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PvP Equivalent VMA Weapons

  • SneaK
    SneaK
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    Yay, we forget about WB overwhelmed Cyrodiil, let's return it under other name.
    SneaK wrote: »
    Manoekin wrote: »
    2h and sword/mace 1h significantly stronger than the others. Why does force shock empower a heavy attack and dizzying swing becomes old wrecking blow?

    I was just trying to think of stuff/effects that people actually do or use in PvP. Maelstrom 2H already has a unique ability for Crit Rush so I was thinking something for Dizzying, and Force Shock is the most common PvP destro ability so I threw that out there. Like I mentioned, this was all just random thoughts, which are wide open to criticism.
    Be honest to yourself, you're just want to spam WB.

    No, not quite. Was just throwing out some stuff to get a discussion started. Thread is mainly about the concept of PvP master weapons. You can come up with your own suggestions on what they'd do.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • FearlessOne_2014
    FearlessOne_2014
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    SneaK wrote: »
    More of a fun/thinking thread, not real serious...

    2H Sword/Maul/Axe
    • Adds base damage, also empowers your next attack after successfully landing a Dizzying Swing.

    1H Sword/Mace
    • Adds base damage, activating a Puncture ability provides immovability for 1 second..

    1H Axe/Dagger
    • Adds base damage, Increases the benefits of Twin Blade and Blunt by 1.5 X's..

    Destruction Staff
    • Adds base damage, Elemental Storm and it's morphs when activated, obliterates all living things in Cyrodiil. (So no change)

    Destruction Staff (no troll)
    • Adds base damage, activating a Force Shock ability empowers your next heavy attack.

    Restoration Staff
    • Adds spell critical, Steadfast Ward and it's morphs now give 1 extra ward. 8-)

    Bow
    • Adds base damage, duration of Hasty Retreat is doubled.

    Shield
    • Adds resistance, Defensive Posture and it's morphs can now absorb/reflect 1 additional projectile.

    Bacardi and Cola, do it.

    Please ZOS, Please!?
  • Waylander
    Waylander
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    Masters weapons enchants effected the first weapon ability

    Maelstrom weapons enchants effected (or were triggered by) the second weapon ability

    Your pvp weapon needs a snazy "M" title and needs to effect (or be triggered by) the third weapon ability:

    Uppercut
    Defensive Posture
    Whirlwind
    Scattershot
    Force shock
    Steadfast ward

    Go.
    Nocturnal - AD Oceanic PvP Guild
    Waylander
    Frankie
    Krylla
    Uniter
    Macgyverr
    Ivy
  • Dreyloch
    Dreyloch
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    SneaK wrote: »
    More of a fun/thinking thread, not real serious...

    2H Sword/Maul/Axe
    • Adds base damage, also empowers your next attack after successfully landing a Dizzying Swing.

    1H Sword/Mace
    • Adds base damage, activating a Puncture ability provides immovability for 1 second..

    1H Axe/Dagger
    • Adds base damage, Increases the benefits of Twin Blade and Blunt by 1.5 X's..

    Destruction Staff
    • Adds base damage, Elemental Storm and it's morphs when activated, obliterates all living things in Cyrodiil. (So no change)

    Destruction Staff (no troll)
    • Adds base damage, activating a Force Shock ability empowers your next heavy attack.

    Restoration Staff
    • Adds spell critical, Steadfast Ward and it's morphs now give 1 extra ward. 8-)

    Bow
    • Adds base damage, duration of Hasty Retreat is doubled.

    Shield
    • Adds resistance, Defensive Posture and it's morphs can now absorb/reflect 1 additional projectile.

    Bacardi and Cola, do it.

    Renamed Destruction Staff morph Eye of the Storm to "Apocalypse"

    https://youtu.be/cRQp_GmC3mM?t=31s
    "The fear of Death, is often worse than death itself"
  • Paneross
    Paneross
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    No plz no
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