All my characters are Level 50. (11)
Am I forced to make each character have its own tier of materials?
Ex:
- Character 1: 10/10 in Blacksmithing, Clothing, Woodworking, Enchanting - 8/8 Alchemy
- Character 2: 9/10 in Blacksmithing, Clothing, Woodworking, Enchanting - 7/8 Alchemy
- Character 3: 8/10 in Blacksmithing, Clothing, Woodworking, Enchanting - 6/8 Alchemy
Is this what it's become? Also, I'll only be seeing 50/50 of the respected purchased points cause the other half is scaled to max level. (CP 160)
What the hell.
All my characters are Level 50. (11)
Am I forced to make each character have its own tier of materials?
All my characters are Level 50. (11)
Am I forced to make each character have its own tier of materials?
Ex:
- Character 1: 10/10 in Blacksmithing, Clothing, Woodworking, Enchanting - 8/8 Alchemy
- Character 2: 9/10 in Blacksmithing, Clothing, Woodworking, Enchanting - 7/8 Alchemy
- Character 3: 8/10 in Blacksmithing, Clothing, Woodworking, Enchanting - 6/8 Alchemy
Is this what it's become? Also, I'll only be seeing 50/50 of the respected purchased points cause the other half is scaled to max level. (CP 160)
What the hell.
yes exactly and so is everyone else and its wonderful.
All my characters are Level 50. (11)
Am I forced to make each character have its own tier of materials?
Ex:
- Character 1: 10/10 in Blacksmithing, Clothing, Woodworking, Enchanting - 8/8 Alchemy
- Character 2: 9/10 in Blacksmithing, Clothing, Woodworking, Enchanting - 7/8 Alchemy
- Character 3: 8/10 in Blacksmithing, Clothing, Woodworking, Enchanting - 6/8 Alchemy
Is this what it's become? Also, I'll only be seeing 50/50 of the respected purchased points cause the other half is scaled to max level. (CP 160)
What the hell.
yes exactly and so is everyone else and its wonderful.
Some people do craft for more than just their own alts, STEVIL.
It is not "wonderful", it is a royal pita when you need low level mats and can't go farm them yourself. I know you'll say "buy them then", which is fine. Please send me the gold. I made 7 sets of below 50 gear over the last week and a half. You'll say "you can do writs and get low level mats in a crate", but unless something was changed you have no control over *which* lower level mats you get, so if you need ebony and get a crate of 24 iron ingots, well, sucks to be you. Last time I checked full sets of gear usually require more than 24 pieces of any mat. Getting the crate of 24 low level *refined already* mats doesn't give you the tempers you might need. And you are out the mats needed to do the writs to get the rng materials crate. Since they cut back on being able to farm mats, I don't have the mats to do the ruby level writs on more than two characters. So, where are all the low level mats I need to craft for my guilds going to come from?
People don't play the game the way you do, apparently. They do want to have decent gear below level 50; it can last for 10 levels or more. Just because you don't play the same way doesn't mean that current method for farming mats "is wonderful". You are your own special case. I'm hoping they change this, because being a crafter isn't really fun anymore. Now with the crafting for housing being added, it might be an even larger clusterfluff.
BergisMacBride wrote: »To be honest, I am literally rolling in lower level mats now since I do daily max crafting writs on 5+ chars, plus lower level writs on the others. In fact, once a week I go through my crafting bags and sell my excess lower level mats in lots of 200 - those mats now sell for as much or more than the ruby mats given the presence of scaling.
However, that's my playstyle only and I realize it doesn't work for everyone. As a matter or principle, I still think it that any master crafter ought to be able harvest whatever level mats they want on demand. Since scaling is here to stay, the only way that could be possible is some sort of "switch" to set the level of mats desired..
I want to remove the lower level on mats for gear cap (so harvesting ruby means make any level) and i want them to divorce appearance (the cosmetic effect) from mats and let them select from any of the tiers of appearance in each style.
the net result is the same - they can harvest anytime anywhere and make any level gear of any appearance - but they dont have to toggle back and forth, dont have to store ten different materials in numbers for each craft etc...
in other words, less friggin bookkeeping to get the exact same flexibility.
BergisMacBride wrote: »I want to remove the lower level on mats for gear cap (so harvesting ruby means make any level) and i want them to divorce appearance (the cosmetic effect) from mats and let them select from any of the tiers of appearance in each style.
the net result is the same - they can harvest anytime anywhere and make any level gear of any appearance - but they dont have to toggle back and forth, dont have to store ten different materials in numbers for each craft etc...
in other words, less friggin bookkeeping to get the exact same flexibility.
That would accomplish the same thing, I guess; although, if they were going to do that why not just do away with lower level mats altogether and just make material costs scale based on item level and skill level govern what levels you can craft? Just have one type of ore, one type of wood and one type of cloth\leather. No need for lower level mats at all. Much less cumbersome and less bookkeeping for everyone. Harvesting and gear crafting would become even more vanilla and bland, but we are already there for the most part.
TBH, the most exciting things about crafting now are centered around the furniture and new special writs.