I still recall one of the first delves (a crypt) in Morrowind had undead so powerful I couldn't wing 'em, but they'd slaughter me almost instantly. The game had a huge power curve, and that's part of what made it fun... but also frustrating as can be.Narvuntien wrote: »I tried to play morrowind recently but it was unplayable, because I am too familar with modern RPG design and It is just too painful to get through. walking everywhere, no map markers, no fast travel, no quest indicators, caves with unspeakable horrors you can't hope to fight at low level.
Narvuntien wrote: »I tried to play morrowind recently but it was unplayable, because I am too familar with modern RPG design and It is just too painful to get through. walking everywhere, no map markers, no fast travel, no quest indicators, caves with unspeakable horrors you can't hope to fight at low level.
I like to argue that morrowind is gaming literiture, its meant to be difficult to get through, because being difficult helps to engage you in what it is trying to say.
I agree that the wierdness of morrowind is very important to ES, it felt truely alien, a stranger in a strange land and it definately pulled us out of the fairly generic high fanasty setting to something quite fantastical setting it apart from its rivals.
the elder scrolls series is getting dumber and dumber with each new game that is released. There are things that I like about all TES games. However, the newer titles are straying away from what made this series popular. I hope they start fresh and return to their roots on what made this franchise special. kinda like what was attempted in RE7.
All the things I absolutely love about RPGs! Oh, and I still walk everywhere in ESO. And turn my quest markers off. I'm a stubborn old fool...Narvuntien wrote: »...walking everywhere, no map markers, no fast travel, no quest indicators, caves with unspeakable horrors you can't hope to fight at low level.
Narvuntien wrote: »I tried to play morrowind recently but it was unplayable, because I am too familar with modern RPG design and It is just too painful to get through. walking everywhere, no map markers, no fast travel, no quest indicators, caves with unspeakable horrors you can't hope to fight at low level.
I like to argue that morrowind is gaming literiture, its meant to be difficult to get through, because being difficult helps to engage you in what it is trying to say.
I agree that the wierdness of morrowind is very important to ES, it felt truely alien, a stranger in a strange land and it definately pulled us out of the fairly generic high fanasty setting to something quite fantastical setting it apart from its rivals.
Main problem with combat was that on low levels you had low hit chance so less than 1 in 10 attacks ended in hit this was frustrating.Fly666monkey wrote: »Take this from someone who beat Morrowind last year: as great a game as it was back in the day, it has not aged well mechanically.
Combat is the aspect most people are familiar with when it comes to criticizing Morrowind, so I'll keep it brief. It tries to be a hybrid of classical dice rolling combat, and action combat. The dice rolling aspect of combat lacks feedback, and when I can easily bunny hop around fireballs missing melee attacks at point blank range just feels off.
Stealth might as well not have been in the game. The aforementioned dice-rolling combat make stealth attacks an exercise in frustration, and since NPCs raley moved around you could never really set up stealth attacks properly anyway.
Thievery was broken. Again, since NPCs don't move around, you can't steal a lot of items needed to do the thieve's guild without getting caught, there was no way to tell what items in your inventory are considered stolen, and the was an engine level bug that made it so that if you stole an item, ALL instances of that item are considered stolen. (I.E. If you steal a steel sword, EVERY steel sword you ever put in your inventory from then on is flagged as stolen.)
NPCs dialogue was extensive, sure, but outside of a few characters related to the main story, every single NPC uses the same copy-pasted responses to every topic. They have no character, they're just walking Vvardenfell tourist brochures.
The game's balance was very skewed. Forget all that nonsense about "freedom of choice," if you want to succeed in Morrowind, you pretty much had to roll a spellsword of some kind. You NEEDED alteration and Mysticism to survive at higher levels, and you NEEDED a weapon to deal with the numerous enemies that stacked spell reflection (especially in the expansions.). The lack of Magicka regen outside of resting or potions, combined with spell failure meant that playing a pure mage was a chore at best, and god help you if you took the antronach as your sign.
Vampire clans were clearly an afterthought. They have two quests a piece, were bugged to oblivion, and the other vampire quests are basically impossible to find without a guide.
Gaenor
Joining a faction didn't really have much in the way of consequences, outside of locking yourself out of content after a while. All raising in a faction's ranks did for their enemies was give you a disposition debuff. Easily fixed with bribes or speechcraft. And completing the Tribunal Temple faction questline results in the main quest making to sense near the end.
Quest directions are often misleading or outright wrong. No one enjoyed spending hours trying to find that one cave that doesn't seem to exist, and if you have mods installed that change the landscape in any way then WELCOME TO VIDEO GAME PURGATORY! My character has a map, just mark where I need to go FFS.
The Journal. Do I really need to elaborate?
Don't get me wrong, the story, the setting, the atmosphere... Morrowind blew me away when I was a teenager, and it will always hold a special place in my heart. But it is not a perfect game by any stretch of the imagination.
the elder scrolls series is getting dumber and dumber with each new game that is released. There are things that I like about all TES games. However, the newer titles are straying away from what made this series popular. I hope they start fresh and return to their roots on what made this franchise special. kinda like what was attempted in RE7.
That is impossible now. Before only gamers would buy the game, now there's a huge market for video games. And I honestly think there are more casual gamers than hardcore gamers. So I can understand why game companies makes more casual games. Lot of people don't have times for hardcore game mechanics. Even I don't have time such things now. Before I could play video games 5-6 hours in a day. Now 14-15 hours in week max.
the elder scrolls series is getting dumber and dumber with each new game that is released. There are things that I like about all TES games. However, the newer titles are straying away from what made this series popular. I hope they start fresh and return to their roots on what made this franchise special. kinda like what was attempted in RE7.
That is impossible now. Before only gamers would buy the game, now there's a huge market for video games. And I honestly think there are more casual gamers than hardcore gamers. So I can understand why game companies makes more casual games. Lot of people don't have times for hardcore game mechanics. Even I don't have time such things now. Before I could play video games 5-6 hours in a day. Now 14-15 hours in week max.
AlexanderDeLarge wrote: »As for the game itself, again, I think I would be wasting my time seeing as there is better, more in-depth information on the matter but I highly suggest watching "The dumbing down of the Elder Scrolls"
https://youtu.be/JweTAhyR4o0
Prof_Bawbag wrote: »i wish someone could find any archived data from the old Bethesda forums from when Morrowind first released. They were in meltdown. Made the now defunct toxic BioWare forums look like child's play. Next to everyone on the forums at the time loathed it. It was dumbed down for future release on consoles etc etc etc, they wanted nothing to do with it. Utter carnage it was. Now, most of those people are the ones defending it like it's the best thing since sliced bread.