GrumpyDuckling wrote: »
It does address a different issue: the way they work on live, scaling off of crit and CP and ignoring Weapon/Spell Damage and Magicka/Stamina, is pretty nonsensical and shoehorns people into pure crit builds if they want to get the most out of their (almost always best in slot) monster sets. Alongside the changes to Major and Minor Force, it's pretty clear that the devs want to try to sway people away from raw crit builds and branch out to different kinds of ways of boosting our DPS.yeah, it's a terrible change that doesn't address the issue in the first place. terribly disappointing.
i'd prefer they leave proc sets alone for now and fix them right next update.
EldritchPenguin wrote: »It does address a different issue: the way they work on live, scaling off of crit and CP and ignoring Weapon/Spell Damage and Magicka/Stamina, is pretty nonsensical and shoehorns people into pure crit builds if they want to get the most out of their (almost always best in slot) monster sets. Alongside the changes to Major and Minor Force, it's pretty clear that the devs want to try to sway people away from raw crit builds and branch out to different kinds of ways of boosting our DPS.yeah, it's a terrible change that doesn't address the issue in the first place. terribly disappointing.
i'd prefer they leave proc sets alone for now and fix them right next update.
I can't say it's what I would have done, or that it was the best solution, but I think the sets using just our crit chance and CP was a bad mechanic. In all honesty, having them scale off of just CP doesn't sit very well with me, either. I'm mostly just trying to shine a positive light on this change.EldritchPenguin wrote: »It does address a different issue: the way they work on live, scaling off of crit and CP and ignoring Weapon/Spell Damage and Magicka/Stamina, is pretty nonsensical and shoehorns people into pure crit builds if they want to get the most out of their (almost always best in slot) monster sets. Alongside the changes to Major and Minor Force, it's pretty clear that the devs want to try to sway people away from raw crit builds and branch out to different kinds of ways of boosting our DPS.yeah, it's a terrible change that doesn't address the issue in the first place. terribly disappointing.
i'd prefer they leave proc sets alone for now and fix them right next update.
it's dumbing it down. stacking all into weapon/spell damage without having to balance weapon/spell damage, Regen, mitigation, crit chance and crit damage. it's simply aimed to make the game easier (which ZoS pretty much said) which is sad, the complexity ESO offered was why i played this game over others.
and it was just a lazy nerf to the very real problem of stacking proc sets.
Good, baharas was super op. Sick and tired of people killing me with it!
Yeh, devs never though about it. Typical of their blanket nerf mentality. Why not just adjust sets which were overperforming?
Luckily I moved on from baharas last patch on my saptank. Sucks that sets like that and leeching are getting nerfed though. Absolutely idiotic if you ask me.
Giles.floydub17_ESO wrote: »Good, baharas was super op. Sick and tired of people killing me with it!
Yeh, devs never though about it. Typical of their blanket nerf mentality. Why not just adjust sets which were overperforming?
Luckily I moved on from baharas last patch on my saptank. Sucks that sets like that and leeching are getting nerfed though. Absolutely idiotic if you ask me.
@Brrrofski
Those geared well for PvP will see little change in the damage they receive from proc sets since we minimize the bonus crit damage received anyhow.
It seems Zos sees many in a Cyrodiil not geared properly and as such they are making a change to help them but not the average avid PvPer.