So, I've noticed that there's really only one role in this game that doesn't have an option for stamina. Healing. You've got stamina and magicka tanks, stamina and magicka DDs, and only magicka healers...
Perhaps if ZoS releases the Warden class- it could have some sort of stamina heal (besides the obvious Vigor)... like Green Balance? Something that uses stamina to heal the whole group. I just think it's strange that we don't have a stamina-based healer option. I know it sounds weird- but it's a strange as saying "Stamina Sorcerer".
Honestly if half the skills in this game weren't as useless as they are (bone shield, blood altar, etc) I'm sure a stamina healer build could become a thing
FoolishHuman wrote: »Stamina skills are physical, so how would this work? Apply bandages? Sounds like a bad idea.
FoolishHuman wrote: »Stamina skills are physical, so how would this work? Apply bandages? Sounds like a bad idea.
Yeah- because everything in this game makes sense. My mDK heals himself by burning people with fire...
FoolishHuman wrote: »Stamina skills are physical, so how would this work? Apply bandages? Sounds like a bad idea.
FoolishHuman wrote: »FoolishHuman wrote: »Stamina skills are physical, so how would this work? Apply bandages? Sounds like a bad idea.
Yeah- because everything in this game makes sense. My mDK heals himself by burning people with fire...
Because you are casting a spell. That actually makes sense. You wanna cast a spell that's not magic though.
SolarCat02 wrote: »I would like to point out that magic spells are generally not covered under your health insurance plan.
FoolishHuman wrote: »FoolishHuman wrote: »Stamina skills are physical, so how would this work? Apply bandages? Sounds like a bad idea.
Yeah- because everything in this game makes sense. My mDK heals himself by burning people with fire...
Because you are casting a spell. That actually makes sense. You wanna cast a spell that's not magic though.
FoolishHuman wrote: »FoolishHuman wrote: »Stamina skills are physical, so how would this work? Apply bandages? Sounds like a bad idea.
Yeah- because everything in this game makes sense. My mDK heals himself by burning people with fire...
Because you are casting a spell. That actually makes sense. You wanna cast a spell that's not magic though.
There's a bunch of "spells" in this game that are stamina based. Look at Vigor. It's a close-ranged AOE heal that's stamina based. I'm talking about adding a few stamina-based larger AOE heals and perhaps some stamina-based single target heals. I'm not sure what your confusion is on this. Stamina-based spells have existed in this game since beta...
I would EFFING LOVE THAT.
I play a Healing Bowplar. But hybrid classes are complete garbage here. Having to split stats between Stam and Mag makes your character terribad.
I still enjoy it, i have fun with him. But having a healer class based off of Stam would be a lot of fun.
FoolishHuman wrote: »These are some singular spells, most of them crutches because there is no other way to do it. But you are asking to make an entire playstyle out of it. "Green Balance" sounds like a spell to me, just because nature is green and stamina is green doesn't make it fit. I just don't think it would fit in the game to have an actual caster that uses stamina spells. Potions might work or bandages with a long cast time, I just don't think it would be worth it.
Giles.floydub17_ESO wrote: »I would EFFING LOVE THAT.
I play a Healing Bowplar. But hybrid classes are complete garbage here. Having to split stats between Stam and Mag makes your character terribad.
I still enjoy it, i have fun with him. But having a healer class based off of Stam would be a lot of fun.
How can one be so excited about a stam healed without knowing anything about it. The class could end up worse that a sorc healer for healing anytime by serious.
Bumblebeelzebub wrote: »FoolishHuman wrote: »These are some singular spells, most of them crutches because there is no other way to do it. But you are asking to make an entire playstyle out of it. "Green Balance" sounds like a spell to me, just because nature is green and stamina is green doesn't make it fit. I just don't think it would fit in the game to have an actual caster that uses stamina spells. Potions might work or bandages with a long cast time, I just don't think it would be worth it.
I don't think it's impossible.
- Healing darts (range)
- Healing salve (melee)
- Healing herbs (thrown AoE)
The more I think about it the more I'd like to see a stam healer similar to the Operative healer in Star Wars (SWTOR).
Giles.floydub17_ESO wrote: »
SWTOR healing doesnt work in this game. Additionally, if all it can do is heal then it's pointless. Obviously it can provide dps but is must has some buffs.
Further, without a weapon to support it it'll probably struggle.
FoolishHuman wrote: »Stamina skills are physical, so how would this work? Apply bandages? Sounds like a bad idea.
stevepdodson_ESO888 wrote: »FoolishHuman wrote: »FoolishHuman wrote: »Stamina skills are physical, so how would this work? Apply bandages? Sounds like a bad idea.
Yeah- because everything in this game makes sense. My mDK heals himself by burning people with fire...
Because you are casting a spell. That actually makes sense. You wanna cast a spell that's not magic though.
Vigour is a spell that is not magicka...and that heals
does it make sense yet?
FoolishHuman wrote: »Stamina skills are physical, so how would this work? Apply bandages? Sounds like a bad idea.
Massages
Hugs
Kiss the booboo
All physical heals
Bumblebeelzebub wrote: »jphipps85b14_ESO1 wrote: »No. Def not.
Yes. Def ya.