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Awesome! Check this! ** Guild Halls & Special Buffs ** How it could work

Daganerabus
Daganerabus
✭✭✭
Okay,
(Here is a Great Idea!) - This has been shared with many. They LOVED the Concept. (info below)

**so we can be apart of 5 guilds.
What if, after the housing, comes Guild halls/Castles, or whichever. **

What if these Guild halls offered different "Buffs" to the entire guild?
*** (but here is how it would work) **

You can choose the "GUILD" for the week or the month, which you will be locked into for buffs during that "lock in period"

The guild "ACHIEVES/MAINTAINS" "Buffs" for achieving a completed ....say.. weekly run on a "Trial run" or specific dungeons, etc. and other ideas.... easily could be incorporated here

Now, if the "GUILD" which you chose to be "Locked into" for an "allotted period" - does NOT complete the tasks be it weekly/monthly, etc. in order to maintain the guild's buffs and bonuses. - After your character becomes "unlocked" from that particular guild comittment, then your character is free to get "locked" into another guild. (in hopes they are active, and go for these achievements to maintain buffs and bonuses).

In addition:
Ranks (being given permission) in the "permissions section of ranks in a guild.
Could be given permission to "Craft/Decorate" the Guid Halls. (kinda like the houses).

In the guild halls, ... (yes, yes, somewhat similar to DC UNIVERSE) in this regards,.. But a Statue of the GM of the guild. (lol) "no ego or narcism there!" :) And statues of members whom completed the buffs for the week.... or whichever.


One-Step further,
Imagine a Screen inside these halls. Statues erecred of "members" who completed the buff runs, now... the REST of the GUILD could go to that "Screen" "Activate" the viewing, and see the last ..... say 10 minutes of that BOSS fight or TRIAL run!?! ** (Right in the game!) ..(that's original!)**

You would not have to RUN to Youtube or Twitch or something... to see if anyone on that particular Trial/Dungeon run posted the glorious defeat of said "trial" .... etc.


*****This is my opinion, would further "Encourage" Guilds to be more active with their guild members. ***

However,
naturally, there are elite guilds..... who can accomplish tasks easily. Then for sure! Many will certainly try to get an invite to thos guilds.

In addition to the above:
Should Zos ever go direction (as mentioned above) - in the future, perhaps offering some additional "Solo" buffs and bonuses could further bring an additional balance... or level of equality for the "Solo player".


What are your thoughts?

@ZOS (Ideas)
  • idk
    idk
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    Has idea overall.

    First, buffs are not needed by any imagination and would be bad for the game overall to make us even stronger. Most content is already to easy.

    Second, people should join/be accepted into a guild because it's wanted. They should stay because the guild meets their needs, not because they are forced to, even if it's only for a week.

    The idea overall doesn't do anything to help the guild since it's only having members that actually participate in the guild that is beneficial. Artificial means doesn't help.
  • obscure7
    obscure7
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    I like it.

    As long as the buffs aren't combat related, I'm all for this. Stuff that would be off the table for me would be: crit chance, crit damage, buffs to stats, movement speed, etc. Stuff that would be fine with me would be buffs to gold picked up, XP, AP, increased loot quality (similar to Treasure Hunter passive) and other stuff that doesn't affect combat.
    PC NA
  • Daganerabus
    Daganerabus
    ✭✭✭
    obscure7 wrote: »
    I like it.

    As long as the buffs aren't combat related, I'm all for this. Stuff that would be off the table for me would be: crit chance, crit damage, buffs to stats, movement speed, etc. Stuff that would be fine with me would be buffs to gold picked up, XP, AP, increased loot quality (similar to Treasure Hunter passive) and other stuff that doesn't affect combat.

    I see your point. But, okay, if the buffs apply to the Solo player.... while that player is in "locked" into that specific guild.... which are maintaining the buffs.

    I can see it being.... that BUFFS & BONUSES do not "Apply" while in cyrodiil (however its spelled, lol) or pvp combat.

    The player though, should be able to go out into the open world..... or maybe with a small group.... and be able to take on more elite enemies easier.....such as area bosses etc.

    Although, ppl now run to Craglorn for some buffs.

    Or, ... How about... Guilds.... made to Select that they are a dedicated "PvP guild" & Pve guilds select "dedicated PVE" then... the MEMBERS of those Guilds get "BUFFS & Bonuses" According to Guild type and selection?

    Again noting: That a player can lock themselves into either/or ... "guild of choice" from one of their potential 5 guilds for the duration.

    Even make it so.... that the PLAYER Has to "CHOOSE" ...say each week... Everyone on the same day... or on login "MUST CHOOSE" which guild they wish to be locked into.... therefore, they cannot just say ... "hey, ooooo this guild already has this buff" then go for that guild.
    also, HAVE THE OPTION "NOT to ACCEPT and Buffs or Bonuses that week" etc.


    Sorry for the convoluted explanation. Think my ADHD is kicking in. lol. seriously.
  • NewBlacksmurf
    NewBlacksmurf
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    Sorry this isn't something I'd consider as a good thing.
    I'd actually consider it as bad because WoW does this in ways and what ends up happening is

    Ppl recruit around this or play only for this
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Gedalya
    Gedalya
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    I really like the idea of buffs in general for housing; such as a "Well rested" buff when leaving your home. My broader concern though is balance; for some of us who have been playing a while, the game feels very easy in some parts and I'd like to know if a feature like a housing buff is added, that it is well balanced with the game.
    Baskin Robbins always finds out.

    Check out my ESO name generator: eso.tamriel.org
  • Gedalya
    Gedalya
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    Sorry this isn't something I'd consider as a good thing.
    I'd actually consider it as bad because WoW does this in ways and what ends up happening is

    Ppl recruit around this or play only for this

    I'd say that is an insightful observation; but not a reason to over look an idea like this. For example; one rule on a Guild buff might be that you earn it (perhaps after having been a member for a few weeks/months).
    Baskin Robbins always finds out.

    Check out my ESO name generator: eso.tamriel.org
  • Daganerabus
    Daganerabus
    ✭✭✭
    Sorry this isn't something I'd consider as a good thing.
    I'd actually consider it as bad because WoW does this in ways and what ends up happening is

    Ppl recruit around this or play only for this

    @NewBlacksmurf Sorry Smurf,
    As to which comment are you referring? What is not a good thing? what did wow do?

    my bad, if i lost track here.....
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    Okay,
    (Here is a Great Idea!) - This has been shared with many. They LOVED the Concept. (info below)

    **so we can be apart of 5 guilds.
    What if, after the housing, comes Guild halls/Castles, or whichever. **

    What if these Guild halls offered different "Buffs" to the entire guild?
    *** (but here is how it would work) **

    You can choose the "GUILD" for the week or the month, which you will be locked into for buffs during that "lock in period"

    The guild "ACHIEVES/MAINTAINS" "Buffs" for achieving a completed ....say.. weekly run on a "Trial run" or specific dungeons, etc. and other ideas.... easily could be incorporated here

    Now, if the "GUILD" which you chose to be "Locked into" for an "allotted period" - does NOT complete the tasks be it weekly/monthly, etc. in order to maintain the guild's buffs and bonuses. - After your character becomes "unlocked" from that particular guild comittment, then your character is free to get "locked" into another guild. (in hopes they are active, and go for these achievements to maintain buffs and bonuses).

    In addition:
    Ranks (being given permission) in the "permissions section of ranks in a guild.
    Could be given permission to "Craft/Decorate" the Guid Halls. (kinda like the houses).

    In the guild halls, ... (yes, yes, somewhat similar to DC UNIVERSE) in this regards,.. But a Statue of the GM of the guild. (lol) "no ego or narcism there!" :) And statues of members whom completed the buffs for the week.... or whichever.


    One-Step further,
    Imagine a Screen inside these halls. Statues erecred of "members" who completed the buff runs, now... the REST of the GUILD could go to that "Screen" "Activate" the viewing, and see the last ..... say 10 minutes of that BOSS fight or TRIAL run!?! ** (Right in the game!) ..(that's original!)**

    You would not have to RUN to Youtube or Twitch or something... to see if anyone on that particular Trial/Dungeon run posted the glorious defeat of said "trial" .... etc.


    *****This is my opinion, would further "Encourage" Guilds to be more active with their guild members. ***

    However,
    naturally, there are elite guilds..... who can accomplish tasks easily. Then for sure! Many will certainly try to get an invite to thos guilds.

    In addition to the above:
    Should Zos ever go direction (as mentioned above) - in the future, perhaps offering some additional "Solo" buffs and bonuses could further bring an additional balance... or level of equality for the "Solo player".


    What are your thoughts?

    @ZOS (Ideas)

    no. in my opinion housing should have been guild housing, but since zos decided they wanted to go the casual route, we stuck with player housing, and guild housing would just be redundant. as well as *** NO TO THE BUFFS.
    v160 spellsword (nightblade)
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  • idk
    idk
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    Gedalya wrote: »
    Sorry this isn't something I'd consider as a good thing.
    I'd actually consider it as bad because WoW does this in ways and what ends up happening is

    Ppl recruit around this or play only for this

    I'd say that is an insightful observation; but not a reason to over look an idea like this. For example; one rule on a Guild buff might be that you earn it (perhaps after having been a member for a few weeks/months).

    and this idea probably makes it even worse.

    I didn't know WoW did this but expect know it's the source of OPs idea. If WoW does this then it's probably best to not have it in ESO.
  • Daganerabus
    Daganerabus
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    Gedalya wrote: »
    I really like the idea of buffs in general for housing; such as a "Well rested" buff when leaving your home. My broader concern though is balance; for some of us who have been playing a while, the game feels very easy in some parts and I'd like to know if a feature like a housing buff is added, that it is well balanced with the game.

    @Gedalya
    Not a bad point. It is a fair idea.

    However,
    I am disappointed with the fact that ZOS will be offering the "HOUSING FULLY FURNISHED FOR CROWNS!" - That is disappointing.

    Sure,
    with the crafting bit, the crafting economy will boom for the most part. (and their is a lack of appreciation for us crafters by those whom are ignorant to it). - but ya, ... ... Housing buffs..... ??? could work. Could be applicable for "Friends" whom choose to assign themselves for an allotted time to a particular friend's house or castle. - That way, the player can playbwith his friends in a group and share in on the buffs, etc.
    hhmmm.
  • Daganerabus
    Daganerabus
    ✭✭✭
    @NewBlacksmurf
    my bad Smurf. lol. I had gotten the "Threads mixed up!" lmaooo..... brainfart moment! ..
    I was commenting on the ZOS thread, then just clicked on the notification, was'nt paying much attention due to to distraction.

    sorry about that. :)
  • SolarCat02
    SolarCat02
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    Buffs to combat and such are definitely not needed.

    If it was small flavor buffs, though, like increased gold gain or a cousin to treasure hunter or a chance of extra resources when farming then it could be fun. Stuff in the vein of the small base racial perks ("decreased fall damage" and all) or the non-combat CP bonuses.
    Why be normal when you can be better?

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  • Daganerabus
    Daganerabus
    ✭✭✭
    AzuraKin wrote: »
    Okay,
    (Here is a Great Idea!) - This has been shared with many. They LOVED the Concept. (info below)

    **so we can be apart of 5 guilds.
    What if, after the housing, comes Guild halls/Castles, or whichever. **

    What if these Guild halls offered different "Buffs" to the entire guild?
    *** (but here is how it would work) **

    You can choose the "GUILD" for the week or the month, which you will be locked into for buffs during that "lock in period"

    The guild "ACHIEVES/MAINTAINS" "Buffs" for achieving a completed ....say.. weekly run on a "Trial run" or specific dungeons, etc. and other ideas.... easily could be incorporated here

    Now, if the "GUILD" which you chose to be "Locked into" for an "allotted period" - does NOT complete the tasks be it weekly/monthly, etc. in order to maintain the guild's buffs and bonuses. - After your character becomes "unlocked" from that particular guild comittment, then your character is free to get "locked" into another guild. (in hopes they are active, and go for these achievements to maintain buffs and bonuses).

    In addition:
    Ranks (being given permission) in the "permissions section of ranks in a guild.
    Could be given permission to "Craft/Decorate" the Guid Halls. (kinda like the houses).

    In the guild halls, ... (yes, yes, somewhat similar to DC UNIVERSE) in this regards,.. But a Statue of the GM of the guild. (lol) "no ego or narcism there!" :) And statues of members whom completed the buffs for the week.... or whichever.


    One-Step further,
    Imagine a Screen inside these halls. Statues erecred of "members" who completed the buff runs, now... the REST of the GUILD could go to that "Screen" "Activate" the viewing, and see the last ..... say 10 minutes of that BOSS fight or TRIAL run!?! ** (Right in the game!) ..(that's original!)**

    You would not have to RUN to Youtube or Twitch or something... to see if anyone on that particular Trial/Dungeon run posted the glorious defeat of said "trial" .... etc.


    *****This is my opinion, would further "Encourage" Guilds to be more active with their guild members. ***

    However,
    naturally, there are elite guilds..... who can accomplish tasks easily. Then for sure! Many will certainly try to get an invite to thos guilds.

    In addition to the above:
    Should Zos ever go direction (as mentioned above) - in the future, perhaps offering some additional "Solo" buffs and bonuses could further bring an additional balance... or level of equality for the "Solo player".


    What are your thoughts?

    @ZOS (Ideas)

    no. in my opinion housing should have been guild housing, but since zos decided they wanted to go the casual route, we stuck with player housing, and guild housing would just be redundant. as well as *** NO TO THE BUFFS.

    @
    AzuraKin wrote: »
    Okay,
    (Here is a Great Idea!) - This has been shared with many. They LOVED the Concept. (info below)

    **so we can be apart of 5 guilds.
    What if, after the housing, comes Guild halls/Castles, or whichever. **

    What if these Guild halls offered different "Buffs" to the entire guild?
    *** (but here is how it would work) **

    You can choose the "GUILD" for the week or the month, which you will be locked into for buffs during that "lock in period"

    The guild "ACHIEVES/MAINTAINS" "Buffs" for achieving a completed ....say.. weekly run on a "Trial run" or specific dungeons, etc. and other ideas.... easily could be incorporated here

    Now, if the "GUILD" which you chose to be "Locked into" for an "allotted period" - does NOT complete the tasks be it weekly/monthly, etc. in order to maintain the guild's buffs and bonuses. - After your character becomes "unlocked" from that particular guild comittment, then your character is free to get "locked" into another guild. (in hopes they are active, and go for these achievements to maintain buffs and bonuses).

    In addition:
    Ranks (being given permission) in the "permissions section of ranks in a guild.
    Could be given permission to "Craft/Decorate" the Guid Halls. (kinda like the houses).

    In the guild halls, ... (yes, yes, somewhat similar to DC UNIVERSE) in this regards,.. But a Statue of the GM of the guild. (lol) "no ego or narcism there!" :) And statues of members whom completed the buffs for the week.... or whichever.


    One-Step further,
    Imagine a Screen inside these halls. Statues erecred of "members" who completed the buff runs, now... the REST of the GUILD could go to that "Screen" "Activate" the viewing, and see the last ..... say 10 minutes of that BOSS fight or TRIAL run!?! ** (Right in the game!) ..(that's original!)**

    You would not have to RUN to Youtube or Twitch or something... to see if anyone on that particular Trial/Dungeon run posted the glorious defeat of said "trial" .... etc.


    *****This is my opinion, would further "Encourage" Guilds to be more active with their guild members. ***

    However,
    naturally, there are elite guilds..... who can accomplish tasks easily. Then for sure! Many will certainly try to get an invite to thos guilds.

    In addition to the above:
    Should Zos ever go direction (as mentioned above) - in the future, perhaps offering some additional "Solo" buffs and bonuses could further bring an additional balance... or level of equality for the "Solo player".


    What are your thoughts?

    @ZOS (Ideas)

    no. in my opinion housing should have been guild housing, but since zos decided they wanted to go the casual route, we stuck with player housing, and guild housing would just be redundant. as well as *** NO TO THE BUFFS.

    @AzuraKin
    You know what I think?
    I think/believe that "ZOS" did the "HOUSING" instead of the "GUILD HOUSING" - Because they are "Greedy" now. - They stand to make more "MONEY" on the individual housing opposed to the "Guild Housing." !

    Houses and castles will be "AVAILABLE FOR PURCHASE" i the "CROWN STORE!"

    And this is where ppl get more upset and frustrates with "ZOS" !

    The fact that they are "MONETIZING HEAVILY" at our expense, and then not "INVESTING" in more "programmers" and more rapid expansions, as well as "NOT FIXING CERTAIN AMOUBT OF BUGS" on a "TIMELY MANNER".

    Example:
    Bidding on a TRADER - Need to make sure ALL NOTIFICATIONS are cleared before bidding. Or else and error pops up. game freezes. Sometimes pushing the map button will undo the freeze.

    Winning a Trader - in some cases, it displays in guild that a Trader is owned.... for a day. But after that, and more often, it DISPLAYS NOTHIBG AT ALL!" - you have a trader, but guildies do not know it. Unless you make room in MOTD and post it. But then, many do not even READ MOTD, so it seems, and many have declared that to me as well.

    Another "DOWNFALL OF ZOS" was when they finally patched the "SURVEY GLITCH" and then in turn, only "BANNED" a small select amount of players for no more than 72hrs, and allowing thoae players to "KEEP THEIR GLITCHED GOODS" by the STACKS! and not javing removed it from within their bags, storage, mailbox, etc.
    They could have removed those items, or at least a good portion of it.... leaving maybe only 10 or so...

    But nope,
    instead...... they GAVE the "Glitchers/Cheaters" a FREE PASS! And a free pass it was to FINANCIAL FREEDOM and Market Manipulatiom and Dominance!

    That was certainly where many ppl got upset.
  • Daganerabus
    Daganerabus
    ✭✭✭
    SolarCat02 wrote: »
    Buffs to combat and such are definitely not needed.

    If it was small flavor buffs, though, like increased gold gain or a cousin to treasure hunter or a chance of extra resources when farming then it could be fun. Stuff in the vein of the small base racial perks ("decreased fall damage" and all) or the non-combat CP bonuses.

    Ya! Those would be GREAT BUFFS! for guild halls or invidual housing buffs.

    I do think that "SPEED GAIN" - Non- Combat buff would be great too.
  • Daganerabus
    Daganerabus
    ✭✭✭
    Has idea overall.

    First, buffs are not needed by any imagination and would be bad for the game overall to make us even stronger. Most content is already to easy.

    Second, people should join/be accepted into a guild because it's wanted. They should stay because the guild meets their needs, not because they are forced to, even if it's only for a week.

    The idea overall doesn't do anything to help the guild since it's only having members that actually participate in the guild that is beneficial. Artificial means doesn't help.

    I think the idea would be beneficial. I do encourage guilds to be helpful, positive, and friendly community based. However, and unfortunately, that is not the reality for the majority.

    I am not saying "FORCE" a player ... by no means to accept or have to be apart of a guild. But certainly, Guild Benefits.... in ways of guild halls/ non combative buffs etc. That would reasonable.

    I do agred that "Forcing" anyone... into any particular system... is not a good thing and is discouraging. Just like how..... ZOS .... "Forces" you to buy Crowns.... if there is a carrot dangling in your face... that you really desire to have.

    The choice is up to the individual. But the temptations, pros and cons are there as well.

    You want an "Unlimited crafting bag?" Then yiu have to pay the Monthly subscribtion.
    (Prime example) - If you want something that is being offered. You either make the sacrifice or not. ut ultimately, it is up to the individual.
  • Gedalya
    Gedalya
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    However,
    I am disappointed with the fact that ZOS will be offering the "HOUSING FULLY FURNISHED FOR CROWNS!" - That is disappointing.

    I like this idea; and the idea of Crown Store exclusives. Being able to buy a housing fully furnished really is just buying something that is largely cosmetic (until at least we get storage). I'm crossing my fingers and hoping for some of the cool housing options from Oblivion such as Battlehorn castle in the Crown Store.
    Baskin Robbins always finds out.

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  • emily3989
    emily3989
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    Guild halls destroy MMOs. Every game I played cities bacane desolate quickly after implementation. Please don't add
    Thasi - V16 Magblade Vampire PC/NA
  • sneakymitchell
    sneakymitchell
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    Would be nice if u wear the guild tavard u get more Xp be cool
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • NewBlacksmurf
    NewBlacksmurf
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    Sorry this isn't something I'd consider as a good thing.
    I'd actually consider it as bad because WoW does this in ways and what ends up happening is

    Ppl recruit around this or play only for this

    @NewBlacksmurf Sorry Smurf,
    As to which comment are you referring? What is not a good thing? what did wow do?

    my bad, if i lost track here.....

    @Daganerabus

    WoW has a system in place for guilds that give incentives or "buffs" for guild progress.
    So basically what happens is at certain tiers

    -exp bonus goes up
    -gold bonus increases per kill
    -you can get gear that expedites exp gain and the gear scales from level 1 to the old level cap as you play
    There are other abilities and function like a group Rez that one person regardless of "class" can desire t 25 ppl at a time if in a group
    There are things like teleport....

    Basically the game via the guild offers buffs and abilities which end up driving behaviors like let's add as many ppl as we can to do dailies or what not so we can raise our guild level and get X or Y

    Some even kick ppl after getting there


    All in all, I believe this is negative because it's exactly what's going on with trading guilds:
    Ppl join or are recruited to be in this group that ends up charging weekly fees and demanding certain costs or controlling listings that result in a number of guilds have rediculous amounts of gold to bid on traders


    To get this members of the guild tend to grind or do whatever as 300-500 ppl per guild and it skews the experiences of others.
    Overtime it becomes accepted norm and creates detriment to existing systems, environments or make it some fabricated rule or way you must play.

    Also think about guilds who say you can't join if you're not at max cp and you can't run X or Y if not at max. Seems O K until 100-300 other guilds mandate the same.

    So adding buffs and benefits on top of that.....I'd say is the wrong direction because of what's going on now.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Daganerabus
    Daganerabus
    ✭✭✭
    @NewBlacksmurf Ty smurf. - in our current guild. We are incorporating a guild currency. Something we used in wow. It allows individuals to earn points based on activity, etc. - This in turn, could be spent for priority in raids, for gear, even sold for gold back to guild. Hopefully, this somewhat tedius task of record keeping.... (unless we make online spreadsheet) - will in turn, further improve the quality of our guild, and give our members something to aim for. A challenge. It certainly is a positive encouragement.

    Thanks Smurf for the insight in regards to your previous comment.
  • idk
    idk
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    @Daganerabus

    Your comment that Zos did played housing first because of greed is unfounded and baseless.

    Considering most interest has been played housing because we donouf our games first it does make sense Zos would do played housing first. It's a cheap shot saying it's due to greed.

    Further, guild housing will not be cheap. It should cost anywhere between 20x to 200x the most expensive player home.
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