Narvuntien wrote: »I am preparing for the upcoming Ice staff tanking (feb 6) by trying to build a Tank Healer Breton Templar in Heavy Armor... Although I have seen light armor tanking it seems risky to try to pull off and i'd rather go with the safe option.
Then try a light armor set Jewels/weapons with either regen or cost reduction or some way to refresh resources.
Seducer heavy + Lich?, Desert Rose? it is getting a nerf but I heard rumors from the PTS of infinite tanking. Should my heavy set be something specifically for tanking and the resources set from the jewels be good enough.
Atm I am just leveling up so it will be awhile.. so far I am still using S&B since i can't actually taunt with ice staff yet.
xboxNA corin6 wrote: »Magicka Sorcerer.
5 Bloodthorn, 1 kena, 3 wp, 2 torug.
1 jewelery with stamina regen. typical shield sorcerer designed for homestead benefitting from more CP. Take new CP points and put them in stamina regeneration, break free, take a few points out of damage(yes I'm serious, with the 8% fire staff buff, you can give up a little bit of damage, 2 or 3% that is, and do fine). start running divines/mundus on gear, replace missing impen, with the warrior tree. You know have, 1kish worth of stamina regen, a little bit less magicka regen(dark deal then becomes viable for this build so it no longer matters) STILL slightly more damage than the msorcerer from pre-homestead, more max magicka than the old build, more spellpower then julianos, and a slightly reduced break free. With the nerf to proc sets, this made me want to avoid infernal guardian. What this build does, is utilize the 8% fire staff buff damage, and reroute that benefit to more stamina regeneration. Well, because I felt like our damage was fine before the buff. This takes that extra damage, and puts it in msorcerers biggest weakness. Getting caught in CCs without stamina.
Anyoone have knowledge on bloodthorn versus amberplasm? Amberplasm has slightly more dps (spell crit) but bloodthorn has a magicka regen in the set bonus, more my preference.
Waffennacht wrote: »Don't be surprised if Storm Master doesn't stack in the future.
Khajit Nightblade Permacritter. Leviathan / Briarheart. Thief mundus. Camo Hunter. 4 Assassination abilities slotted. Should give something like 85-90% crit chance, and briarheart will give you some weapon damage and healing when you crit. Sorc you could heal on crits instead, but no assasination passive, so less crit chance.
Stamina Templar vigor healer. Templar because you can get major mending from several class skills and stam back with repentance. Blessed maxed out in CP tree. Probably VO or Hircines for cost reduction and either Leviathan for crit chance or Hulk for extra stam pool / larger ticks.
Powerful Assault Set
LEVEL 50 CHAMPION 160
(2 items) Adds 1064 Max Health
(3 items) Adds 967 Max Stamina
(4 items) Adds 129 Weapon Damage
(5 items) When you cast an Assault ability, you increase the Weapon and Spell Damage of up to 4 friendly targets within 10 meters by 164 for 15 seconds.
seitekisaki wrote: »Meta Free huh? I have a build idea I've been trying to get working in trueflame. Can Someone help? And yes I tested molten armaments it works with medium weave again.
It's ranged dragon knight.
5 piece spinner 5 piece elegant, not sure what monster set to run but you run it with high points into staff light and heavy cpoints.
Front bar: force shock, reflect, volcanic rune, dampen magicka, inner light shooting star,
back bar: healing ward, coagulating(or fossilize), molten arm, illusive mist, flames of oblivion, standard of might.
The medium weaves hit like crystal frag. And the CP tree gives it execute power. Also inner light is for engaging from stealth or a distance with empower. Mostly I make people come to me with volcanic rune for cc. Help pls.
seitekisaki wrote: »Meta Free huh? I have a build idea I've been trying to get working in trueflame. Can Someone help? And yes I tested molten armaments it works with medium weave again.
It's ranged dragon knight.
5 piece spinner 5 piece elegant, not sure what monster set to run but you run it with high points into staff light and heavy cpoints.
Front bar: force shock, reflect, volcanic rune, dampen magicka, inner light shooting star,
back bar: healing ward, coagulating(or fossilize), molten arm, illusive mist, flames of oblivion, standard of might.
The medium weaves hit like crystal frag. And the CP tree gives it execute power. Also inner light is for engaging from stealth or a distance with empower. Mostly I make people come to me with volcanic rune for cc. Help pls.
It's called heavy attack DK. anyway, you need Molten armaments to make it work properly (40% extra dmg on full heavy)
You can change volcanic rune for molten and keeping inner light to get a full heavy that hits at 80% extra dmg (molten - elegance - might of the guild empower)
seitekisaki wrote: »seitekisaki wrote: »Meta Free huh? I have a build idea I've been trying to get working in trueflame. Can Someone help? And yes I tested molten armaments it works with medium weave again.
It's ranged dragon knight.
5 piece spinner 5 piece elegant, not sure what monster set to run but you run it with high points into staff light and heavy cpoints.
Front bar: force shock, reflect, volcanic rune, dampen magicka, inner light shooting star,
back bar: healing ward, coagulating(or fossilize), molten arm, illusive mist, flames of oblivion, standard of might.
The medium weaves hit like crystal frag. And the CP tree gives it execute power. Also inner light is for engaging from stealth or a distance with empower. Mostly I make people come to me with volcanic rune for cc. Help pls.
It's called heavy attack DK. anyway, you need Molten armaments to make it work properly (40% extra dmg on full heavy)
You can change volcanic rune for molten and keeping inner light to get a full heavy that hits at 80% extra dmg (molten - elegance - might of the guild empower)
Am using molten on the back bar since it has a long duration now
You're right didn't see it.
What about flame reach? Volcanic rune is harder to use and doesn't benefits from the penetrating magic passive.
seitekisaki wrote: »You're right didn't see it.
What about flame reach? Volcanic rune is harder to use and doesn't benefits from the penetrating magic passive.
This is true but I'm comfortable just using it defensively to dance around or have on choke points and just using fossilize for CC. Force shock benefits from the penetration passive and prices from my heavy burning attack with inferno staff.