Hi!
As I am interested in improving PvP without using OP builds and class combinations (
at the moment: stacking vampire templars with destro ulti), I have decided to share some basics with people who consider leading a group themself.
1. Basic skills:
Every raid must have a group sprint buff and an Alliance purge skill. Both are the bare minimum EVERY group must have. Everything else, even real healers, is not required. (Though of course it doesn´t hurt) Healing skills, however, ARE required, even if some players consider themself above using e.g. Vigor.
2. Basic tactics
In Cyrodiil there are 3 basic small raid tactics on open field (ambush and real sieges should be treated separately):
a) If you have an elite group of vampire magicka players who spam AoE damage and heals, the general tactic is to run from one cover to the next, like in a shooter, killing everything in your path without getting slowed or cornered.
b) If you just let your comrades fight as they wish (without skill and class restrictions), it is better to use the so called
Oblique Order. This simply means that you commit your strongest forces (your raid) fully on one flank to make a breakthrough, while the weak wing (randoms) keep the enemy busy. This leads to the encirclement and destruction of zergs far greater than yours, even, if they ARE using OP builds. Be careful, however: NOTHING may outflank you, or you are dead and cut off. If you can, use natural and non-natural borders both to trap the enemy and to avoid being ouflanked yourself.
https://www.youtube.com/watch?v=N7ekdr1Esa8
c) direct flank attack: If the enemy is forming a thin, long line (like in sieges), it is better to use the Oblique Order without an encirclement: As the video demonstrates, you can roll up the flank against heavy odds, because you always have a so called local superiority of forces: Only a small part of the enemy zerg can fire upon you, but your whole group can concentrate fire on the small part of the enemy line which is directed at you.
https://www.youtube.com/watch?v=hceYB5jjXuQ
Edited by Thraben on January 6, 2017 9:21AM Hauptmann der
Dolche des Königs
DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.
DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.