Sugaroverdose wrote: »Yay, we forget about WB overwhelmed Cyrodiil, let's return it under other name.Be honest to yourself, you're just want to spam WB.2h and sword/mace 1h significantly stronger than the others. Why does force shock empower a heavy attack and dizzying swing becomes old wrecking blow?
I was just trying to think of stuff/effects that people actually do or use in PvP. Maelstrom 2H already has a unique ability for Crit Rush so I was thinking something for Dizzying, and Force Shock is the most common PvP destro ability so I threw that out there. Like I mentioned, this was all just random thoughts, which are wide open to criticism.
More of a fun/thinking thread, not real serious...
2H Sword/Maul/Axe
- Adds base damage, also empowers your next attack after successfully landing a Dizzying Swing.
1H Sword/Mace
- Adds base damage, activating a Puncture ability provides immovability for 1 second..
1H Axe/Dagger
- Adds base damage, Increases the benefits of Twin Blade and Blunt by 1.5 X's..
Destruction Staff
- Adds base damage, Elemental Storm and it's morphs when activated, obliterates all living things in Cyrodiil. (So no change)
Destruction Staff (no troll)
- Adds base damage, activating a Force Shock ability empowers your next heavy attack.
Restoration Staff
- Adds spell critical, Steadfast Ward and it's morphs now give 1 extra ward. 8-)
Bow
- Adds base damage, duration of Hasty Retreat is doubled.
Shield
- Adds resistance, Defensive Posture and it's morphs can now absorb/reflect 1 additional projectile.
Bacardi and Cola, do it.
More of a fun/thinking thread, not real serious...
2H Sword/Maul/Axe
- Adds base damage, also empowers your next attack after successfully landing a Dizzying Swing.
1H Sword/Mace
- Adds base damage, activating a Puncture ability provides immovability for 1 second..
1H Axe/Dagger
- Adds base damage, Increases the benefits of Twin Blade and Blunt by 1.5 X's..
Destruction Staff
- Adds base damage, Elemental Storm and it's morphs when activated, obliterates all living things in Cyrodiil. (So no change)
Destruction Staff (no troll)
- Adds base damage, activating a Force Shock ability empowers your next heavy attack.
Restoration Staff
- Adds spell critical, Steadfast Ward and it's morphs now give 1 extra ward. 8-)
Bow
- Adds base damage, duration of Hasty Retreat is doubled.
Shield
- Adds resistance, Defensive Posture and it's morphs can now absorb/reflect 1 additional projectile.
Bacardi and Cola, do it.
https://youtu.be/cRQp_GmC3mM?t=31s