NewBlacksmurf wrote: »Man there's literally this same post just below this one
But...I disagree and I think BOP should stay and is needed as it's the reward of progressing through content.
If everything is BOE you're asking for a farming game which requires player trading vs working together to play through content.
Bigevilpeter wrote: »NewBlacksmurf wrote: »Man there's literally this same post just below this one
But...I disagree and I think BOP should stay and is needed as it's the reward of progressing through content.
If everything is BOE you're asking for a farming game which requires player trading vs working together to play through content.
Well you get good gear to do the harder content, even if you buy it from stores. Also the lower chance of it dropping will make it expensive rewarding those who can do harder content, which motivates others to do so
NewBlacksmurf wrote: »Bigevilpeter wrote: »NewBlacksmurf wrote: »Man there's literally this same post just below this one
But...I disagree and I think BOP should stay and is needed as it's the reward of progressing through content.
If everything is BOE you're asking for a farming game which requires player trading vs working together to play through content.
Well you get good gear to do the harder content, even if you buy it from stores. Also the lower chance of it dropping will make it expensive rewarding those who can do harder content, which motivates others to do so
@Bigevilpeter
Sorry but I don't believe layers should be rewarded with gear progression cause they have gold.
The problem with that is people end up trying content but lack experience. Take a look at feedback to the activity finder today.
That's a good example of context to why BOP needs to stay. It sets a progression which leads to becoming better and more familiar with different encounters.
My argument is someone whose never completed all the veteran dungeons, wouldn't be an ideal party member for a veteran trial because they lack basic experiences.
Making everything or a lot of things BOE creates issues and long term makes content impossible for some which tend to lead to feedback and content nerf requests.
It's not the direction I'd like to see things and I've not completed but on Vet trial and that's cause I need to progress more. It gives means to accomplishment once I get there and then I'll have new items I want to find
That creates and establishes reason to run content more than one time and doesn't create a monopoly for ppl to farm gear only to sale it and receive tons of gold that leads to problems on things like trader bidding.
Bigevilpeter wrote: »
At least this way people can make money by actually playing Eso not farmville collecting nodes all day.
For someone who doesn't collect nodes or farm a dolmen all day there is really nothing to trade which is a very bad design
No. Trading is bad. Everyone should struggle by their own. No "money" shortcuts allowed.
ZOS should disable dungeon group trading too. Only hard work and RNG.