So for example:
Take something as simple as a mannequin/n/mirror which could be loaded with the usual 14 max pieces and 8 quickslots that you could them swap in or out of easily.
That is only 22 new slots per furnishing. not a big deal in the world of 2600+ now.
But if that were possible i would likely build two to three of these per character and begin setting my sights on having 2 maybe 3 dressed builds in the wings maybe per character if i have that say 3 sets per character plus worn... that would be only 12x3x22 = 792 inventory slots used but... you know, if those 792 were three fully loaded alternative builds for each character - i would be hard pressed to imagine what the heck the other 1800 slots could possibly be more than halfway used for
...
So my request to ZoS is to slowly roll out good useful storage enhancers and utility items as part of housing (that may add a few slots in the process but really mostly make my existing inventory work better)
So for example:
Take something as simple as a mannequin/n/mirror which could be loaded with the usual 14 max pieces and 8 quickslots that you could them swap in or out of easily.
That is only 22 new slots per furnishing. not a big deal in the world of 2600+ now.
But if that were possible i would likely build two to three of these per character and begin setting my sights on having 2 maybe 3 dressed builds in the wings maybe per character if i have that say 3 sets per character plus worn... that would be only 12x3x22 = 792 inventory slots used but... you know, if those 792 were three fully loaded alternative builds for each character - i would be hard pressed to imagine what the heck the other 1800 slots could possibly be more than halfway used for
...
So my request to ZoS is to slowly roll out good useful storage enhancers and utility items as part of housing (that may add a few slots in the process but really mostly make my existing inventory work better)
If this is TL;DR for you, here is the relevant part.
Also I agree
I like the mannequins & potion table ideas! (I'd call the potion table "the fridge" & also put food & drinks in there.)
It would be pretty sweet if we could just manage inventory between characters at the character screen so we didn't have to load & unload mules all the time.
See, here is the thing.
back before i maxed my alts and back before i maxed all my bank space and back before i maxed my character backpacks and back before i maxed all my riding capacity and back before i added four more alts to get to 12 and did the same with them each so its now north of 2600 bank & inventory slots available and back before crafting bag for subs well that gave me massive massive new slots...
back before each of those expanded to let me get a new "max total storage" i was living with a lower "max storage available" and playing just fine with irksome inventory biting me once in a while and adapting my play to the needs and so on.
back after each of those were added or increased or whatever, i knew "hey this is it, now my inventory issues can be dealt with and..."
and...
and,,,
shortly after that i was once again back to bumping my dozen "heads".day by day week by week against the inventory ceiling.
more slots - just increased the amount of stuff i did not deal with - did not solve the problem - just gave me a brief respite.
So, i am GLAD simple quick "get it in easy under deadline" "use housing to add some more slots" did not get rushed into Homestead.
i dont need another injection of slots. (Junkie meet fix, fix meet junkie.)
I need new solutions to make my existing slots and inventory control easier and more manageable.
But those solutions, are not quick and dirty easy to do under a deadline where the priority is not inventory but housing launch.
So please ZoS do them right, slowly and right, because small things that improve our existing slots can make lots more improvement than giving us new small ways tyo add more slots.
To put it in a way MMO players can understand: i have tons of ways in game to get strong inventory DPS. Adding a little more damage to one attack is not that good. but if you can let me add a item that buffs all the attacks you already have... you get better results.
So for example:
Take something as simple as a mannequin/n/mirror which could be loaded with the usual 14 max pieces and 8 quickslots that you could them swap in or out of easily.
That is only 22 new slots per furnishing. not a big deal in the world of 2600+ now.
But if that were possible i would likely build two to three of these per character and begin setting my sights on having 2 maybe 3 dressed builds in the wings maybe per character if i have that say 3 sets per character plus worn... that would be only 12x3x22 = 792 inventory slots used but... you know, if those 792 were three fully loaded alternative builds for each character - i would be hard pressed to imagine what the heck the other 1800 slots could possibly be more than halfway used for (assumes crafting bag) on an ongoing basis. maybe 900 could be used up but heck... thats still massive savings and headache.
other options like lock boxes and "nameable" shelves and plenty of good suggestions on this forum (where things there are more easily segregated and such in game and accessed easily like a "potions table" where stacks of specific potions can be identified and clicked as you hover over them) these are more inventory enhancers not just inventory slot providers and would serve many more usefully, IMO.
So my request to ZoS is to slowly roll out good useful storage enhancers and utility items as part of housing (that may add a few slots in the process but really mostly make my existing inventory work better) a few at a time and make storage "for more inventory slots" (but in the same current disorganized mechanic) a last priority.
Also, of course, if those mannequins displayed the set as it would look for visitors - what a wonderful "store" this could make.
YMMV of course.
See, here is the thing.
back before i maxed my alts and back before i maxed all my bank space and back before i maxed my character backpacks and back before i maxed all my riding capacity and back before i added four more alts to get to 12 and did the same with them each so its now north of 2600 bank & inventory slots available and back before crafting bag for subs well that gave me massive massive new slots...
back before each of those expanded to let me get a new "max total storage" i was living with a lower "max storage available" and playing just fine with irksome inventory biting me once in a while and adapting my play to the needs and so on.
back after each of those were added or increased or whatever, i knew "hey this is it, now my inventory issues can be dealt with and..."
and...
and,,,
shortly after that i was once again back to bumping my dozen "heads".day by day week by week against the inventory ceiling.
more slots - just increased the amount of stuff i did not deal with - did not solve the problem - just gave me a brief respite.
So, i am GLAD simple quick "get it in easy under deadline" "use housing to add some more slots" did not get rushed into Homestead.
i dont need another injection of slots. (Junkie meet fix, fix meet junkie.)
I need new solutions to make my existing slots and inventory control easier and more manageable.
But those solutions, are not quick and dirty easy to do under a deadline where the priority is not inventory but housing launch.
So please ZoS do them right, slowly and right, because small things that improve our existing slots can make lots more improvement than giving us new small ways tyo add more slots.
To put it in a way MMO players can understand: i have tons of ways in game to get strong inventory DPS. Adding a little more damage to one attack is not that good. but if you can let me add a item that buffs all the attacks you already have... you get better results.
So for example:
Take something as simple as a mannequin/n/mirror which could be loaded with the usual 14 max pieces and 8 quickslots that you could them swap in or out of easily.
That is only 22 new slots per furnishing. not a big deal in the world of 2600+ now.
But if that were possible i would likely build two to three of these per character and begin setting my sights on having 2 maybe 3 dressed builds in the wings maybe per character if i have that say 3 sets per character plus worn... that would be only 12x3x22 = 792 inventory slots used but... you know, if those 792 were three fully loaded alternative builds for each character - i would be hard pressed to imagine what the heck the other 1800 slots could possibly be more than halfway used for (assumes crafting bag) on an ongoing basis. maybe 900 could be used up but heck... thats still massive savings and headache.
other options like lock boxes and "nameable" shelves and plenty of good suggestions on this forum (where things there are more easily segregated and such in game and accessed easily like a "potions table" where stacks of specific potions can be identified and clicked as you hover over them) these are more inventory enhancers not just inventory slot providers and would serve many more usefully, IMO.
So my request to ZoS is to slowly roll out good useful storage enhancers and utility items as part of housing (that may add a few slots in the process but really mostly make my existing inventory work better) a few at a time and make storage "for more inventory slots" (but in the same current disorganized mechanic) a last priority.
Also, of course, if those mannequins displayed the set as it would look for visitors - what a wonderful "store" this could make.
YMMV of course.
yes on paper, you have 2600 or whatever slots, but in actuality you are limited to 440 effective slots, 200 on character you on, plus 240 shared bank. on top of that events have so *** up peoples inventory space i am still working on figurign out what is worth nothing and what is worth something to sell from witches event. i still am routinely juggling 50 mails of stuff from that event and another 50 from the new life event. and that is with 150 mails lost when players not logged in over a year suddenly got on and kept the mails.
Get the inventory upkeep and research assistant addons. Destroy trash and decon stuff you already know the traits on. Sell jewelry if you don't need it. Problem solved
So, you're at capacity for handling your inventory, thus nobody should be able to get more by a new channel until you figure out how to handle more?
Get out of here with that petty selfishness.