AdamBourke wrote: »How do you get 4 Daedra? I thought the max was 3?????
Right? And wolves, and Spiderlings, and... I wonder if Chokethorns and Dwemer Spiders/Spheres do too? I'll have to check.BlazingDynamo wrote: »Would be nice if the NB ability dark shades didn't steal buffs too..
TotallyNotVos wrote: »Sorry for double post. But I want to add, I was getting very similar dps just messing around with my pet while still using spellweave, and infallible(minor slayer doesn't work on test dummies). While I have always been a fan of necropotence, I don't know if it would be worth using on a build with only a familiar
benjamindjb wrote: »
TotallyNotVos wrote: »Because as they sit right now, you can match a meta sorcs dps but you're stealing dps from the rest of your group and the pets die all the time. Not to mention they get targeted by some boss mechanics like the warriors shield throw.
What do your bars look like if you don't mind me asking
TotallyNotVos wrote: »Sorry for double post. But I want to add, I was getting very similar dps just messing around with my pet while still using spellweave, and infallible(minor slayer doesn't work on test dummies). While I have always been a fan of necropotence, I don't know if it would be worth using on a build with only a familiar
Yep, good point. @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @Wrobelwow if only zos could see this and fix the way buffs get applied and to what!!!!!!!
I would love to say that this patch might have been the one to make pets exist in PvE and not be laughed at, but only displeased to see this is still happening.
I know I had made a couple posts about this in the past, but "pet build" is such a fun discussion among the minmaxers.
The volatile familiar's shock pulsing has had great potential since they revamped him, and has continued to get held back by most of the issues with pets that have been parroted on these forums over and over and over.
This patch brings some juicy buffs to the pets yet again, and this time might have been the one to have pets exist in dungeons and not be laughed at.
And yet, the stealing of SPC has still not been looked at.
I also really want to see this resolved by the time this goes live. If this gets fixed, pets may finally exist in some sorc pve builds without angering people.
cpuScientist wrote: »
I have tested it, they do get the buffs but they are prioritized after players so they will never EVER steal a buff. I have tested it thoroughly with both magblade and magsorc pets. I even tested proximity in terms of combat prayer if they were closer or further away from the caster than the 6th player. It did not matter. It is working perfectly which amazed us. So pets are fine for PvE.
So just to reiterate they are getting the buffs but not stealing them. If they got it then less than 6 players were present, OR other players were not in range.
Transairion wrote: »Sorry to say but this post is just misinformation.
TLDR: Summons stealing raid buffs is a myth. Summons only receive buffs if there's no players in range to receive it instead, or the number of buffs going out exceeds players present. Players have buff priority, summons cannot steal buffs they will only take buffs that would otherwise go to no-one.
I've heard that allied NPC's are deprioritized vs allied players to recieve the set effect as of this PTS version, and if it's true that's a step in the right direction. It would remain very easy, though, to heal 5 people and 1 Shade/ Daedra / Wolf/ Spider / whatever else with the first cast of Combat Prayer or Healing Springs, buff an NPC with it, and then not be able to buff a player standing next to them for the next 10 seconds. Just because you missed. That possibility, frankly, sucks.
It would be great to not have to worry about it. Can SPC to NPC's be disabled?
I recognize that in a 7+ target situation, with at least 6 being players, any outgoing heal will buff the players. That is an improvement over live.
The remaining issue is exactly what you stated in your third paragraph. I'm not sure how you define rob or steal for this, but effects going to waste for 10 seconds at a time due to luck is not ideal. I've run the Scamp in vet Trials as well when score isn't the focus, it's very fun. And, I see my scamp running around with blue under his feet all. The. Time. It's weird for it to not happen. Hopefully it'll be less in February, but less isn't never.
Just off the top of my head, accidentally buffing an NPC would be likely to happen at any boss with a melee stack and room/reason for the ranged players to back up, such as Zhaj'hassa, The Mage, The Twins, Ra Kotu... I can think of ways to mitigate the chance of it happening, as I'm sure you can as well. It's not something a healer should have to worry about, though. Any self-respecting group would simply ask their Sorcerers or Nightblades to run a different setup.
There is no reason for this buff to apply to entities which gain no benefit from it, no matter how improbable the situation may be.
I don't have much experience with healing pets, however, as far as I know if I buff a player with SPC, I am UNABLE to reapply it on said player for the duration of the buff. I can spam as many heals as I want, the buff tracker won't reset, and the visual effect syncs with the buff tracker. I don't know if I can apply a 7th buff to a different player, and take it away from somebody else, but I don't think so. Meaning 3 cases:Transairion wrote: »Serious question, I don't know of any buff effects where hitting the "wrong target" prevents you from applying it again. And since pets/summons don't take buffs if there ARE "correct targets" present... what does it matter? In the worst case scenario, a pet/summon gains only the visual effect of the buff since it can't use the combat effect. There were not enough players to take said buff anyway, so why is a summon/pet somehow worse than the effect just failing?
I don't have much experience with healing pets, however, as far as I know if I buff a player with SPC, I am UNABLE to reapply it on said player for the duration of the buff. I can spam as many heals as I want, the buff tracker won't reset, and the visual effect syncs with the buff tracker. I don't know if I can apply a 7th buff to a different player, and take it away from somebody else, but I don't think so. Meaning 3 cases:
-If I buff a pet, because there were not enough players, and can't reapply it, the pet "stole" the buff for 10 seconds, and might do so again.
-If I am able to reapply it to the 7th player (which I seriously doubt) and take it away from somebody else, then I can take it away from a pet to a player. But what stops the AI to give an SPC proc to a pet that was previously on a player, when I heal a pet and there are less than 6 ppl?
-The game is intelligent enough to take the SPC proc from a pet and gives it to a player, but not the other way around. Very unlikely in my opinion.
You've done it, you've finally created a strong Summoner DPS
My bars were pretty standard, FP/Frags/Curse/Pet/Bound Armor front, LL/WoE/Ele Drain/Pet BA back, Shooting Star/Atronach on both bars depending on which parse it is.
Transairion wrote: »Er, I was under the impression this "feature" has been on live since forever. It's not in any of the PTS patchnotes as something new and upcoming.
Transairion wrote: »Whether the pet is present or not is irrelevant, since the only time they get buffed is when it won't hit a player anyway. That is, instead of the effect hitting nothing and being wasted, it goes to a pet/summon. Some buffs they can use, others they can't.
Is there any buff outside Warhorn where you if you "waste it" on a pet you can't just try and reapply it anyway? Spamming heals as a healer does means if a summon is present, EVENTUALLY less than 6 players will be hit by a heal and they'll gain the SPC buff. Them having the buff doesn't lock you out of applying the buff to other players (as far as I've seen).
"Wasting" a buff on a pet/summon is no different to wasting it hitting empty air, except other players can see what you "did wrong".
The negative effect of an NPC getting buffed is... what exactly? They can't take effects at all if they are enough valid player targets, so if SPC goes off while 4 players are huddled in a corner and 2 pets take the buffs after the 4 players... is there a downside to this? Will SPC now refuse to fire upon your next heals?
Serious question, I don't know of any buff effects where hitting the "wrong target" prevents you from applying it again. And since pets/summons don't take buffs if there ARE "correct targets" present... what does it matter? In the worst case scenario, a pet/summon gains only the visual effect of the buff since it can't use the combat effect. There were not enough players to take said buff anyway, so why is a summon/pet somehow worse than the effect just failing?
Transairion wrote: »But some of the buffs effects DO apply. Not all of them, but I was under the impression Warhorn does to some degree. Summons/pets are coded as NPC's, and you can run around buffing friendly NPC's in the world so I'm not sure there's a simple on/off switch and NPC coding would have be rewritten to not allow ANY friendly NPC buffing (that's probably not going to happen).
Transairion wrote: »On a tangent now but I also just noticed this:
Summoner DPS has barely changed, being both buffed (Storm Antronach DPS buff) and nerfed (Armor-based summons can no longer crit): Scamp, Matriach, Daedric Prey etc haven't had any changes to their damage, if they were considered weak DPS a patch ago they'll be considered weak DPS after this patch too.
Most of the changes to Daedric Summoning on PTS so far are summon health/resist buffs.
Prey newly applying to the Volatile Familiar Pulse makes the build. Where did you think those 19k Pulses were coming from?ZOS_GinaBruno wrote: »Summon Volatile Familiar (Summon Unstable Familiar morph):
Increased the duration of this pet’s special ability to 8 seconds from 4 seconds, causing it to pulse for two extra ticks of damage.
Fixed an issue where the damage from this morph’s special ability was not being increased by Daedric Prey.
Just so I'm clear, this setup has no healing or shields at all. I guess that would be ok in an amazing trials group with awesome healers. Personally, I think its too risky. You could at least have Overload on one bar and use it to pop Power Surge for the crit heals.
Also, did you try a parse with the Twilight Matriarch instead of Bound Armor? In my testing, it seemed the cumulative impact of the Twilight zaps outperformed the increased magicka from Bound Armor. But then my parses were around 30k either way, not 40k.
Edit: And did you try Thunderous Rage? I think it outperforms both Shooting Star and the Storm Atro.
@Erasure
So I tried using your load out, the same in every regard except I have all Divines Necropotence pieces. Also, I switched out Bound Aegis for the Twilight Matriarch and Ice Comet for Thunderous Rage. With your original setup I was only getting 36k.
It took me a moment to realize what was wrong.... Oh, dear. That truly is horrible.
I would say it would be much better to prioritize players before summons, but I'd still like it to work on summons.