Wait system should be changed. Straight 15 minutes is bs.
5 minutes for the first time in a day, then 10 minutes, and after that 15 minutes. That would make it more fair and less time consuming for players that get kicked.
Jemcrystal wrote: »I personally will not run dungeons in an mmo with a kick system implemented. I'll pve, craft, farm, cyrodiil, and quest but I will not join dungeons. So this isn't about a sad experience I have endured in TESO. It's more of me feeling bad for my guild mates and fellow players. So I'm not salty on my own behalf. I avoid dungeons the way PvE'ers avoid Cyrodiil. I wont go near a party-up dungeon until ZOS gets rid of the kicking system. I am here to have fun not get burnt. I already have rug burns from dungeon kicks in other mmo's I've played. Not doing it anymore.
An upvote system would be a viable replacement to the kick system. Players could earn a positive reputation (no negative plz). When a dungeon completes, an option to vote for your dungeon mates should popup. Then you either do not vote or you take the time to upvote them based on how your felt they preformed. Their vote status would appear next to their name. Vote status resets monthly to keep it fresh (to avoid people getting lazy after they get a good rep or RMT sales of good rep'ed chars; account selling). So when people form parties if they are that concerned about getting good players to join they can party up with high reputation peeps only.
This would not help with armor runs where they want everyone to be a certain level so they can increase chance of certain level armor to drop. That I have no solution for. People could still disband before entering a dungeon. It would burn less to be disbanded before starting than to get almost to the end then be KICKED based on a troll group's decision.
I have already participated in an upvote system in another mmorpg. It worked well to weed out bad players. Plz consider this ZOS.
Jemcrystal wrote: »I personally will not run dungeons in an mmo with a kick system implemented. I'll pve, craft, farm, cyrodiil, and quest but I will not join dungeons. So this isn't about a sad experience I have endured in TESO. It's more of me feeling bad for my guild mates and fellow players. So I'm not salty on my own behalf. I avoid dungeons the way PvE'ers avoid Cyrodiil. I wont go near a party-up dungeon until ZOS gets rid of the kicking system. I am here to have fun not get burnt. I already have rug burns from dungeon kicks in other mmo's I've played. Not doing it anymore.
An upvote system would be a viable replacement to the kick system. Players could earn a positive reputation (no negative plz). When a dungeon completes, an option to vote for your dungeon mates should popup. Then you either do not vote or you take the time to upvote them based on how your felt they preformed. Their vote status would appear next to their name. Vote status resets monthly to keep it fresh (to avoid people getting lazy after they get a good rep or RMT sales of good rep'ed chars; account selling). So when people form parties if they are that concerned about getting good players to join they can party up with high reputation peeps only.
This would not help with armor runs where they want everyone to be a certain level so they can increase chance of certain level armor to drop. That I have no solution for. People could still disband before entering a dungeon. It would burn less to be disbanded before starting than to get almost to the end then be KICKED based on a troll group's decision.
I have already participated in an upvote system in another mmorpg. It worked well to weed out bad players. Plz consider this ZOS.
Reputation system is very silly.
Also, this is a completely diferent matter and a reputation system does NOT solve issues that are meant to be resolved with the vote to kick system. The kick system is made to solve issues like afk's, trolls, and even to kick players that aren't up for the challenge yet.
I don't think that the kick system is exploitedable at all, if the absolute majority of players in your group (3 out of 4) agree to kick you there is probably something wrong with your gameplay. Otherwise, just let it go and queue for the next dungeon.
An upvote system would be a viable replacement to the kick system. Players could earn a positive reputation (no negative plz). When a dungeon completes, an option to vote for your dungeon mates should popup. Then you either do not vote or you take the time to upvote them based on how your felt they preformed. Their vote status would appear next to their name. Vote status resets monthly to keep it fresh (to avoid people getting lazy after they get a good rep or RMT sales of good rep'ed chars; account selling).