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Should The Attributes Points Cap Be Raised?

Victoria_Marquis
Victoria_Marquis
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With all the nerffing going on to skills it is getting harder and haerder to survive in the PvE part of the game....

It is recommended to have at least 18-20k in health by level fifty so that you are not a "one hit wonder", but doing this severely limits your magica or stamina pool and critical percentage chances as well as your maximum damage output, this makes it take even longer to kill mobs.

Should The Attributes Points Caps be Raised so that you can customize your character, and compensate for the nirffing cross class wide Of the self and group healing abilities.
Please vote and leave a comment of why you voted for or against this idea.
Thank you for your time and considerationss
Edited by Victoria_Marquis on January 15, 2017 3:29PM

Should The Attributes Points Cap Be Raised? 77 votes

YES, Attribute Points Caps should be Raised. (Leave feedback why)
22%
GilvothIruil_ESOnickreb17_ESOAshtarisVictoria_MarquisThePonzzzMoltyraltemrielDrazoriousgreathero117okiekixlordhakaiVanthras79derStreunerWizball1987GoBlue275MAEK 17 votes
NO, Attributes Points are fine the way it is. (Leave feedback why)
77%
MojmirSentinelSigtriccavakthestampedekwisatzthomas1970b16_ESOSoellaJrocK4RMARev RiellejarydfOurorborosFrozenAnimalnilldaxArtemiisiaManwithBeard9mitebabitelsDHaleomfgitsbatman 60 votes
  • Derra
    Derra
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    NO, Attributes Points are fine the way it is. (Leave feedback why)
    People are just going to put more points into magica/stamina.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Lord_Wrath
    Lord_Wrath
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    Thats a hard choice. Id love attribute points for more health but at the same time how much more ridiculous would some builds become?
    1300+ CP | Lørd Wrath | - Sorcerer - Palatine - Grand Master Crafter - 30000 Achievement Points
    Launch Player - PC - NA - EP
  • Draxys
    Draxys
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    It's getting harder to survive in pve? I think you might be doing something wrong...
    2013

    rip decibel
  • WhiteMage
    WhiteMage
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    NO, Attributes Points are fine the way it is. (Leave feedback why)
    It's not a nerf if you can compensate for it all back for free and the point of a nerf is that you can't compensate for it for free. We need nerfs to tooltip numbers overall and this would take it in the opposite direction. No.

    Nerfs in functionality, on the other hand, are things we could probably do without.
    Edited by WhiteMage on January 7, 2017 7:33PM
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • ThePonzzz
    ThePonzzz
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    YES, Attribute Points Caps should be Raised. (Leave feedback why)
    For simply OCD purposes, yes. I'd even say dropping them to 50 but upping the amounts would be better as well.

    Some suggestions though:
    • Gain 1 every 100 CP.
    • Gain 1 by training in certain Champion skills.
    • Gain 1 anytime you reach 100 in a Champion skill line (not overall in the 3 categories).
    • Gain 1 for completing every main DLC quest line, excluding dungeons content.
    • Gain 3 for completing silver and gold (6 total).
    Edited by ThePonzzz on January 7, 2017 7:35PM
  • Victoria_Marquis
    Victoria_Marquis
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    YES, Attribute Points Caps should be Raised. (Leave feedback why)
    Personally we feel that our tank classes such as Dragon Knight, or Templar are severely Gimped, We usually have to put Attributes Points in all three, Health, Magica, and Stamina to be an efficient Tank you have to draw from several different skill tree lines, most if which will be using both magica and stamina,... so a lot of time you are scrambling to recover these pools to hold Aggravation and try to keep yourself a live.
    You gave to choose Health as your main pool attributes, following eather Stamina, or magica depending on class, and personal choice of preferred will tree.
    Again this leaves you with a hard decision of lacking in one of the pools, and limiting your performance on the battlefield.

    It would be nice to have extra Attributes Points to spread out between the three and maximizing your potential to survive, and have some offence skills that you can use across tree lines between magica and stamina.

    This also goes for the magical classes, as to survive in any class if you do not have a minimum of 18-20k in health by level 50 your going to die, .....alot.

    Thanks for your time and consideration...
    Edited by Victoria_Marquis on January 7, 2017 7:47PM
  • MAEK
    MAEK
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    YES, Attribute Points Caps should be Raised. (Leave feedback why)
    It would be nice if they raised them by 1 or 6, because then we would have either 65 or 70 which would be much nicer than 64. I am slightly OCDish so it keeps bugging me with that 4 and I don't think that one point would cause too much problems, and if it would I guess I would have be happy with that four :/
  • Derra
    Derra
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    NO, Attributes Points are fine the way it is. (Leave feedback why)
    MAEK wrote: »
    It would be nice if they raised them by 1 or 6, because then we would have either 65 or 70 which would be much nicer than 64. I am slightly OCDish so it keeps bugging me with that 4 and I don't think that one point would cause too much problems, and if it would I guess I would have be happy with that four :/

    Yeah. That´s a valid point. I want 70.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Birdovic
    Birdovic
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    For OCD reasons yes (man I hate the CP Cap numbers), else no.
    The game got easier so many times already by removed soft caps, CP Introduction and Monster Sets introduction, to name a few.
  • Rohamad_Ali
    Rohamad_Ali
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    This is an interesting question I have not even considered . There would be a power gain accross the board effecting everything from shields to damage . Right now they're trying to close the gap between max cp players and new players so it goes against the current balance plan .
  • Derra
    Derra
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    NO, Attributes Points are fine the way it is. (Leave feedback why)
    This is an interesting question I have not even considered . There would be a power gain accross the board effecting everything from shields to damage . Right now they're trying to close the gap between max cp players and new players so it goes against the current balance plan .

    To close the gap between new and old players they´d have to implement a meaningful catchup mechanic.

    Newlings need to have atleast 400cp to start with imo (this meaning one 120 point passive unlocked + very few extra points). With the new cap of 600 in homestead i´d say that would be a reasonable amount?
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Victoria_Marquis
    Victoria_Marquis
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    YES, Attribute Points Caps should be Raised. (Leave feedback why)
    Draxys wrote: »
    It's getting harder to survive in pve? I think you might be doing something wrong...

    Before I hit level 50 I was able to solo most delves, and dungeons, after starting the CP it feels like I'm weaker then before the level 50. Something changes once you start doing champion points.

    Even my Healer mage could solo, until champion, now I'm lucky a squirrel dose not kill me
  • Liofa
    Liofa
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    NO, Attributes Points are fine the way it is. (Leave feedback why)
    In trials , most DDs are magicka and using shields . They just pop a shield just before the big hits . They don't need Max Health except the standart Ebon and Warhorn buffs . If players get more points , they will just spend it on Magicka and will have even more shield size . Nothing will change . They will just gain a bit of DPS . Will not help with survival at all because everyone knows you can survive anything with only standart HP buffs . If you need more HP , just equip Twice-Born . It will put your above 20k with Ebon+Warhorn . You simply cannot die with 20k Health + shields .

    As for stamina , their job is being the DPS monkey in group since they have the biggest single target damage . If you give attribute points to a stam DD , that player will put it in Stamina without blinking .
  • WalksonGraves
    WalksonGraves
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    Personally we feel that our tank classes such as Dragon Knight, or Templar are severely Gimped, We usually have to put Attributes Points in all three, Health, Magica, and Stamina to be an efficient Tank you have to draw from several different skill tree lines, most if which will be using both magica and stamina,... so a lot of time you are scrambling to recover these pools to hold Aggravation and try to keep yourself a live.
    You gave to choose Health as your main pool attributes, following eather Stamina, or magica depending on class, and personal choice of preferred will tree.
    Again this leaves you with a hard decision of lacking in one of the pools, and limiting your performance on the battlefield.

    It would be nice to have extra Attributes Points to spread out between the three and maximizing your potential to survive, and have some offence skills that you can use across tree lines between magica and stamina.

    This also goes for the magical classes, as to survive in any class if you do not have a minimum of 18-20k in health by level 50 your going to die, .....alot.

    Thanks for your time and consideration...

    This is why NB is the best tanking class, Leeching strikes ftw.
    All points hp and trifood.
    Edited by WalksonGraves on January 7, 2017 11:43PM
  • Victoria_Marquis
    Victoria_Marquis
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    YES, Attribute Points Caps should be Raised. (Leave feedback why)
    This has been an interesting voting thread, little surprised at how many people would like change, and how many persons keep to their human nature of not wanting any change.

    Both sides has really good points, so let's keep this going, please keep leave comments and for new people remember, vote.... Only YOU can make ESO great again... Oh wait where did We here that from? For ideas, suggestions to the developers, and chat about what you would like to see in game head to our other thread >
    https://forums.elderscrollsonline.com/en/discussion/312406/xb1-compendium-of-ideas-for-developer-consideration#latest

    XB1 Compendium Of Idea's For Developer Consideration
    Edited by Victoria_Marquis on January 8, 2017 3:14PM
  • psychotic13
    psychotic13
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    No, you get more stats for spending more CP in each constellation anyway
  • susmitds
    susmitds
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    NO, Attributes Points are fine the way it is. (Leave feedback why)
    Draxys wrote: »
    It's getting harder to survive in pve? I think you might be doing something wrong...

    Before I hit level 50 I was able to solo most delves, and dungeons, after starting the CP it feels like I'm weaker then before the level 50. Something changes once you start doing champion points.

    Even my Healer mage could solo, until champion, now I'm lucky a squirrel dose not kill me

    That's due to how scaling works. They changed scaling during 1T to give low level players 2xdamage and 1/2 damage taken along with extra stats across the board. Once you cross Lv 49, you just have extra stats. After 160 CP, even that is removed.
  • Victoria_Marquis
    Victoria_Marquis
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    YES, Attribute Points Caps should be Raised. (Leave feedback why)
    susmitds wrote: »
    "That's due to how scaling works. They changed scaling during 1T to give low level players 2xdamage and 1/2 damage taken along with extra stats across the board. Once you cross Lv 49, you just have extra stats. After 160 CP, even that is removed.

    That is why our CP characters feels weaker then our Alts under 50. We new they changed something, we do a lot of Alpha and Beta testing of games, and when our contract is up we always com back home to ESO, we just came back after a year, we felt like newbies all over again.

    It's good to see the developers constantly expanding ESO, and keeping it fresh... We are a bit geekishly excited about the players housing.
    Thanks for the information....
    Edited by Victoria_Marquis on January 8, 2017 3:35PM
  • Ghettokid
    Ghettokid
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    NO, Attributes Points are fine the way it is. (Leave feedback why)
    People will just put points on stam or mag so they're damage will be even higher. And atleast on pvp damage should be much lower than it is atm.
  • Cavarka
    Cavarka
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    NO, Attributes Points are fine the way it is. (Leave feedback why)
    Eat food.
  • EldritchPenguin
    EldritchPenguin
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    NO, Attributes Points are fine the way it is. (Leave feedback why)
    Ghettokid wrote: »
    People will just put points on stam or mag so they're damage will be even higher. And atleast on pvp damage should be much lower than it is atm.
    It probably should be much lower in PvE as well, since endgame players can currently ignore boss mechanics with raw firepower.
    Lilelle Adlis - Dark Elf Dragonknight

    Vaynothah Sailenar - Dark Elf Templar

    Sherivah Telvanni - Dark Elf Sorcerer

    Nephiah Telvanni - Dark Elf Nightblade
  • Ghettokid
    Ghettokid
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    NO, Attributes Points are fine the way it is. (Leave feedback why)
    Ghettokid wrote: »
    People will just put points on stam or mag so they're damage will be even higher. And atleast on pvp damage should be much lower than it is atm.
    It probably should be much lower in PvE as well, since endgame players can currently ignore boss mechanics with raw firepower.
    True.
  • Victoria_Marquis
    Victoria_Marquis
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    YES, Attribute Points Caps should be Raised. (Leave feedback why)
    My husband and I usually just have a mini group of just the two if us due to our work schedules, we have a hard time grouping with others because of our time limitations.
    Also we are crafters so we explore and loot everything, harvest everything, so we are to slow for other players who just like to steam roller through quests and mobs.

    So we have to high bread our characters to be able to do the Holly Trinity with just the two of us.... Ever see a mage Tank? Yeah I'm awesome lol :p

    This is why we have to spread out our AP into health and eather magica or stamina depending on what class we are playing... We always try to have at least 18k in health....

    Food, drink, and potions are a must for this play style, and gear weapon enchantments to compensate for the lack of AP to spread around.

    Sadly there is a huge nirff patch coming that is going to change the way self and group healing works... We are going to have to see if we will need to reset our AP & SP and look for another way to stay alive as a two party group...
    Thanks for everyone's feedback....
  • Sylphex
    Sylphex
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    NO, Attributes Points are fine the way it is. (Leave feedback why)
    If you're a computer programmer, 64 shouldn't give you any OCD problems :smile:
  • Victoria_Marquis
    Victoria_Marquis
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    YES, Attribute Points Caps should be Raised. (Leave feedback why)
    Sylphex wrote: »
    If you're a computer programmer, 64 shouldn't give you any OCD problems :smile:

    LoL, now that's funny, Wonder how many people will get it?
    Thank You Sylphex :)
    Edited by Victoria_Marquis on January 9, 2017 2:50PM
  • Victoria_Marquis
    Victoria_Marquis
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    YES, Attribute Points Caps should be Raised. (Leave feedback why)
    Nice suggestions, use the CP to give progression to the AP, this way once you hit 50 You still feel as if you have something to look forward to... Love this idea...
    ThePonzzz wrote: »

    Some suggestions
    • Gain 1 every 100 CP.
    • Gain 1 by training in certain Champion skills.
    • Gain 1 anytime you reach 100 in a Champion skill line (not overall in the 3 categories).
    • Gain 1 for completing every main DLC quest line, excluding dungeons content.
    • Gain 3 for completing silver and gold (6 total).

  • EldritchPenguin
    EldritchPenguin
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    NO, Attributes Points are fine the way it is. (Leave feedback why)
    Nice suggestions, use the CP to give progression to the AP, this way once you hit 50 You still feel as if you have something to look forward to... Love this idea...
    ThePonzzz wrote: »

    Some suggestions
    • Gain 1 every 100 CP.
    • Gain 1 by training in certain Champion skills.
    • Gain 1 anytime you reach 100 in a Champion skill line (not overall in the 3 categories).
    • Gain 1 for completing every main DLC quest line, excluding dungeons content.
    • Gain 3 for completing silver and gold (6 total).
    But you still do have something to look forward to after hitting 50. The CP stars alone can increase your power by a huge amount, and you also get a bunch of base stats lumped on top of it.

    The devs explicitly wanted to bridge the gap between new and old players. There's already way too much power in the CP system, and adding attribute points to it as well would make this rift much, much bigger.
    Lilelle Adlis - Dark Elf Dragonknight

    Vaynothah Sailenar - Dark Elf Templar

    Sherivah Telvanni - Dark Elf Sorcerer

    Nephiah Telvanni - Dark Elf Nightblade
  • ThePonzzz
    ThePonzzz
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    YES, Attribute Points Caps should be Raised. (Leave feedback why)
    Nice suggestions, use the CP to give progression to the AP, this way once you hit 50 You still feel as if you have something to look forward to... Love this idea...
    ThePonzzz wrote: »

    Some suggestions
    • Gain 1 every 100 CP.
    • Gain 1 by training in certain Champion skills.
    • Gain 1 anytime you reach 100 in a Champion skill line (not overall in the 3 categories).
    • Gain 1 for completing every main DLC quest line, excluding dungeons content.
    • Gain 3 for completing silver and gold (6 total).
    But you still do have something to look forward to after hitting 50. The CP stars alone can increase your power by a huge amount, and you also get a bunch of base stats lumped on top of it.

    The devs explicitly wanted to bridge the gap between new and old players. There's already way too much power in the CP system, and adding attribute points to it as well would make this rift much, much bigger.

    Not after you're well past 561 though. At the rate we're increasing, I never will be at my full potential (into the 700s) unless I take a break. And even then, they'll scale the CP gains to be easy again and I'll be caught up in less than 10 hours of game time.
    Edited by ThePonzzz on January 12, 2017 3:34PM
  • Spaghettiknight
    Damage dealers can just eat food for more health. Your tank takes all of the important damage anyway and your healer heals you so I don't think we need more attribute points. Maybe for tanks in vet trials Prismatic Glyphs should just get buffed since these are where tanks would need to invest in all 3 attributes.
  • Emmagoldman
    Emmagoldman
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    NO, Attributes Points are fine the way it is. (Leave feedback why)
    I think its fine. In fact, to bring down burst id like to see them only give .5 once an attrubute is above 50. So if you go 64 stam, instead of an additional 1400, you eould receive 700. This alone might place more value into investing in health, reduce burst, and huge pools.
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