LiquidSchwartz wrote: »This is rediculous you can get to max CP after a couple months of dedicated playing..
Do you even listen to yourself?LiquidSchwartz wrote: »This is rediculous you can get to max CP after a couple months of dedicated playing...
OldGamerESO wrote: »Where time=progress there will always be people who think it is too "easy", but what they really mean is they have more time to play. I have played 2-4 hours a day since I started a year ago. Which I will admit is an insane amount of gaming for a family guy with a job. That is 45 x 24 hours played. And I am CP 470. And CP is slowing down as the amount per level rises. Why make that slower?
LiquidSchwartz wrote: »This is rediculous you can get to max CP after a couple months of dedicated playing..
People expect hand outs and to be carried through content just BC they're max lvl
Maybe if it was harder to get there they might actually be good enough to actively contribute instead of paying their entire savings of gold to get carried through vmol
Like I'm not an elitist and I'm glad there aren't great people at the game BC everyone is differently skilled but like it took me forever to get to 501 when cp came out.. I actually had to learn a ton about playing and I'm glad for it
All I'm saying is please remove enlightened or something BC this is just stupid
People who don't play this game don't take it serious anymore BC of how easy the game has become (not saying all of it is easy but everything up to endgame)
You are, I'm afraid. You're one of those 'vets' who think that because it was a huge mindless grind for them everyone who starts playing later should suffer the same way.LiquidSchwartz wrote: »Like I'm not an elitist and I'm glad there aren't great people at the game BC everyone is differently skilled but like it took me forever to get to 501 when cp came out.. I actually had to learn a ton about playing and I'm glad for it
LiquidSchwartz wrote: »This is ridiculous you can get to max CP after a couple months of dedicated playing
When I rerolled from PC to xbox it took me 2 weeks to hit cp 160, without ambrosia. Like 2 months to hit cap. I'm ok with it being that fast though, I had a lot of friends stop playing during 1.3 era because vet ranks were so oppressively hard to grind.
DocFrost72 wrote: »Wheres the LOL button when you need it?
Edit- decided it was kind of unfair to JUST make a joke. OP, I'm leveling an alt account as we speak and it is painful how slow it is. I have all purple training gear and ambrosia, grinding mobs. I gave up at 160 (took me weeks) with enlightenment.
So yes, I have trouble taking the suggestion seriously.
Let me translate that for you:
"CP Gain is too quick. ZOS needs to slow CP gain so that I can have an advantage over most players in PvP."
DRXHarbinger wrote: »When I rerolled from PC to xbox it took me 2 weeks to hit cp 160, without ambrosia. Like 2 months to hit cap. I'm ok with it being that fast though, I had a lot of friends stop playing during 1.3 era because vet ranks were so oppressively hard to grind.
That does depend on if you no life it or not. Look at hours played and you'll go what??? Don't measure in months. ..look at hours.
Giles.floydub17_ESO wrote: »@LiquidSchwartz has gone to the dark side or is not really serious about this thread.
I do think it's funny when players go all elitists when they're not elite.
Bouldercleave wrote: »Say that after you make it to level 50 you just decided to grind CP points.
If you ground 4 or so points a day it would take you about 4 1/4 months to grind out to 561. If you were HARDCORE grinding, figure 2 1/2 to 3 months.
By grinding instead for 6 months, would that make you a better player?
In my opinion, the real issue here is grinding CP points in general. Grinding does NOT make you a better player - no matter how long you do it.
What we really need is progressively harder content that teaches and challenges players to LEARN their class, their role in the group, and the way the game's mechanics work.
We do not need longer grinding sessions.
LiquidSchwartz wrote: »Bouldercleave wrote: »Say that after you make it to level 50 you just decided to grind CP points.
If you ground 4 or so points a day it would take you about 4 1/4 months to grind out to 561. If you were HARDCORE grinding, figure 2 1/2 to 3 months.
By grinding instead for 6 months, would that make you a better player?
In my opinion, the real issue here is grinding CP points in general. Grinding does NOT make you a better player - no matter how long you do it.
What we really need is progressively harder content that teaches and challenges players to LEARN their class, their role in the group, and the way the game's mechanics work.
We do not need longer grinding sessions.
I agree with you, but the likelihood of harder content (other than trials and new dungeons) like actually hard quests or storylines is very minimal.
idk i feel like if you put many hours into the game you'd be better at it but i just want to be able to have reliability with grouping with someone who says "hey anyone wanna do this" like if i join them and see 561 i want to be able to assume they aren't going to spam heavy attacks.
DRXHarbinger wrote: »When I rerolled from PC to xbox it took me 2 weeks to hit cp 160, without ambrosia. Like 2 months to hit cap. I'm ok with it being that fast though, I had a lot of friends stop playing during 1.3 era because vet ranks were so oppressively hard to grind.
That does depend on if you no life it or not. Look at hours played and you'll go what??? Don't measure in months. ..look at hours.
Bouldercleave wrote: »LiquidSchwartz wrote: »Bouldercleave wrote: »Say that after you make it to level 50 you just decided to grind CP points.
If you ground 4 or so points a day it would take you about 4 1/4 months to grind out to 561. If you were HARDCORE grinding, figure 2 1/2 to 3 months.
By grinding instead for 6 months, would that make you a better player?
In my opinion, the real issue here is grinding CP points in general. Grinding does NOT make you a better player - no matter how long you do it.
What we really need is progressively harder content that teaches and challenges players to LEARN their class, their role in the group, and the way the game's mechanics work.
We do not need longer grinding sessions.
I agree with you, but the likelihood of harder content (other than trials and new dungeons) like actually hard quests or storylines is very minimal.
idk i feel like if you put many hours into the game you'd be better at it but i just want to be able to have reliability with grouping with someone who says "hey anyone wanna do this" like if i join them and see 561 i want to be able to assume they aren't going to spam heavy attacks.
What you are asking for will NOT change the fairly lo bar of player skill. What you are asking for is to have a game full of elite gamers, and that is just not going to happen.
I have played since release, have deleted more toons than many people will ever create, and have run all solo and most group content multiple times, and I'll bet I STILL couldn't meet your expectations. I'm old and my reaction times are simply slower.
We are not all destined for greatness. Just like in real life, there will be some that struggle and lag behind - it's just human nature. You claim to not be elitist (and you may not feel that you are) but many of your statements come across that way.