Hahahahahahahahaha! You may have a point, but when it comes to your reasoning, OH MY GOD! That is low-end content!!! Dolmens and Cadwell's Silver are ridiculously low-end and even Fungal Grotto 1 is. I hope you at least meant you soloed Fungal 1 Veteran mode with no death, but even that is no big achievement in the grand scheme that is ESO. You are a relative newcomer, and that's fine, but you just don't know what you're talking about.Bisenberger96 wrote: »Lastly, I've completed several dolmens, done a speed run and no death of fungal grotto 1, and almost have finished Cadwell's Silver with a nightblade build that has nothing specced into crit chance or damage.Well, yeah, no surprise. You're not playing the high-end content. You're not doing the veteran trials nor veteran arenas, not even the DLC veteran dungeons, by your examples.I haven't noticed any issues performance-wiseErrr, nope.P.S. If you guys have anything to ask pertaining to end game pve , hmu.
But, if that is true, then he is trolling by mentioning dolmens and Cadwell's Silver. Actually the original post must just be a joke and Bisen is laughing at all of us who responded earnestly.Bisen is not only a great player but has been completing vmol on the regular for many many months. Not to mention I'm pretty positive he is one of few players with a vmol hm clear.
But, if that is true, then he is trolling by mentioning dolmens and Cadwell's Silver. Actually the original post must just be a joke and Bisen is laughing at all of us who responded earnestly.Bisen is not only a great player but has been completing vmol on the regular for many many months. Not to mention I'm pretty positive he is one of few players with a vmol hm clear.
Bisenberger96 wrote: »So I've been thinking, if the removal of critting proc sets is such a huge problem in the dev's eyes, but players don't think it will help, why not just scrap crit altogether since it seems to be such a big issue? Not only would this remove burst from pvp, it would also help players understand that max spell/weapon damage and max resources are just as important to a build as crit is. For example, having more max resources allows you to use more skills, so sustain isn't that big of an issue. Lastly, I've completed several dolmens, done a speed run and no death of fungal grotto 1, and almost have finished Cadwell's Silver with a nightblade build that has nothing specced into crit chance or damage. I haven't noticed any issues performance-wise, and I think the devs would be wise to evolve their plan to not allow proc sets to crit into simply removing crit from the game. Let me know what you guys think!
P.S. If you guys have anything to ask pertaining to end game pve , hmu.
BlazingDynamo wrote: »Just remove crit? Lol this is an mmo removing crit from a game this scale would badly damage it. If anything Zos needs to be adding not removing.
BlazingDynamo wrote: »Just remove crit? Lol this is an mmo removing crit from a game this scale would badly damage it. If anything Zos needs to be adding not removing.
Do you even PVP? Removing crit would reduce the burst and finally fix the game. It's all about balance.
Have I fallen for a troll?
On a serious note I think ANY RNG is the enemy of skill, and that includes crit. However I don't design computer games. Maybe it would turn out rather boring if there wasn't some RNG to spice things up.
I was thinking of PvP when I wrote that. NPCs don't crit on you. If an attack critted when your aim is better, that would involve skill. But crits are random and this results in cases where, as Deltia in the video, you have taken all reasonable precautions, yet you get a randomly decided outcome. Neither very satisfying for the attacker, nor fair to the victim. It's the players that bring unpredictability to the game. Shouldn't that be enough?DaveMoeDee wrote: »I'm not sure I agree. Randomness requires you to adjust to unsure outcomes. You have to prepare for non-deterministic outcomes. There is a lot of added skill in that. Just don't get carried away with the RNG, which might be the case with too many proc sets. It is definitely excessive if one-shot crits are a common thing.On a serious note I think ANY RNG is the enemy of skill, and that includes crit. However I don't design computer games. Maybe it would turn out rather boring if there wasn't some RNG to spice things up.