Maintenance for the week of October 12:
• PC/Mac: NA and EU megaservers for maintenance – October 12, 6:00AM EDT (10:00 UTC) – 8:00AM EDT (12:00 UTC)
• Xbox One: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
• PlayStation®4: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
We will be performing maintenance for patch 6.2.3 on the PTS on Monday at 8:00AM EDT (12:00 UTC).
Dragon Knight PTS discussion (homestead)
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Dragonknight
- Ardent Flame
- Burning Embers (Searing Strike morph): Fixed an issue where Rank IV of this morph was not allowing multiple Dragonknights to apply the Damage over Time component to the same target.
- Fiery Grip: Increased the duration of the Major Expedition buff granted by this ability and its morphs to 8 seconds from 2 seconds.
- Inferno: Fixed an issue where this ability and its morphs would display an incorrect Spell Critical Strike Chance percentage on your character UI after swapping weapons.
- Lava Whip: Increased the damage from this ability and its morphs by 5%.
- Standard of Might (Dragonknight Standard morph): This morph now increases your damage done and decreases your damage taken by 12/13/14/15% while standing inside the standard, down from 17/18/19/20%.
- Draconic Power
- Coagulating Blood (Dragon Blood morph): This morph now heals you for 33% of your missing Magicka instead of 33% of your missing Health.
- Dragon Blood: This ability and its morphs can now Critically Strike.
- Ferocious Leap (Dragon Leap morph): This morph now deals Flame Damage instead of Physical Damage.
- Hardened Armor (Spiked Armor morph): Increased the damage shield value granted by this morph to 15% of your Maximum Health from 10% of your Maximum Health.
- Iron Skin: Reduced the amount of additional damage you can block from Rank I of this passive to 4% from 5%.
- Note that due to how percentages are calculated, the total damage blocked with this rank remains unchanged.
- Spiked Armor: Fixed an issue where this ability and its morphs would deal their thorns damage when the attacker procced a Disease or Poison Weapon Enchantment on the Dragonknight.
- Volatile Armor (Spiked Armor morph): Increased the damage of the Damage over Time component of this morph by approximately 20%.
- Earthen Heart
- Battle Roar: Significantly revised this passive ability’s tooltip to more accurately describe the values of Health, Magicka, and Stamina it restores based on the Ultimate’s cost.
- Note that decimal values will be truncated from the tooltip, so values restored may be slightly higher than described.
I like the whip change. Basically they took 5% off standard of might and gave it to whip. We will lose some dot damage in PvE with our banner down but we will gain 5% whip damage while the banner is charging. I'm not going to math that but I really like the extra flat whip damage we got out of it.
Dragonblood is really confusing. Can't tell if it's giving me magicka or health based on my magicka. Guess I'll have to wait till pts is downloaded.
I'm glad to see volatile armor get a buff can't wait to see what it ticks for (specially with Thaumaturge)
Engulfing flame and dragon leap should make for a nice combo.
What does everyone else think?
Edited by Armitas on January 4, 2017 12:16AM Retired.
Nord mDK