy fights the gains in ultimate don't counterbalance the loss of sustain. I end up running out of stam before a boss level char is down with light weaving. But, maybe there's some DPS to be found there, maybe putting a sustain enchant somewhere.

    Anyhow, thanks for your input! That gives me a few things to try out.

    All this talk about two-handed and no mention of the execute? Is it a DPS loss to use or something?
  • Bloody-Goodbyes
    Bloody-Goodbyes
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    Unless you 'kill' the dummy if you have any remaining dots on the dummy while you've stopped actually attacking it, the end dps number will be lower. I don't know if that helps any.
    BLOODY-GOODBYES | BLOODY-HELLOS | BLOODY-AGAIN
    The Order of Magnus | Royal Bank of Tamriel | Made In Canada | Bad Luck Charms
  • Ep1kMalware
    Ep1kMalware
    ✭✭✭✭✭
    yttoks wrote: »
    Hmm. Well, you said you hate dw. So i'll work with you. first thing first I'd respec your skill morphs, you'll find some reset and are therefore hitting lower/costing more. 4-5 random normal dungeons will fix this. Also seems like you got alot of extra skillslots open.



    Lingering ritual(or)restoring focus for major mending/tankyness with rally will buff your healing a bit. poison injection is a must, at execute mine hits for nearly 30k in vet dungeons.

    Crit is also a must, since templars are heavy into applying dots/crit dmg. I'd include the 2h skill 'carve' as it applies a dot as well as builds ultimate faster. Don't forget you can weave between jabs, it does take practice. Hit your jabs button, tap light atk twice amd jabs again. Very smooth once you get it down.

    I also noticed you're bending your rotation with potl, it's good to keep thst up but replacing it right away will cost you dps. I'd try something like:

    Rearming trap, cancel light atk with carve, bar cancel, endless hail (block cancel) potl, poison injection bar cancel always! jabs. Remember you want to reapply dots right as they're wearing off, so figure only jab weaving for 5-6 seconds. So like 5 sec+dawnbreaker or 6 sec no dawnbreaker. you don't want to wait for visual cues either, if you time your rotation out you wont need them. If you put potl on mainbar it'll probly be faster to keep up, you definitely want it active while your dots are raming up tho. So I'd

    [mainbar] rally | rearming trap | potl | carve | jabs4
    [Backbar] lingering ritual | endless hail | poison injection

    first rally up, (maybe drop trap) and start from backbar:

    Endless hail, block cancel
    Lingering ritual, cancel however you want. Light atk doesn't hurt.
    Poison injection, bar swap cancel
    Trap beast, light attack cancel, cancel the light atk with carve.
    potl, cancel however
    Jabs and light attack for 5 seconds, hit dawnbreaker, bar cancel
    Endless hail, block cancel
    Lingering ritual, cancel however
    Poison injection, bar cancel
    Rearming trap, light attack cancel, cancel again with carve
    Potl
    Jabs for 6 seconds, bar swap
    Endless hail, block cancel
    Ritual, cancel however
    Poison injection, bar swap cancel
    Rearming trap, light atk cancel, cancel light atk with carve
    Potl
    Jabs for 5 seconds, rally, and bar swap.

    if you need to rally or drop an ulti simply jabs 1 less time. how you do it is really up to you, but you want to aim for a more automated system. Don't over focus on potl, if it runs out w/e you'll get back to it. Ideally you want to put it AFTER your dots are applied and BEFORE you jabs, that way it is giving fracture on the highest amount of incoming famage you have. Starting off with endless hail will allow it to build up the damage before potl is inflicted.

    I hope this helps you out at all.

    It does.

    Yeah, I left utility skills out of the discussion, focusing on the dps rotation (I use vigor, ritual, etc ad hoc only when needed), and forgot poison injection, which goes on right after endless hail. My skill bars are very similar to what you wrote. Instead of focus, i have vigor and ritual on the back bar, where traps is also (so all the dot's are coming from the back bar, except merciless charge Maelstrom DoT.) Front bar is exactly the same, but repentance instead of carve. I've always ran repentance because I solo so much, but in a dungeon i think you might have a point with carve. I tested it in the PoL slot, and that was a definite dps loss, but in repentance's slot it makes sense.

    I'm going to test your idea with PoL after DoT's. That might be significant, especially with Mael Endless Hail. I think PoL is going off before the end of Hail, where the highest damage occurs.

    I'm not sure what you mean by bending the rotation with PoL. If I understand correctly, I may have given the wrong impression. The DoT's are definitely the priority. During a fight, I'm focusing on getting endless hail up immediately after it ends, along with injection and traps. Only after returning to the front bar does PoL go back up, and there's typically a second or two in the rotation when it's not up, which I think is OK if it increases the DoTs' uptimes. Is that what you meant?

    I also weave mediums with jabs instead of lights. I might try that again, but I found on any lengthy fights the gains in ultimate don't counterbalance the loss of sustain. I end up running out of stam before a boss level char is down with light weaving. But, maybe there's some DPS to be found there, maybe putting a sustain enchant somewhere.

    Anyhow, thanks for your input! That gives me a few things to try out.

    All this talk about two-handed and no mention of the execute? Is it a DPS loss to use or something?

    Yes.
  • Flameheart
    Flameheart
    ✭✭✭✭✭
    yttoks wrote: »
    My stamplar main appears to have taken a major hit on DPS if the target dummy is any indication. Guess I don't have an exact comparison, maybe it would have been that low on an equivalent target pre-update, and it's a little early to say for sure (haven't hit any dungeons yet, just trash mobs, but they seem to be going down slower). I'm pretty sure stamplars did not require a damage reduction, so I'm hoping it's just my imagination.

    How are your stamina toons doing?

    People here told enough concerning rota and gear I guess, but most testing players who hit the target dummy just forget about the fact, that they should not compare their dps scores to scores they achieve in raids. If you hit the target dummy alone - without any support - you will miss a lot of buffs and resistance debuffs. Alone missing Pierce Armor and Alkosh will result in over 8k higher physical resistances and that's a lot of lost dps. If you don't have a bow enchanted with Crushing (mostly this will come from a tank or a healer and people who use a Master or Mahlstrom bow don't have that anyways) it will be even 9k and that's half of the possible boss resistances or in other words "a lot".

    Edited by Flameheart on March 6, 2017 11:51AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    yttoks wrote: »
    Hmm. Well, you said you hate dw. So i'll work with you. first thing first I'd respec your skill morphs, you'll find some reset and are therefore hitting lower/costing more. 4-5 random normal dungeons will fix this. Also seems like you got alot of extra skillslots open.



    Lingering ritual(or)restoring focus for major mending/tankyness with rally will buff your healing a bit. poison injection is a must, at execute mine hits for nearly 30k in vet dungeons.

    Crit is also a must, since templars are heavy into applying dots/crit dmg. I'd include the 2h skill 'carve' as it applies a dot as well as builds ultimate faster. Don't forget you can weave between jabs, it does take practice. Hit your jabs button, tap light atk twice amd jabs again. Very smooth once you get it down.

    I also noticed you're bending your rotation with potl, it's good to keep thst up but replacing it right away will cost you dps. I'd try something like:

    Rearming trap, cancel light atk with carve, bar cancel, endless hail (block cancel) potl, poison injection bar cancel always! jabs. Remember you want to reapply dots right as they're wearing off, so figure only jab weaving for 5-6 seconds. So like 5 sec+dawnbreaker or 6 sec no dawnbreaker. you don't want to wait for visual cues either, if you time your rotation out you wont need them. If you put potl on mainbar it'll probly be faster to keep up, you definitely want it active while your dots are raming up tho. So I'd

    [mainbar] rally | rearming trap | potl | carve | jabs4
    [Backbar] lingering ritual | endless hail | poison injection

    first rally up, (maybe drop trap) and start from backbar:

    Endless hail, block cancel
    Lingering ritual, cancel however you want. Light atk doesn't hurt.
    Poison injection, bar swap cancel
    Trap beast, light attack cancel, cancel the light atk with carve.
    potl, cancel however
    Jabs and light attack for 5 seconds, hit dawnbreaker, bar cancel
    Endless hail, block cancel
    Lingering ritual, cancel however
    Poison injection, bar cancel
    Rearming trap, light attack cancel, cancel again with carve
    Potl
    Jabs for 6 seconds, bar swap
    Endless hail, block cancel
    Ritual, cancel however
    Poison injection, bar swap cancel
    Rearming trap, light atk cancel, cancel light atk with carve
    Potl
    Jabs for 5 seconds, rally, and bar swap.

    if you need to rally or drop an ulti simply jabs 1 less time. how you do it is really up to you, but you want to aim for a more automated system. Don't over focus on potl, if it runs out w/e you'll get back to it. Ideally you want to put it AFTER your dots are applied and BEFORE you jabs, that way it is giving fracture on the highest amount of incoming famage you have. Starting off with endless hail will allow it to build up the damage before potl is inflicted.

    I hope this helps you out at all.

    It does.

    Yeah, I left utility skills out of the discussion, focusing on the dps rotation (I use vigor, ritual, etc ad hoc only when needed), and forgot poison injection, which goes on right after endless hail. My skill bars are very similar to what you wrote. Instead of focus, i have vigor and ritual on the back bar, where traps is also (so all the dot's are coming from the back bar, except merciless charge Maelstrom DoT.) Front bar is exactly the same, but repentance instead of carve. I've always ran repentance because I solo so much, but in a dungeon i think you might have a point with carve. I tested it in the PoL slot, and that was a definite dps loss, but in repentance's slot it makes sense.

    I'm going to test your idea with PoL after DoT's. That might be significant, especially with Mael Endless Hail. I think PoL is going off before the end of Hail, where the highest damage occurs.

    I'm not sure what you mean by bending the rotation with PoL. If I understand correctly, I may have given the wrong impression. The DoT's are definitely the priority. During a fight, I'm focusing on getting endless hail up immediately after it ends, along with injection and traps. Only after returning to the front bar does PoL go back up, and there's typically a second or two in the rotation when it's not up, which I think is OK if it increases the DoTs' uptimes. Is that what you meant?

    I also weave mediums with jabs instead of lights. I might try that again, but I found on any lengthy fights the gains in ultimate don't counterbalance the loss of sustain. I end up running out of stam before a boss level char is down with light weaving. But, maybe there's some DPS to be found there, maybe putting a sustain enchant somewhere.

    Anyhow, thanks for your input! That gives me a few things to try out.

    All this talk about two-handed and no mention of the execute? Is it a DPS loss to use or something?

    Yes.

    Well I appreciate the succinct answer, could you please elaborate, I just leveled a stam temp and hate how much it feels like my stamblade and am looking for a good way(IE more then 20k dps) to do DPS with a two-handed weapon. I have a master sword and a Maelstrom Battle ax, both sharpened. So I would like to use one of them.
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