From my testing on test this nerf is to severe... Can we have a conversation on 40%- 35% rather then 25%...
Please keep in mind we were encouraged to heavy attack to get Stam back this forced Heavy Armer users to drop defense to get back resources... I always thought this was a wonderful change in combat...
On test server I made a red guard with heavy armor without blackrose... using heavy attack I saw my resource recovery suffer way to much this will force me to drop a ton of points in the champ tree to make up some of it...
I really like the way ZOS does nerfs in this game they take it in steps to help alleviate over nerfs... I would like to see a smaller nerf increment here....
From my testing on test this nerf is to severe... Can we have a conversation on 40%- 35% rather then 25%...
Please keep in mind we were encouraged to heavy attack to get Stam back this forced Heavy Armer users to drop defense to get back resources... I always thought this was a wonderful change in combat...
On test server I made a red guard with heavy armor without blackrose... using heavy attack I saw my resource recovery suffer way to much this will force me to drop a ton of points in the champ tree to make up some of it...
I really like the way ZOS does nerfs in this game they take it in steps to help alleviate over nerfs... I would like to see a smaller nerf increment here....
So you are saying you wont be able to go full dmg anymore and instead you will have to actually build for some sustain. And you think this is actually a bad thing? Lol
From my testing on test this nerf is to severe... Can we have a conversation on 40%- 35% rather then 25%...
Please keep in mind we were encouraged to heavy attack to get Stam back this forced Heavy Armer users to drop defense to get back resources... I always thought this was a wonderful change in combat...
On test server I made a red guard with heavy armor without blackrose... using heavy attack I saw my resource recovery suffer way to much this will force me to drop a ton of points in the champ tree to make up some of it...
I really like the way ZOS does nerfs in this game they take it in steps to help alleviate over nerfs... I would like to see a smaller nerf increment here....
So you are saying you wont be able to go full dmg anymore and instead you will have to actually build for some sustain. And you think this is actually a bad thing? Lol
LOL funny sustain does you no good while blocking ... so yes it is ... heavy attacking make you drop defense a ton of builds are running 15k spell pen and will light you up if not blocking
this will force me to drop a ton of points in the champ tree to make up some of it...
I'm glad ZOS is taking some steps to limit the offensive potential of heavy armor, but the change to heavy attack resource return really only negatively affects heavy armor Stamplars IMO, pushing them further away from the ability to use it effectively.
I'm glad ZOS is taking some steps to limit the offensive potential of heavy armor, but the change to heavy attack resource return really only negatively affects heavy armor Stamplars IMO, pushing them further away from the ability to use it effectively.
In this case, is stamplar sustain who need some tweak, which I (and a lot of people) agree. That's would benefit medium spamplar also, who really need this help.
I'm glad ZOS is taking some steps to limit the offensive potential of heavy armor, but the change to heavy attack resource return really only negatively affects heavy armor Stamplars IMO, pushing them further away from the ability to use it effectively.
In this case, is stamplar sustain who need some tweak, which I (and a lot of people) agree. That's would benefit medium spamplar also, who really need this help.
From my testing on test this nerf is to severe... Can we have a conversation on 40%- 35% rather then 25%...
Please keep in mind we were encouraged to heavy attack to get Stam back this forced Heavy Armer users to drop defense to get back resources... I always thought this was a wonderful change in combat...
On test server I made a red guard with heavy armor without blackrose... using heavy attack I saw my resource recovery suffer way to much this will force me to drop a ton of points in the champ tree to make up some of it...
I really like the way ZOS does nerfs in this game they take it in steps to help alleviate over nerfs... I would like to see a smaller nerf increment here....
@Valencer
A tank is a tank and that is all they are able to do. A good tank brings some form of utility or even group buffs + debuffs.
However, I play as all heavy with trying to be more offensively oriented. When I do not hold block, I am very vulnerable. I can die quite fast.
There are often times when I wonder what the point of Heavy Armor is when there are indeed so many builds running around with high amounts of penetration.
If you actually think HA is too strong... I suggest you look into changing your build to combat heavy armor.
Again sustain works only if you do not block . If I go sustain I will not wear heavy AND most will not .. ... I like the change to reduce the amount from 50% ... but in a smaller increments..From testing on test server a 50% nerf will force more people to keep block up and kill this aspect of the game..... Heavy attacking helped promote tanks to drop defense.... I'm not sure some of you understand what I'm saying...
Having to drop block return stamina was a plus in the way combat works in this game...
But I also do not like permanent blocking nor do I want high defense doing high damage... I think sets have more to do with this vs. passives ....
I play magicka and stamina ... just trying to make a constructive point on some of the testing that I have done... but it seems as of now most do not share my thoughts on testing or not tested this aspect at all.
@Valencer
A tank is a tank and that is all they are able to do. A good tank brings some form of utility or even group buffs + debuffs.
However, I play as all heavy with trying to be more offensively oriented. When I do not hold block, I am very vulnerable. I can die quite fast.
There are often times when I wonder what the point of Heavy Armor is when there are indeed so many builds running around with high amounts of penetration.
If you actually think HA is too strong... I suggest you look into changing your build to combat heavy armor.
rosendoichinoveb17_ESO wrote: »I'm glad ZOS is taking some steps to limit the offensive potential of heavy armor, but the change to heavy attack resource return really only negatively affects heavy armor Stamplars IMO, pushing them further away from the ability to use it effectively.
In this case, is stamplar sustain who need some tweak, which I (and a lot of people) agree. That's would benefit medium spamplar also, who really need this help.
Wait don't templars have a passive for reduced abilities cost? When promoting Templar sustain, have you first tried a dragon knight?
If Templar sustain is to be buffed, then so does DK sustain.
A Heavy Armor user should have great Sustain, That's like basically the entire point of heavy, to maintain during a fight...It never made sense in the first place for Heavy Armor to run out of resources and die defeating the purpose of the armor set.
With that said....The Previous Heavy Attack wasn't overpowered....What was overpowered was Restro Staff + Heavy Armor.