Cause wearing destro without it's cheesy as *** ulti doesn't cost it, also i run soloSo you´d slot impuls over deep breath on a DK?
@Etaniel can you give some insight on that thought process on the previous page?
Sugaroverdose wrote: »
Actually, half of things what i said was about pulsar morph, my bad to not recheck.Sugaroverdose wrote: »
So the destro staff skillline isn´t attractive enough - but making the skillline more attractive by buffing it´s active skills is also a bad idea?
?
Impulse used to be the go to aoe because of the dot and the augmented chance of ulti generation implied. At least that's why i had it on dk at the time
Sugaroverdose wrote: »Impulse is a very powerful AoE, so it should stay 6m imoIxSTALKERxI wrote: »Oh and for those DK's out there who think I forgot about your 6m talons, I didn't. Talons is a very powerful root and so should stay at 6m imo.
A buff to impulse isn't just the right way to go, the foundations of the destruction staff tree needs to be looked at in general, its other abilities and passives.
But that is what (supposedly) this next update is partially about. The balance between Stamina and Magicka.
Sap Essence is one of the few reasons magblades are viable in group play now
Nightblades have +8% max magicka, +10% crit damage and minor berserk, in addition to being one of 2 classes that has a viable spammable magicka AoE that can be used on a dual wield bar. They also have access to the most powerful CC in the game (fear)
All this together makes them the only logical choice for damage in PvP group play atm.
Giving other classes access to a viable spammable magicka AoE again would not make NBs less viable at all (theyd still hit the hardest by far)... it would simply mean people arent totally gimping their groups if they bring anything besides magblades for damage. Would be a good change that would lead to more variety imo.
that wasJoy_Division wrote: »Sugaroverdose wrote: »Impulse is a very powerful AoE, so it should stay 6m imoIxSTALKERxI wrote: »Oh and for those DK's out there who think I forgot about your 6m talons, I didn't. Talons is a very powerful root and so should stay at 6m imo.
No offense, but the first part of this statement is utterly wrong. So wrong in fact, I got to call it out.
Impulse is NOT a very powerful AOE. It is, mechanically and from an efficiency standpoint, the worst AOE in the game.
The OP should also include the DK skill Inhale in the first post to make this crystal clear, Impulse is so bad that unless you are a sorcerer you are gimping your build for using it (and even then, I do not use Impulse on my Sorcerer for Trials trash - the skill is that bad).
Class based AoEs have a 78% greater area coverage.
Class based AoEs have a strong secondary function; I get more healing out of Inhale than a templar gets from Breath of Life (meanwhile Impulse's weak DoT overlaps with itself)
Class based AoEs don't force me to use a terrible weapon (even if the ultimate is OP, the weapon is still terrible)
Class based AoEs have useful class passives associated with them.
Hell, it's better just to heavy attack with a lightning staff.
It's a functionally bad skill that only lives on in traumatized memories of a version of the game that has been long since dead.
Sap Essence is one of the few reasons magblades are viable in group play now
Nightblades have +8% max magicka, +10% crit damage and minor berserk, in addition to being one of 2 classes that has a viable spammable magicka AoE that can be used on a dual wield bar. They also have access to the most powerful CC in the game (fear)
All this together makes them the only logical choice for damage in PvP group play atm.
Giving other classes access to a viable spammable magicka AoE again would not make NBs less viable at all (theyd still hit the hardest by far)... it would simply mean people arent totally gimping their groups if they bring anything besides magblades for damage. Would be a good change that would lead to more variety imo.
magic nb brings the least utility to a group, bringing only magic nb would really hurt you
Sugaroverdose wrote: »that wasJoy_Division wrote: »Sugaroverdose wrote: »Impulse is a very powerful AoE, so it should stay 6m imoIxSTALKERxI wrote: »Oh and for those DK's out there who think I forgot about your 6m talons, I didn't. Talons is a very powerful root and so should stay at 6m imo.
No offense, but the first part of this statement is utterly wrong. So wrong in fact, I got to call it out.
Impulse is NOT a very powerful AOE. It is, mechanically and from an efficiency standpoint, the worst AOE in the game.
The OP should also include the DK skill Inhale in the first post to make this crystal clear, Impulse is so bad that unless you are a sorcerer you are gimping your build for using it (and even then, I do not use Impulse on my Sorcerer for Trials trash - the skill is that bad).
Class based AoEs have a 78% greater area coverage.
Class based AoEs have a strong secondary function; I get more healing out of Inhale than a templar gets from Breath of Life (meanwhile Impulse's weak DoT overlaps with itself)
Class based AoEs don't force me to use a terrible weapon (even if the ultimate is OP, the weapon is still terrible)
Class based AoEs have useful class passives associated with them.
Hell, it's better just to heavy attack with a lightning staff.
It's a functionally bad skill that only lives on in traumatized memories of a version of the game that has been long since dead.
Joy_Division wrote: »Sugaroverdose wrote: »Impulse is a very powerful AoE, so it should stay 6m imoIxSTALKERxI wrote: »Oh and for those DK's out there who think I forgot about your 6m talons, I didn't. Talons is a very powerful root and so should stay at 6m imo.
No offense, but the first part of this statement is utterly wrong. So wrong in fact, I got to call it out.
Impulse is NOT a very powerful AOE. It is, mechanically and from an efficiency standpoint, the worst AOE in the game.
The OP should also include the DK skill Inhale in the first post to make this crystal clear, Impulse is so bad that unless you are a sorcerer you are gimping your build for using it (and even then, I do not use Impulse on my Sorcerer for Trials trash - the skill is that bad).
Class based AoEs have a 78% greater area coverage.
Class based AoEs have a strong secondary function; I get more healing out of Inhale than a templar gets from Breath of Life (meanwhile Impulse's weak DoT overlaps with itself)
Class based AoEs don't force me to use a terrible weapon (even if the ultimate is OP, the weapon is still terrible)
Class based AoEs have useful class passives associated with them.
Hell, it's better just to heavy attack with a lightning staff.
It's a functionally bad skill that only lives on in traumatized memories of a version of the game that has been long since dead.
Sap Essence is one of the few reasons magblades are viable in group play now
Nightblades have +8% max magicka, +10% crit damage and minor berserk, in addition to being one of 2 classes that has a viable spammable magicka AoE that can be used on a dual wield bar. They also have access to the most powerful CC in the game (fear)
All this together makes them the only logical choice for damage in PvP group play atm.
Giving other classes access to a viable spammable magicka AoE again would not make NBs less viable at all (theyd still hit the hardest by far)... it would simply mean people arent totally gimping their groups if they bring anything besides magblades for damage. Would be a good change that would lead to more variety imo.
magic nb brings the least utility to a group, bringing only magic nb would really hurt you
Sap Essence is one of the few reasons magblades are viable in group play now
Nightblades have +8% max magicka, +10% crit damage and minor berserk, in addition to being one of 2 classes that has a viable spammable magicka AoE that can be used on a dual wield bar. They also have access to the most powerful CC in the game (fear)
All this together makes them the only logical choice for damage in PvP group play atm.
Giving other classes access to a viable spammable magicka AoE again would not make NBs less viable at all (theyd still hit the hardest by far)... it would simply mean people arent totally gimping their groups if they bring anything besides magblades for damage. Would be a good change that would lead to more variety imo.
magic nb brings the least utility to a group, bringing only magic nb would really hurt you