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ZOS, I would like to see this QOL adjustment to Pelinal's before Homestead. (along with a big buff)

usmcjdking
usmcjdking
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@ZOS_GinaBruno

As it currently stands, Pelinal's work as a self buff that artificially raises your lowest damage stat to your highest, AFTER buffs are applied. I will do my best to explain in some pictures.

Unbuffed.
TmZL4bz.jpg

Now, I applied a spell power potion prior to the following screenshot, which provides Major Sorcery. And as you can see, my damage did not move because Major Sorcery affected my NON-PELINAL'S Spell Damage values and not my PELINAL'S BUFFED values, wherin my NON-PELINALS Spell Damage with Major Sorcery is lower than my PELINAL'S BUFFED Spell Damage..

YV12ili.jpg

I then hit Critical Surge to gain my Major Brutality buff, and my buffed stats are where they should be.

rgioIaF.jpg

Why is this important? Currently, hybrids struggle from not being able to get the myriad of buffs they need to be good DPS in raid environments without dedicating a whole lot of skill slots to nothing but buffs. We cannot rely on a raid team to provide these buffs, because 99.99% of other DPS recieve their key buffs via potions and there is no sense in supporting a subpar DPS. Lack of potion options to mitigate this also prevent Hybrids from really breaking the barrier in getting their Major Savagery/Major Prophecy buffs without dedicating lots of slots to them as well.

I am humbly asking that Pelinal's work akin the dynamic damage modifiers before buffs are applied, rather than after buffs are applied. This will help other classes that do not have internal sources of Major Sorcery/Brutality as well as potion selection.

BUFF TIME!

I am also asking that critical strike values in tandem with damage values be equalized with Pelinal's. This is a raw buff request and nothing else. It will not make hybrids OP, but provide hybrids with some extra breathing room for skill selections as well as not locking us into Agility/Willpower & Maelstrom. *edit* For example, if I equip Scathing Mage or Burning Spellweave, the 5pc bonus will effectively do nothing. Conversely, if I eqiup Briarheart and proc it that would be great, but my 2,3 and 4 piece bonuses do not alter the DPS of my magicka skills. This will not affect endgame competitive PVE one bit, but it will allow people who have been putting in time and effort with Pelinal's to meet the minimum requirements to get endgame content completed.
Edited by usmcjdking on January 13, 2017 4:45AM
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  • usmcjdking
    usmcjdking
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    Some food for thought about the future of Hybrids as well:

    Hybrids have a lot of potential, but they are crippled most by difficulty of attaining common raid buffs (Major Brut/Sorc, Major Sav/Proph), limited gear selection (anything other than WP/Agil will result in a drastic loss in stats/dmg) and limited CP (we scale the worst with lower CP values).

    How does the future of Hybrids look with all this taken into consideration? Actually pretty good! Hybrids will scale much, much better with CP once past the 900 mark (Crit Dmg/Thaum/Base Dmg all maxed at that point for straight builds) as they will start to finally be hitting their CP stride. They also will scale much better with the increased stats given by just having access to CP since two trees (green & blue) will inordinately buff their damage by an increased amount over straight builds. This doesn't mean hybrids will eclipse straight builds (they won't), but after 900 CP the gap will begin to tighten significantly.

    IMO the following requests I have made in the original post will help facilitate this at a much quicker pace than sometime in the next 5 years.

    Make Hybrids viable ZOS, everyone wants them to be viable. We aren't asking to be competitive, we just want to work.
    0331
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  • Katahdin
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    As long as damage is tied to max magicka or stamina attribute points, hybrids will never be viable in end game play.
    In normal play they can do fine but never great. I played with hybrid builds for a while and finally gave up in frustration.
    Beta tester November 2013
  • usmcjdking
    usmcjdking
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    Katahdin wrote: »
    As long as damage is tied to max magicka or stamina attribute points, hybrids will never be viable in end game play.
    In normal play they can do fine but never great. I played with hybrid builds for a while and finally gave up in frustration.

    I don't disagree one bit.

    But doing something is better than doing nothing. Especially one that does not provide a comptitive edge over anyone because the basis (hybrid) is at a monstrously large disadvantage to begin with.
    0331
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  • caperon
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    For PVP in Azura hybrids can work. I have a stamsorc than in azura uses pelinal + trainee and its very fun.
    Edited by caperon on January 13, 2017 5:11AM
  • silky_soft
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    Needs to be a helm set.
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • hedna123b14_ESO
    hedna123b14_ESO
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    usmcjdking wrote: »
    @ZOS_GinaBruno

    As it currently stands, Pelinal's work as a self buff that artificially raises your lowest damage stat to your highest, AFTER buffs are applied. I will do my best to explain in some pictures.

    Unbuffed.
    TmZL4bz.jpg

    Now, I applied a spell power potion prior to the following screenshot, which provides Major Sorcery. And as you can see, my damage did not move because Major Sorcery affected my NON-PELINAL'S Spell Damage values and not my PELINAL'S BUFFED values, wherin my NON-PELINALS Spell Damage with Major Sorcery is lower than my PELINAL'S BUFFED Spell Damage..

    YV12ili.jpg

    I then hit Critical Surge to gain my Major Brutality buff, and my buffed stats are where they should be.

    rgioIaF.jpg

    Why is this important? Currently, hybrids struggle from not being able to get the myriad of buffs they need to be good DPS in raid environments without dedicating a whole lot of skill slots to nothing but buffs. We cannot rely on a raid team to provide these buffs, because 99.99% of other DPS recieve their key buffs via potions and there is no sense in supporting a subpar DPS. Lack of potion options to mitigate this also prevent Hybrids from really breaking the barrier in getting their Major Savagery/Major Prophecy buffs without dedicating lots of slots to them as well.

    I am humbly asking that Pelinal's work akin the dynamic damage modifiers before buffs are applied, rather than after buffs are applied. This will help other classes that do not have internal sources of Major Sorcery/Brutality as well as potion selection.

    BUFF TIME!

    I am also asking that critical strike values in tandem with damage values be equalized with Pelinal's. This is a raw buff request and nothing else. It will not make hybrids OP, but provide hybrids with some extra breathing room for skill selections as well as not locking us into Agility/Willpower & Maelstrom. *edit* For example, if I equip Scathing Mage or Burning Spellweave, the 5pc bonus will effectively do nothing. Conversely, if I eqiup Briarheart and proc it that would be great, but my 2,3 and 4 piece bonuses do not alter the DPS of my magicka skills. This will not affect endgame competitive PVE one bit, but it will allow people who have been putting in time and effort with Pelinal's to meet the minimum requirements to get endgame content completed.

    Some good points...would be nice to see this go through and in general make hybrid more realistic...
  • Yolokin_Swagonborn
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    silky_soft wrote: »
    Needs to be a helm set.

    This. It just takes too much wasted slots as a 5pc.
  • usmcjdking
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    Tagging @ZOS_RichLambert for redundancy purposes ;)
    0331
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  • Bladerunner1
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    silky_soft wrote: »
    Needs to be a helm set.

    A new helm set for hybrids would be pretty awesome. I also like the OP's suggestions. Lately I've been messing around in PVE with trainee jewelry + 2 armor pieces, gold Pelinal's dual wield + 3 armor pieces and Grothdarr's monster set on a Nightblade but the DPS is still too mushy, the added survivability I get is eclipsed by the mushiness. My old stamblade build with vigor could run circles around the hybrid attempt, but I still play hybrid because I'm not grinding new stuff, it's fun and the rotation seems easier to me. The build is getting a proc set nerf with the next update, though.
  • Birdovic
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    silky_soft wrote: »
    Needs to be a helm set.

    A pretty good idea.
    I'd take another step and simply make Pelinals a 3pc Set like this:

    2pc) Adds 129 Spelldamage
    Adds 129 Weapon Damage
    3pc) Your Weapon Damage and Spell Damage both become the highest of the two values.

    I prefer it this way, because I think Pelinals is "bad" not only because of current CP Cap limitations (same reason that hybrids suffer), but also because it takes away way too many set/build possibilities, being a 5pc Set and ends up as a gimmick rather than being useful.
    That's why I'd take Pelinals as a 3pc set over it being a monster set aswell.
    Monster Sets have powerful abilities, and to "make up for the set bonus lost to this gimmick set", these powerful abilities are more than welcome.
    Not to mention that each monster set offers a totally different effect, adding lots of build variety.

    Also, People might consider other bonuses more useful/important for their build, than a forced magicka/Stamina rec Bonus or 1x Max health, whereas the spelldmg/weapon Dmg are important on Pelinals, no matter how you look at it.
    If people still want those, sure you can go for them.

    Imagine the possibilities.

    Overall that's 3x Pelinals + 9-11 set pieces of your choice.

    Want to make a crazy burst build, utilizing both magicka and stamina abilities?
    Or a nasty WW Build, which has crazy burst Heal, too, due to it scaling with spelldmg more than magicka and not Stamina/weapon Dmg at all?
    Ooor simply a new kind of NB bomber, that can even steel Tornado spam the hell out of the Zerg after the bomb exploded, while the EotS is still active? :trollface:
    Sure, go 2x Kena, 3x Pelinals, 5x Alchemist and bring Maelstrom Daggers! :trollface:

    Want Stormfists both Damage types to improve at once, while again buffing both with an equipped Resto staff's combat prayer, despite the focus on Stamina/Weapon Dmg?
    Now you can + the heal doesn't suck that much aswell! (I know it's not that Great of a Set, just showing some possibilities :trollface: )

    Want to use your Tremorscale Set without sacrificing the Destro Ult?
    Sure, bring a frost staff and taunt + immobilize from a save distance, behind your zerg under a propelled shield :trollface:

    TL;dr
    If you want to do something crazy that is not only crazy but crazy AND works, this change is your entrance ticket.
  • usmcjdking
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    Bumped for one last hail mary prayer towards @ZOS_RichLambert

    Please make this happen. I'm not asking for a lot, but hybrids need some help.
    Edited by usmcjdking on January 31, 2017 7:48PM
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  • silky_soft
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    Should be helm set and the 5p craft should be to mirror highest cost reduction
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • DragonBound
    DragonBound
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    Oh man I love it please zos pleeeaaaase???
  • Yolokin_Swagonborn
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    adding my agreement to this thread.
  • cschwingeb14_ESO
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    Or just make the 5-piece also grant 960 stam and magicka
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