Bisenberger96 wrote: »So I've been thinking, if the removal of critting proc sets is such a huge problem in the dev's eyes, but players don't think it will help, why not just scrap crit altogether since it seems to be such a big issue? Not only would this remove burst from pvp, it would also help players understand that max spell/weapon damage and max resources are just as important to a build as crit is. For example, having more max resources allows you to use more skills, so sustain isn't that big of an issue. Lastly, I've completed several dolmens, done a speed run and no death of fungal grotto 1, and almost have finished Cadwell's Silver with a nightblade build that has nothing specced into crit chance or damage. I haven't noticed any issues performance-wise, and I think the devs would be wise to evolve their plan to not allow proc sets to crit into simply removing crit from the game. Let me know what you guys think!
P.S. If you guys have anything to ask pertaining to end game pve , hmu.
That would be a b*tch to balance. Crit is an essential part of the game.
KleanZlate wrote: »Wait a moment! Crit is mainly a problem in PvP, right? Why don't we just scrap PvP altogether then?! Problem gone!!
Bisenberger96 wrote: »So I've been thinking, if the removal of critting proc sets is such a huge problem in the dev's eyes, but players don't think it will help, why not just scrap crit altogether since it seems to be such a big issue? Not only would this remove burst from pvp, it would also help players understand that max spell/weapon damage and max resources are just as important to a build as crit is. For example, having more max resources allows you to use more skills, so sustain isn't that big of an issue. Lastly, I've completed several dolmens, done a speed run and no death of fungal grotto 1, and almost have finished Cadwell's Silver with a nightblade build that has nothing specced into crit chance or damage. I haven't noticed any issues performance-wise, and I think the devs would be wise to evolve their plan to not allow proc sets to crit into simply removing crit from the game. Let me know what you guys think!
P.S. If you guys have anything to ask pertaining to end game pve , hmu.
If my characters don't have a Crit Chance above 60% I start to freak out.
Hahahahahahahahaha! You may have a point, but when it comes to your reasoning, OH MY GOD! That is low-end content!!! Dolmens and Cadwell's Silver are ridiculously low-end and even Fungal Grotto 1 is. I hope you at least meant you soloed Fungal 1 Veteran mode with no death, but even that is no big achievement in the grand scheme that is ESO. You are a relative newcomer, and that's fine, but you just don't know what you're talking about.Bisenberger96 wrote: »Lastly, I've completed several dolmens, done a speed run and no death of fungal grotto 1, and almost have finished Cadwell's Silver with a nightblade build that has nothing specced into crit chance or damage.
Well, yeah, no surprise. You're not playing the high-end content. You're not doing the veteran trials nor veteran arenas, not even the DLC veteran dungeons, by your examples.I haven't noticed any issues performance-wise
Errr, nope.P.S. If you guys have anything to ask pertaining to end game pve , hmu.
Have I fallen for a troll?
On a serious note I personally think ANY RNG is the enemy of skill, and that includes crit. However I don't design computer games. Maybe it would turn out rather boring if there wasn't some RNG to spice things up.
I can assure you there is a random number generator, which determines when crits happen. Sometimes there are multiple crits in a row. Randomly. Sometimes the sorc implosion passive kicks in on top of that and, whoops, you're dead from 60% health. But of course I'm thinking of PvP. Over a long boss fight, I agree, it's just more damage.Crits, or anything with a %-chance is not random.
This is incorrect. Impen does not prevent crits, it reduces the amount of extra damage from crits. Your standard crit modifier is 1.5, for an extra 50% damage. Impen can only mitigate that 50%, at which point it is capped. About 3300 of crit resistance is needed for this, but there are two problems:your wearing impen anyway so likely nothing will crit.