F with well-fitted? Are you playing two days or something? Dodging should not be buffed in any way, it's just OP.WillhelmBlack wrote: »There should be no penalty to dodge roll when wearing 5 or more pieces of medium.
@ZOS_RichLambert make it happen. Please save us from this heavy armour META, you're the only man who can!
Also, each piece of light armour should increase the duration of your damage shields.
melloni_aleb16_ESO wrote: »With the addition of skills non dodgeable ( next update ) , with the regen nerf ( both stam and magicka previous update ) and with the cost too high roll-dodges ( also using the Cp for decrease cost ) the medium armour is currently too weak.
In medium you can use only roll-dodges for defense ; nothing else . Also the light is too weak but magicka classes have more shields ( they are immune to crit damage )
the problem is that .. Buffing medium , improves NB stamina... and certainly does not need it
P.S
nerf heavily the ult destu staff ...in medium are destroyed in 2 sec
Sugaroverdose wrote: »F with well-fitted? Are you playing two days or something? Dodging should not be buffed in any way, it's just OP.WillhelmBlack wrote: »There should be no penalty to dodge roll when wearing 5 or more pieces of medium.
@ZOS_RichLambert make it happen. Please save us from this heavy armour META, you're the only man who can!
Also, each piece of light armour should increase the duration of your damage shields.
Strider_Roshin wrote: »Ragnaroek93 wrote: »Does this work if the opponent popped a detect pot? If not, Soul Strike is pretty much a free win. Also keep in mind that not everybody in medium armor is a nightblade. Soul Strike is just a bad designed skill (almost on the same stupidity level as shieldbreaker) in my opinion.
Yeah it works against detect potions aswell.
That´s the problem i´ve tried to adress in my first post in this topic though. You can´t buff light armor because sorcs would be too good (even though that could be fixed by making fecking hardened not stack with harness).
You can´t buff medium because that would make stamblades too good. I´m playing with a great stamblade every day and boy does he make medium armor work.
There are people that can make the 2H ultimate work. Doesn't mean it's not trash.
Strider_Roshin wrote: »Ragnaroek93 wrote: »Does this work if the opponent popped a detect pot? If not, Soul Strike is pretty much a free win. Also keep in mind that not everybody in medium armor is a nightblade. Soul Strike is just a bad designed skill (almost on the same stupidity level as shieldbreaker) in my opinion.
Yeah it works against detect potions aswell.
That´s the problem i´ve tried to adress in my first post in this topic though. You can´t buff light armor because sorcs would be too good (even though that could be fixed by making fecking hardened not stack with harness).
You can´t buff medium because that would make stamblades too good. I´m playing with a great stamblade every day and boy does he make medium armor work.
There are people that can make the 2H ultimate work. Doesn't mean it's not trash.
Compared to what is medium armor trash?
When strickly looking at bonuses provided medium is still looking better than light in my humble opinion. Does this make light armor supertrash?
Ragnaroek93 wrote: »Does this work if the opponent popped a detect pot? If not, Soul Strike is pretty much a free win. Also keep in mind that not everybody in medium armor is a nightblade. Soul Strike is just a bad designed skill (almost on the same stupidity level as shieldbreaker) in my opinion.
Yeah it works against detect potions aswell.
That´s the problem i´ve tried to adress in my first post in this topic though. You can´t buff light armor because sorcs would be too good (even though that could be fixed by making fecking hardened not stack with harness).
You can´t buff medium because that would make stamblades too good. I´m playing with a great stamblade every day and boy does he make medium armor work.
Strider_Roshin wrote: »Ragnaroek93 wrote: »Does this work if the opponent popped a detect pot? If not, Soul Strike is pretty much a free win. Also keep in mind that not everybody in medium armor is a nightblade. Soul Strike is just a bad designed skill (almost on the same stupidity level as shieldbreaker) in my opinion.
Yeah it works against detect potions aswell.
That´s the problem i´ve tried to adress in my first post in this topic though. You can´t buff light armor because sorcs would be too good (even though that could be fixed by making fecking hardened not stack with harness).
You can´t buff medium because that would make stamblades too good. I´m playing with a great stamblade every day and boy does he make medium armor work.
There are people that can make the 2H ultimate work. Doesn't mean it's not trash.
Compared to what is medium armor trash?
When strickly looking at bonuses provided medium is still looking better than light in my humble opinion. Does this make light armor supertrash?
Strider_Roshin wrote: »Strider_Roshin wrote: »Ragnaroek93 wrote: »Does this work if the opponent popped a detect pot? If not, Soul Strike is pretty much a free win. Also keep in mind that not everybody in medium armor is a nightblade. Soul Strike is just a bad designed skill (almost on the same stupidity level as shieldbreaker) in my opinion.
Yeah it works against detect potions aswell.
That´s the problem i´ve tried to adress in my first post in this topic though. You can´t buff light armor because sorcs would be too good (even though that could be fixed by making fecking hardened not stack with harness).
You can´t buff medium because that would make stamblades too good. I´m playing with a great stamblade every day and boy does he make medium armor work.
There are people that can make the 2H ultimate work. Doesn't mean it's not trash.
Compared to what is medium armor trash?
When strickly looking at bonuses provided medium is still looking better than light in my humble opinion. Does this make light armor supertrash?
A lot of people like to say light armor is trash, but IMO it's much stronger than medium. My reasoning? 4k penetration. A lot of people are envious of the medium armor passive Agility; which increases your weapon damage by 12%, but this makes medium armor better than light in one situation, and that's against damage shields. Whereas the 4k penetration you get from light armor is superior against non-damage shield opponents (heavy armor, and medium armor for example).
Strider_Roshin wrote: »Strider_Roshin wrote: »Ragnaroek93 wrote: »Does this work if the opponent popped a detect pot? If not, Soul Strike is pretty much a free win. Also keep in mind that not everybody in medium armor is a nightblade. Soul Strike is just a bad designed skill (almost on the same stupidity level as shieldbreaker) in my opinion.
Yeah it works against detect potions aswell.
That´s the problem i´ve tried to adress in my first post in this topic though. You can´t buff light armor because sorcs would be too good (even though that could be fixed by making fecking hardened not stack with harness).
You can´t buff medium because that would make stamblades too good. I´m playing with a great stamblade every day and boy does he make medium armor work.
There are people that can make the 2H ultimate work. Doesn't mean it's not trash.
Compared to what is medium armor trash?
When strickly looking at bonuses provided medium is still looking better than light in my humble opinion. Does this make light armor supertrash?
I was merely commenting that just because someone can be successful with a certain move, or armor type; it doesn't mean that the move that person is using; or the armor that person is wearing is necessarily powerful. A talented player will make anything in this game look OP.
A lot of people like to say light armor is trash, but IMO it's much stronger than medium. My reasoning? 4k penetration. A lot of people are envious of the medium armor passive Agility; which increases your weapon damage by 12%, but this makes medium armor better than light in one situation, and that's against damage shields. Whereas the 4k penetration you get from light armor is superior against non-damage shield opponents (heavy armor, and medium armor for example).
Now you could argue that medium armor provides cost reduction for dodge rolling; which is nice. However this game has made dodge rolling more, and more obsolete over time. Damage shields are easily the best form of defense in the game, followed by blocking. Dodge rolling is now something that is situationally good.
We need to make dodge rolling more viable, and we need to make sprinting less punishing for medium armor wearers.
Strider_Roshin wrote: »Strider_Roshin wrote: »Ragnaroek93 wrote: »Does this work if the opponent popped a detect pot? If not, Soul Strike is pretty much a free win. Also keep in mind that not everybody in medium armor is a nightblade. Soul Strike is just a bad designed skill (almost on the same stupidity level as shieldbreaker) in my opinion.
Yeah it works against detect potions aswell.
That´s the problem i´ve tried to adress in my first post in this topic though. You can´t buff light armor because sorcs would be too good (even though that could be fixed by making fecking hardened not stack with harness).
You can´t buff medium because that would make stamblades too good. I´m playing with a great stamblade every day and boy does he make medium armor work.
There are people that can make the 2H ultimate work. Doesn't mean it's not trash.
Compared to what is medium armor trash?
When strickly looking at bonuses provided medium is still looking better than light in my humble opinion. Does this make light armor supertrash?
I was merely commenting that just because someone can be successful with a certain move, or armor type; it doesn't mean that the move that person is using; or the armor that person is wearing is necessarily powerful. A talented player will make anything in this game look OP.
A lot of people like to say light armor is trash, but IMO it's much stronger than medium. My reasoning? 4k penetration. A lot of people are envious of the medium armor passive Agility; which increases your weapon damage by 12%, but this makes medium armor better than light in one situation, and that's against damage shields. Whereas the 4k penetration you get from light armor is superior against non-damage shield opponents (heavy armor, and medium armor for example).
Now you could argue that medium armor provides cost reduction for dodge rolling; which is nice. However this game has made dodge rolling more, and more obsolete over time. Damage shields are easily the best form of defense in the game, followed by blocking. Dodge rolling is now something that is situationally good.
We need to make dodge rolling more viable, and we need to make sprinting less punishing for medium armor wearers.
Medium armor passives work pretty much for defense and offense alike. Was covered pretty nicely by Ragnaroek.
I simply think it´s better to have a stat boosting your offense and defense (12% weapondmg) than having a stat working only offensively (penetration).
I do agree light armor is better offensively but suffers on the defense - which ofc gets counteracted by shield mechanics (and them being stackable). I´ve been calling for a healing ward rework aswell as a stack stop for hardened + harness for a while now.
For medium i think the stealth passive should provide ~150 crit resistance for every piece of medium armor equipped enabling medium armor players to utilize the well fitted trait better without becoming too squishy (which then results in better dodging and less sprint cost).
Light armor should in my opinion get a passive reducing the potency of all snares by 50% for 5 pieces equipped.
leepalmer95 wrote: »Medium doesn't need buffing.
Heavy needs nerfing.
Strider_Roshin wrote: »Strider_Roshin wrote: »Ragnaroek93 wrote: »Does this work if the opponent popped a detect pot? If not, Soul Strike is pretty much a free win. Also keep in mind that not everybody in medium armor is a nightblade. Soul Strike is just a bad designed skill (almost on the same stupidity level as shieldbreaker) in my opinion.
Yeah it works against detect potions aswell.
That´s the problem i´ve tried to adress in my first post in this topic though. You can´t buff light armor because sorcs would be too good (even though that could be fixed by making fecking hardened not stack with harness).
You can´t buff medium because that would make stamblades too good. I´m playing with a great stamblade every day and boy does he make medium armor work.
There are people that can make the 2H ultimate work. Doesn't mean it's not trash.
Compared to what is medium armor trash?
When strickly looking at bonuses provided medium is still looking better than light in my humble opinion. Does this make light armor supertrash?
I was merely commenting that just because someone can be successful with a certain move, or armor type; it doesn't mean that the move that person is using; or the armor that person is wearing is necessarily powerful. A talented player will make anything in this game look OP.
A lot of people like to say light armor is trash, but IMO it's much stronger than medium. My reasoning? 4k penetration. A lot of people are envious of the medium armor passive Agility; which increases your weapon damage by 12%, but this makes medium armor better than light in one situation, and that's against damage shields. Whereas the 4k penetration you get from light armor is superior against non-damage shield opponents (heavy armor, and medium armor for example).
Now you could argue that medium armor provides cost reduction for dodge rolling; which is nice. However this game has made dodge rolling more, and more obsolete over time. Damage shields are easily the best form of defense in the game, followed by blocking. Dodge rolling is now something that is situationally good.
We need to make dodge rolling more viable, and we need to make sprinting less punishing for medium armor wearers.