DLC is for casuals, expansions bring long time replayability
Recently I've seen a lot of people talking about how much they want an expansion and would love it if ZOS made one instead of more DLC and I really don't get it.
What can they do in an expansion that they can't do in DLC?
As far as I can see an expansion is just a bigger chunk of content, so making one instead of DLC just means waiting longer to get the same stuff all in one go. That's exactly what happened with my other MMO. They had been gradually introducing a new region and storyline with new mechanics periodically, then caved to player demands for an expansion and all releases stopped for 8 months, then we got basically 8 months of releases bundled together.
It seems like 6 of one or half a dozen of the other.
What am I missing?
Recently I've seen a lot of people talking about how much they want an expansion and would love it if ZOS made one instead of more DLC and I really don't get it.
What can they do in an expansion that they can't do in DLC?
As far as I can see an expansion is just a bigger chunk of content, so making one instead of DLC just means waiting longer to get the same stuff all in one go. That's exactly what happened with my other MMO. They had been gradually introducing a new region and storyline with new mechanics periodically, then caved to player demands for an expansion and all releases stopped for 8 months, then we got basically 8 months of releases bundled together.
It seems like 6 of one or half a dozen of the other.
What am I missing?
Expansions in ESO are what they call DLC. DLC has become the new word for it, and in pretty much any game you can find the two terms are synonymous with each other. Back before the term DLC arrived, you just called them expansions (anyone who played Oblivion might be familiar with the Horse Armour expansion). Orsinium, Thieves' Guild, Dark Brotherhood and Imperial City are all expansions to the game, as they add a ton of new content, they just happen to call them DLCs. I didn't mention Shadows of the Hist since it was very limited new content and doesn't really fit the "expansion" criteria you are probably thinking of, and One Tamriel added no new content, just upscaled old stuff.
When people say they want an expansion for the game, it means they are bored and would like new content. Simple as that. It's not that they are saying they would like to wait even longer for new content.
You might be confused, since when you hear expansion you may think of WoW or a similar MMO, that has infrequent content drops with lots of new content, and then nothing for a year or more. Just because that's the way they release content, it doesn't mean that it's the only meaning of the word expansion. DLC means "downloadable content", Fallout 4, Skyrim, The Witcher 3, all of those games called their huge content drops DLCs, but that's just because that's the term you use now as most content is downloaded, compared to back in the day where you'd go to a store and install from a disc.
Recently I've seen a lot of people talking about how much they want an expansion and would love it if ZOS made one instead of more DLC and I really don't get it.
What can they do in an expansion that they can't do in DLC?
As far as I can see an expansion is just a bigger chunk of content, so making one instead of DLC just means waiting longer to get the same stuff all in one go. That's exactly what happened with my other MMO. They had been gradually introducing a new region and storyline with new mechanics periodically, then caved to player demands for an expansion and all releases stopped for 8 months, then we got basically 8 months of releases bundled together.
It seems like 6 of one or half a dozen of the other.
What am I missing?
Expansions in ESO are what they call DLC. DLC has become the new word for it, and in pretty much any game you can find the two terms are synonymous with each other. Back before the term DLC arrived, you just called them expansions (anyone who played Oblivion might be familiar with the Horse Armour expansion). Orsinium, Thieves' Guild, Dark Brotherhood and Imperial City are all expansions to the game, as they add a ton of new content, they just happen to call them DLCs. I didn't mention Shadows of the Hist since it was very limited new content and doesn't really fit the "expansion" criteria you are probably thinking of, and One Tamriel added no new content, just upscaled old stuff.
When people say they want an expansion for the game, it means they are bored and would like new content. Simple as that. It's not that they are saying they would like to wait even longer for new content.
You might be confused, since when you hear expansion you may think of WoW or a similar MMO, that has infrequent content drops with lots of new content, and then nothing for a year or more. Just because that's the way they release content, it doesn't mean that it's the only meaning of the word expansion. DLC means "downloadable content", Fallout 4, Skyrim, The Witcher 3, all of those games called their huge content drops DLCs, but that's just because that's the term you use now as most content is downloaded, compared to back in the day where you'd go to a store and install from a disc.
Expansion does not equal DLC when it comes to typical MMOs.
Expansion typically means a level cap increase / gear rest, multiple new zones, reworked classes / abilities, major game system changes / additions, possible new classes / races, multiple new dungeons / raids / PVP at new level cap, etc.
DLC typically means a much more limited focus of content and typically without a level cap increase - like a new zone, a few new dungeons, a new story line, etc.
Of course game marketing teams try to pass off a small DLC type patch as an expansion, but generally people in MMOs asking for an expansion are looking for a very large content patch that goes beyond a single zone, story, or a couple of dungeons.
Couldn't they add a new class as DLC though?
Couldn't they add a new class as DLC though?
WhiteCoatSyndrome wrote: »Couldn't they add a new class as DLC though?
Zeni's usual mode of operation has been not to include anything in a DLC that would upset the existing game balance--no new skills that might be 'required' by a portion of the fanbase. This is why Thieves Guild and Dark Brotherhood skill lines only have passives.
So while I wouldn't discount the possibility entirely, it's unlikely to happen.
Doctordarkspawn wrote: »
There's a pretty big difference between "light armor passives are overpowered" and "some strong abilities are only accessible by spending more money." The first is an upset of balance, which, while a problem, is more or less unavoidable and relatively forgivable. The second is pretty much the textbook definition of pay to win, which would anger a lot of players, and is the very thing that dug the grave of many MMOs. The route they took, which was providing passives that had a minor impact on gameplay, was a good move, because they are completely exclusive to people with the DLC.Wifeaggro13 wrote: »WhiteCoatSyndrome wrote: »Couldn't they add a new class as DLC though?
Zeni's usual mode of operation has been not to include anything in a DLC that would upset the existing game balance--no new skills that might be 'required' by a portion of the fanbase. This is why Thieves Guild and Dark Brotherhood skill lines only have passives.
So while I wouldn't discount the possibility entirely, it's unlikely to happen.
that is a huge cop out. they are passives because it was far easier and cheaper to do. everyone screams buisness sense when we point out the BS dlc. But it would have made every bit of sense to put skill lines in those DLC's because more people would have bought them. they did that because it was easier and cheaper to do. im not buying the upset the game balance. they upset the game balance for near 18 months leaving the Light armor passives so clearly over powered.
EldritchPenguin wrote: »There's a pretty big difference between "light armor passives are overpowered" and "some strong abilities are only accessible by spending more money." The first is an upset of balance, which, while a problem, is more or less unavoidable and relatively forgivable. The second is pretty much the textbook definition of pay to win, which would anger a lot of players, and is the very thing that dug the grave of many MMOs. The route they took, which was providing passives that had a minor impact on gameplay, was a good move, because they are completely exclusive to people with the DLC.Wifeaggro13 wrote: »WhiteCoatSyndrome wrote: »Couldn't they add a new class as DLC though?
Zeni's usual mode of operation has been not to include anything in a DLC that would upset the existing game balance--no new skills that might be 'required' by a portion of the fanbase. This is why Thieves Guild and Dark Brotherhood skill lines only have passives.
So while I wouldn't discount the possibility entirely, it's unlikely to happen.
that is a huge cop out. they are passives because it was far easier and cheaper to do. everyone screams buisness sense when we point out the BS dlc. But it would have made every bit of sense to put skill lines in those DLC's because more people would have bought them. they did that because it was easier and cheaper to do. im not buying the upset the game balance. they upset the game balance for near 18 months leaving the Light armor passives so clearly over powered.
If they wanted to add powerful active abilities, then they would've had to make the skill lines available to the entire playerbase.