Read my post before. Sais it all.
Magicka user cant use stamina abilities effectively
Stamina user cant use maficka effectively.
And if you are playing bow, you are stamina user. Yet one of these two has 50% damage of the other one.
Again, you are playing Bow by CHOICE... when you as a Stamina user have better weapon options for higher damage, but you are CHOOSING to go with a lower damage ranged option. Furthermore, depending on your class, there ARE Stamina abilities that are also high DPS. If everyone could sit back from the safety of the rafters and do as much DPS with a Bow as melee weapons, everyone would be doing it... Magicka users have no choice in weapons other than Staff, and there is no melee option. Thus, since Magicka players don't have a melee option, then their range only option has to compete with melee Stamina weapons. See, Stamina users have a CHOICE in weapons, Magicka users DO NOT. I think your complaint should, instead, be about the lack of Stamina abilities in class trees.... not about how a Stamina range weapon should have the same damage as a much more risky Stamina melee weapon.
Anti_Virus wrote: »Read my post before. Sais it all.
Magicka user cant use stamina abilities effectively
Stamina user cant use maficka effectively.
And if you are playing bow, you are stamina user. Yet one of these two has 50% damage of the other one.
Again, you are playing Bow by CHOICE... when you as a Stamina user have better weapon options for higher damage, but you are CHOOSING to go with a lower damage ranged option. Furthermore, depending on your class, there ARE Stamina abilities that are also high DPS. If everyone could sit back from the safety of the rafters and do as much DPS with a Bow as melee weapons, everyone would be doing it... Magicka users have no choice in weapons other than Staff, and there is no melee option. Thus, since Magicka players don't have a melee option, then their range only option has to compete with melee Stamina weapons. See, Stamina users have a CHOICE in weapons, Magicka users DO NOT. I think your complaint should, instead, be about the lack of Stamina abilities in class trees.... not about how a Stamina range weapon should have the same damage as a much more risky Stamina melee weapon.
Magicka users have class AND weapon skills to change from, Stam builds are FORCED into weapons specificly stamina ranged weapons, NBs are the only class with significant stam morphs but once again they are geared towards melee.
So where is the room for stamina based range? Oh right there is no point let's just all run tiny daggers screw weapon diversity
mSorcs can Go DW OR Staff and use Frags
mNBs can go DW OR Staff and use strife
Archers can go... ONLY BOW no class skills...
Oh and Bow deals leas dmg them Staff why?
To all people somewhat grabing mages into this
It is very basic:
We have two ranged character in the game now.
1. Mage
2. Archer
They can both damage enemy from "Safe" distance.
But archer is dealing aprox 50% damage of what Mage can do.
Bow is restricted to use only stamina abilities, which leaves it only for skill from Bow tree.
Using "Class" spells is not an option, as pretty much all of class skills are melee range and cost magicka.
While Mage is restricted to use magicka abilities, that means he can combine all class and weapon abilites at free will.
All of these abilities are made exactly for this gameplay.
Yet the BOW, we are not talking about stamina characters but BOW. Can never get even close to other weapons.
(For the people saying, but if DW would use some of those skills, they would be to much op, well ... mages could use them too actually)
But if someone wants to be ranged, he must be mage becouse the bow is there just for "lols"? Becouse I forgot, there is no other MMO with ranged character beside mages.
Funny how at times when it suits your position effectiveness is factored in but at other times it isn't.
yes a magica user can slot dw dagger but use the dw abilities: not effectively.
See what can a stam bow user do that a staff user magica cannot?
slot a dw-bow build and have a strong dps option combo for when "close is good" and have an Ok ranged option for "when close isnt good."
A mage user doesn't have a high power competitive dps to dw/bow option - they just have a ranged option that some claim is between dw-bow and bow-bow dps wise in some content under certain assumptions.
But again answer me this:
if bow-bow were competitive withbow-dw in terms of dps in the limited scope of combat you are restricting the discussion to - why would someone spend 20+ more skill points to have dw-bow when bow-bow would suffice leaving 20+ skill points available for other things? Why would they spend more gold tempers than needed to just make bow-bow?
if bow-bow were competitive with staff-staff when you know range is key but also has a bow-dw option for when ranges will vary, wouldn't that make bow the better option hands down?
Read my post before. Sais it all.
Magicka user cant use stamina abilities effectively
Stamina user cant use maficka effectively.
And if you are playing bow, you are stamina user. Yet one of these two has 50% damage of the other one.
unless you choose the option for dw-bow in those cases where you can fight the fight at closer/mixed range.
No such option for mag staff.
SublimeSparo wrote: »Anti_Virus wrote: »Read my post before. Sais it all.
Magicka user cant use stamina abilities effectively
Stamina user cant use maficka effectively.
And if you are playing bow, you are stamina user. Yet one of these two has 50% damage of the other one.
Again, you are playing Bow by CHOICE... when you as a Stamina user have better weapon options for higher damage, but you are CHOOSING to go with a lower damage ranged option. Furthermore, depending on your class, there ARE Stamina abilities that are also high DPS. If everyone could sit back from the safety of the rafters and do as much DPS with a Bow as melee weapons, everyone would be doing it... Magicka users have no choice in weapons other than Staff, and there is no melee option. Thus, since Magicka players don't have a melee option, then their range only option has to compete with melee Stamina weapons. See, Stamina users have a CHOICE in weapons, Magicka users DO NOT. I think your complaint should, instead, be about the lack of Stamina abilities in class trees.... not about how a Stamina range weapon should have the same damage as a much more risky Stamina melee weapon.
Magicka users have class AND weapon skills to change from, Stam builds are FORCED into weapons specificly stamina ranged weapons, NBs are the only class with significant stam morphs but once again they are geared towards melee.
So where is the room for stamina based range? Oh right there is no point let's just all run tiny daggers screw weapon diversity
mSorcs can Go DW OR Staff and use Frags
mNBs can go DW OR Staff and use strife
Archers can go... ONLY BOW no class skills...
Oh and Bow deals leas dmg them Staff why?
sorcs and nb's don't do very good sustained dps using dw.
Archers do have access to class, guild and assault/support skills that use stamina and are ranged, these include-
Relentless focus, binding javelin, lightweight beast trap, silver bolts, trapping webs, caltrops and possibly more.
Bow/bow builds can be effective, especially on a nightblade and pull decent dps if you build correctly for them.
Comparing bow to staff-
Both have a similar knockback ability, destructive touch/magnum shot, weak damage but useful cc for both
Both have an aoe dot, wall of elements/ volley both are great and buffed by vma weapons
Both have a spammable aoe- elemental ring/acid spray, the staff one is pretty crap, bow one decent
Both have a spammable ST, force shock/snipe. One is instant (0.6s) the other channelled (1.1s) but can easily hit for double the damage if not greater so fairly even, possibly favouring the bow ability.
Both offer a ranged interrupt at the expense of extra damage
Bow offers a powerful execute dot
Staff offers a means to debuff/sustain more easily
All in all staff and bow are fairly equal if using only their respective skills for comparison.
Bows are ESO's red headed step child.
Anti_Virus wrote: »Read my post before. Sais it all.
Magicka user cant use stamina abilities effectively
Stamina user cant use maficka effectively.
And if you are playing bow, you are stamina user. Yet one of these two has 50% damage of the other one.
Again, you are playing Bow by CHOICE... when you as a Stamina user have better weapon options for higher damage, but you are CHOOSING to go with a lower damage ranged option. Furthermore, depending on your class, there ARE Stamina abilities that are also high DPS. If everyone could sit back from the safety of the rafters and do as much DPS with a Bow as melee weapons, everyone would be doing it... Magicka users have no choice in weapons other than Staff, and there is no melee option. Thus, since Magicka players don't have a melee option, then their range only option has to compete with melee Stamina weapons. See, Stamina users have a CHOICE in weapons, Magicka users DO NOT. I think your complaint should, instead, be about the lack of Stamina abilities in class trees.... not about how a Stamina range weapon should have the same damage as a much more risky Stamina melee weapon.
Magicka users have class AND weapon skills to change from, Stam builds are FORCED into weapons specificly stamina ranged weapons, NBs are the only class with significant stam morphs but once again they are geared towards melee.
So where is the room for stamina based range? Oh right there is no point let's just all run tiny daggers screw weapon diversity
mSorcs can Go DW OR Staff and use Frags
mNBs can go DW OR Staff and use strife
Archers can go... ONLY BOW no class skills...
Oh and Bow deals leas dmg them Staff why?
Brutusmax1mus wrote: »Bow has a lot more utility than you think. A kb stun, a heal, a high damage cast with healing debuff, an execute dot or ranged silence, an awesome aoe dot, a ranged aoe root or instant dmg plus aoe dot, ranged attacks. It is a very complete tree imo. It shouldn't have all that and the best dps in the game for obvious reasons.
From your post it sounded like you wanted to just spam snipe and win.
Noone asked fir the best dps in the game. But good archers pull 15k great archers pull 20k dps. A good mage pulls 20k great mages pull 30k+ of ranged dps.
All that archers want is to be competitive
with other ranged builds.
Joy_Division wrote: »Or are you trying to tell me in a small confined area with no terrain and no other players no LOS no range - in short, the absolute 100% worst scenario for a bow, whether real life or fantasy
Brutusmax1mus wrote: »Bow has a lot more utility than you think. A kb stun, a heal, a high damage cast with healing debuff, an execute dot or ranged silence, an awesome aoe dot, a ranged aoe root or instant dmg plus aoe dot, ranged attacks. It is a very complete tree imo. It shouldn't have all that and the best dps in the game for obvious reasons.
From your post it sounded like you wanted to just spam snipe and win.
How are these gonna help me get enough DPS to defeat boss in dungeos and trials? And again you talk about heal heal heal, theres only one heal and its not really special.
Not to mention, other classes have these kind of spell too. That does not justify the low damage for bow.
driosketch wrote: »Brutusmax1mus wrote: »Bow has a lot more utility than you think. A kb stun, a heal, a high damage cast with healing debuff, an execute dot or ranged silence, an awesome aoe dot, a ranged aoe root or instant dmg plus aoe dot, ranged attacks. It is a very complete tree imo. It shouldn't have all that and the best dps in the game for obvious reasons.
From your post it sounded like you wanted to just spam snipe and win.
How are these gonna help me get enough DPS to defeat boss in dungeos and trials? And again you talk about heal heal heal, theres only one heal and its not really special.
Not to mention, other classes have these kind of spell too. That does not justify the low damage for bow.
I'm not convinced you know how to build for stamina damage. Can you post your build?
KingYogi415 wrote: »Look at how weak bows are, disgusting. ZOS buff it NOW!!!
KingYogi415 wrote: »Look at how weak bows are, disgusting. ZOS buff it NOW!!!
Did u notice that guy is killing only with melee? That he has secondary bow bar only for abilities to buff him but he uses melee bar to engage and to kill?
Next time, watch the video properly.
Trinity_Is_My_Name wrote: »
driosketch wrote: »Brutusmax1mus wrote: »Bow has a lot more utility than you think. A kb stun, a heal, a high damage cast with healing debuff, an execute dot or ranged silence, an awesome aoe dot, a ranged aoe root or instant dmg plus aoe dot, ranged attacks. It is a very complete tree imo. It shouldn't have all that and the best dps in the game for obvious reasons.
From your post it sounded like you wanted to just spam snipe and win.
How are these gonna help me get enough DPS to defeat boss in dungeos and trials? And again you talk about heal heal heal, theres only one heal and its not really special.
Not to mention, other classes have these kind of spell too. That does not justify the low damage for bow.
I'm not convinced you know how to build for stamina damage. Can you post your build?
See and thats the problem, everyone is like ... but there only ONE WAY to play this character like this. Yes one build is always best, but u wanna tell that theres one build and other builds have 30-40% less damage output? It should not matter what build I do, it should not be such a difference.
driosketch wrote: »With maelstrom weapon poison injection becomes one of the most powerful dots in the game. Same goes for endless hail.
Selfbuffed in PvE situation I can get 20k+ ticks in PI. Sure maelstrom does a lot but that doesn´t mean bow is weak just because u don´t know how to utilize the most out of that skilline.
Firth thing, why you assume my build is wrong? Again if only one build is viable, then its a problem with a game.
Second thing, what If I dont want a maelstrom weapon, what If I want something else? What if I want one diferent spell? I cannot becouse otherwise the bow is useless?
Think about this. If this is true, wheres the complexity of the game? Wheres is the depth?
Look, I have an archer build on one character. Currently he can solo world bosses, using mainly a bow. It does take a while, they're designed for groups after all, but what I trade in dps I make up in survival because I can keep out of range. I would give you build advice but he's still a work in progress.
See, I also have an unarmed character, no weapon, that can solo a normal dungeon or handle PvP. Building him has taught me a few things. You need:
[ ] Something to weave light attacks with for base dps.
[ ] Damage over Time skills, preferably multiple
[ ] Area of Effect skills, to manage at least 2-5 weaker enemies at once
[ ] Range counter, could be a gap closer, reflect, or your own range abilities
[ ] Crowd Control, preferably a stun, knock down, or root
[ ] A self heal
[ ] Damage to reducer (self), whether that's a shield, evasion, or armor buff
[ ] Damage to increaser (enemy), whether that's buffing your output, or increasing their vulnerablity
Now you don't have to use a specific item, set or skill, but you still have to check these 8 boxes. If you lack in any of these, your build will be gimped. Finding those sets and skills that work best together on a theme is how players are actually are able to play as they want and be viable.
After Open Tamriel I dueled my friend, which had mage that was lvl 12. I had my Nightblade bowman on max level with champion 60 and I got my ass kicked becouse his spells do much more damage than my long casted snipe and thats most powerfull of spells bow has.
I dont want it as secondary, I want it as primary, I dont want to shoot two shots and then switch to DW or 2H, being templar or knight thats not the point. I wanna be freaking Legolas, shooting arrows on everything.
NewBlacksmurf wrote: »
Sure maybe your gaming in eso is 75% pve but mine and many others is 90% pvp
Who cares about YOUR game? 75% or more of this game is PvE. Who cares about your personal goings?
Anti_Virus wrote: »Read my post before. Sais it all.
Magicka user cant use stamina abilities effectively
Stamina user cant use maficka effectively.
And if you are playing bow, you are stamina user. Yet one of these two has 50% damage of the other one.
Again, you are playing Bow by CHOICE... when you as a Stamina user have better weapon options for higher damage, but you are CHOOSING to go with a lower damage ranged option. Furthermore, depending on your class, there ARE Stamina abilities that are also high DPS. If everyone could sit back from the safety of the rafters and do as much DPS with a Bow as melee weapons, everyone would be doing it... Magicka users have no choice in weapons other than Staff, and there is no melee option. Thus, since Magicka players don't have a melee option, then their range only option has to compete with melee Stamina weapons. See, Stamina users have a CHOICE in weapons, Magicka users DO NOT. I think your complaint should, instead, be about the lack of Stamina abilities in class trees.... not about how a Stamina range weapon should have the same damage as a much more risky Stamina melee weapon.
Magicka users have class AND weapon skills to change from, Stam builds are FORCED into weapons specificly stamina ranged weapons, NBs are the only class with significant stam morphs but once again they are geared towards melee.
So where is the room for stamina based range? Oh right there is no point let's just all run tiny daggers screw weapon diversity
mSorcs can Go DW OR Staff and use Frags
mNBs can go DW OR Staff and use strife
Archers can go... ONLY BOW no class skills...
Oh and Bow deals leas dmg them Staff why?
There is no such class as 'Archer'... perhaps that's where people are confused. They're trying to CREATE a class out of a non-existant one. And people still keep missing the point, some intentionally I suspect because it would mean admitting they are wrong, or at least, that they expect the game to cater to how THEY want to play it. ZOS said, "Play the game your way" but they never said that playing your way would be equal to all other ways to play it. You can certainly run Bow/Bow, but you're not going to be AS effective, that is your CHOICE. People don't want to claim responsibility for their choices, but the game has a combat design for a reason, and just because you don't want to accept that reason doesn't mean it's not valid for a game with many millions of players to accommodate and balance for.
KingYogi415 wrote: »Look at how weak bows are, disgusting. ZOS buff it NOW!!!https://www.youtube.com/watch?v=Z6Qb_sXPK0Q
driosketch wrote: »driosketch wrote: »Brutusmax1mus wrote: »Bow has a lot more utility than you think. A kb stun, a heal, a high damage cast with healing debuff, an execute dot or ranged silence, an awesome aoe dot, a ranged aoe root or instant dmg plus aoe dot, ranged attacks. It is a very complete tree imo. It shouldn't have all that and the best dps in the game for obvious reasons.
From your post it sounded like you wanted to just spam snipe and win.
How are these gonna help me get enough DPS to defeat boss in dungeos and trials? And again you talk about heal heal heal, theres only one heal and its not really special.
Not to mention, other classes have these kind of spell too. That does not justify the low damage for bow.
I'm not convinced you know how to build for stamina damage. Can you post your build?
See and thats the problem, everyone is like ... but there only ONE WAY to play this character like this. Yes one build is always best, but u wanna tell that theres one build and other builds have 30-40% less damage output? It should not matter what build I do, it should not be such a difference.
You must have missed my post from earlier.driosketch wrote: »With maelstrom weapon poison injection becomes one of the most powerful dots in the game. Same goes for endless hail.
Selfbuffed in PvE situation I can get 20k+ ticks in PI. Sure maelstrom does a lot but that doesn´t mean bow is weak just because u don´t know how to utilize the most out of that skilline.
Firth thing, why you assume my build is wrong? Again if only one build is viable, then its a problem with a game.
Second thing, what If I dont want a maelstrom weapon, what If I want something else? What if I want one diferent spell? I cannot becouse otherwise the bow is useless?
Think about this. If this is true, wheres the complexity of the game? Wheres is the depth?
Look, I have an archer build on one character. Currently he can solo world bosses, using mainly a bow. It does take a while, they're designed for groups after all, but what I trade in dps I make up in survival because I can keep out of range. I would give you build advice but he's still a work in progress.
See, I also have an unarmed character, no weapon, that can solo a normal dungeon or handle PvP. Building him has taught me a few things. You need:
[ ] Something to weave light attacks with for base dps.
[ ] Damage over Time skills, preferably multiple
[ ] Area of Effect skills, to manage at least 2-5 weaker enemies at once
[ ] Range counter, could be a gap closer, reflect, or your own range abilities
[ ] Crowd Control, preferably a stun, knock down, or root
[ ] A self heal
[ ] Damage to reducer (self), whether that's a shield, evasion, or armor buff
[ ] Damage to increaser (enemy), whether that's buffing your output, or increasing their vulnerablity
Now you don't have to use a specific item, set or skill, but you still have to check these 8 boxes. If you lack in any of these, your build will be gimped. Finding those sets and skills that work best together on a theme is how players are actually are able to play as they want and be viable.
You don't need to build only one way, there are different paths to viability, but you do need to build around your strenghts and weaknesses.
Now this is from your original post:After Open Tamriel I dueled my friend, which had mage that was lvl 12. I had my Nightblade bowman on max level with champion 60 and I got my ass kicked becouse his spells do much more damage than my long casted snipe and thats most powerfull of spells bow has.
Many here could give you build and even technique tips that would curb stomp your lvl 12 friend. But you are being stubborn as a brick wall about any advice. Makes it seem like you are being purposely misleading to win your argument. You just want the game to buff raw numbers for you. But that's not how balance works. The way things interact and work in different situations matters.
Look, if I can solo a normal dungeon, or hold my own in pvp throwing punches, there is no reason you can't main a bow up through at least vet non dlc dungeons with a decent group of the same skill level. So do you want pout about it, or do you want to improve?