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Why no armor fixes?

Bakven
Bakven
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Heavy armor out performs light and medium in PVP right now. You know it's ridiculous when magicka builds are forced to run heavy armor. It seems like only gankers don't wear heavy. Why hasn't this been addressed? When will it be fixed so the other armors can be viable in pvp again?

@ZOS_GinaBruno @ZOS_JessicaFolsom @Wrobel @ZOS_BrianWheeler
EP NA Haderus
Iscangar- Mageblade (retired pvp; pve only now)
Emlyn Medresi - Magicka DK

Soon to come
Vash'rassa- Stamblade
-Tiffany - Stam DK
Trokaar - Mageblade (vamp/Iscangar 2.0)
  • Juhasow
    Juhasow
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    For stamina users nerf of shuffle and unchained passive in CP will make heavy armor builds little more demanding. For magicka users nerf of proc sets and adding ice staff passives should make light armor build more playable.
  • Publius_Scipio
    Publius_Scipio
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    Yeah I wondered the same thing having read the patch notes. As a NB I used to always run in medium armor (PvP and PvE). Then a few patches ago or whenever it was I just saw no real benefit to run medium armor in PvP vs heavy armor. In fact in PvP wearing medium armor is a complete disaster for me at least. I wear heavy armor and the results are night and day.

    I feel as though a NB should be more at home in medium armor or light armor even. But just doesn't seem to be the case for a while now.
  • Lucky28
    Lucky28
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    Juhasow wrote: »
    For stamina users nerf of shuffle and unchained passive in CP will make heavy armor builds little more demanding. For magicka users nerf of proc sets and adding ice staff passives should make light armor build more playable.

    no not really. proc sets being unable to crit is entirely irrelevant. it damages build diversity while not addressing the current issue with proc sets, i.e the ability to stack them and certain proc sets (tremorscale etc) needing an individual nerf. so, no. we're still in the same place with proc sets.

    it's gonna hurt magicka proc sets like Skoria and Grothdar more than Stamina who can easily off-set the nerf by just stacking them same as always. it's a nerf to magicka not Stamina.

    Edited by Lucky28 on January 6, 2017 7:13AM
    Invictus
  • Nutshotz
    Nutshotz
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    Lucky28 wrote: »
    Juhasow wrote: »
    For stamina users nerf of shuffle and unchained passive in CP will make heavy armor builds little more demanding. For magicka users nerf of proc sets and adding ice staff passives should make light armor build more playable.

    no not really. proc sets being unable to crit is entirely irrelevant. it damages build diversity while not addressing the current issue with proc sets, i.e the ability to stack them and certain proc sets (tremorscale etc) needing an individual nerf. so, no. we're still in the same place with proc sets.

    it's gonna hurt magicka proc sets like Skoria and Grothdar more than Stamina who can easily off-set the nerf by just stacking them same as always. it's a nerf to magicka not Stamina.

    Lucky is absolutely 110% correct. It's a axe to the face for magic users while a slap on the hand to stam users. To me it seems like @Wrobel wants all classes to be stam. Silly fool. Ejecto seato cuz!
  • Bakven
    Bakven
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    Yeah I wondered the same thing having read the patch notes. As a NB I used to always run in medium armor (PvP and PvE). Then a few patches ago or whenever it was I just saw no real benefit to run medium armor in PvP vs heavy armor. In fact in PvP wearing medium armor is a complete disaster for me at least. I wear heavy armor and the results are night and day.

    I feel as though a NB should be more at home in medium armor or light armor even. But just doesn't seem to be the case for a while now.

    Exactly, I used to run light armor for my mageblade, but had to switch to heavy armor. I lost at most about 200 spell dmg and maybe a few hundred max magicka. Easily able to make those back up (with the heavy armor passives) but I also gained a ton of resistance. There was no way I wouldn't run heavy armor. But that's not balance, that just shows how over performing heavy armor is doing right now. Honestly I'd rather them put the armor back the way it was so people could use all kinds for different reasons. Magicka users used light, stamina users used medium, and tanks used heavy.
    Lucky28 wrote: »
    Juhasow wrote: »
    For stamina users nerf of shuffle and unchained passive in CP will make heavy armor builds little more demanding. For magicka users nerf of proc sets and adding ice staff passives should make light armor build more playable.

    no not really. proc sets being unable to crit is entirely irrelevant. it damages build diversity while not addressing the current issue with proc sets, i.e the ability to stack them and certain proc sets (tremorscale etc) needing an individual nerf. so, no. we're still in the same place with proc sets.

    it's gonna hurt magicka proc sets like Skoria and Grothdar more than Stamina who can easily off-set the nerf by just stacking them same as always. it's a nerf to magicka not Stamina.

    Yeah I agree, @Wrobel has something against magicka users. Honestly I've never been a fan of free dmg proc sets, but I understand why they have them. The problem is they went way overboard with them. I didn't even see a change to tremorscale's ridiculous 50% proc chance.

    Zos needs to seriously needs to learn how to balance the classes, armor, sets, and stam/magicka. If this update goes through without them making the changes the players have said time and time again and shows once again they don't listen to the players, I'm not just ending my sub, I'm leaving the game completely.
    EP NA Haderus
    Iscangar- Mageblade (retired pvp; pve only now)
    Emlyn Medresi - Magicka DK

    Soon to come
    Vash'rassa- Stamblade
    -Tiffany - Stam DK
    Trokaar - Mageblade (vamp/Iscangar 2.0)
  • Bakven
    Bakven
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    Armor
    • Light Armor
      • Evocation: Fixed an issue where this passive ability was reducing all ability costs instead of only Magicka ability costs.
    • Heavy Armor
      • Rapid Mending: This passive now increases the amount of resources your Heavy Attacks restore by 12/25% from 25/50%.
    Developer Comments
    Part of the counterplay against a Heavy Armor enemy is to stop attacking them for a short period (to drop their Wrath stacks and not trigger their Constitution passive), but Rapid Mending made it so they could still restore a significant amount of resources, even if you were trying to avoid them. Reducing this should ensure Heavy Armor is more about constantly taking damage to maximize its strengths.
      What is this??? Why the hell are light and medium armor not getting any buffs yet heavy armor barely gets any fixes? You want the counter play to heavy armor being to stop attacking them?? So to win the fight I have to stop attacking? How does that make sense? HA can still do massive dmg while attacking people but you want us to stop fighting? I seriously can't believe you Zos
    Edited by Bakven on January 23, 2017 1:14AM
    EP NA Haderus
    Iscangar- Mageblade (retired pvp; pve only now)
    Emlyn Medresi - Magicka DK

    Soon to come
    Vash'rassa- Stamblade
    -Tiffany - Stam DK
    Trokaar - Mageblade (vamp/Iscangar 2.0)
  • willlienellson
    willlienellson
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    Medium armor: Do 10% more damage and take 90% more damage.
    Heavy armor: Do 10% less damage and take 90% less damage.
    Easy choice.

    Resources....don't matter anymore. Nobody ever runs out of anything.
  • Bakven
    Bakven
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    I would honestly prefer to go back to when heavy armor was near useless in pvp and medium and light armor were actually useful.
    EP NA Haderus
    Iscangar- Mageblade (retired pvp; pve only now)
    Emlyn Medresi - Magicka DK

    Soon to come
    Vash'rassa- Stamblade
    -Tiffany - Stam DK
    Trokaar - Mageblade (vamp/Iscangar 2.0)
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    The issue in my mind remains that LA doesn't have something unique and HA intrudes to heavily on MA (its a bit better post patch). LA has penetration, but you can surpass that with dual weilding sharpened. To me that is a sharpened issue. if we go with the idea that

    LA-Penetration
    MA-Raw Damage
    HA-Damage, sustain, and protection

    If we say that the damage formula is Penetration+Modifier(damage+10.5(stats)) then it stands to reason that HA should boost stats to not intrude on LA or MA. so that HA now looks like

    HA-Base Stats

    This inherent bonus could be balanced with the differences in calculation between damage and stats, but in a way that benefits the idea of not having to worry about sustain. This would have the side effect of making HP more valuable to stack since you would get more bonuses to base stats.

    This is the same problem with damage mitigation

    LA-Sheilds
    MA-Dodge
    HA-Resistances

    The issue here is the skills in classes don't align to this mantra if you spec differently. Example: Stam sorc. You wear MA, get LA dodge + get Sorc Sheilds. There is 0 effective difference for using a class skill mitigation over a armor skill.

    More needs to be done to make the choices around damage support not allow over stacking of different mitigation/class skill combos which inheriently messes up class balance, and makes armor imbalanced. My perspective would be to give mitigation skills a bonus towards a type of armor (class and armor skills) so that having them equipped makes the armor function in both damage and that mitigation better.

    This doesn't limit classes to armor types, but it discourages having a dodge + sheild while in HA combo that is very hard to combat if you don't have that right race/class/armor combo. This favors specialization in skill/armor types which would be more balanced and help them fix the imbalance between the classes at the same time.
    Edited by PS4_ZeColmeia on January 23, 2017 5:12AM
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • VonSwaego
    VonSwaego
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    I'm not sure what your complaining about. Trainee was made unusable. Armor fixed. Your welcome.

    #sarcasm

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