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Less or More Grind?

AuldWolf
AuldWolf
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This is a simple proposition and I'm going to put it to you as such. If I were able, I'd put the poll in the launcher to really get a feel for how people feel, offering anonymous comments so that no one feels peer pressure. I can't do that, so I have to use a flawed medium to gauge how people feel about something: Forums.

Do you want more grind? By this, I mean do you want more currency grinds, faction reputation grinds, end-game trial grinds for gear, and that sort of thing? Is that a direction you'd want the game to go in?

Alternatively, would you prefer that ZOS focus on content that everyone can enjoy without grinding, content that you can enjoy on your alts as well (giving them more options for their story)? By this, I'd mean more content like the Thieves Guild, the Dark Brotherhood, player housing, and the upcoming Vvardenfel expansion.

So, do you think that ZOS should focus on grind or not?

And to be fair so no one feels pressured into answering one way or the other? I'm going to set this poll to anonymous.

Edited by AuldWolf on January 3, 2017 4:22AM

Less or More Grind? 79 votes

Yes, ZOS should focus on adding grind to the game.
12% 10 votes
No, ZOS should focus on adding accessible content.
87% 69 votes
  • AzuraKin
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    not sure what you are asking. are you wanting zos to just give everyone every set, in every trait so they dont have to grind anymore? and are you asking that everyone be given 3600 cp so they dont have to cp grind no more? and are you asking everyone be given alliance rank 50 so they dont have to grind for ap anymore? what are you refering to by asking if zos should focus or not focus on adding grind to the game?
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  • kargen27
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    The problem is one persons grind is another persons content so ta speak. I know some people that think the guild quest lines and side quests are tedious and just do them to get them over and done. They will run trials over and over though trying for the leader board and consider that a great time.
    A friend likes running vMA with as many different armor sets and rotations as he can think of another finished vMA once and swore never to go back.
    Me personally other than when I got my fishing achievement if something begins to feel grindy I do something else for a while. I don't want to feel like I need to be doing something.
    I want some new content but don't really care what type it is. I liked the story line it Wrothgar and also liked the dailies.
    and then the parrot said, "must be the water mines green too."
  • Wifeaggro13
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    AuldWolf wrote: »
    This is a simple proposition and I'm going to put it to you as such. If I were able, I'd put the poll in the launcher to really get a feel for how people feel, offering anonymous comments so that no one feels peer pressure. I can't do that, so I have to use a flawed medium to gauge how people feel about something: Forums.

    Do you want more grind? By this, I mean do you want more currency grinds, faction reputation grinds, end-game trial grinds for gear, and that sort of thing? Is that a direction you'd want the game to go in?

    Alternatively, would you prefer that ZOS focus on content that everyone can enjoy without grinding, content that you can enjoy on your alts as well (giving them more options for their story)? By this, I'd mean more content like the Thieves Guild, the Dark Brotherhood, player housing, and the upcoming Vvardenfel expansion.

    So, do you think that ZOS should focus on grind or not?

    And to be fair so no one feels pressured into answering one way or the other? I'm going to set this poll to anonymous.

    ok so i like the skewed poll. But i dont think any end game player wants it to be grindy mind numbing thing they want it to be challenging and meaningful content with Risk vs reward. here is the situation ESO is as casual and accesible as it gets enjoy it there not changing it but it will not have longevity or a long term community it will be fluid churn of people comming and going, it will be F2P eventually and youll continue to get more content that supports that community. crown store stuff and small incremental over priced DLC's that are easily completed in a weeks time.

    Even if they put those grindy things in game it would not affect you in the least you could simply chose not to do them , jesus some of the best sets are crafted , is crafting not the most mind numbingly grindy thing of all in the game with its research trait system.

    People do want end game and end game itemization there is content being repeated in that do you not repeat content here? or is the real issue you dont want forced group content, VMA is by far the worst grind in any MMO i have ever seen i mean this it is thee worst RNG worse then once a day rare mobs in EQ1. TG and DB are grindy they are just solo content. I think what you mean is should they add more group content or keep feeding you solo player content that is easily accomplished by rolling your face across the keyboard.
  • Rohamad_Ali
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    The game is very grindy already with everything RNG based . No need to increase it .
  • EnemyOfDaState
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    kargen27 wrote: »
    The problem is one persons grind is another persons content so ta speak. I know some people that think the guild quest lines and side quests are tedious and just do them to get them over and done. They will run trials over and over though trying for the leader board and consider that a great time.
    A friend likes running vMA with as many different armor sets and rotations as he can think of another finished vMA once and swore never to go back.
    Me personally other than when I got my fishing achievement if something begins to feel grindy I do something else for a while. I don't want to feel like I need to be doing something.
    I want some new content but don't really care what type it is. I liked the story line it Wrothgar and also liked the dailies.

    Exactly, some people consider PvP to be a grind.
  • dday3six
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    AuldWolf wrote: »
    This is a simple proposition and I'm going to put it to you as such. If I were able, I'd put the poll in the launcher to really get a feel for how people feel, offering anonymous comments so that no one feels peer pressure. I can't do that, so I have to use a flawed medium to gauge how people feel about something: Forums.

    Do you want more grind? By this, I mean do you want more currency grinds, faction reputation grinds, end-game trial grinds for gear, and that sort of thing? Is that a direction you'd want the game to go in?

    Alternatively, would you prefer that ZOS focus on content that everyone can enjoy without grinding, content that you can enjoy on your alts as well (giving them more options for their story)? By this, I'd mean more content like the Thieves Guild, the Dark Brotherhood, player housing, and the upcoming Vvardenfel expansion.

    So, do you think that ZOS should focus on grind or not?

    And to be fair so no one feels pressured into answering one way or the other? I'm going to set this poll to anonymous.

    ok so i like the skewed poll. But i dont think any end game player wants it to be grindy mind numbing thing they want it to be challenging and meaningful content with Risk vs reward. here is the situation ESO is as casual and accesible as it gets enjoy it there not changing it but it will not have longevity or a long term community it will be fluid churn of people comming and going, it will be F2P eventually and youll continue to get more content that supports that community. crown store stuff and small incremental over priced DLC's that are easily completed in a weeks time.

    Even if they put those grindy things in game it would not affect you in the least you could simply chose not to do them , jesus some of the best sets are crafted , is crafting not the most mind numbingly grindy thing of all in the game with its research trait system.

    People do want end game and end game itemization there is content being repeated in that do you not repeat content here? or is the real issue you dont want forced group content, VMA is by far the worst grind in any MMO i have ever seen i mean this it is thee worst RNG worse then once a day rare mobs in EQ1. TG and DB are grindy they are just solo content. I think what you mean is should they add more group content or keep feeding you solo player content that is easily accomplished by rolling your face across the keyboard.

    If you've ever encountered posts from this user before, you'll find that is exactly what they're talking about.
  • Banana
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    The grind is already never ending if you want certain items and are unlucky.
  • EldritchPenguin
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    What I think the game needs is an adjustment of the grind to give us safety nets and the ability to earn items properly, rather than a straight-up increase or decrease. We need more currency systems and many, many, many fewer RNG walls.
    Edited by EldritchPenguin on January 3, 2017 7:47AM
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  • TheShadowScout
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    I never liked grinding, be it Expees, or farming for loot or some currency... I much prefer those to come en passant while playing through content. I loved the nifty DLCs, Orsinium, TG, DB... that is what i want to see more of! DLCs with some meat on 'em... there are so many, many more ideas that could be done as standalone guild DLC, and of course the hinted at upcoming big "Daedric Deception" storyline with Clockwork City, Mephalas Realm, and whatever else they come up with for that... not to mention the long announced Murkmire region...

    So, that's the direction I would like to see ESO going. Not repeating numerous grinding endevours, dungeon runs, (I was especially disappointed with the "Shadows of the Hist" thing in that regard - two dungeons, only??? If it had been two dungeons and one solo questing region... then I'd have been happy with it) or whatever. Dailies... can be fun, as long as they don't make the important rewards so rare you have to do a dozend for one motiv page to finally drop... then they become a chore instead of fun.
  • Kammakazi
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    IDC JUST LET ME RESET INSTANCES SOLO
    SO I CAN FARM
    SKYREACH CATACOMBS
  • Darkonflare15
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    Kammakazi wrote: »
    IDC JUST LET ME RESET INSTANCES SOLO
    SO I CAN FARM
    SKYREACH CATACOMBS

    I would like this too. There plenty of instance dungeons that also would to reset solo.
  • Recremen
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    There's enough grind in this game already, if not too much in certain instances (such as VMA weapon farming, where you may very well never get the item you're after). I like ZOS's focus on story content, new systems, etc. Excessive grinds exist in other games and they're welcome to keep them, I don't feel they have a place in ESO.
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  • KochDerDamonen
    KochDerDamonen
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    I would be happy if there were more things to grind. Factions w/ reputations and other things with more intriguing affects on the game world and ways to interact with them would be super welcome grinds. I think what you described shouldn't just be dismissed under the label "grind", even people that like the grind in some fashion would say no to that without thinking about the content of the post instead of the poll options.

    IMO Thieves' and Dark Brotherhood felt like grinds of quests, you had to grind reputation with them except all it did was let you continue the quest. Nothing interesting like active spells, or seeing thieves around looking to help or compete with you, reviving the guild outside Hew's Bane... replace nouns for Brotherhood equivalent.
    Orsinium is ZOS's current gold standard for DLCs, it had a great quest, beautiful locale that we haven't seen in a modern TES, interesting characters, strong gear with challenging grinds. While Imperial City has gotten screwed around since it came out I have high hopes for it, and Tel Var stones as an interesting mechanic, with some more fiddling.
    Edited by KochDerDamonen on January 3, 2017 8:59AM
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  • Bryanonymous
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    The poll is clearly bias. What one might define as 'grind', another might define as gaining reward over time. No one forces you to get the best ***. Have you ever considered that this obsessive grinding habbit to min/max is in your own mind because you do not comprehend the idea of taking your time. Life is about the journey, not the destination.

    Yea, a little devils advocate here, but I am suspicious that this is another PvP whine where someone is pissed off that they can't have all the best stuff handed to them. FYI, that's why I don't even pvp. It's never even, never balanced, and the core mechanics of it is to make time increase stats. Get over it.
    Edited by Bryanonymous on January 3, 2017 9:04AM
  • Sharee
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    Asking "would you like more grind" is like asking "would you like to pay more taxes".
    Without listing the benefits and negative consequences of both "yes" and "no" answers, it's a loaded question.

    For example, while grinding does not sound too appealing, having the game turned into call of duty isn't either. Progression, the ability to gradually improve your character, is a core part of MMO's.
  • KochDerDamonen
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    Sharee wrote: »
    Asking "would you like more grind" is like asking "would you like to pay more taxes".
    Without listing the benefits and negative consequences of both "yes" and "no" answers, it's a loaded question.

    For example, while grinding does not sound too appealing, having the game turned into call of duty isn't either. Progression, the ability to gradually improve your character, is a core part of MMO's.

    Oh don't worry, CoD has loads of progression now. Sometime in the 2000s progression caught on outside of RPGs and now every other game you pick up just might have a nice long level grind with unlocks. :p
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • agegarton
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    No one should have to "grind" to get on - not if they don't want to. I find it incredibly dull, and most people seem to agree. There are better ways to ensure people have the kit they want, and to earn XP etc. , if only ZoS would implement them. You should be able to get along in the game just by playing, especially within the core principles of One Tamriel.

    And for those who say that items should be inaccessible unless you're prepared to run a dungeon fifty times...... well, get a life people. It's an over-18's game, so grow up.
  • Dubhliam
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    AuldWolf wrote: »
    This is a simple proposition and I'm going to put it to you as such. If I were able, I'd put the poll in the launcher to really get a feel for how people feel, offering anonymous comments so that no one feels peer pressure. I can't do that, so I have to use a flawed medium to gauge how people feel about something: Forums.

    Do you want more grind? By this, I mean do you want more currency grinds, faction reputation grinds, end-game trial grinds for gear, and that sort of thing? Is that a direction you'd want the game to go in?

    Alternatively, would you prefer that ZOS focus on content that everyone can enjoy without grinding, content that you can enjoy on your alts as well (giving them more options for their story)? By this, I'd mean more content like the Thieves Guild, the Dark Brotherhood, player housing, and the upcoming Vvardenfel expansion.

    So, do you think that ZOS should focus on grind or not?

    And to be fair so no one feels pressured into answering one way or the other? I'm going to set this poll to anonymous.

    Your poll is biased and fails to see a larger picture.

    It's like asking: "Would you like to end world hunger?"

    The result of the poll is predictable, but the issue at hand is not as simple, and can't be simply fixed by saying: "Yes, we will do it".

    Content like Thieves Guild or Dark Brotherhood requires weeks and months to make, and has a short lifespan. This content does not keep the paying players in the game.
    I for one would not still be playing if there were only Orsinium, TG and DB storylines. I finished them. They're done.
    If ZOS was to only focus on this kind of content, they would have to create such content every other month, or even every 30 days for it to be sustainable.
    Which, let's face it: they don't have the resources to do, nor is it a smart business decision.

    An MMO needs strong incentives to keep people playing the game for extended periods of time, and the way to do that is to lock certain goals (gear) behind grinds.
    If you have an alternative (sustainable) suggestion, I am all ears, and I am sure ZOS would like to hear it too.
    Edited by Dubhliam on January 3, 2017 9:16AM
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  • kargen27
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    kargen27 wrote: »
    The problem is one persons grind is another persons content so ta speak. I know some people that think the guild quest lines and side quests are tedious and just do them to get them over and done. They will run trials over and over though trying for the leader board and consider that a great time.
    A friend likes running vMA with as many different armor sets and rotations as he can think of another finished vMA once and swore never to go back.
    Me personally other than when I got my fishing achievement if something begins to feel grindy I do something else for a while. I don't want to feel like I need to be doing something.
    I want some new content but don't really care what type it is. I liked the story line it Wrothgar and also liked the dailies.

    Exactly, some people consider PvP to be a grind.

    Yep. I like PvP but getting caltrops on my tank knowing he would never go back to Cyradiil after he got them was a bit tedious. Repaired a lot of walls!
    and then the parrot said, "must be the water mines green too."
  • Meld777
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    An MMO cannot survive without grind. However, "grind" should include

    - Challenge: dynamic, non-choreographic content, more RNG elements regarding attacks, spawn positions, and encounter orders.
    - Social interaction: no solo grind, or at least party grind options for the same specific rewards.
    - Chance of unexpected/early reward: because knowing you get item X after 1000 runs, and not sooner, each taking 90 min, will not make you start grinding.
    - Light in the end of the tunnel: guaranteed reward after a specific amount of effort invested and skill proven.

    Everything where ESO fails and Black Desert excels.
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  • Majic
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    The choices don't make sense, so I didn't vote. The correct options would be:

    1. Fine Grind

    2. Coarse Grind

    3. 100% Columbian

    4. Grindhouse

    5. Silky Smooth

    Please update the poll accordingly.
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