Judas Helviaryn wrote: »I think it'd be neat to only see people as people, and not as arbitrary numbers plastered on their foreheads, for a game like TES. It probably won't happen, and I'm sure there are some good reasons not to, but it's food for thought.
Bonzodog01 wrote: »I know this isn't the first time this has been suggested, but with all the problems in PuGs and GF, the time to do this is now.
Peoples nameplates should only have just their names on them, and nothing else. No level indicators, no CP, nothing.
Levels and CP shouldn't even be visible in GF, or the in group listings. For that matter, player level should not be publicly visible at all in any way shape or form, not even in Guild Rosters.
This would instantaneously change the basis for groups and the like. You really would have to hope the people you are pugging with have enough skill to do the job. There would be no way of assessing them before you do anything, unless you asked them personally. And even then, they could simply lie, and you would have no means of real validation.
This needs to happen. It would completely level the playing field, and give everyone a fair and equal shot.
I would support that.Bonzodog01 wrote: »Peoples nameplates should only have just their names on them, and nothing else. No level indicators, no CP, nothing.
It's time for any other pug-life story...
Not too long ago I took a look at my mDK and decided it needed its BSW ring upgraded from blue to purple, so I went to pug vCoA2, because I also do not have the perfect skoria helmet after all these attempts. Two birds with one stone and all that. My mDK, queued as a DPS, is geared for PvP in the sense that I will never run out of magicka but still do decent damage, and most of it is AoE. I get grouped with a healer who turns out to be stellar, a hopelessly lost vampire tank (because fire), and a clueless DPS sporting a 2h, all low CP. Everything falls apart at Urata the Legion because I can't keep up the dps to kill 8 adds in that short interval, so the boss heals up a lot, all while huge chaos ensues and we miraculously do not wipe (until I die. I am tanking all the adds with my dps here) because the healer is beyond competent despite his CP. We give up after 3 wipes, but after the second one, the dps made a comment that sounded like he was daring someone to say it was his fault because of his low cp. In truth, it certainly was, but I bit my tongue because I wasn't carrying as hard as I could have if I was on my magplar. So I switch to my magplar, and pug with a new group!
This time we get a 300-ish CP tank, a sub 160 dps, (me as the healer) and a max CP dps in a dromathra skin! OMG a pug happy ending waiting to happen! Marching along, me ahead of everyone else cuz I can, I burn some mobs, albeit not as quickly as I would have hoped. I'm the healer and already doing most of the dps here, what more do you want from me? The 670-something CP NB dps hangs back a bit, and as we push through a few more groups of mobs, it becomes clear to me he is evaluating our dps without him, which I already knew wasn't that stellar, cuz it was basically all mine. My heart sinks when he drops group.
That right there was a cold betrayal. A max CP player leaving another max CP player to fend for himself in pugs? How could you! All it takes is two players to carry the group and the whole thing is a breeze but he leaves me to do this all by myself. I'm infuriated by this, and I let the clueless pugs, who are asking why he left, know exactly what he was doing and why he left. Roll the dice on another group member, surprise! Sub-160. It's going to be a long dungeon. We push on, the first dps we had turning out to be the one who doesn't stand in stupid, but it's not obvious till that fire drake boss. We kill Urata without a wipe but she did heal a few times, all me because it's common knowledge that pugs can't AoE. The tank is good, very reliable.
But, ofc, neither the dps nor the tank have ever done this dungeon before, so amidst the infinite add spawn part, someone aggros the bone colossus (good thing) and faces it towards me (bad thing). I get 1-shot, *** hits the fan aggro-wise when the tank died while I revive. The two dps are running around like headless chicken spamming their sorc shields to try to stay alive, but in circles around the bone colossus. I get up and proceed to kill the remaining adds they're running from, all the while watching the bone colossus spin around. The sorc runs past me as he begins that frontal AoE. I think I'm safe, till the sorc pivots and runs past me again. Pow! 1-shot again. As I revive I resolve to have a word with him about that. Tank is back up by now and he gets things under control because I killed all but 1 remaining add before I died. Tank faces the right direction (away from me) and we kill it.
Fire Maw Daedroth guy goes about how you expect, but no wipes, but a lot of headless chickens as I kill all the adds and heal everyone. The 2 DD's dps is low enough that I wasn't overwhelmed. Good thing? Bad thing?
Moving on, I take them up the first shortcut thru the lava, but one dps took 3 minutes to get up the ledge, and the tank went and aggroed everything anyway, on purpose. Maybe to kill time, idk. Then we get to the drake boss. 2 wipes on this boss, and the guy who can't jump on a ledge also can't move out of raining fire, nor does he know that he NEEDS to rez the healer when I do something stupid that gets me killed (but can you blame me?)! Gotta hard cast those frags for optimum dps, after all.
Next shortcut, well, the tank hates shortcuts or something, because he charges into the next group of adds despite my advance warning. We let him die and he catches on. Then we get to the lightning rods. OH how I hate these! Long time to kill JUST to get to a boss that your group will wipe on BECAUSE you took a long time to get there. One wipe, one clutch kill by me with everyone else dead and 20 atros coming for me. I rant about the atros, we move on to the next one. 3 wipes, and by now I'm getting sloppy with rage. Even more clutch kill with me really working the limits of an unoptimised build. 3 hour mark.
Enter skoria, and I lose hope when I can only get him to 86% before the first platform collapses. Two more attempts confirms this. Anyone who has been here knows if you can't drop 20% per platform, you're not finishing skoria, so I halfheartedly but convincingly continue till the inevitable happens: someone quits and I get a replacement. That truly was the only outcome here, I could only wait till someone had it. Surprisingly, the tank was the one that quit, and I really feel for the day he must have had. But now we can win. I grab a core DPSer from my trials guild for this boss, equip a shield, and tank/heal/dps the boss while the guildie goes to town. By the second platform, both the pugs are dead from standing in the lava, and the guildie and I kill the boss on the third platform.
That's all it took. If that one guy had stayed, we would have made it through without a hitch. But no. I had a bad day because NEVER PUG vCoA2! EVER! and the poor pug tank had a worse day (there needs to be a tank-appreciation day) because he didn't even want to be there and he didn't have anything to show for it (not that I did. Crap loot) and the sub-160 guys got a skoria hat, for all the good it did.
If we remove visible levels, what the max CP guy did may become the norm for this behavior. I personally don't care either way. Just... Never pug skoria. Don't. Just don't.
If levels are removed it would just cause issues for everyone. For me personally I would then immediately assume everyone had good solid mechanical knowledge and were decent at there class (20k+/spell power cure etc etc). I'll give it exactly two wipes on anything be it boss or mobs and I'm gone.
new is new, I dont judge but I dont stay either. I do the dailies on a lot of toons and knowing that I cannot afford to, It's in everyone's best interest that players looking for a quick grind be able to assess the situation quickly so it doesn't waste anyone's time.