AtraisMachina wrote: »Stamplars suck. If your using a proper rotation with a max dps bar set up you can pull basic stam numbers but you end up not having any survivability or sustain. Not to mention jabs just doesn't weave like flurry.
O and Btw if you dont have sharpened maelstrom daggers good luck pulling above 30k dps
My stamplar main appears to have taken a major hit on DPS if the target dummy is any indication. Guess I don't have an exact comparison, maybe it would have been that low on an equivalent target pre-update, and it's a little early to say for sure (haven't hit any dungeons yet, just trash mobs, but they seem to be going down slower). I'm pretty sure stamplars did not require a damage reduction, so I'm hoping it's just my imagination.
How are your stamina toons doing?
Why the hate for dw? i just don't understand. 2h is better suited for pvp, dw for pve and in some cases for pvp aso. i really suggest using dw you are losing so much dps by not using it.
AtraisMachina wrote: »Stamplars suck. If your using a proper rotation with a max dps bar set up you can pull basic stam numbers but you end up not having any survivability or sustain. Not to mention jabs just doesn't weave like flurry.
O and Btw if you dont have sharpened maelstrom daggers good luck pulling above 30k dps
Ep1kMalware wrote: »Why the hate for dw? i just don't understand. 2h is better suited for pvp, dw for pve and in some cases for pvp aso. i really suggest using dw you are losing so much dps by not using it.
Might have to do with the influx of dlc gamers. 2h is so ploxy looking with its gab closers, and rally. Dw takes a short bit to get used to. Effort is not found in eso >.<
GreenhaloX wrote: »Hope this helps some.
Ep1kMalware wrote: »Stamina templar really is an incredible class, it's hella tanky, absurd life regen, and is a dps powerhouse with just self buffs. I think it's nicely balanced by not having native major/minor brutality, low health, and stam recovery being after things die. It's also quite a bit harder to play, but a very fun class for those that bother.
Ah i get it you don't wanna use potions, but with stamplar that's inevitable to do good dps.
Ep1kMalware wrote: »AtraisMachina wrote: »Stamplars suck. If your using a proper rotation with a max dps bar set up you can pull basic stam numbers but you end up not having any survivability or sustain. Not to mention jabs just doesn't weave like flurry.
O and Btw if you dont have sharpened maelstrom daggers good luck pulling above 30k dps
Can't tell if bad player or troll.
Edit: jabs weaves perfectly once you learn how. Infact, much, MUCH smoother than flurry weaving. l2p
hedna123b14_ESO wrote: »AtraisMachina wrote: »Stamplars suck. If your using a proper rotation with a max dps bar set up you can pull basic stam numbers but you end up not having any survivability or sustain. Not to mention jabs just doesn't weave like flurry.
O and Btw if you dont have sharpened maelstrom daggers good luck pulling above 30k dps
I pull 33-35k w/o vMA weps...sounds like youre doing it wrong...
AtraisMachina wrote: »Ep1kMalware wrote: »AtraisMachina wrote: »Stamplars suck. If your using a proper rotation with a max dps bar set up you can pull basic stam numbers but you end up not having any survivability or sustain. Not to mention jabs just doesn't weave like flurry.
O and Btw if you dont have sharpened maelstrom daggers good luck pulling above 30k dps
Can't tell if bad player or troll.
Edit: jabs weaves perfectly once you learn how. Infact, much, MUCH smoother than flurry weaving. l2p
Ive been playing stamplar since beta m8 and ive beaten everything but vmaw on it. And in my opinion and many other end game players opinions flurry definitely weaves better than jabs.hedna123b14_ESO wrote: »AtraisMachina wrote: »Stamplars suck. If your using a proper rotation with a max dps bar set up you can pull basic stam numbers but you end up not having any survivability or sustain. Not to mention jabs just doesn't weave like flurry.
O and Btw if you dont have sharpened maelstrom daggers good luck pulling above 30k dps
I pull 33-35k w/o vMA weps...sounds like youre doing it wrong...
Are you on pc? And I never said I couldnt do it. Just saying good luck
Ah i get it you don't wanna use potions, but with stamplar that's inevitable to do good dps.
Hmmm, not following. I run pots always, mostly for regen. Do you mean for brutality? I will always run 2H over DW, just because I like it better. If you run 2H, rally is a no-brainer. As for pots, I'll usually have immobility or speed up on an important fight. I start with the assumption that stamina is a given for pots on a stamplar, and those are the only two useful buffs I can find with stamina pots. Am I missing something?
@hedna123b14_ESOhedna123b14_ESO wrote: »AtraisMachina wrote: »Stamplars suck. If your using a proper rotation with a max dps bar set up you can pull basic stam numbers but you end up not having any survivability or sustain. Not to mention jabs just doesn't weave like flurry.
O and Btw if you dont have sharpened maelstrom daggers good luck pulling above 30k dps
I pull 33-35k w/o vMA weps...sounds like youre doing it wrong...
@hedna123b14_ESOhedna123b14_ESO wrote: »AtraisMachina wrote: »Stamplars suck. If your using a proper rotation with a max dps bar set up you can pull basic stam numbers but you end up not having any survivability or sustain. Not to mention jabs just doesn't weave like flurry.
O and Btw if you dont have sharpened maelstrom daggers good luck pulling above 30k dps
I pull 33-35k w/o vMA weps...sounds like youre doing it wrong...
Whats your setup, cuz i dont want to farm them? (Im flawless conq bzw, just hate the grind)
hedna123b14_ESO wrote: »@hedna123b14_ESOhedna123b14_ESO wrote: »AtraisMachina wrote: »Stamplars suck. If your using a proper rotation with a max dps bar set up you can pull basic stam numbers but you end up not having any survivability or sustain. Not to mention jabs just doesn't weave like flurry.
O and Btw if you dont have sharpened maelstrom daggers good luck pulling above 30k dps
I pull 33-35k w/o vMA weps...sounds like youre doing it wrong...
Whats your setup, cuz i dont want to farm them? (Im flawless conq bzw, just hate the grind)
I ran 2 Kragh 5 TFS 5 VO.
Ep1kMalware wrote: »hedna123b14_ESO wrote: »@hedna123b14_ESOhedna123b14_ESO wrote: »AtraisMachina wrote: »Stamplars suck. If your using a proper rotation with a max dps bar set up you can pull basic stam numbers but you end up not having any survivability or sustain. Not to mention jabs just doesn't weave like flurry.
O and Btw if you dont have sharpened maelstrom daggers good luck pulling above 30k dps
I pull 33-35k w/o vMA weps...sounds like youre doing it wrong...
Whats your setup, cuz i dont want to farm them? (Im flawless conq bzw, just hate the grind)
I ran 2 Kragh 5 TFS 5 VO.
Tfs? Tbs?
hedna123b14_ESO wrote: »Ep1kMalware wrote: »hedna123b14_ESO wrote: »@hedna123b14_ESOhedna123b14_ESO wrote: »AtraisMachina wrote: »Stamplars suck. If your using a proper rotation with a max dps bar set up you can pull basic stam numbers but you end up not having any survivability or sustain. Not to mention jabs just doesn't weave like flurry.
O and Btw if you dont have sharpened maelstrom daggers good luck pulling above 30k dps
I pull 33-35k w/o vMA weps...sounds like youre doing it wrong...
Whats your setup, cuz i dont want to farm them? (Im flawless conq bzw, just hate the grind)
I ran 2 Kragh 5 TFS 5 VO.
Tfs? Tbs?
Twice Fanged Serpent TFS
hedna123b14_ESO wrote: »Ep1kMalware wrote: »hedna123b14_ESO wrote: »@hedna123b14_ESOhedna123b14_ESO wrote: »AtraisMachina wrote: »Stamplars suck. If your using a proper rotation with a max dps bar set up you can pull basic stam numbers but you end up not having any survivability or sustain. Not to mention jabs just doesn't weave like flurry.
O and Btw if you dont have sharpened maelstrom daggers good luck pulling above 30k dps
I pull 33-35k w/o vMA weps...sounds like youre doing it wrong...
Whats your setup, cuz i dont want to farm them? (Im flawless conq bzw, just hate the grind)
I ran 2 Kragh 5 TFS 5 VO.
Tfs? Tbs?
Twice Fanged Serpent TFS
Well, the amount of grind to get those weapons in sharpend isnt that much better
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »Ep1kMalware wrote: »hedna123b14_ESO wrote: »@hedna123b14_ESOhedna123b14_ESO wrote: »AtraisMachina wrote: »Stamplars suck. If your using a proper rotation with a max dps bar set up you can pull basic stam numbers but you end up not having any survivability or sustain. Not to mention jabs just doesn't weave like flurry.
O and Btw if you dont have sharpened maelstrom daggers good luck pulling above 30k dps
I pull 33-35k w/o vMA weps...sounds like youre doing it wrong...
Whats your setup, cuz i dont want to farm them? (Im flawless conq bzw, just hate the grind)
I ran 2 Kragh 5 TFS 5 VO.
Tfs? Tbs?
Twice Fanged Serpent TFS
Well, the amount of grind to get those weapons in sharpend isnt that much better
I have VO daggers, not TFS, however you can sub in crafted ones and the damage wont drop significantly.
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »Ep1kMalware wrote: »hedna123b14_ESO wrote: »@hedna123b14_ESOhedna123b14_ESO wrote: »AtraisMachina wrote: »Stamplars suck. If your using a proper rotation with a max dps bar set up you can pull basic stam numbers but you end up not having any survivability or sustain. Not to mention jabs just doesn't weave like flurry.
O and Btw if you dont have sharpened maelstrom daggers good luck pulling above 30k dps
I pull 33-35k w/o vMA weps...sounds like youre doing it wrong...
Whats your setup, cuz i dont want to farm them? (Im flawless conq bzw, just hate the grind)
I ran 2 Kragh 5 TFS 5 VO.
Tfs? Tbs?
Twice Fanged Serpent TFS
Well, the amount of grind to get those weapons in sharpend isnt that much better
I have VO daggers, not TFS, however you can sub in crafted ones and the damage wont drop significantly.
Thx for the response, what sets would u recommemd to start with? Im not really into pve exvept vsma, would u say spriggan/hundings/kragh is OK to start from?
Ep1kMalware wrote: »I like automaton for vma, spriggans is good, 3 piece alkosh/vo jewelry is a must. If you don'thave maelstrom weps go ahead and do full 5piece vo.
I'm farming leviathan to test with shadow mundus, i'd do 5-1-1 for the survivability. Gunna use 2x molag kena, and 3vo. Shadow mundus. Hoping to make something similar to tbs but with more burst damage for vet dungeons. Same setup but eith thief mundus/spriggans I can average 45-50k burst damage for about 45 sec in vet dungeons. My vet dungeons setup is:
5 spriggans
2 molag kena
1 maelstrom axe, mainhand
1 maelstrom dagger, offhand
1 maelstrom bow, backbar
Ep1kMalware wrote: »I like automaton for vma, spriggans is good, 3 piece alkosh/vo jewelry is a must. If you don'thave maelstrom weps go ahead and do full 5piece vo.
I'm farming leviathan to test with shadow mundus, i'd do 5-1-1 for the survivability. Gunna use 2x molag kena, and 3vo. Shadow mundus. Hoping to make something similar to tbs but with more burst damage for vet dungeons. Same setup but eith thief mundus/spriggans I can average 45-50k burst damage for about 45 sec in vet dungeons. My vet dungeons setup is:
5 spriggans
2 molag kena
1 maelstrom axe, mainhand
1 maelstrom dagger, offhand
1 maelstrom bow, backbar
The more you reply the more credibility you lose.. Even with maelstrom weapons you'd use 5 vo over them-- in maelstrom.
2x molag kena on stam? wow. I get you don't like going by cookie cutter setups.. but why put yourself behind? Just run meta and call it a day. Also, DPS doesn't count unless it's sustained through the fight. You may peak at a certain number, but that doesn't define your dps. It is how much you sustain over a long fight.
I forgot to add- 7 medium is better on stamina vs the resource gain of 5-1-1. Crit> a few hundred max.
Ep1kMalware wrote: »Hmm. Well, you said you hate dw. So i'll work with you. first thing first I'd respec your skill morphs, you'll find some reset and are therefore hitting lower/costing more. 4-5 random normal dungeons will fix this. Also seems like you got alot of extra skillslots open.
Lingering ritual(or)restoring focus for major mending/tankyness with rally will buff your healing a bit. poison injection is a must, at execute mine hits for nearly 30k in vet dungeons.
Crit is also a must, since templars are heavy into applying dots/crit dmg. I'd include the 2h skill 'carve' as it applies a dot as well as builds ultimate faster. Don't forget you can weave between jabs, it does take practice. Hit your jabs button, tap light atk twice amd jabs again. Very smooth once you get it down.
I also noticed you're bending your rotation with potl, it's good to keep thst up but replacing it right away will cost you dps. I'd try something like:
Rearming trap, cancel light atk with carve, bar cancel, endless hail (block cancel) potl, poison injection bar cancel always! jabs. Remember you want to reapply dots right as they're wearing off, so figure only jab weaving for 5-6 seconds. So like 5 sec+dawnbreaker or 6 sec no dawnbreaker. you don't want to wait for visual cues either, if you time your rotation out you wont need them. If you put potl on mainbar it'll probly be faster to keep up, you definitely want it active while your dots are raming up tho. So I'd
[mainbar] rally | rearming trap | potl | carve | jabs4
[Backbar] lingering ritual | endless hail | poison injection
first rally up, (maybe drop trap) and start from backbar:
Endless hail, block cancel
Lingering ritual, cancel however you want. Light atk doesn't hurt.
Poison injection, bar swap cancel
Trap beast, light attack cancel, cancel the light atk with carve.
potl, cancel however
Jabs and light attack for 5 seconds, hit dawnbreaker, bar cancel
Endless hail, block cancel
Lingering ritual, cancel however
Poison injection, bar cancel
Rearming trap, light attack cancel, cancel again with carve
Potl
Jabs for 6 seconds, bar swap
Endless hail, block cancel
Ritual, cancel however
Poison injection, bar swap cancel
Rearming trap, light atk cancel, cancel light atk with carve
Potl
Jabs for 5 seconds, rally, and bar swap.
if you need to rally or drop an ulti simply jabs 1 less time. how you do it is really up to you, but you want to aim for a more automated system. Don't over focus on potl, if it runs out w/e you'll get back to it. Ideally you want to put it AFTER your dots are applied and BEFORE you jabs, that way it is giving fracture on the highest amount of incoming famage you have. Starting off with endless hail will allow it to build up the damage before potl is inflicted.
I hope this helps you out at all.
It does.
Yeah, I left utility skills out of the discussion, focusing on the dps rotation (I use vigor, ritual, etc ad hoc only when needed), and forgot poison injection, which goes on right after endless hail. My skill bars are very similar to what you wrote. Instead of focus, i have vigor and ritual on the back bar, where traps is also (so all the dot's are coming from the back bar, except merciless charge Maelstrom DoT.) Front bar is exactly the same, but repentance instead of carve. I've always ran repentance because I solo so much, but in a dungeon i think you might have a point with carve. I tested it in the PoL slot, and that was a definite dps loss, but in repentance's slot it makes sense.
I'm going to test your idea with PoL after DoT's. That might be significant, especially with Mael Endless Hail. I think PoL is going off before the end of Hail, where the highest damage occurs.
I'm not sure what you mean by bending the rotation with PoL. If I understand correctly, I may have given the wrong impression. The DoT's are definitely the priority. During a fight, I'm focusing on getting endless hail up immediately after it ends, along with injection and traps. Only after returning to the front bar does PoL go back up, and there's typically a second or two in the rotation when it's not up, which I think is OK if it increases the DoTs' uptimes. Is that what you meant?
I also weave mediums with jabs instead of lights. I might try that again, but I found on any lengthy fights the gains in ultimate don't counterbalance the loss of sustain. I end up running out of stam before a boss level char is down with light weaving. But, maybe there's some DPS to be found there, maybe putting a sustain enchant somewhere.
Anyhow, thanks for your input! That gives me a few things to try out.
Lightspeedflashb14_ESO wrote: »Ep1kMalware wrote: »Hmm. Well, you said you hate dw. So i'll work with you. first thing first I'd respec your skill morphs, you'll find some reset and are therefore hitting lower/costing more. 4-5 random normal dungeons will fix this. Also seems like you got alot of extra skillslots open.
Lingering ritual(or)restoring focus for major mending/tankyness with rally will buff your healing a bit. poison injection is a must, at execute mine hits for nearly 30k in vet dungeons.
Crit is also a must, since templars are heavy into applying dots/crit dmg. I'd include the 2h skill 'carve' as it applies a dot as well as builds ultimate faster. Don't forget you can weave between jabs, it does take practice. Hit your jabs button, tap light atk twice amd jabs again. Very smooth once you get it down.
I also noticed you're bending your rotation with potl, it's good to keep thst up but replacing it right away will cost you dps. I'd try something like:
Rearming trap, cancel light atk with carve, bar cancel, endless hail (block cancel) potl, poison injection bar cancel always! jabs. Remember you want to reapply dots right as they're wearing off, so figure only jab weaving for 5-6 seconds. So like 5 sec+dawnbreaker or 6 sec no dawnbreaker. you don't want to wait for visual cues either, if you time your rotation out you wont need them. If you put potl on mainbar it'll probly be faster to keep up, you definitely want it active while your dots are raming up tho. So I'd
[mainbar] rally | rearming trap | potl | carve | jabs4
[Backbar] lingering ritual | endless hail | poison injection
first rally up, (maybe drop trap) and start from backbar:
Endless hail, block cancel
Lingering ritual, cancel however you want. Light atk doesn't hurt.
Poison injection, bar swap cancel
Trap beast, light attack cancel, cancel the light atk with carve.
potl, cancel however
Jabs and light attack for 5 seconds, hit dawnbreaker, bar cancel
Endless hail, block cancel
Lingering ritual, cancel however
Poison injection, bar cancel
Rearming trap, light attack cancel, cancel again with carve
Potl
Jabs for 6 seconds, bar swap
Endless hail, block cancel
Ritual, cancel however
Poison injection, bar swap cancel
Rearming trap, light atk cancel, cancel light atk with carve
Potl
Jabs for 5 seconds, rally, and bar swap.
if you need to rally or drop an ulti simply jabs 1 less time. how you do it is really up to you, but you want to aim for a more automated system. Don't over focus on potl, if it runs out w/e you'll get back to it. Ideally you want to put it AFTER your dots are applied and BEFORE you jabs, that way it is giving fracture on the highest amount of incoming famage you have. Starting off with endless hail will allow it to build up the damage before potl is inflicted.
I hope this helps you out at all.
It does.
Yeah, I left utility skills out of the discussion, focusing on the dps rotation (I use vigor, ritual, etc ad hoc only when needed), and forgot poison injection, which goes on right after endless hail. My skill bars are very similar to what you wrote. Instead of focus, i have vigor and ritual on the back bar, where traps is also (so all the dot's are coming from the back bar, except merciless charge Maelstrom DoT.) Front bar is exactly the same, but repentance instead of carve. I've always ran repentance because I solo so much, but in a dungeon i think you might have a point with carve. I tested it in the PoL slot, and that was a definite dps loss, but in repentance's slot it makes sense.
I'm going to test your idea with PoL after DoT's. That might be significant, especially with Mael Endless Hail. I think PoL is going off before the end of Hail, where the highest damage occurs.
I'm not sure what you mean by bending the rotation with PoL. If I understand correctly, I may have given the wrong impression. The DoT's are definitely the priority. During a fight, I'm focusing on getting endless hail up immediately after it ends, along with injection and traps. Only after returning to the front bar does PoL go back up, and there's typically a second or two in the rotation when it's not up, which I think is OK if it increases the DoTs' uptimes. Is that what you meant?
I also weave mediums with jabs instead of lights. I might try that again, but I found on any lengthy fights the gains in ultimate don't counterbalance the loss of sustain. I end up running out of stam before a boss level char is down with light weaving. But, maybe there's some DPS to be found there, maybe putting a sustain enchant somewhere.
Anyhow, thanks for your input! That gives me a few things to try out.
All this talk about two-handed and no mention of the execute? Is it a DPS loss to use or something?
My stamplar main appears to have taken a major hit on DPS if the target dummy is any indication. Guess I don't have an exact comparison, maybe it would have been that low on an equivalent target pre-update, and it's a little early to say for sure (haven't hit any dungeons yet, just trash mobs, but they seem to be going down slower). I'm pretty sure stamplars did not require a damage reduction, so I'm hoping it's just my imagination.
How are your stamina toons doing?
Ep1kMalware wrote: »Lightspeedflashb14_ESO wrote: »Ep1kMalware wrote: »Hmm. Well, you said you hate dw. So i'll work with you. first thing first I'd respec your skill morphs, you'll find some reset and are therefore hitting lower/costing more. 4-5 random normal dungeons will fix this. Also seems like you got alot of extra skillslots open.
Lingering ritual(or)restoring focus for major mending/tankyness with rally will buff your healing a bit. poison injection is a must, at execute mine hits for nearly 30k in vet dungeons.
Crit is also a must, since templars are heavy into applying dots/crit dmg. I'd include the 2h skill 'carve' as it applies a dot as well as builds ultimate faster. Don't forget you can weave between jabs, it does take practice. Hit your jabs button, tap light atk twice amd jabs again. Very smooth once you get it down.
I also noticed you're bending your rotation with potl, it's good to keep thst up but replacing it right away will cost you dps. I'd try something like:
Rearming trap, cancel light atk with carve, bar cancel, endless hail (block cancel) potl, poison injection bar cancel always! jabs. Remember you want to reapply dots right as they're wearing off, so figure only jab weaving for 5-6 seconds. So like 5 sec+dawnbreaker or 6 sec no dawnbreaker. you don't want to wait for visual cues either, if you time your rotation out you wont need them. If you put potl on mainbar it'll probly be faster to keep up, you definitely want it active while your dots are raming up tho. So I'd
[mainbar] rally | rearming trap | potl | carve | jabs4
[Backbar] lingering ritual | endless hail | poison injection
first rally up, (maybe drop trap) and start from backbar:
Endless hail, block cancel
Lingering ritual, cancel however you want. Light atk doesn't hurt.
Poison injection, bar swap cancel
Trap beast, light attack cancel, cancel the light atk with carve.
potl, cancel however
Jabs and light attack for 5 seconds, hit dawnbreaker, bar cancel
Endless hail, block cancel
Lingering ritual, cancel however
Poison injection, bar cancel
Rearming trap, light attack cancel, cancel again with carve
Potl
Jabs for 6 seconds, bar swap
Endless hail, block cancel
Ritual, cancel however
Poison injection, bar swap cancel
Rearming trap, light atk cancel, cancel light atk with carve
Potl
Jabs for 5 seconds, rally, and bar swap.
if you need to rally or drop an ulti simply jabs 1 less time. how you do it is really up to you, but you want to aim for a more automated system. Don't over focus on potl, if it runs out w/e you'll get back to it. Ideally you want to put it AFTER your dots are applied and BEFORE you jabs, that way it is giving fracture on the highest amount of incoming famage you have. Starting off with endless hail will allow it to build up the damage before potl is inflicted.
I hope this helps you out at all.
It does.
Yeah, I left utility skills out of the discussion, focusing on the dps rotation (I use vigor, ritual, etc ad hoc only when needed), and forgot poison injection, which goes on right after endless hail. My skill bars are very similar to what you wrote. Instead of focus, i have vigor and ritual on the back bar, where traps is also (so all the dot's are coming from the back bar, except merciless charge Maelstrom DoT.) Front bar is exactly the same, but repentance instead of carve. I've always ran repentance because I solo so much, but in a dungeon i think you might have a point with carve. I tested it in the PoL slot, and that was a definite dps loss, but in repentance's slot it makes sense.
I'm going to test your idea with PoL after DoT's. That might be significant, especially with Mael Endless Hail. I think PoL is going off before the end of Hail, where the highest damage occurs.
I'm not sure what you mean by bending the rotation with PoL. If I understand correctly, I may have given the wrong impression. The DoT's are definitely the priority. During a fight, I'm focusing on getting endless hail up immediately after it ends, along with injection and traps. Only after returning to the front bar does PoL go back up, and there's typically a second or two in the rotation when it's not up, which I think is OK if it increases the DoTs' uptimes. Is that what you meant?
I also weave mediums with jabs instead of lights. I might try that again, but I found on any lengthy fights the gains in ultimate don't counterbalance the loss of sustain. I end up running out of stam before a boss level char is down with light weaving. But, maybe there's some DPS to be found there, maybe putting a sustain enchant somewhere.
Anyhow, thanks for your input! That gives me a few things to try out.
All this talk about two-handed and no mention of the execute? Is it a DPS loss to use or something?
Yes.