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Just make set items drop much less and make them all BoE!!

Bigevilpeter
Bigevilpeter
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Why does the bosses guarantee a drop??? why does normal mode drop the exact same sets as veteran??

I think normal dungeons and trials should only drop cp150 versions of the sets and veteran should have a small chance of set item drop, but all of the sets items should be BoE.

BoP killed gear trading in the game unless you want to farm dolmens all day and the only way to make gold is by running around the map collecting nodes and doing writs which I'd rather just enjoy the actual game and be poor than do.

Please remove BoP from the game it is the single stupidest idea in the design of this game.

I know its a bit late to apply something like that, but better late than never and that would help when new dungeons and trials are released.
  • OutLaw_Nynx
    OutLaw_Nynx
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    "No"
    -ZoS
  • NewBlacksmurf
    NewBlacksmurf
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    Man there's literally this same post just below this one


    But...I disagree and I think BOP should stay and is needed as it's the reward of progressing through content.

    If everything is BOE you're asking for a farming game which requires player trading vs working together to play through content.
    Edited by NewBlacksmurf on January 24, 2017 2:18PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Bigevilpeter
    Bigevilpeter
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    Man there's literally this same post just below this one


    But...I disagree and I think BOP should stay and is needed as it's the reward of progressing through content.

    If everything is BOE you're asking for a farming game which requires player trading vs working together to play through content.

    Well you get good gear to do the harder content, even if you buy it from stores. Also the lower chance of it dropping will make it expensive rewarding those who can do harder content, which motivates others to do so

  • NewBlacksmurf
    NewBlacksmurf
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    Man there's literally this same post just below this one


    But...I disagree and I think BOP should stay and is needed as it's the reward of progressing through content.

    If everything is BOE you're asking for a farming game which requires player trading vs working together to play through content.

    Well you get good gear to do the harder content, even if you buy it from stores. Also the lower chance of it dropping will make it expensive rewarding those who can do harder content, which motivates others to do so

    @Bigevilpeter

    Sorry but I don't believe layers should be rewarded with gear progression cause they have gold.

    The problem with that is people end up trying content but lack experience. Take a look at feedback to the activity finder today.

    That's a good example of context to why BOP needs to stay. It sets a progression which leads to becoming better and more familiar with different encounters.

    My argument is someone whose never completed all the veteran dungeons, wouldn't be an ideal party member for a veteran trial because they lack basic experiences.

    Making everything or a lot of things BOE creates issues and long term makes content impossible for some which tend to lead to feedback and content nerf requests.

    It's not the direction I'd like to see things and I've not completed but on Vet trial and that's cause I need to progress more. It gives means to accomplishment once I get there and then I'll have new items I want to find

    That creates and establishes reason to run content more than one time and doesn't create a monopoly for ppl to farm gear only to sale it and receive tons of gold that leads to problems on things like trader bidding.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Bigevilpeter
    Bigevilpeter
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    Man there's literally this same post just below this one


    But...I disagree and I think BOP should stay and is needed as it's the reward of progressing through content.

    If everything is BOE you're asking for a farming game which requires player trading vs working together to play through content.

    Well you get good gear to do the harder content, even if you buy it from stores. Also the lower chance of it dropping will make it expensive rewarding those who can do harder content, which motivates others to do so

    @Bigevilpeter

    Sorry but I don't believe layers should be rewarded with gear progression cause they have gold.

    The problem with that is people end up trying content but lack experience. Take a look at feedback to the activity finder today.

    That's a good example of context to why BOP needs to stay. It sets a progression which leads to becoming better and more familiar with different encounters.

    My argument is someone whose never completed all the veteran dungeons, wouldn't be an ideal party member for a veteran trial because they lack basic experiences.

    Making everything or a lot of things BOE creates issues and long term makes content impossible for some which tend to lead to feedback and content nerf requests.

    It's not the direction I'd like to see things and I've not completed but on Vet trial and that's cause I need to progress more. It gives means to accomplishment once I get there and then I'll have new items I want to find

    That creates and establishes reason to run content more than one time and doesn't create a monopoly for ppl to farm gear only to sale it and receive tons of gold that leads to problems on things like trader bidding.

    At least this way people can make money by actually playing Eso not farmville collecting nodes all day.

    For someone who doesn't collect nodes or farm a dolmen all day there is really nothing to trade which is a very bad design
  • Delpi
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    At least this way people can make money by actually playing Eso not farmville collecting nodes all day.

    For someone who doesn't collect nodes or farm a dolmen all day there is really nothing to trade which is a very bad design

    ^^^^ This... so true. Nodes and motifs are the only valuable things to trade.

    Edited by Delpi on January 24, 2017 4:11PM
    "I used to be an adventurer like you. Then I took an arrow in the knee..."
  • EvilCroc
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    No. Trading is bad. Everyone should struggle by their own. No "money" shortcuts allowed.
    ZOS should disable dungeon group trading too. Only hard work and RNG.
  • Kodrac
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    EvilCroc wrote: »
    No. Trading is bad. Everyone should struggle by their own. No "money" shortcuts allowed.
    ZOS should disable dungeon group trading too. Only hard work and RNG.

    You sound like a cranky old fart. "In my day... and we liked it".
  • Bigevilpeter
    Bigevilpeter
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    EvilCroc wrote: »
    No. Trading is bad. Everyone should struggle by their own. No "money" shortcuts allowed.
    ZOS should disable dungeon group trading too. Only hard work and RNG.

    Lets take out money in real life too and make people hunt for their meat and climb trees to pick up the fruits. Lol
    Edited by Bigevilpeter on January 24, 2017 6:04PM
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