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Is it too late for a medium armor buff?

  • leepalmer95
    leepalmer95
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    Medium doesn't need buffing.

    Heavy needs nerfing.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Sugaroverdose
    Sugaroverdose
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    There should be no penalty to dodge roll when wearing 5 or more pieces of medium.

    @ZOS_RichLambert make it happen. Please save us from this heavy armour META, you're the only man who can!

    Also, each piece of light armour should increase the duration of your damage shields.
    F with well-fitted? Are you playing two days or something? Dodging should not be buffed in any way, it's just OP.
  • melloni_aleb16_ESO
    melloni_aleb16_ESO
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    With the addition of skills non dodgeable ( next update ) , with the regen nerf ( both stam and magicka previous update ) and with the cost too high roll-dodges ( also using the Cp for decrease cost ) the medium armour is currently too weak.

    In medium you can use only roll-dodges for defense ; nothing else . Also the light is too weak but magicka classes have more shields ( they are immune to crit damage )

    the problem is that .. Buffing medium , improves NB stamina... and certainly does not need it

    P.S

    nerf heavily the ult destu staff ...in medium are destroyed in 2 sec
    DC|EP|AD EU .:. Claymore - all classes DK/Sorc/Nb/templar .: Retired :.
    DC NA server with 400 ping - DKs Vraccàs

    Philosophy of the poor .: "What you cannot beat ..zerg him " :.
  • Nefaras
    Nefaras
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    With the addition of skills non dodgeable ( next update ) , with the regen nerf ( both stam and magicka previous update ) and with the cost too high roll-dodges ( also using the Cp for decrease cost ) the medium armour is currently too weak.

    In medium you can use only roll-dodges for defense ; nothing else . Also the light is too weak but magicka classes have more shields ( they are immune to crit damage )

    the problem is that .. Buffing medium , improves NB stamina... and certainly does not need it

    P.S

    nerf heavily the ult destu staff ...in medium are destroyed in 2 sec

    For a destro ult nerf im 100% with ya
  • WillhelmBlack
    WillhelmBlack
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    There should be no penalty to dodge roll when wearing 5 or more pieces of medium.

    @ZOS_RichLambert make it happen. Please save us from this heavy armour META, you're the only man who can!

    Also, each piece of light armour should increase the duration of your damage shields.
    F with well-fitted? Are you playing two days or something? Dodging should not be buffed in any way, it's just OP.

    In 7 medium, 2 Well Fitted 5 impen, if two hits land plus a dot you are dead. Please try to look at it that way. In 7 medium all Well Fitted, you get 1 extra dodge roll but you can get 1 shot.

    I think you are more bothered by Major Evasion which is RNG, that buff should not be in any action MMORPG. Dodge rolling should be though and if you're spec'd out for movement and burst you should be able to use a well timed dodge roll to evade a hit without being punished. Yes it should cost stamina to do so but not double the cost when you're forced to do it 3 times in a few seconds.

    I remember when this game was reaction based and fast flowing, the combat best in any game I've ever played. Now we have Reactive Malutards standing around doing nothing and Metascale tanks 1 button spamming actually killing people with procs.

    We need more options to make PvPing in this game more enjoyable.
    PC EU
  • Derra
    Derra
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    Derra wrote: »
    Does this work if the opponent popped a detect pot? If not, Soul Strike is pretty much a free win. Also keep in mind that not everybody in medium armor is a nightblade. Soul Strike is just a bad designed skill (almost on the same stupidity level as shieldbreaker) in my opinion.

    Yeah it works against detect potions aswell.

    That´s the problem i´ve tried to adress in my first post in this topic though. You can´t buff light armor because sorcs would be too good (even though that could be fixed by making fecking hardened not stack with harness).
    You can´t buff medium because that would make stamblades too good. I´m playing with a great stamblade every day and boy does he make medium armor work.

    There are people that can make the 2H ultimate work. Doesn't mean it's not trash.

    Compared to what is medium armor trash?

    When strickly looking at bonuses provided medium is still looking better than light in my humble opinion. Does this make light armor supertrash?
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Strider_Roshin
    Strider_Roshin
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    Derra wrote: »
    Derra wrote: »
    Does this work if the opponent popped a detect pot? If not, Soul Strike is pretty much a free win. Also keep in mind that not everybody in medium armor is a nightblade. Soul Strike is just a bad designed skill (almost on the same stupidity level as shieldbreaker) in my opinion.

    Yeah it works against detect potions aswell.

    That´s the problem i´ve tried to adress in my first post in this topic though. You can´t buff light armor because sorcs would be too good (even though that could be fixed by making fecking hardened not stack with harness).
    You can´t buff medium because that would make stamblades too good. I´m playing with a great stamblade every day and boy does he make medium armor work.

    There are people that can make the 2H ultimate work. Doesn't mean it's not trash.

    Compared to what is medium armor trash?

    When strickly looking at bonuses provided medium is still looking better than light in my humble opinion. Does this make light armor supertrash?

    I was merely commenting that just because someone can be successful with a certain move, or armor type; it doesn't mean that the move that person is using; or the armor that person is wearing is necessarily powerful. A talented player will make anything in this game look OP.

    A lot of people like to say light armor is trash, but IMO it's much stronger than medium. My reasoning? 4k penetration. A lot of people are envious of the medium armor passive Agility; which increases your weapon damage by 12%, but this makes medium armor better than light in one situation, and that's against damage shields. Whereas the 4k penetration you get from light armor is superior against non-damage shield opponents (heavy armor, and medium armor for example).

    Now you could argue that medium armor provides cost reduction for dodge rolling; which is nice. However this game has made dodge rolling more, and more obsolete over time. Damage shields are easily the best form of defense in the game, followed by blocking. Dodge rolling is now something that is situationally good.

    We need to make dodge rolling more viable, and we need to make sprinting less punishing for medium armor wearers.
  • Ragnaroek93
    Ragnaroek93
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    Derra wrote: »
    Does this work if the opponent popped a detect pot? If not, Soul Strike is pretty much a free win. Also keep in mind that not everybody in medium armor is a nightblade. Soul Strike is just a bad designed skill (almost on the same stupidity level as shieldbreaker) in my opinion.

    Yeah it works against detect potions aswell.

    That´s the problem i´ve tried to adress in my first post in this topic though. You can´t buff light armor because sorcs would be too good (even though that could be fixed by making fecking hardened not stack with harness).
    You can´t buff medium because that would make stamblades too good. I´m playing with a great stamblade every day and boy does he make medium armor work.

    Thx, I did not know that I can cancel Soul Strike with cloak :) But the problem remains for other classes.

    I see your point, but why do you think that magsorcs would become too strong? I don't see them being stronger than necroblades for example. The problems I have in medium armor are actually lack of group utility/aoe and no increased max health given by shields. Outhealing sustained pressure is also more difficult. The problem I have on light armor are snares and roots actually.
    Saying that medium armor works well because one person is good with it is not a strong argument in my opinion. Bald Mage (well, I assume that you talk about Bald Mage here ^^) is the best player I have fought against so far, no matter if he plays sorc or nb :D
    Derra wrote: »
    Derra wrote: »
    Does this work if the opponent popped a detect pot? If not, Soul Strike is pretty much a free win. Also keep in mind that not everybody in medium armor is a nightblade. Soul Strike is just a bad designed skill (almost on the same stupidity level as shieldbreaker) in my opinion.

    Yeah it works against detect potions aswell.

    That´s the problem i´ve tried to adress in my first post in this topic though. You can´t buff light armor because sorcs would be too good (even though that could be fixed by making fecking hardened not stack with harness).
    You can´t buff medium because that would make stamblades too good. I´m playing with a great stamblade every day and boy does he make medium armor work.

    There are people that can make the 2H ultimate work. Doesn't mean it's not trash.

    Compared to what is medium armor trash?

    When strickly looking at bonuses provided medium is still looking better than light in my humble opinion. Does this make light armor supertrash?

    This depends on the class in my opinion. The only reason why I tend to agree is that light armor suffers the most in this broken meta where everything snares or roots. On the other side magicka builds have a broken AoE ultimate. In a duel (without abusing trap or vit pots) I would actually vote for the light armor user in most of the cases.
    Derra wrote: »
    Derra wrote: »
    Does this work if the opponent popped a detect pot? If not, Soul Strike is pretty much a free win. Also keep in mind that not everybody in medium armor is a nightblade. Soul Strike is just a bad designed skill (almost on the same stupidity level as shieldbreaker) in my opinion.

    Yeah it works against detect potions aswell.

    That´s the problem i´ve tried to adress in my first post in this topic though. You can´t buff light armor because sorcs would be too good (even though that could be fixed by making fecking hardened not stack with harness).
    You can´t buff medium because that would make stamblades too good. I´m playing with a great stamblade every day and boy does he make medium armor work.

    There are people that can make the 2H ultimate work. Doesn't mean it's not trash.

    Compared to what is medium armor trash?

    When strickly looking at bonuses provided medium is still looking better than light in my humble opinion. Does this make light armor supertrash?

    A lot of people like to say light armor is trash, but IMO it's much stronger than medium. My reasoning? 4k penetration. A lot of people are envious of the medium armor passive Agility; which increases your weapon damage by 12%, but this makes medium armor better than light in one situation, and that's against damage shields. Whereas the 4k penetration you get from light armor is superior against non-damage shield opponents (heavy armor, and medium armor for example).

    Keep in mind that weapon damage also increases healing, penetration doesn't. And I still think that penetration should be capped, stacking penetration is pretty broken in my opinion and one of the reason why heavy armor is better: You have 0 resis left in medium or light armor against this kind of builds...
    Edited by Ragnaroek93 on January 19, 2017 6:00PM
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Derra
    Derra
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    Derra wrote: »
    Derra wrote: »
    Does this work if the opponent popped a detect pot? If not, Soul Strike is pretty much a free win. Also keep in mind that not everybody in medium armor is a nightblade. Soul Strike is just a bad designed skill (almost on the same stupidity level as shieldbreaker) in my opinion.

    Yeah it works against detect potions aswell.

    That´s the problem i´ve tried to adress in my first post in this topic though. You can´t buff light armor because sorcs would be too good (even though that could be fixed by making fecking hardened not stack with harness).
    You can´t buff medium because that would make stamblades too good. I´m playing with a great stamblade every day and boy does he make medium armor work.

    There are people that can make the 2H ultimate work. Doesn't mean it's not trash.

    Compared to what is medium armor trash?

    When strickly looking at bonuses provided medium is still looking better than light in my humble opinion. Does this make light armor supertrash?

    I was merely commenting that just because someone can be successful with a certain move, or armor type; it doesn't mean that the move that person is using; or the armor that person is wearing is necessarily powerful. A talented player will make anything in this game look OP.

    A lot of people like to say light armor is trash, but IMO it's much stronger than medium. My reasoning? 4k penetration. A lot of people are envious of the medium armor passive Agility; which increases your weapon damage by 12%, but this makes medium armor better than light in one situation, and that's against damage shields. Whereas the 4k penetration you get from light armor is superior against non-damage shield opponents (heavy armor, and medium armor for example).

    Now you could argue that medium armor provides cost reduction for dodge rolling; which is nice. However this game has made dodge rolling more, and more obsolete over time. Damage shields are easily the best form of defense in the game, followed by blocking. Dodge rolling is now something that is situationally good.

    We need to make dodge rolling more viable, and we need to make sprinting less punishing for medium armor wearers.

    Medium armor passives work pretty much for defense and offense alike. Was covered pretty nicely by Ragnaroek.

    I simply think it´s better to have a stat boosting your offense and defense (12% weapondmg) than having a stat working only offensively (penetration).

    I do agree light armor is better offensively but suffers on the defense - which ofc gets counteracted by shield mechanics (and them being stackable). I´ve been calling for a healing ward rework aswell as a stack stop for hardened + harness for a while now.

    For medium i think the stealth passive should provide ~150 crit resistance for every piece of medium armor equipped enabling medium armor players to utilize the well fitted trait better without becoming too squishy (which then results in better dodging and less sprint cost).

    Light armor should in my opinion get a passive reducing the potency of all snares by 50% for 5 pieces equipped.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Strider_Roshin
    Strider_Roshin
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    Derra wrote: »
    Derra wrote: »
    Derra wrote: »
    Does this work if the opponent popped a detect pot? If not, Soul Strike is pretty much a free win. Also keep in mind that not everybody in medium armor is a nightblade. Soul Strike is just a bad designed skill (almost on the same stupidity level as shieldbreaker) in my opinion.

    Yeah it works against detect potions aswell.

    That´s the problem i´ve tried to adress in my first post in this topic though. You can´t buff light armor because sorcs would be too good (even though that could be fixed by making fecking hardened not stack with harness).
    You can´t buff medium because that would make stamblades too good. I´m playing with a great stamblade every day and boy does he make medium armor work.

    There are people that can make the 2H ultimate work. Doesn't mean it's not trash.

    Compared to what is medium armor trash?

    When strickly looking at bonuses provided medium is still looking better than light in my humble opinion. Does this make light armor supertrash?

    I was merely commenting that just because someone can be successful with a certain move, or armor type; it doesn't mean that the move that person is using; or the armor that person is wearing is necessarily powerful. A talented player will make anything in this game look OP.

    A lot of people like to say light armor is trash, but IMO it's much stronger than medium. My reasoning? 4k penetration. A lot of people are envious of the medium armor passive Agility; which increases your weapon damage by 12%, but this makes medium armor better than light in one situation, and that's against damage shields. Whereas the 4k penetration you get from light armor is superior against non-damage shield opponents (heavy armor, and medium armor for example).

    Now you could argue that medium armor provides cost reduction for dodge rolling; which is nice. However this game has made dodge rolling more, and more obsolete over time. Damage shields are easily the best form of defense in the game, followed by blocking. Dodge rolling is now something that is situationally good.

    We need to make dodge rolling more viable, and we need to make sprinting less punishing for medium armor wearers.

    Medium armor passives work pretty much for defense and offense alike. Was covered pretty nicely by Ragnaroek.

    I simply think it´s better to have a stat boosting your offense and defense (12% weapondmg) than having a stat working only offensively (penetration).

    I do agree light armor is better offensively but suffers on the defense - which ofc gets counteracted by shield mechanics (and them being stackable). I´ve been calling for a healing ward rework aswell as a stack stop for hardened + harness for a while now.

    For medium i think the stealth passive should provide ~150 crit resistance for every piece of medium armor equipped enabling medium armor players to utilize the well fitted trait better without becoming too squishy (which then results in better dodging and less sprint cost).

    Light armor should in my opinion get a passive reducing the potency of all snares by 50% for 5 pieces equipped.

    Well, crap. I can't argue this at all. Great suggestions @Derra. It does make sense to have light suffer less from snares (less cumbersome attire after-all). The medium armor suggestion is also a great one, and unique for that matter. Heck it would actually give me a reason to put points into that passive lol (I don't sneak or gank at all in this game).
  • Anti_Virus
    Anti_Virus
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    Medium doesn't need buffing.

    Heavy needs nerfing.

    L2P issue?
    Power Wealth And Influence.
  • Anti_Virus
    Anti_Virus
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    I disagree, Medium armor is fine there plenty of medium armor stam templars and Dks in cyrodil putting in work.

    All the armors skill lines are pretty balance, Heavy armor is NOT the meta its more likely Light armor.
    Power Wealth And Influence.
  • Anti_Virus
    Anti_Virus
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    Derra wrote: »
    Derra wrote: »
    Does this work if the opponent popped a detect pot? If not, Soul Strike is pretty much a free win. Also keep in mind that not everybody in medium armor is a nightblade. Soul Strike is just a bad designed skill (almost on the same stupidity level as shieldbreaker) in my opinion.

    Yeah it works against detect potions aswell.

    That´s the problem i´ve tried to adress in my first post in this topic though. You can´t buff light armor because sorcs would be too good (even though that could be fixed by making fecking hardened not stack with harness).
    You can´t buff medium because that would make stamblades too good. I´m playing with a great stamblade every day and boy does he make medium armor work.

    There are people that can make the 2H ultimate work. Doesn't mean it's not trash.

    Compared to what is medium armor trash?

    When strickly looking at bonuses provided medium is still looking better than light in my humble opinion. Does this make light armor supertrash?

    I was merely commenting that just because someone can be successful with a certain move, or armor type; it doesn't mean that the move that person is using; or the armor that person is wearing is necessarily powerful. A talented player will make anything in this game look OP.

    A lot of people like to say light armor is trash, but IMO it's much stronger than medium. My reasoning? 4k penetration. A lot of people are envious of the medium armor passive Agility; which increases your weapon damage by 12%, but this makes medium armor better than light in one situation, and that's against damage shields. Whereas the 4k penetration you get from light armor is superior against non-damage shield opponents (heavy armor, and medium armor for example).

    Now you could argue that medium armor provides cost reduction for dodge rolling; which is nice. However this game has made dodge rolling more, and more obsolete over time. Damage shields are easily the best form of defense in the game, followed by blocking. Dodge rolling is now something that is situationally good.

    We need to make dodge rolling more viable, and we need to make sprinting less punishing for medium armor wearers.

    I want everyone to apply this logic to heavy armor.
    Edited by Anti_Virus on January 20, 2017 3:59PM
    Power Wealth And Influence.
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