Some random PvP tips:
The armor trait impenetrable is great for survivability. Sharpened trait for weapons outperforms all others by a pretty wide margin.
Don't get too high or low, be even-keeled. Once you get to the point where you can kill players your natural reaction will be to get pumped up. That adrenaline will only hurt your cause to kill more.
Having a way to stun an enemy is essential. Once you stun an enemy you'll notice swirling lines at there feet that signifies that they have stun immunity that lasts 6 seconds. If they don't have the immunity, stun them. You do this to drain their stamina to the point they can't break the stun and you can burst them down, or as a defensive tactic to relieve the pressure they are applying on you.
When I first started in Cyrodiil I would just follow around a large group and as I got more comfortable I slowly started getting further away to the point I was just going solo. When I did this I started dying a lot again, but it ultimately made me a better player. Even now when I come up with a new build, even if it's meant for group play I like to run it solo at first. It makes me self-reliant an when you get back to group play you're that much more of a threat.
THEDKEXPERIENCE wrote: »Some random PvP tips:
The armor trait impenetrable is great for survivability. Sharpened trait for weapons outperforms all others by a pretty wide margin.
Don't get too high or low, be even-keeled. Once you get to the point where you can kill players your natural reaction will be to get pumped up. That adrenaline will only hurt your cause to kill more.
Having a way to stun an enemy is essential. Once you stun an enemy you'll notice swirling lines at there feet that signifies that they have stun immunity that lasts 6 seconds. If they don't have the immunity, stun them. You do this to drain their stamina to the point they can't break the stun and you can burst them down, or as a defensive tactic to relieve the pressure they are applying on you.
When I first started in Cyrodiil I would just follow around a large group and as I got more comfortable I slowly started getting further away to the point I was just going solo. When I did this I started dying a lot again, but it ultimately made me a better player. Even now when I come up with a new build, even if it's meant for group play I like to run it solo at first. It makes me self-reliant an when you get back to group play you're that much more of a threat.
Good advice from @Danksta as usual. I'm not an impen guy but it is great for people starting out. Also, personally, I think it's most important to be able to avoid CC even moreso than casting it. Immovable potions are your best friend in Cyrodiil.
Other stuff ...
- PVP is about pressure in many cases. You need to be relentless in a fight so your opponents are spending all their resources on defense. For stam builds this is often achieved by hammering them with heavy attacks, but even squishy players can attack relentlessly. If you have a staff, try holding down attack at all times in combat. You won't be able to animation cancel but you will be hitting someone 100% of the time. This is a great way to earn kills.
- Conversely learn how to animation cancel. You don't need to be a 5 moves in 2 seconds person but even learning to block cancel an attack can save you in cases where you're all of a sudden casting a Soul Assault and notice you have 17% health.
- Keep your head on a swivel.
- Also, and most important, if it looks like a trap, it is a trap. And if it doesn't look like a trap, it's definitely a trap.