Sap Essence is one of the few reasons magblades are viable in group play now
Mojomonkeyman wrote: »So all the zerg scrubs can spam impulse inbetween the destro ults again, yay.... not really.
Mojomonkeyman wrote: »So all the zerg scrubs can spam impulse inbetween the destro ults again, yay.... not really.
Can I get my 11m Steel tornado back too?
Sap Essence is one of the few reasons magblades are viable in group play now
Impulse is a very powerful AoE, so it should stay 6m imoIxSTALKERxI wrote: »Oh and for those DK's out there who think I forgot about your 6m talons, I didn't. Talons is a very powerful root and so should stay at 6m imo.
Sugaroverdose wrote: »Impulse is a very powerful AoE, so it should stay 6m imoIxSTALKERxI wrote: »Oh and for those DK's out there who think I forgot about your 6m talons, I didn't. Talons is a very powerful root and so should stay at 6m imo.
Talons should be 8m as well.
IxSTALKERxI wrote: »Talons should be 8m as well.
Roots are very strong in pvp though, I feel as though if talons would be increased to 8m, they would hands down be the best dps aoe available - better than all other aoe's listed above. I kinda think it'd be cool to see 8m talons but I was really shooting for making every skill equally desirable. It would be great if pvp was made up of people using different abilities against each other rather then just the same few.
You're gonna need to get a few more people on your 8m talons bandwagon in order to convince me otherwise haha.
Wear HA and you'll not be squishy. To have 20k of shields sorc don't even need to hit 40k magicka so you get and resists and shields.IxSTALKERxI wrote: »Yeah encase is really strong, I hate people who spam that. Shattering prison morph doesn't do that much damage though. Talons does a lot of damage as well as the root and can be used with dual wield or one hand and shield. People who run around with a destro staff are usually quite squishy.
You bring up good points though - just be a difference in opinion I guess.
Sugaroverdose wrote: »Why tallons should be at laughable 6m radius when sorc root is 16x6m?
8m impulse was OP: first cast is actually damage+health reduction, for 30k target it's ~6k instant non-crit damage, too much to be 8m radius.
Then impulse is also good since it also covers area of 113m², yup? It doesn't matter what area ability cover cause we're talking about PvP usability, but not about how much water can be placed in covered zone.Sugaroverdose wrote: »Why tallons should be at laughable 6m radius when sorc root is 16x6m?
8m impulse was OP: first cast is actually damage+health reduction, for 30k target it's ~6k instant non-crit damage, too much to be 8m radius.
Because talons covers an area of 113m² ingame whereas the sorc root covers only 96m² ingame.
Also the sorc root has no secondary effects like dmg reduction. The dmg morph deals no dmg when dodged out of. The whole spell is dodgeable by simply moving sideways because of the animation delay.
Sugaroverdose wrote: »Then impulse is also good since it also covers area of 113m², yup? It doesn't matter what area ability cover cause we're talking about PvP usability, but not about how much water can be placed in covered zone.Sugaroverdose wrote: »Why tallons should be at laughable 6m radius when sorc root is 16x6m?
8m impulse was OP: first cast is actually damage+health reduction, for 30k target it's ~6k instant non-crit damage, too much to be 8m radius.
Because talons covers an area of 113m² ingame whereas the sorc root covers only 96m² ingame.
Also the sorc root has no secondary effects like dmg reduction. The dmg morph deals no dmg when dodged out of. The whole spell is dodgeable by simply moving sideways because of the animation delay.
You're right it's bad comparison, lets compare it to deep breath, it also have 6m radius and hit only 6 targets in it(don't forget impulse debuff doesn't affected by AoE cap, so if you have ball group in it's area it will deal insane amount of non-direct damage)Sugaroverdose wrote: »Then impulse is also good since it also covers area of 113m², yup? It doesn't matter what area ability cover cause we're talking about PvP usability, but not about how much water can be placed in covered zone.Sugaroverdose wrote: »Why tallons should be at laughable 6m radius when sorc root is 16x6m?
8m impulse was OP: first cast is actually damage+health reduction, for 30k target it's ~6k instant non-crit damage, too much to be 8m radius.
Because talons covers an area of 113m² ingame whereas the sorc root covers only 96m² ingame.
Also the sorc root has no secondary effects like dmg reduction. The dmg morph deals no dmg when dodged out of. The whole spell is dodgeable by simply moving sideways because of the animation delay.
Impuls = talons?
I´d take talons over impuls any day of the week.
The sorc root is a tool almost exclusively used by larger groups - talons compared to that is a basic spell slotted by every magDK ever. There´s a reason for that.