HatchetHaro wrote: »36.5k on my Argonian stam DK, solo. Would be higher with different gear.
I'd say mine is doing fine, but I gotta work more for it.
Weasel_Tunneler wrote: »HatchetHaro wrote: »36.5k on my Argonian stam DK, solo. Would be higher with different gear.
I'd say mine is doing fine, but I gotta work more for it.
Do you hit it per hit ?
My stamplar main appears to have taken a major hit on DPS if the target dummy is any indication. Guess I don't have an exact comparison, maybe it would have been that low on an equivalent target pre-update, and it's a little early to say for sure (haven't hit any dungeons yet, just trash mobs, but they seem to be going down slower). I'm pretty sure stamplars did not require a damage reduction, so I'm hoping it's just my imagination.
How are your stamina toons doing?
Stamplar has been the bottom of the food chain for dps, since forever? Maybe not in beta...
That being said with good gear and disciplined rotation you should be be close to 20k dps.
Stamplar has been the bottom of the food chain for dps, since forever? Maybe not in beta...
That being said with good gear and disciplined rotation you should be be close to 20k dps.
My stamplar main appears to have taken a major hit on DPS if the target dummy is any indication. Guess I don't have an exact comparison, maybe it would have been that low on an equivalent target pre-update, and it's a little early to say for sure (haven't hit any dungeons yet, just trash mobs, but they seem to be going down slower). I'm pretty sure stamplars did not require a damage reduction, so I'm hoping it's just my imagination.
How are your stamina toons doing?
Ep1kMalware wrote: »Stamplar has been the bottom of the food chain for dps, since forever? Maybe not in beta...
That being said with good gear and disciplined rotation you should be be close to 20k dps.
There's no reason you can't be pulling close to 40k dps on stam templar. If you think stamp is pulling low numbers you're not using the class right. You should perform on par with stam sorc. Again what is your rotation?
^because something is way left field with it and I can't help if ya'll keep it a secret.
Edit: if you're pulling 20k just spamming jabs that's your problem.
GoldParadox wrote: »My friend and I were testing on my target dummy and noticed that there was a discrepancy between FTC's DPS number and the one given by the game. Since most of us have been using the FTC one for the longest time, I am not sure which one to trust more. Maybe the target dummy has glitches when multiple players attack it at the same time? Will have to do more thorough testings, though.
Stamplar has been the bottom of the food chain for dps, since forever? Maybe not in beta...
That being said with good gear and disciplined rotation you should be be close to 20k dps.
GoldParadox wrote: »My friend and I were testing on my target dummy and noticed that there was a discrepancy between FTC's DPS number and the one given by the game. Since most of us have been using the FTC one for the longest time, I am not sure which one to trust more. Maybe the target dummy has glitches when multiple players attack it at the same time? Will have to do more thorough testings, though.
I read somewhere that if you have AoE applied when the target goes down, that it will continue counting and the DPS figure will be off. Not sure about multiple player attacks. I've only tried it solo, and I can only compare the numbers I was getting out in the world pre-Homestead to the target dummy numbers post-Homestead. Since the original post, I'm definitely sure it's not just the target dummy. My DPS numbers are significantly down after Homestead.
Oh well, in all honesty the game was getting boring and had become way too easy. Post-homestead it's still too easy, but I do have to pay attention again.
Ep1kMalware wrote: »Stamplar has been the bottom of the food chain for dps, since forever? Maybe not in beta...
That being said with good gear and disciplined rotation you should be be close to 20k dps.
There's no reason you can't be pulling close to 40k dps on stam templar. If you think stamp is pulling low numbers you're not using the class right. You should perform on par with stam sorc. Again what is your rotation?
^because something is way left field with it and I can't help if ya'll keep it a secret.
Edit: if you're pulling 20k just spamming jabs that's your problem.
Yeah, if 40k is possible then I'm definitely doing something wrong. Besides not using DW. I hate DW, and don't care if I lose some DPS with 2H.
The point was not that I don't have completely maxed DPS, but that it has dropped significantly and I don't believe it was OP to begin with. I was 25 - 30k pre-homestead. Down to 23k max on a perfect run. Usually closer to 20k.
Rotation is: Rally, PoL, Endless Hail (w Mael bow), Merc charge (w Mael maul), Rearm Traps, bit jabs until PoL goes off, PoL, jab until Endless Hail needs reproc, back up while reapplying Hail and PoL, Merc charge, jab and reapply rearm Traps when it ends, Rinse & Repeat, reapply Rally every third cycle. Dawnbreaker when it's charged. Probably not perfect, but not completely off.
Gear is, Kragh, Spriggans, Agility jewelry, Maelstrom bow & Maul all gold except jewelry. Also not BiS, but not a silly loadout, either.
I welcome any suggestions, I'm sure there's room for improvement, but I don't see how I can go from 23k to 40k. I don't realistically see 30k as a possibility. That'd be a 30% boost, and I'm not sure I'm that far off with this setup. If you can show me the way, you'll be my new ESO hero!
Stamplar has been the bottom of the food chain for dps, since forever? Maybe not in beta...
That being said with good gear and disciplined rotation you should be be close to 20k dps.
Ep1kMalware wrote: »Stamplar has been the bottom of the food chain for dps, since forever? Maybe not in beta...
That being said with good gear and disciplined rotation you should be be close to 20k dps.
There's no reason you can't be pulling close to 40k dps on stam templar. If you think stamp is pulling low numbers you're not using the class right. You should perform on par with stam sorc. Again what is your rotation?
^because something is way left field with it and I can't help if ya'll keep it a secret.
Edit: if you're pulling 20k just spamming jabs that's your problem.
Yeah, if 40k is possible then I'm definitely doing something wrong. Besides not using DW. I hate DW, and don't care if I lose some DPS with 2H.
The point was not that I don't have completely maxed DPS, but that it has dropped significantly and I don't believe it was OP to begin with. I was 25 - 30k pre-homestead. Down to 23k max on a perfect run. Usually closer to 20k.
Rotation is: Rally, PoL, Endless Hail (w Mael bow), Merc charge (w Mael maul), Rearm Traps, bit jabs until PoL goes off, PoL, jab until Endless Hail needs reproc, back up while reapplying Hail and PoL, Merc charge, jab and reapply rearm Traps when it ends, Rinse & Repeat, reapply Rally every third cycle. Dawnbreaker when it's charged. Probably not perfect, but not completely off.
Gear is, Kragh, Spriggans, Agility jewelry, Maelstrom bow & Maul all gold except jewelry. Also not BiS, but not a silly loadout, either.
I welcome any suggestions, I'm sure there's room for improvement, but I don't see how I can go from 23k to 40k. I don't realistically see 30k as a possibility. That'd be a 30% boost, and I'm not sure I'm that far off with this setup. If you can show me the way, you'll be my new ESO hero!
xblackroxe wrote: »Dont you remember good old 1.6 times?
Stamplar was op xD
But only because:
-)skoria was broken op, either you were wearing skoria or you didn't do dps right
-)sharpend mace broken giving you 100% pen
-)caltrops procing ravager
-)broken camo hunter
Your using 2h/bow and ur not using poison inject...cmon now
Ep1kMalware wrote: »Hmm. Well, you said you hate dw. So i'll work with you. first thing first I'd respec your skill morphs, you'll find some reset and are therefore hitting lower/costing more. 4-5 random normal dungeons will fix this. Also seems like you got alot of extra skillslots open.
Lingering ritual(or)restoring focus for major mending/tankyness with rally will buff your healing a bit. poison injection is a must, at execute mine hits for nearly 30k in vet dungeons.
Crit is also a must, since templars are heavy into applying dots/crit dmg. I'd include the 2h skill 'carve' as it applies a dot as well as builds ultimate faster. Don't forget you can weave between jabs, it does take practice. Hit your jabs button, tap light atk twice amd jabs again. Very smooth once you get it down.
I also noticed you're bending your rotation with potl, it's good to keep thst up but replacing it right away will cost you dps. I'd try something like:
Rearming trap, cancel light atk with carve, bar cancel, endless hail (block cancel) potl, poison injection bar cancel always! jabs. Remember you want to reapply dots right as they're wearing off, so figure only jab weaving for 5-6 seconds. So like 5 sec+dawnbreaker or 6 sec no dawnbreaker. you don't want to wait for visual cues either, if you time your rotation out you wont need them. If you put potl on mainbar it'll probly be faster to keep up, you definitely want it active while your dots are raming up tho. So I'd
[mainbar] rally | rearming trap | potl | carve | jabs4
[Backbar] lingering ritual | endless hail | poison injection
first rally up, (maybe drop trap) and start from backbar:
Endless hail, block cancel
Lingering ritual, cancel however you want. Light atk doesn't hurt.
Poison injection, bar swap cancel
Trap beast, light attack cancel, cancel the light atk with carve.
potl, cancel however
Jabs and light attack for 5 seconds, hit dawnbreaker, bar cancel
Endless hail, block cancel
Lingering ritual, cancel however
Poison injection, bar cancel
Rearming trap, light attack cancel, cancel again with carve
Potl
Jabs for 6 seconds, bar swap
Endless hail, block cancel
Ritual, cancel however
Poison injection, bar swap cancel
Rearming trap, light atk cancel, cancel light atk with carve
Potl
Jabs for 5 seconds, rally, and bar swap.
if you need to rally or drop an ulti simply jabs 1 less time. how you do it is really up to you, but you want to aim for a more automated system. Don't over focus on potl, if it runs out w/e you'll get back to it. Ideally you want to put it AFTER your dots are applied and BEFORE you jabs, that way it is giving fracture on the highest amount of incoming famage you have. Starting off with endless hail will allow it to build up the damage before potl is inflicted.
I hope this helps you out at all.
Ep1kMalware wrote: »Hmm. Well, you said you hate dw. So i'll work with you. first thing first I'd respec your skill morphs, you'll find some reset and are therefore hitting lower/costing more. 4-5 random normal dungeons will fix this. Also seems like you got alot of extra skillslots open.
Lingering ritual(or)restoring focus for major mending/tankyness with rally will buff your healing a bit. poison injection is a must, at execute mine hits for nearly 30k in vet dungeons.
Crit is also a must, since templars are heavy into applying dots/crit dmg. I'd include the 2h skill 'carve' as it applies a dot as well as builds ultimate faster. Don't forget you can weave between jabs, it does take practice. Hit your jabs button, tap light atk twice amd jabs again. Very smooth once you get it down.
I also noticed you're bending your rotation with potl, it's good to keep thst up but replacing it right away will cost you dps. I'd try something like:
Rearming trap, cancel light atk with carve, bar cancel, endless hail (block cancel) potl, poison injection bar cancel always! jabs. Remember you want to reapply dots right as they're wearing off, so figure only jab weaving for 5-6 seconds. So like 5 sec+dawnbreaker or 6 sec no dawnbreaker. you don't want to wait for visual cues either, if you time your rotation out you wont need them. If you put potl on mainbar it'll probly be faster to keep up, you definitely want it active while your dots are raming up tho. So I'd
[mainbar] rally | rearming trap | potl | carve | jabs4
[Backbar] lingering ritual | endless hail | poison injection
first rally up, (maybe drop trap) and start from backbar:
Endless hail, block cancel
Lingering ritual, cancel however you want. Light atk doesn't hurt.
Poison injection, bar swap cancel
Trap beast, light attack cancel, cancel the light atk with carve.
potl, cancel however
Jabs and light attack for 5 seconds, hit dawnbreaker, bar cancel
Endless hail, block cancel
Lingering ritual, cancel however
Poison injection, bar cancel
Rearming trap, light attack cancel, cancel again with carve
Potl
Jabs for 6 seconds, bar swap
Endless hail, block cancel
Ritual, cancel however
Poison injection, bar swap cancel
Rearming trap, light atk cancel, cancel light atk with carve
Potl
Jabs for 5 seconds, rally, and bar swap.
if you need to rally or drop an ulti simply jabs 1 less time. how you do it is really up to you, but you want to aim for a more automated system. Don't over focus on potl, if it runs out w/e you'll get back to it. Ideally you want to put it AFTER your dots are applied and BEFORE you jabs, that way it is giving fracture on the highest amount of incoming famage you have. Starting off with endless hail will allow it to build up the damage before potl is inflicted.
I hope this helps you out at all.
It does.
Yeah, I left utility skills out of the discussion, focusing on the dps rotation (I use vigor, ritual, etc ad hoc only when needed), and forgot poison injection, which goes on right after endless hail. My skill bars are very similar to what you wrote. Instead of focus, i have vigor and ritual on the back bar, where traps is also (so all the dot's are coming from the back bar, except merciless charge Maelstrom DoT.) Front bar is exactly the same, but repentance instead of carve. I've always ran repentance because I solo so much, but in a dungeon i think you might have a point with carve. I tested it in the PoL slot, and that was a definite dps loss, but in repentance's slot it makes sense.
I'm going to test your idea with PoL after DoT's. That might be significant, especially with Mael Endless Hail. I think PoL is going off before the end of Hail, where the highest damage occurs.
I'm not sure what you mean by bending the rotation with PoL. If I understand correctly, I may have given the wrong impression. The DoT's are definitely the priority. During a fight, I'm focusing on getting endless hail up immediately after it ends, along with injection and traps. Only after returning to the front bar does PoL go back up, and there's typically a second or two in the rotation when it's not up, which I think is OK if it increases the DoTs' uptimes. Is that what you meant?
I also weave mediums with jabs instead of lights. I might try that again, but I found on any lengthy fights the gains in ultimate don't counterbalance the loss of sustain. I end up running out of stam before a boss level char is down with light weaving. But, maybe there's some DPS to be found there, maybe putting a sustain enchant somewhere.
Anyhow, thanks for your input! That gives me a few things to try out.