@ZOS_GinaBruno
As it currently stands, Pelinal's work as a self buff that artificially raises your lowest damage stat to your highest, AFTER buffs are applied. I will do my best to explain in some pictures.
Unbuffed.

Now, I applied a spell power potion prior to the following screenshot, which provides Major Sorcery. And as you can see, my damage did not move because Major Sorcery affected my NON-PELINAL'S Spell Damage values and not my PELINAL'S BUFFED values, wherin my NON-PELINALS Spell Damage with Major Sorcery is lower than my PELINAL'S BUFFED Spell Damage..

I then hit Critical Surge to gain my Major Brutality buff, and my buffed stats are where they should be.

Why is this important? Currently, hybrids struggle from not being able to get the myriad of buffs they need to be good DPS in raid environments without dedicating a whole lot of skill slots to nothing but buffs. We cannot rely on a raid team to provide these buffs, because 99.99% of other DPS recieve their key buffs via potions and there is no sense in supporting a subpar DPS. Lack of potion options to mitigate this also prevent Hybrids from really breaking the barrier in getting their Major Savagery/Major Prophecy buffs without dedicating lots of slots to them as well.
I am humbly asking that Pelinal's work akin the dynamic damage modifiers
before buffs are applied, rather than after buffs are applied. This will help other classes that do not have internal sources of Major Sorcery/Brutality as well as potion selection.
BUFF TIME!
I am also asking that critical strike values in tandem with damage values be equalized with Pelinal's. This is a raw buff request and nothing else. It will not make hybrids OP, but provide hybrids with some extra breathing room for skill selections as well as not locking us into Agility/Willpower & Maelstrom. *edit* For example, if I equip Scathing Mage or Burning Spellweave, the 5pc bonus will
effectively do nothing. Conversely, if I eqiup Briarheart and proc it that would be great, but my 2,3 and 4 piece bonuses do not alter the DPS of my magicka skills. This will not affect endgame competitive PVE one bit, but it will allow people who have been putting in time and effort with Pelinal's to meet the minimum requirements to get endgame content completed.