JamieAubrey wrote: »Would have to be a test period, I would like this idea, the only keeps you start with is your 2 home keeps but make the NPCs a little harder to kill so a team has to kill and take over a keep and not a 4 man group etc
JamieAubrey wrote: »Would have to be a test period, I would like this idea, the only keeps you start with is your 2 home keeps but make the NPCs a little harder to kill so a team has to kill and take over a keep and not a 4 man group etc
Please no. Not everyone wants to run in silly pug zergs.
There's would be no reason to fight if everything will be dropped, devs predicted that and didn't make such huge mistake as resetShadowasrial wrote: »It wouldn't kill the population. Becuse knowing the whole map would be turning neutral could help bolster players to come back in near end of campaign so they can form groups when it does reset. Who ever is emp would be deposed. No more emps for weeks at a time.
Sugaroverdose wrote: »There's would be no reason to fight if everything will be dropped, devs predicted that and didn't make such huge mistake as resetShadowasrial wrote: »It wouldn't kill the population. Becuse knowing the whole map would be turning neutral could help bolster players to come back in near end of campaign so they can form groups when it does reset. Who ever is emp would be deposed. No more emps for weeks at a time.
Azura on your platform and megaserver is dead because people don't want to get there, end of story.
When there were strongly held and defended buff servers for each alliance, I was an advocate of resetting the center ring keeps and all scrolls at the end of each campaign cycle. Now I'm not opposed to the idea, but I don't think it's necessary or important.
Azura is only alive on PC and more on PCEU than NA.Sugaroverdose wrote: »There's would be no reason to fight if everything will be dropped, devs predicted that and didn't make such huge mistake as resetShadowasrial wrote: »It wouldn't kill the population. Becuse knowing the whole map would be turning neutral could help bolster players to come back in near end of campaign so they can form groups when it does reset. Who ever is emp would be deposed. No more emps for weeks at a time.
Azura on your platform and megaserver is dead because people don't want to get there, end of story.
Azura is verymuch alive since people enjoy playing non-CP campaigns.
Shadowasrial wrote: »It's not equal. When campaign resets what ever keeps are kept as they were before the campaign ended. All keeps should be returned to a neutral state
That does not happen and has never happened. At the end of a campaign, all scoring is reset, but all keep ownership is retained.Stovahkiin wrote: »Since when do keeps not reset at the end of a campaign right now? They go back to whichever alliance's territory they are in, causing each alliance to start over with the same number of keeps and outposts.Shadowasrial wrote: »It's not equal. When campaign resets what ever keeps are kept as they were before the campaign ended. All keeps should be returned to a neutral state
Shadowasrial wrote: »It wouldn't kill the population. Becuse knowing the whole map would be turning neutral could help bolster players to come back in near end of campaign so they can form groups when it does reset. Who ever is emp would be deposed. No more emps for weeks at a time.
I don't agree with that. Knowing the campaign will reset, there would be no motivation for people to work for anything, as they know that all they gain will be lost. Although saying that, that really applies only to an active campaign. When the keeps are changing a lot and people are engaged, any systematic change that upsets the player-created situation would deter participation. But in a dead campaign, it may encourage people to come back. So I think active campaigns should not reset, while dead campaigns should reset.Shadowasrial wrote: »It wouldn't kill the population. Becuse knowing the whole map would be turning neutral could help bolster players to come back in near end of campaign so they can form groups when it does reset. Who ever is emp would be deposed. No more emps for weeks at a time.
noone says that they will not return after reset but it means nothing, because before reset campaign will be dead for couple of days.Shadowasrial wrote: »It wouldn't kill the population. Becuse knowing the whole map would be turning neutral could help bolster players to come back in near end of campaign so they can form groups when it does reset. Who ever is emp would be deposed. No more emps for weeks at a time.
Tell it to topic starter, i responded on he's point.Azura is only alive on PC and more on PCEU than NA.Sugaroverdose wrote: »There's would be no reason to fight if everything will be dropped, devs predicted that and didn't make such huge mistake as resetShadowasrial wrote: »It wouldn't kill the population. Becuse knowing the whole map would be turning neutral could help bolster players to come back in near end of campaign so they can form groups when it does reset. Who ever is emp would be deposed. No more emps for weeks at a time.
Azura on your platform and megaserver is dead because people don't want to get there, end of story.
Azura is verymuch alive since people enjoy playing non-CP campaigns.
Bonzodog01 wrote: »I think this is a really good idea, and the same thought crossed my mind a few months back about resetting the campaign at end.
It shouldn't kick everyone out of the campaign, but should merely transport everyone in the field back to their home camp, and lock the gates for 2 minutes whilst the reset takes place.
Also, I think the Imperials should have a larger role in the campaign, and can take a fort themselves if its left undefended for more than a set length of time during a campaign. Turn your back, and lose your forts! No more empty forts if there is a risk of a large NPC force attacking them. This would also revive Azura's Star, as there would need to be someone in the fort just to keep them in your alliances hands.
Of course, it would have to be a proper NPC takedown of the fort including breaching walls and fighting off your own alliances NPC's as well, so there would be plenty of warning if the imperials mounted an attack.
Potentially, emperorship could be lost very easily if the Imperials attack centre forts because they are undefended.
Shadowasrial wrote: »Upon completion of the campaign the imperials rally and take back all thier keeps and claim thier throne again. Pushing all alliances back to the walls and turning all keeps white for us to scramble at reset to claim. Creating a equal fair footing for all 3 servers to start the campaign anew. Forcing the campaign to fully reset would bring more life to the campaign because then people wouldn't be avoiding some of the servers. Some campaigns the leaderboards you see first place players with millions of ap. While some a couple hundred thousand. And azuras star is dead. No body plays in it. When you have an emporer who doesn't let other alliances push the map it creates dead servers so if they aren't deposed at the end that emp and his crew can farm the other alliance gates at reset thus killing the campaign for the duration from start to finish again