lordrichter wrote: »Quarterly updates are a whole lot better than expansions because we don't have to wait, and we get the exact same stuff they would be putting into an expansion.
Doctordarkspawn wrote: »
Wifeaggro13 wrote: »Doctordarkspawn wrote: »
Kunark eq2 fyadwer EQ2 ,Godslayer AOC, all of those had about 6 months or more of replayablity faction quests guild quests more crafting tiers. dungeons and raids. new starting zones for those that wanted to reroll. ESO DLC's are about 2 weeks worth of play time
DLC is for casuals, expansions bring long time replayability
Recently I've seen a lot of people talking about how much they want an expansion and would love it if ZOS made one instead of more DLC and I really don't get it.
What can they do in an expansion that they can't do in DLC?
As far as I can see an expansion is just a bigger chunk of content, so making one instead of DLC just means waiting longer to get the same stuff all in one go. That's exactly what happened with my other MMO. They had been gradually introducing a new region and storyline with new mechanics periodically, then caved to player demands for an expansion and all releases stopped for 8 months, then we got basically 8 months of releases bundled together.
It seems like 6 of one or half a dozen of the other.
What am I missing?
Wifeaggro13 wrote: »Actual content, not just solo story line with no impact on your chr. Reworked cp system. New dungeons, some new trials for the hardcore guys, I don't do those myself but I'm not a selfish player . Some battlegrounds for the pvprs small scale scenarios.
They are getting the same price for 4 hours of content that you use to pay for months of content. Which sounds smarter to you as a company?
lordrichter wrote: »Quarterly updates are a whole lot better than expansions because we don't have to wait, and we get the exact same stuff they would be putting into an expansion.
It isn't necessarily the exact same stuff, the way I see it.
With multiple DLCs, people won't necessarily own all the bits of content of the "expansion-sized" addition, and the small bits of content end up not being connected.
With a big Expansion Pack, we can get a longer story line that is all connected, because whoever owns that one bit will own all of it, necessarily.
It doesn't have to be that way though. Guild Wars 2 has a continuous storyline for their DLC (what they call the Living Story) with reoccurring characters, references to past events, the whole lot. Even though many people won't have played all of it and thanks to their original idea of making new content only available temporarily (which is exactly as stupid as it sounds) it's actually impossible to play the first 'season' (aka first years worth of content) any more.
I think it would really frustrate me if I was in that situation, but it seems to work for other people. I suppose it's like long running TV shows, like Days of Our Lives or Eastenders. No one's going to start from the beginning and watch all of the previous episodes to catch up, but they still attract new viewers. People start watching at whatever point it's at and learn who the characters are and maybe a brief summary of past events and then follow events from that point on for as long as it interests them. With Eastenders people regularly miss episodes too because it's on so much it's impossible to keep up, but they just pick it up again when they have time.
Whether one approach is better than the other is debatable. But it's definitely possible to release a long storyline episodically and for players to follow it if you do.