MythicEmperor wrote: »I understand that many wish for the current classes to be balanced first, but lets be honest: that will never happen. The classes will change and have their ups and down, but they will never be perfect. It is best to accept that now.
MythicEmperor wrote: »Why can't you be a necromancer because Mannimarco is also one? This argument against the class or skill line's implementation is old and quite frankly makes little sense.
reapthetempestrwb17_ESO wrote: »Most of your 'necromancer' skills are actually conjuration magic which is not the same thing at all. I don't know if you've ever played Warframe but the Nekros skill which raises the shades of dead enemies to fight for you would be more in line with a necromancer class.
Has there ever been a necromancer class or skills in any of the other ES games?
Honest question, because I honestly dont know. I never played the other games.
i want stuff like corpse explosion, bone armor, also for the summon it should stick with undead. such as spirit or zombie..etc and you should be able to summon more then one.
Also there should be a passive that random summon zombie when a living is slaying..(with upper limit)
I've taken a mix of what you have and came up with the follow two skill lines.
Feel free to chop and change as you like.
Note: Haven't gone into any real depth here, simply used my imagination.
Lich - Ranged DPS, staff focus, summoning/DoT build with a few light heals
- Ability 1: Raise Zombie - Raise a zombie from the grave to assist you in battle.
- Morph 1: Infected - Infect your zombie with a virus that causes DoT. Use this ability to kill your zombie and spread the infection to surrounding enemies, causes Raise Zombie CD.
- Morph 2: Explosive - Causes your zombie to explode when defeated, or when cast again, causing moderate damage in a large area, stunning up to N targets, causes Raise Zombie CD.
- Ability 2: Life Link - Steal the life of the target, healing you for n%.
- Morph 1: Brotherhood - Ciphon the life of your target into your zombie, healing it for n%. If no zombie is present, Brotherhood heals you instead.
- Morph 2: Sacrifice - Takes the life of your zombie, instantly killing it to heal you back to full health. ( Has long cast time, causes CD on Raise Zombie, cannot be cast within n seconds of each other )
- Ability 3: Ghost Legion - Summons a horde of ghosts to attack random targets for N seconds. Targets are hit with Fear, causing them to cower in terror, unable to attack or move for N seconds.
- Morph 1: Spectre - Summons a single powerful spectre to fight for you for N seconds. The spectre acts as a secondary pet whilst it is active.
- Morph 2: Triumvirate - Summon three powerful ghosts to attack your target, the three ghosts are: Ghost of the Hunter ( archer ), Ghost of the Fighter ( warrior ), Ghost of the Mage ( caster ).
- Ability 4: Necrotic Plague - Infect a single target with a deadly virus, causing damage over time.
- Morph 1: Blood Plague - Decreases DoT, but causes the plague to spread when a target is hit ( works well with Explosive Zombie ),
- Morph 2: Life Plague - Each tick of necrotic plague heals you for n% of the damage caused ( single target only )
- Ability 5: Phylactery - Gather the blood essence of a target, weakening them against your attacks.
- Morph 1: Lich - Removes the debuff and stores your blood essence instead of the target's, weakening you slightly against their attacks, however, if you die with your phylactery , you drop it and are brought back to life with half health/stam/magicka.
- Morph 2: Summon - Cast once to store the targets blood essence for 1 hour. Cast again to summon the ghostly essence of your target to fight for you for N seconds. Summoning the target uses up the phylactery. Good if your Zombie is on CD.
- ( Thought: Be able to use Phylactery - Lich or Summon on a player? For example, on a tank? )
- Ultimate : Summon Flesh Atronach - Summon a Flesh Atronach to do your bidding
- Morph 1: Rigor Mortis - Hardens your Flesh Atronach's skin, decreasing his damage but granting him increased health and taunt abilities ( fixed "tanking" option if you're overwhelmed or fighting a difficult target )
- Morph 2: Decay - Causes your Flesh Atronach to apply Decay with each hit (but not within N seconds) to a single target, Decay is a stacking debuff that causes Necrotic Plague to tick faster for the same damage. ( Great for boss fights )
Revenant - Ranged Utility DPS. Utilises magic that harnesses the power of souls. Focused around a debuff called Broken Soul. Focus is to aid allies.
- Ability 1: Broken Soul - For N seconds, the target is weakened against magical and physical attacks, also increases the damage dealt by Ravage, Mend, Rend, Shatter, and Reverbate.
- Morph 1: Shackled Soul - Removes countdown of Broken Soul and makes it stackable, each stack increases the weakened state of the target. Removes buff to Ravage, Mend, Rend, Shatter and Reverberate.
- Morph 2: Wailing Soul - Broken Soul is AoE, duration is shortend.
- Ability 1: Ravage - Ravages the targets soul, causing devasting DoT.
- Morph 1: Rend - Ravage becomes an instant cast damage attack than Rends the targets soul. Chance to proc
- Morph 2: Mend - Burst Soul + heals you for N% of the damage caused.
- Ability 3: Scatter - Scatters the targets soul for N seconds, stunning them for the duration. Any interaction breaks Scatter.
- Morph 1: Shatter - Shatters the target for N seconds dealing high DoT.
- Morph 2: Seal Link - Seals the target, and it's linked soul for N Seconds, stunning them both. Each linked soul halves the stun duration. ( Becareful using this with Mass Soul Link )
- Ability 4: Soul Link - Link a targets soul to another, causing all damage, debuffs, stuns etc to be shared equally. Lasts N seconds.
- Morph 1: Reverberate - Death of a linked soul causes a reverberation, causing the surviving targets soul to explode. Stuns and causes minor damage with small-AoE.
- Morph 2: Mass Soul Link - AoE that links up to 5 target souls together, link souls take half damage from attacks to the primary soul. Lasts N seconds. ( stuns/debuffs no longer shared )
- Ability 5: Mirror - Create a doppelganger that will harrass the target for as long as the target is alive, or until the doppelganger is killed. ( Play tip: Soul Link the doppelganger to the target.
)
- Morph 1: Mirror Link - Create a doppelganger with Soul Link already applied
- Morph 2: Countdown - Create a timed doppelganger that explodes, causing AoE damage and applying Burst Soul to the target.
- Ultimate : Soul Well - Creates a Well of Souls at the target location. Allies inside the Well's radius receive a boost to their healing received, and can activate Well Link. When Well Link is activated, killing enemies will replenish the Well of Souls, keeping it active for longer.
- Morph 1: Soul Wind - Creates an AoE wind of souls at the target location. Targets caught in the wind are affected with Broken Soul (or Shackled, each tick adds another Shackled Soul), are ravaged by the winds destructive power and pushed away from the location.
- Morph 2: Soul Vortex - Creates a vortex at the target location, drawing the souls of the dead from the area. Enemies caught in the vortex are pulled towards it, assailed by the souls of the dead as they do so.
Haven't though of any passives as yet.
CardboardedBox wrote: »I would love if there was a passive that allowed you to buff out your undead followers by giving them armor or something so they last longer. And when they do die (......again, ha), you can just loot the armor back from them.
Has there ever been a necromancer class or skills in any of the other ES games?
Honest question, because I honestly dont know. I never played the other games.
I remember some dev saying stuff like "necromancers are the bad guys and you're not meant to be one of them" or something along the lines.
I remember some dev saying stuff like "necromancers are the bad guys and you're not meant to be one of them" or something along the lines.
And yet we can capture the souls of our enemies to power our weapons, keeping our armour enchanted, or even to bring ourselves and our allies back from the dead.
So that dev can shove off with that line of thinking.
I remember some dev saying stuff like "necromancers are the bad guys and you're not meant to be one of them" or something along the lines.
I believe Mannimarco was a necromancer wasn't he? Necromancers are definitely part of Elder Scrolls Lore so that is not a problem. I mean, one of the cinematics shows a massive undead army being raised to attack Cyrodil.
I would support a brand new class for this because there is a lot of depth available for a class like this. A conjuration line for minions, a casting line for dps, and a curse/support line for buffs and or heals based on life leech etc.
I would love it.
Giles.floydub17_ESO wrote: »@MythicEmperor
Considering how sorc pet builds are not her strong I doubt a necro summon build would be worth the time.
With summons one loses control of their deeps. Lose control and dps drops.
starkerealm wrote: »I remember some dev saying stuff like "necromancers are the bad guys and you're not meant to be one of them" or something along the lines.
And yet we can capture the souls of our enemies to power our weapons, keeping our armour enchanted, or even to bring ourselves and our allies back from the dead.
So that dev can shove off with that line of thinking.
There's a difference between being evil, and being a card carrying supervillian. We're allowed to be the former, not the latter.
starkerealm wrote: »I remember some dev saying stuff like "necromancers are the bad guys and you're not meant to be one of them" or something along the lines.
And yet we can capture the souls of our enemies to power our weapons, keeping our armour enchanted, or even to bring ourselves and our allies back from the dead.
So that dev can shove off with that line of thinking.
There's a difference between being evil, and being a card carrying supervillian. We're allowed to be the former, not the latter.
Being a necromancer doesn't automatically mean you're a supervillian. It doesn't even mean you're evil. Morally bunkrupt, maybe, but not inherently evil.
Necromancy is simply a tool, good or evil is up to the user of the tool. - some wise Conjuration NPC at the Mage's College in Skyrim.
MythicEmperor wrote: »starkerealm wrote: »I remember some dev saying stuff like "necromancers are the bad guys and you're not meant to be one of them" or something along the lines.
And yet we can capture the souls of our enemies to power our weapons, keeping our armour enchanted, or even to bring ourselves and our allies back from the dead.
So that dev can shove off with that line of thinking.
There's a difference between being evil, and being a card carrying supervillian. We're allowed to be the former, not the latter.
Being a necromancer doesn't automatically mean you're a supervillian. It doesn't even mean you're evil. Morally bunkrupt, maybe, but not inherently evil.
Necromancy is simply a tool, good or evil is up to the user of the tool. - some wise Conjuration NPC at the Mage's College in Skyrim.
Precisely. Magical influence over death is not inherently different, morally speaking, from magical influence over anything else, such as elemental magic. Furthermore, do we call warriors evil because they wield blades that could be used for evil? Of course not. The individual has authority over his tool, much alike the necromancer.
Oh?I remember some dev saying stuff like "necromancers are the bad guys and you're not meant to be one of them" or something along the lines.