It would be nice if they raised them by 1 or 6, because then we would have either 65 or 70 which would be much nicer than 64. I am slightly OCDish so it keeps bugging me with that 4 and I don't think that one point would cause too much problems, and if it would I guess I would have be happy with that four
Rohamad_Ali wrote: »This is an interesting question I have not even considered . There would be a power gain accross the board effecting everything from shields to damage . Right now they're trying to close the gap between max cp players and new players so it goes against the current balance plan .
It's getting harder to survive in pve? I think you might be doing something wrong...
Victoria_Marquis wrote: »Personally we feel that our tank classes such as Dragon Knight, or Templar are severely Gimped, We usually have to put Attributes Points in all three, Health, Magica, and Stamina to be an efficient Tank you have to draw from several different skill tree lines, most if which will be using both magica and stamina,... so a lot of time you are scrambling to recover these pools to hold Aggravation and try to keep yourself a live.
You gave to choose Health as your main pool attributes, following eather Stamina, or magica depending on class, and personal choice of preferred will tree.
Again this leaves you with a hard decision of lacking in one of the pools, and limiting your performance on the battlefield.
It would be nice to have extra Attributes Points to spread out between the three and maximizing your potential to survive, and have some offence skills that you can use across tree lines between magica and stamina.
This also goes for the magical classes, as to survive in any class if you do not have a minimum of 18-20k in health by level 50 your going to die, .....alot.
Thanks for your time and consideration...
Victoria_Marquis wrote: »It's getting harder to survive in pve? I think you might be doing something wrong...
Before I hit level 50 I was able to solo most delves, and dungeons, after starting the CP it feels like I'm weaker then before the level 50. Something changes once you start doing champion points.
Even my Healer mage could solo, until champion, now I'm lucky a squirrel dose not kill me
"That's due to how scaling works. They changed scaling during 1T to give low level players 2xdamage and 1/2 damage taken along with extra stats across the board. Once you cross Lv 49, you just have extra stats. After 160 CP, even that is removed.
It probably should be much lower in PvE as well, since endgame players can currently ignore boss mechanics with raw firepower.People will just put points on stam or mag so they're damage will be even higher. And atleast on pvp damage should be much lower than it is atm.
Some suggestions
- Gain 1 every 100 CP.
- Gain 1 by training in certain Champion skills.
- Gain 1 anytime you reach 100 in a Champion skill line (not overall in the 3 categories).
- Gain 1 for completing every main DLC quest line, excluding dungeons content.
- Gain 3 for completing silver and gold (6 total).
But you still do have something to look forward to after hitting 50. The CP stars alone can increase your power by a huge amount, and you also get a bunch of base stats lumped on top of it.Victoria_Marquis wrote: »Nice suggestions, use the CP to give progression to the AP, this way once you hit 50 You still feel as if you have something to look forward to... Love this idea...
Some suggestions
- Gain 1 every 100 CP.
- Gain 1 by training in certain Champion skills.
- Gain 1 anytime you reach 100 in a Champion skill line (not overall in the 3 categories).
- Gain 1 for completing every main DLC quest line, excluding dungeons content.
- Gain 3 for completing silver and gold (6 total).
EldritchPenguin wrote: »But you still do have something to look forward to after hitting 50. The CP stars alone can increase your power by a huge amount, and you also get a bunch of base stats lumped on top of it.Victoria_Marquis wrote: »Nice suggestions, use the CP to give progression to the AP, this way once you hit 50 You still feel as if you have something to look forward to... Love this idea...
Some suggestions
- Gain 1 every 100 CP.
- Gain 1 by training in certain Champion skills.
- Gain 1 anytime you reach 100 in a Champion skill line (not overall in the 3 categories).
- Gain 1 for completing every main DLC quest line, excluding dungeons content.
- Gain 3 for completing silver and gold (6 total).
The devs explicitly wanted to bridge the gap between new and old players. There's already way too much power in the CP system, and adding attribute points to it as well would make this rift much, much bigger.