I hope that they don't even bother with Warden until they fire the current Devs behind these recent changes. We need much more competant people to fix ESO.
Heck, they'd have me paying $100 a month if they hired Alcast, Fengrush, Sypher, Deltia, Yolowizard, and a lot of simply smart people to make changes. People who play the game. At least then we'd see multiple full campaigns again because we wouldn't have mindnumbingly stupid OP sets and broken asf Heavy Armor on both Tanks/Healers/DPS in PvP alike.
Instead they've further ruined balance, rather than make attempts to fix it. It's unbelievable how bad things are going to be next patch for PvP. And PvE? Well now every Magicka Sorc DPS gets to farm out both Sharpened Inferno AND Shock staves instead of one of either, due to the Destruction Staff passive changes. If you don't have both staves to switch out between fights, you will crush your DPS. So all I have to look foward to next patch is:
1. Massive amounts of pre-patch nMoL grinding for Sharpened Moondancer staves
2. Quitting PvP entirely, being a strictly PvE-oriented player
3. A house between my guildmates that I can't store gear in
4. Wait LONGER for a new zone w/ real content, which will amount to 9 months since a zone released. Plus the last two were tiny zones.
Only one good thing has happened for me, which is the addition of the Silken Ring/Mazzatun motifs so I can decon the hundreds of gear pieces Ive stored for style mats.
I really hate what's going on right now.
dodgehopper_ESO wrote: »
I'm not sure what is so punishing about the possibility of having a new class. As a longstanding player you will be at great advantage over any new player building a Warden (or whatever). The new player will not only have to build his Warden, but he will also have to build CP, crafting, etc. Meanwhile you will have capped CP and mow through content with ease compared to the new guy. If you want to go through and get achievements on every character I realize that will take some time, but that would not be any different than the situation you had already. I do feel however if they were to add a new class, they really need to offer more character slots.
starkerealm wrote: »I hope that they don't even bother with Warden until they fire the current Devs behind these recent changes. We need much more competant people to fix ESO.
Heck, they'd have me paying $100 a month if they hired Alcast, Fengrush, Sypher, Deltia, Yolowizard, and a lot of simply smart people to make changes.
"Smart" as in badmouth the company, then get confused when they drop you like a hot potato "smart?"
EDIT: Typo.
dodgehopper_ESO wrote: »
I'm not sure what is so punishing about the possibility of having a new class. As a longstanding player you will be at great advantage over any new player building a Warden (or whatever). The new player will not only have to build his Warden, but he will also have to build CP, crafting, etc. Meanwhile you will have capped CP and mow through content with ease compared to the new guy. If you want to go through and get achievements on every character I realize that will take some time, but that would not be any different than the situation you had already. I do feel however if they were to add a new class, they really need to offer more character slots.
I already explained, but let me repeat.
I will need to delete on of my character and possibly some of my belongings just to try that new class. I would have enough character slots if I had an option to create a character of that class earlier, but not anymore.
If I like it and want to now main it, I will have to repeat all the dumb grind again just to catch up with progress I HAVE ALREADY MADE on my main. It's not related to other players whatsoever. In fact, new players will have a bit of advantage here, because they can choose to main the new class and they won't have to repeat all the achievements - they will do them for the first time and it won't be as dumb and boring.
Well and the last thing - if I wanted to play class-based MMO I'd choose one of many already existing. The whole point of teh game in TES universe was that I won't be missing out much when I create my character and I can always change what I'm doing without having to repeat all the content again. Well, it's almost ruined with having some skills gated behind the class and racial passives being so significant in end-game, but adding another class is a step in the wrong direction and would definitely make me feel like I'm being ignored (and not just me, there was quite a few of us opposing any classes since beta). But this last thing is irrelevant to what you asked.
dodgehopper_ESO wrote: »
I'm not sure what is so punishing about the possibility of having a new class. As a longstanding player you will be at great advantage over any new player building a Warden (or whatever). The new player will not only have to build his Warden, but he will also have to build CP, crafting, etc. Meanwhile you will have capped CP and mow through content with ease compared to the new guy. If you want to go through and get achievements on every character I realize that will take some time, but that would not be any different than the situation you had already. I do feel however if they were to add a new class, they really need to offer more character slots.
I already explained, but let me repeat.
I will need to delete on of my character and possibly some of my belongings just to try that new class. I would have enough character slots if I had an option to create a character of that class earlier, but not anymore.
If I like it and want to now main it, I will have to repeat all the dumb grind again just to catch up with progress I HAVE ALREADY MADE on my main. It's not related to other players whatsoever. In fact, new players will have a bit of advantage here, because they can choose to main the new class and they won't have to repeat all the achievements - they will do them for the first time and it won't be as dumb and boring.
Well and the last thing - if I wanted to play class-based MMO I'd choose one of many already existing. The whole point of teh game in TES universe was that I won't be missing out much when I create my character and I can always change what I'm doing without having to repeat all the content again. Well, it's almost ruined with having some skills gated behind the class and racial passives being so significant in end-game, but adding another class is a step in the wrong direction and would definitely make me feel like I'm being ignored (and not just me, there was quite a few of us opposing any classes since beta). But this last thing is irrelevant to what you asked.
starkerealm wrote: »I hope that they don't even bother with Warden until they fire the current Devs behind these recent changes. We need much more competant people to fix ESO.
Heck, they'd have me paying $100 a month if they hired Alcast, Fengrush, Sypher, Deltia, Yolowizard, and a lot of simply smart people to make changes.
"Smart" as in badmouth the company, then get confused when they drop you like a hot potato "smart?"
EDIT: Typo.
Drop me? For someone with 9 stars I'd have thought you might understand how this works a bit more.
dodgehopper_ESO wrote: »starkerealm wrote: »To be fair, it was an open system: we were never prevented from using skills of other classes before.starkerealm wrote: »
That's also not quite true. In Arena each class had unique abilities that were exclusive to them. Daggerfall (and Battlespire) had class modifiers which were selected at character creation, but were unique in their own right, and permanently affected how your class played.
Morrowind was the first to do away with that system, but the starting skill levels for off class abilities were crippling. Which Oblivion kept, while further enforced that by restricting some basic functionality to the various skill lines unless you had 25 points in them.
In Morrowind and Oblivion it was technically possible to go off class, but your XP gains were penalized, and your ability to actually use those skills was seriously impaired until you got to a basic level of proficiency with them (and your XP gains would always be penalized).
So, your class choice did affect how your character would play. It was more subtle than Arena's system, but a Nightblade and Warrior would have vastly different experiences.
Then, Skyrim bulldozed all of that. I get why. The differences weren't immediately apparent, so you'd end up spending five or ten hours on a character, then realize it didn't really mesh with your playstyle, and according to Todd Howard, most players weren't willing to take the time and suffering in order to off spec their characters into what they wanted.
I actually tended to use out of class skills in Morrowind because it allowed me to control the pace of my leveling experience. Classes were ironically a roadblock in that game, and I actually leveled my characters in Morrowind based upon 'doing the opposite' of what was in the class.
Again, this is not ZOS's fault, but yours. Your argument against a new class addition is because you don't want grind out achievements (which we have to do with alts anyways) again? That's a really entitled attitude to have. Additionally, ZOS can simply make more character slots available if they release a new class, if space is such an issue for you.
Besides Skyrim, The Elder Scrolls series has always featured classes. With the exception of class-based abilities, all the skill lines are usable by other classes. I personally have no problem with class-restricted abilities, as it makes each class interesting and diverse, and gives players an incentive to pour more hours into the game which, by the way, is a big component (ie. time sink) of MMO's in general.
Completely anecdotal.
Your problems obviously stem deeper than just a new class addition. You seem to have a major problem with core game mechanics that ZOS has implemented into their MMO.
Why don't you address your qualms with ESO's character-restricted achievements, and player classes in a new thread instead of this one?
dodgehopper_ESO wrote: »I have 12 Veteran characters and I'm capped on CP. I'll go through the same issue you speak of. This is why I said it is my hope that they would let us make more characters, because I've put too much work into the ones I've got and the builds I've got. Each character is built for something uniquely different, so I understand your point. I just feel you're making mountains out of a molehill.
Besides Skyrim, The Elder Scrolls series has always featured classes. With the exception of class-based abilities, all the skill lines are usable by other classes. I personally have no problem with class-restricted abilities, as it makes each class interesting and diverse, and gives players an incentive to pour more hours into the game which, by the way, is a big component (ie. time sink) of MMO's in general.
Ok now this is complete nonsense. Have you played games besides skyrim?? Classes there meant NOTHING but the attribute/characteristics (or whatever it was called) distribution in the beginning of the game.
starkerealm wrote: »And yes, I understand how, from looking at a wiki, you could get the idea that these aren't classes in the traditional sense.
The only Elder Scrolls game that hasn't featured classes is Skyrim. Arena, Daggerfall, Morrowind, and Oblivion have all featured classes within their games.
There is no set in stone definition of a class in a video game. Yes, we can learn all skills in Morrowind and Oblivion and in that regard they are different from ESO, but the leveling system is rigidly linked to our class skills. This alone makes them more than just "builds" or "suggestions", as some people called them. Skyrim is the only truly classless game.starkerealm wrote: »And yes, I understand how, from looking at a wiki, you could get the idea that these aren't classes in the traditional sense.
No I've played Morrowind onwards, i.e. all the classless ones. I provided links to the wiki as proof.
Morrowind, Oblivion and Skyrim (post patch 1.9) are classless. Characters can learn all skills and abilities without restriction.
Morrowind and Oblivion have something they label as classes but which definitely don't meet that definition in gaming terms.
illusionarythade wrote: »I am what you would probably call a lurker in ESO, I don't talk much or comment much but I play the game and I am happy regardless of any changes. It has been far too long since ESO started with little to no character customisation in regards to abilities and skills, the options are weak.
Balance wise, it will never be correct. Sorry to burst a bubble but it wont happen. The numbers will always fluctuate. The same is true for most games, if you pop to their forums the same titles and threads appear, so argue as you wish about balance but it cannot be fixed. The numbers game MMO's use are too open to interpretation by individuals, it would take some spectacular talent to fix all classes, skill lines and add new abilities in to fix the gaps to make all the numbers for every single PvP and PvE Sta/Mag instance add up to a acceptable level that every single user of ESO will enjoy and like. Even then it would not be balanced and true.
I say add the class, I love the Warden. It will fill some gaps that are needed (aka - Ice and nature magic) and provide a new base to work from. Balance will always be worked on, forever and until the end of the game when the servers are shut. Adding a class only happens once, and likely it will be a profitable and welcome change from the fearful norm. It will add a breath of fresh air to the stale meta and dull days. In fact they should have added more classes and real skill lines a long time ago. Sod the meta and the balance, its messed up anyway and will never be fixed properly so screw it. Go all out.
TL;DR Don't be a Pansy, Add it anyway.
It's been datamined, recently, that the old skill lines from the scrapped Warden class have now reemerged in the game files.
Not only that, but the new PTS update for Frost Staves has added a lot of defensive/tanky abilities such as:
"This passive ability now taunts the enemy after you use a fully-charged Frost Heavy Attack."
"This passive ability now causes your block to drain Magicka (instead of Stamina) and stops your Magicka Recovery (instead of Stamina Recovery) while blocking when you have a Frost Destruction Staff equipped."
"Frost Staves: Increases the amount of damage you Block by 10/20%, and reduces the cost of Block by 15/30%."
Additionally, ZOS came out with the Stalhrim Frostcaster armor this December, which definitely fits the whole frost mage/tank aesthetic. This isn't compelling evidence in and of itself, but it's interesting to say the least.
So from what I have learned, the Warden class was meant to be a mix of Ice, and Nature power but with a defensive bent. From the evidence we've received so far, it's not too gigantic of a reach to think that ZOS is looking to implement the Warden class from the beta back into the game.
It makes sense too. We have Sorcerers who use lightning based abilities, Dragonknights who use flame abilities, but frost has been seriously underused since game launch. Not only does the Warden class specialize in it, but it would give some much needed love to frost magic in general.
What do you guys think? Personally, I'd love to have a class that uses frosty abilities, and just speculating about this gets me excited!
Hopefully not and please stop mentioning that. It might seem to ZOS that that's what players want when instead a lot of us would rather have new skill lines available to everyone and/or the removal of all classes at all. I mean, without the class change of course I'm actively against new classes. What if I like the new class, then what? Not only I'm forced to delete one of my alts to even try the class, but I'll also have to grind out 22k achievement points until I stop feeling like I'm wasting time and not progressing because I"m just trying to catch up with the progress I have already made, but for some weird reason it's not displayed on my character and I can't use titles and can't craft motifs I already grinded, bought and learned.
In fact, I suggest ZOS implements and automoderator who will ban everyone using "warden" and "class" in one paragraph/post for breaking the forum rules.''ZOS_GinaBruno wrote: »Conspiracy Theories and Misinformation: We do not tolerate the deliberate and malicious spreading of false info or conspiracy theories about ZeniMax Online Studios, its game(s), or its employees. This does not include honest mistakes; rather, this rule pertains to those who go out of their way to spread harmful or malicious rumors about ZeniMax Online Studios and its employees, or The Elder Scrolls Online.
Spottswoode wrote: »I, for one, would welcome a new class. Especially an ice based one.