Paulington wrote: »Unlimited is too much, although given that houses have double the "stuff" limit if you are an ESO+ member having double the bank space would be an amazing incentive to subscribe to ESO+.
I won't say no to it. But we definitely need more incentive than a crafting bag.
I won't say no to it. But we definitely need more incentive than a crafting bag.
And you would, if subscribers would hold ZOS accountable for falling from their quarterly DLC schedule, which would give you open access to four expansions a year. Instead, you got Thieves Guild, Dark Brotherhood, and the Hist dungeons for 2016.
And they liquidated IC and Orsinium on their anniversaries. Hardly worth a 365 day commitment if you could just buy it for $6-8 on sale with some patience. If they hadn't added the crafting bag, there would be absolutely no incentive for anyone to subscribe.
They don't know how to monetize. Bethesda is hiring people who only know how to use psychological tricks. No amount of incentives could possibly make me consider re-subscribing until I feel confident that they at least value integrity and profit equally. For now, I just don't trust them enough. A sack of a billion carrots won't change that. Only they can.
They should expand inventory options to add inventory to houses. Ideally it'd be separated inventory, not accessible in banks or in crafting windows (except possibly crafting windows for stations in that same house). Armor stands would be an amazing first step. We do not need unlimited global inventory, but having more ways to expand inventory for an in-game fee would be good. Inventory expansions are one of the few gold sinks this game has. While it probably won't make the economy enter a period of hyper-inflation if it were removed, it still isn't a great idea.