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Two-Person Mount?

Vidahr
Vidahr
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To those of you who have played other MMOs, you guys know the infamous two-person mounts.

I, for one, think they are really cool.

I was wondering if the community would have interest in these two-person mounts, and if so, what lore-friendly two-person mounts can we come up with?

(Not really sure if this belongs here or elsewhere. It would be a crown store item, I'm assuming.)

Edited by Vidahr on January 8, 2017 5:54PM

Two-Person Mount? 94 votes

Yes, that sounds awesome!
72%
rimaxo14_ESOGilvothSlurgEspionettaHanokihsMercutioKlemenziusb16_ESOAsaredZakorleetacakesb16_ESOEnodocUlfgardeNerouynUntrustedExistenzSheezabeastRev RielleThePaulrus94technohictopofdarangeAromak 68 votes
No, what is wrong with you?
27%
SirAndyMojmirNewBlacksmurfDurnikElara_NorthwindPhuzmertustaTommy83LegolessSarevoccnil101ApheriusJWKeKatahdinAkrasjelmagictucktucksaxgoonerToomdadBananamnznp 26 votes
  • rxhymn
    rxhymn
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    Yes, that sounds awesome!
    Please be a two person great unicorn mount.
  • susmitds
    susmitds
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    Yes, that sounds awesome!
    Me and the dead body of some lowly EP/DC? :trollface:
  • newtinmpls
    newtinmpls
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    Yes, that sounds awesome!
    Wamasu... FTW!!
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Gilvoth
    Gilvoth
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    Yes, that sounds awesome!
    Awesome!
    this would help protect from Gank!
    knock down me and wife and see what happens.
  • TheShadowScout
    TheShadowScout
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    Yes, that sounds awesome!
    It has been mentioned before, many times...

    Mostly in PvP-relation, because...

    Chariots! One player to steer, another to shoot arrows or fireballs on the move... come on, don't tell me you cannot imagine imperials wanting this, badly? ;)

    Or even more multi person mounts... Siege beasts, like mammoths or wammasu, carrying a driver and two archers/mages, or possibly even a small siege weapon?

    And there could also be civilian versions. Like... a carriage, with one drivers place for the coachman, and one or two seating spots in the back for the nobles...
  • The_Protagonist
    The_Protagonist
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    Why not, a unicorn barfing and pooping rainbows would be really nice as the first two person mount.
  • DocFrost72
    DocFrost72
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    /support
  • JWKe
    JWKe
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    No, what is wrong with you?
    rl-vs-polo.jpg

    US Polo Assassination (2 guys on a pony) Vs. Polo Ralph Lauren (A stud on a stallion)

    Who you got?



    Edited by JWKe on January 10, 2017 8:44AM
  • White wabbit
    White wabbit
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    No, what is wrong with you?
    I'm guessing those asking for two person mounts are the ones getting ganked often
  • Elara_Northwind
    Elara_Northwind
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    No, what is wrong with you?
    I wouldn't want somebody else driving my horse, and I REALLY wouldn't want anyone sitting on the back of it, would be really annoying for me :lol:
    Sorcerer, Templar, Wolf Collector, Housing Addict!

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  • Nerouyn
    Nerouyn
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    Yes, that sounds awesome!
    Great idea. It potentially solves two problems.

    Vets playing with newcomers have to wait for noobs to catch up. Until they do 4 months of daily horse feeding.

    Or 6 months to be properly prepared horse-wise for PvP.
  • White wabbit
    White wabbit
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    No, what is wrong with you?
    Should be twice the price then to justify two people using it
  • Kuramas9tails
    Kuramas9tails
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    Yes, that sounds awesome!
    At first I was like "WTF" but then I remembered I was on a 6 mount speed in Cyrodiil with my guild the other day.
      Your friendly neighborhood crazy cat lady of ESO
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    • Katahdin
      Katahdin
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      No, what is wrong with you?
      Only if the speed is reduced by half because of the extra weight.
      Beta tester November 2013
    • Glaiceana
      Glaiceana
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      Yes, that sounds awesome!
      I understand why some people don't get the reason, but for those of us who usually play with a friend, it can be very useful. Let's say you need to travel somewhere, but one of you has to go AFK, the other would be able to take that person there rather than wait for them to return. That's just one small reason.
      I have spent most of my time in ESO playing through it with my boyfriend, I think it would be super cool to have a mount we could share, even just for fun if not for usefulness :)
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    • Jim_Pipp
      Jim_Pipp
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      Yes, that sounds awesome!
      I'm surprised at the resistance to this idea; at present almost half of voters said no.

      Most of my game time is spent in two person groups (eso is the main way I stay in touch with old friends nowadays), so anything that gives utility to co-operative play is fantastic. It would have two massive advantages for me.

      PVE - running between locations - often I get stuck climbing a cliff, or decide to try a short-cut that doesn't work so I hold them up. If one person controls the mount then both people arrive at the same time. Awesome, less boring for whoever is waiting for me, less stressful for me as I don't have to rush to catch up.

      PVP - When you take a new character to cyrodil, everyone mounts up, and you can't keep up because you are 60 days of mount speed upgrades behind.

      Conclusion tandem mounts will always have niche utility so will always be rare, and I think that gives the developers a license to create more interesting mounts like a giant snake and echetere. If you still aren't convinced then imagine a rickshaw; it would be amazing!
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    • technohic
      technohic
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      Yes, that sounds awesome!
      "Don't judge me. Just me and my bestie. Two dudes on a unicorn that leaves a trail of rainbows behind us."


      All kidding aside; I like the idea as a non-back riding idea. Maybe they could some day bring in chariots or wagons
    • Enodoc
      Enodoc
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      Yes, that sounds awesome!
      ...but I don't think it would work. I'm pretty sure mounts are 'part of' your character.
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    • Cadbury
      Cadbury
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      Nerouyn wrote: »
      Great idea. It potentially solves two problems.

      Vets playing with newcomers have to wait for noobs to catch up. Until they do 4 months of daily horse feeding.

      Or 6 months to be properly prepared horse-wise for PvP.

      Plus, who knows? Maybe sparks will fly and romance will bloom between the noob and vet. All that close hip-hugging riding action...oh my.

      And ZOS wins again when they buy a Mara ring.
      "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
    • Zakor
      Zakor
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      Yes, that sounds awesome!
      +1 4 Wamasu mount! Waiting for that since first special mount!
    • MEBengalsFan2001
      MEBengalsFan2001
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      Yes, that sounds awesome!
      If this is implemented would it be considered separate from the current mount system. This would mean, you have to start all over to get your character's mount speed, stamina and inventory capacity increased.

      Than there is the whole crate vs MP question as well. I bet the MP would get the mount no one wants and the better looking mount would be placed into the crates.

      These are just things to all think about before asking for a double player mount.

      IMO, not needed. .
    • Nestor
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      The underlying issue is, can the game be coded so that another player can control the direction, path and destination of another player's character? Without creating a bugged out mess where we are not sure who ends up where when all is said and done, and can't be exploited in some way shape or form.
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    • NewBlacksmurf
      NewBlacksmurf
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      No, what is wrong with you?
      Prior to One Tamriel yes but now No.

      Consider that we can travel to any friend or guild member therefore riding with a member only makes sense if you'd have to go somewhere which would kill you otherwise.

      We are all scaled so there's no place we wouldn't survive in the overworld or 4 man dungeons.

      I'd much rather ask that travel to player actually take us to the player rather than the closest wayshrine.

      Just my point of view tho.
      -PC (PTS)/Xbox One: NewBlacksmurf
      ~<{[50]}>~ looks better than *501
    • davey1107
      davey1107
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      Yes, that sounds awesome!
      Chariots! For 2-4, so players can ferry group members with slow steeds through the alliance war zones. I'm not sure it's functional...I just want to see a chariot Zerg.



      @JWKe the polo association logo is a guy on a horse coming up behind another guy on his own horse, btw.
    • technohic
      technohic
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      Yes, that sounds awesome!
      Prior to One Tamriel yes but now No.

      Consider that we can travel to any friend or guild member therefore riding with a member only makes sense if you'd have to go somewhere which would kill you otherwise.

      We are all scaled so there's no place we wouldn't survive in the overworld or 4 man dungeons.

      I'd much rather ask that travel to player actually take us to the player rather than the closest wayshrine.

      Just my point of view tho.

      That does not apply to PvP. And why should having a convenience item mean that you should not have a fun new mechanic; anyway?
    • JWKe
      JWKe
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      No, what is wrong with you?
      davey1107 wrote: »
      Chariots! For 2-4, so players can ferry group members with slow steeds through the alliance war zones. I'm not sure it's functional...I just want to see a chariot Zerg.



      @JWKe the polo association logo is a guy on a horse coming up behind another guy on his own horse, btw.

      It's a joke on the fashion "style" forums. They call Polo Association. Polo assassination because its a much poorer quality version of Ralph Lauren's.
    • NewBlacksmurf
      NewBlacksmurf
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      No, what is wrong with you?
      technohic wrote: »
      Prior to One Tamriel yes but now No.

      Consider that we can travel to any friend or guild member therefore riding with a member only makes sense if you'd have to go somewhere which would kill you otherwise.

      We are all scaled so there's no place we wouldn't survive in the overworld or 4 man dungeons.

      I'd much rather ask that travel to player actually take us to the player rather than the closest wayshrine.

      Just my point of view tho.

      That does not apply to PvP. And why should having a convenience item mean that you should not have a fun new mechanic; anyway?

      @technohic
      Specific to PvP heck No.

      See it's not at all about convenience in terms of askin for mounts that can carry more than one.

      It's actually asking them to develop a mount.
      Today all a mount is.....is a visual change to our character with different trained enhancements.


      Look back on mounts as a whole. It's not what you may think.

      In PvP, you're taking development to a new fresh idea. See mounts are attacked and players fall off or move based on trained stats. Think of what you're actually asking.

      The only way to do this is to create an actual mount and then separately train that mount.

      This would mean that the character is no longer training but each mount. The whole QoL update in year one to mounts was to remove the separation as result of player feedback.
      Now ur be asking them to revert it which means that all the crown mounts would need individual training again too.

      For PvE it's silly and not even convenient because the QoLupdate ppl have expressed wasto travel to the actual player spot vs traveling to the closest wayshrine. That's QoL and while it would be cheating in PvP, it's more of a solution vs offering a new mount system with more complexity.
      Edited by NewBlacksmurf on January 19, 2017 8:50PM
      -PC (PTS)/Xbox One: NewBlacksmurf
      ~<{[50]}>~ looks better than *501
    • technohic
      technohic
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      Yes, that sounds awesome!
      technohic wrote: »
      Prior to One Tamriel yes but now No.

      Consider that we can travel to any friend or guild member therefore riding with a member only makes sense if you'd have to go somewhere which would kill you otherwise.

      We are all scaled so there's no place we wouldn't survive in the overworld or 4 man dungeons.

      I'd much rather ask that travel to player actually take us to the player rather than the closest wayshrine.

      Just my point of view tho.

      That does not apply to PvP. And why should having a convenience item mean that you should not have a fun new mechanic; anyway?

      @technohic
      Specific to PvP heck No.

      See it's not at all about convenience in terms of askin for mounts that can carry more than one.

      It's actually asking them to develop a mount.
      Today all a mount is.....is a visual change to our character with different trained enhancements.


      Look back on mounts as a whole. It's not what you may think.

      In PvP, you're taking development to a new fresh idea. See mounts are attacked and players fall off or move based on trained stats. Think of what you're actually asking.

      The only way to do this is to create an actual mount and then separately train that mount.

      This would mean that the character is no longer training but each mount. The whole QoL update in year one to mounts was to remove the separation as result of player feedback.
      Now ur be asking them to revert it which means that all the crown mounts would need individual training again too.

      For PvE it's silly and not even convenient because the QoLupdate ppl have expressed wasto travel to the actual player spot vs traveling to the closest wayshrine. That's QoL and while it would be cheating in PvP, it's more of a solution vs offering a new mount system with more complexity.

      I'm not concerned with the development of it or how they would have to do it. That would all be assumptions without knowing how the game is coded. I'd rather leave that to the developers to understand. And there are a lot of assumptions there beyond just coding on what they would "have to do."

      I'm just thinking if they could do it; I think it would be awesome. Just like I think mounted combat would be awesome. it would be a little inconvenient to gankers as far as the new toon with the slow mount in the back being a nice target but they still have the players on the edge of the siege line to go after.
    • NewBlacksmurf
      NewBlacksmurf
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      No, what is wrong with you?
      technohic wrote: »
      technohic wrote: »
      Prior to One Tamriel yes but now No.

      Consider that we can travel to any friend or guild member therefore riding with a member only makes sense if you'd have to go somewhere which would kill you otherwise.

      We are all scaled so there's no place we wouldn't survive in the overworld or 4 man dungeons.

      I'd much rather ask that travel to player actually take us to the player rather than the closest wayshrine.

      Just my point of view tho.

      That does not apply to PvP. And why should having a convenience item mean that you should not have a fun new mechanic; anyway?

      @technohic
      Specific to PvP heck No.

      See it's not at all about convenience in terms of askin for mounts that can carry more than one.

      It's actually asking them to develop a mount.
      Today all a mount is.....is a visual change to our character with different trained enhancements.


      Look back on mounts as a whole. It's not what you may think.

      In PvP, you're taking development to a new fresh idea. See mounts are attacked and players fall off or move based on trained stats. Think of what you're actually asking.

      The only way to do this is to create an actual mount and then separately train that mount.

      This would mean that the character is no longer training but each mount. The whole QoL update in year one to mounts was to remove the separation as result of player feedback.
      Now ur be asking them to revert it which means that all the crown mounts would need individual training again too.

      For PvE it's silly and not even convenient because the QoLupdate ppl have expressed wasto travel to the actual player spot vs traveling to the closest wayshrine. That's QoL and while it would be cheating in PvP, it's more of a solution vs offering a new mount system with more complexity.

      I'm not concerned with the development of it or how they would have to do it. That would all be assumptions without knowing how the game is coded. I'd rather leave that to the developers to understand. And there are a lot of assumptions there beyond just coding on what they would "have to do."

      I'm just thinking if they could do it; I think it would be awesome. Just like I think mounted combat would be awesome. it would be a little inconvenient to gankers as far as the new toon with the slow mount in the back being a nice target but they still have the players on the edge of the siege line to go after.

      But they literally talked about it before so it's not assumptions.

      Here it came up again much later. This exact topic
      https://forums.elderscrollsonline.com/en/discussion/279280/should-zos-give-us-multi-person-mounts

      -PC (PTS)/Xbox One: NewBlacksmurf
      ~<{[50]}>~ looks better than *501
    • Zaldan
      Zaldan
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      Nestor wrote: »

      The underlying issue is, can the game be coded so that another player can control the direction, path and destination of another player's character? Without creating a bugged out mess where we are not sure who ends up where when all is said and done, and can't be exploited in some way shape or form.

      not unless ZO$ find new outsource for their coding ;)
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      aka.@Cuthceol
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