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Increasing weapon dam/dps

skiptomyluau
skiptomyluau
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I feel like no matter what I do I am dealing less damage (PvE) than everyone I see. I play a stamDK 2H/Bow. I switched today from all heavy to 5 med+3 heavy. Not much of a diff. Farmed for a set. Currently running 5 pc Dreugh King and 3 pc Ashen Grip but still at CP 155 only like 14-1500 weapons damage. Lev 40 somethings melt guys faster lol. All attributes into stam. Tower stone. I use food to buff health, all enchants go to max stam
  • LordGavus
    LordGavus
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    A few quick comments,
    I think dual wield is better for pve dps.
    Dreugh king is not the best set.
    Do you have wep dmg enchants on your jewelry?
    Use health + stam food.

    It's important to note that your skills and rotation are very important too.

    My advice would be to check out some stamdk builds, see which ones you like and use them as a starting point. You can then tweak it to suit what you like.
    Edited by LordGavus on December 20, 2016 3:45AM
  • byrdmanwes
    byrdmanwes
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    1. What you have to compare is cp lvl higher cp characters are stronger.
    2. Stamina dps you get better damage from either all medium armor or 5 1 1 gear if you have undaunted mettle.
    3. Quality of weapons matter.
    4. Also remember that the damage of an ability is based on weapon damage as well max stamina.
    5. Buff buff buff. Be sure when you fight you're at least getting your major brutality and major savagery buffs.
    6. Food. Max health max stamina food.
    7. A lot of damage for stamina dps comes from the ritual tree for champion points.


    Hopefully some of this helps
    Breton Templar Healer-AD
    Redgaurd Stamina Sorcerer Tank-AD
    Dark elf Magic Dragonknight DPS-AD
    Imperial Dragon knight Tank-EP
    Nord Blazing Shield Templar-DC
    GT: Mr Byrdman86
    CP: 600
  • skiptomyluau
    skiptomyluau
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    I'm using a purple maul. I know my armor isn't the greatest but just buying time til my research is complete so I can craft some gladiator or something. Main bar is rally/talons crit rush Brawler executioner. Back bar is unmovable (whatever that morph is callled on heavy) green db lethal arrow stone fist snipe. CP in heavy/med focus piercing+the other P one. Melee weapon exp. stam recovery and crit dmg
  • MakoFore
    MakoFore
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    damage comes from several factors

    - rotation - quick on the skills, weaving, etc. adding a light attack, weapon swapping, all that will up ur dps as much as if not more than any gear.
    - layering in various dots and damage at once- e.g. endless hail, noxious, claw, caltrops, trap, etc- thats 5 damage things ur running at once right there.
    - CP - mighty, thaum , piercing, etc for states
    - attributes. for a stam class all ur attributes should be in stamina. damage is scaled from that pool. armour should be enchanted for stamina also. if ur dying alot- then enchant maybe half with health til ur get progressively better. for pve- the health range is usually between 16 - 20k, dpeenign on the player, group, etc. ur stamina should be around 32-38k .
    - ur mundus. thief is the best choice here for crit. if u crit- u hit harder.
    - weapon quality. all else can be blue or purple but gold weapons make a significant difference
    - weapon enchants, jewellery enchants. again- quality of enchant makes a difference. weapon damage on all ur glyphs, besereker on ur weapons will help bring it up.
    - proc sets. yeah- these are strong as hell.
    - buffs- such as rally, crit surge, focus, etc, etc. make sure ur buffs are always up. its the biggest habit new players have trouble adjusting to. i sure did
    - ur skill bar itself. certain things can up ur damage- such as fighters guild skills add 3 percent i think it is- each- flawless adds 8. so having flawless and rearming trap already is i think 11 percent more damage.
    - ur gear. dreugh king isn t really a good pve set. i played around with it - it'd be fun in pvp if u didn't have rally or crit surge, etc, for a stam class, running dual wield for example- that didn't have slayer or brutality. but yeah- not the best choice if u want to up ur dps. nevertheless. with dreugh- i was pulling in 4.2k weapon damage easily on my tooltip. urs is a bit low.
    - most players will run one damage set- such as hundings, and one sustain set, such as vo (though thats a bis everything set tbh) id suggest following that kind of template.
    - ur build can go a few ways- the current meta is 5+5+2 ( 5 on the body, 5 ( 3 jewels + 2 weapons ) , and a monster set. - but also very viable is 5+2+3+1 - 5 on the body, 3 piece jewels ( agility for example) , monster set and a maelstrom weapon. u can also run 5+5+2 if u want to run a 2 hander. making sure ur build fulfils a few set bonuses is the best way to maximise ur build potential.

    not sure what else ur factors are-but id check with each of those points and make sure ur build addresses these criteria.
    Edited by MakoFore on December 20, 2016 4:17AM
  • HatchetHaro
    HatchetHaro
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    Yes, there is quite a lot wrong with your build when it comes to proper PvE dps.

    I'll just suggest my own build that should be relatively easy to craft/acquire. Go farm for cp so you can get to cp160.

    For starters, go grab the Thief mundus stone; crit is actually really important for good damage numbers. It's basically a must-have for all dps scenarios for all classes.

    You're going to want to have all medium armor; with passives in your medium armor skill line, each piece grants you more critical chance. You also get 12% more weapon damage if you have at least 5 pieces equipped. Don't go 5/1/1; it's going to lower your crit and you don't really want that. Save that for tanking. The traits should all be divines, with all max stamina enchantments.

    You're also going to want to go Dual Wield / Bow. That's the typical stamina dps combo, and DW definitely does more damage than 2H, and is definitely better for PvE. With the twin blade and blunt passive in DW, I would suggest going with dual daggers for the crit, although it doesn't matter much in the end. The traits should all be sharpened, with a weapon damage enchant on a dagger and the bow, and a crusher enchantment on the other dagger.

    For your armor, I would suggest going with either Night Mother's Gaze or Hunding's Rage, whichever you fancy more for your 5pc armor. (When people say 5pc armor, they refer to Chest, Legs, Feet, Hands, and Waist; the Shoulder and Head is usually reserved for monster sets; I don't suggest touching them until you actually get your proper gear). Night Mother's Gaze is better if no one else in the group is wearing it, but Hunding's Rage is a no-compromises set and you can't really go wrong with it.

    Here's what I would suggest you build for for now:
    Helm: HR/NMG (med divines, stam enchant) (replace with desirable monster set)
    Shoulder: HR/NMG (med divines, stam enchant) (replace with desirable monster set)
    Chest: NMG/HR (med divines, stam enchant)
    Hands: NMG/HR (med divines, stam enchant)
    Waist: NMG/HR (med divines, stam enchant)
    Legs: NMG/HR (med divines, stam enchant)
    Feet: NMG/HR (med divines, stam enchant)
    Jewellery: 3x Agility (robust, wep damage enchant)
    Dual Wield: HR/NMG (daggers sharpened, wep damage and crusher enchants)
    Bow: HR/NMG (sharpened, wep damage enchant)

    Later on, when you manage to get your hands on Kra'gh's/Velidreth/Molag Kena monster sets, go put those on. Kra'gh's is best-in-slot, and you can pair 1pc of that with 1pc of Velidreth or Kena, or just another Kra'gh's piece; I personally do 1pc Kra'gh's and 1pc Velidreth.

    That's it for gear. Keep in mind that this is not the best build, but it's definitely more easy to get and can still dish out respectable damage if you know your skill rotations.

    Now, onto skills.
    Dual Wield bar: Venomous Claws, Rending Slashes (or Blood Craze), Rearming Trap, Rapid Strikes (or Bloodthirst), Camo Hunter (or Evil Hunter or Flames of Oblivion), Flawless Dawnbreaker ultimate.
    Bow bar: Igneous Weapons, Poison Injection, Endless Hail, Razer Caltrops, Resolving Vigor, Standard of Might ultimate. (Feel free to replace Igneous Weapons or Resolving Vigor with Noxious Breath and/or Camo Hunter (or Evil Hunter or Flames of Oblivion) if your team has another source of Major Brutality and good heals respectively.)

    For AOEing down trash mobs, just replace Rending Slashes with Steel Tornado.

    For proper dps rotations single target, buff with Igneous Weapons (or any other source of Major Brutality), start the fight with Caltrops and Flames of Oblivion (if available), lay down your DoTs (Poison Injection, Noxious Breath (if available), Endless Hail, Rearming Trap, Venomous Claw, Rending Slashes), then spam Rapid Strikes a few times (3-5 times, depending on when your first DoT applied runs out). After that, start back at your DoTs, and re-cast Igneous Weapons (if available), Caltrops, and Flames of Oblivion (if available) only when they run out. With this, you should be able to get 20k single target dps no problem, even up to 30k and beyond if you're good.

    Again, this is in no way the best build, but it is definitely much easier to acquire than the actual end-game gear (Twice Born Star, Vicious Serpent, Maelstrom weapons).

    EDIT: I forgot to add that you should use your Standard of Might ultimate right after your first rotation of DoTs because it grants you a lot of damage and a huge damage buff while you're in the AOE. Only ever use that ultimate; Flawless Dawnbreaker is just there for the slotted damage boost; only reason you use Flawless Dawnbreaker is when the boss is going to die before you get that extra 150 ulti, and even then it's usually just better to just keep charging ulti so you can use the Standard of Might on the next boss.

    I also forgot to add: light weave your Rapid Strikes; practice to get the understanding of the timing, and if you do it right, you can really effectively throw in a light attack between your ability casts without it taking more time to do so, and it boosts your dps by quite a bit.
    Edited by HatchetHaro on December 20, 2016 11:07PM
    Best Argonian NA and I will fight anyone for it

    20 Argonians

    6x IR, 7x GH, 7x TTT, 5x GS, 6x DB, 1x PB, 4x SBS, 1x MM, 1x US, 2x CB, 1x Unchained
  • Rataroto
    Rataroto
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    2H/Bow. I switched today from all heavy to 5 med+3 heavy

    found your problem ^

    7 medium and dw/bow. for a basic pve try: 5 hundings, 3 agility, 2 kra'ghs, 2 night mothers, and 1 night mothers bow.
  • kessik221
    kessik221
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    If ya got tine to make a post you got time to look up a proper build. Cookie cutter is there for a reason.
  • skiptomyluau
    skiptomyluau
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    I wasn't asking for a cookie cutter build. Just to figure out how to improve dmg output. Responses are helpful tho
  • Skinzz
    Skinzz
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    You're probaly lacking a sufficient jewellry set with enchants etc.
    Anybody got a group? LFG, anybody? Hello?
  • Jimbullbee85
    Jimbullbee85
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    Molag kena + velidreth helmet and shoulder. You'll just lose the proc on your monster set.
    Jimbullbee, Templar healer battlemage
  • GreenhaloX
    GreenhaloX
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    I feel like no matter what I do I am dealing less damage (PvE) than everyone I see. I play a stamDK 2H/Bow. I switched today from all heavy to 5 med+3 heavy. Not much of a diff. Farmed for a set. Currently running 5 pc Dreugh King and 3 pc Ashen Grip but still at CP 155 only like 14-1500 weapons damage. Lev 40 somethings melt guys faster lol. All attributes into stam. Tower stone. I use food to buff health, all enchants go to max stam

    A lot of people/players slam DKS or underestimate it. For a 2H DK, so far, I found the DKS is the better set to combo with. What I like is that major brutality you get at all time. That is 20% extra overall weapon dam, at all times. Yes, you can get major brutality with rally, but only when you have it slotted. So, if you have vigor and DKS, you wouldn't need to slot rally. You can then slot, instead, a fighter skill that will get you an additional 3% overall weapon dam. That's just 20% with rally, but 23% percent with DKS. Not mentioning, each fighter skill you slot, will each give that extra 3% (and Dawnbreaker with extra 5%.) Plus, you want to plus up any much CPs in the Mighty in the constellation tree. 100 CPs in the Mighty gives extra (passively)25% weapon dam. On your character screen on the weapon damage, you should see anywhere from 3600 to a bit over 4k, depending on how you play around with it.

  • Cherryblossom
    Cherryblossom
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    I wasn't asking for a cookie cutter build. Just to figure out how to improve dmg output. Responses are helpful tho

    @skiptomyluau

    If you look at @HatchetHaro post he gives you the best advise with regards to all aspects. His is not a Cookie Cutter build but an easy build to aquire.
    More importantly he explains what is a good rotation. Its this area which is causing you lack of dps, the majority of skills you list are single target, as you can only use them one at a time its a DPS loss, HatchetHaro points out the need for mainly dots with the inclusion of one hard hitting single target skill. Its the biggest mistake of most DPS that they believe they should use a mixture of big hitters, whilst ignoring put DOTs down.
  • idk
    idk
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    I'm sure it's been said, heavy armor is not good for DPS.

    Medium armor, all 7 pieces is best for stamina dps. Adds crit and weapon damage on top of skill cost reduction and stam regen. You might like the look of heavy but no serious dps will wear it.

  • DurzoBlint13
    DurzoBlint13
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    get rid of Druegh King and use Hundings for now until you find/farm a better set
    get rid of 2H and use DW
    Momentum (2H) or Hidden Blade (DW) will still give you the Major Brutality buff. There are others that do the same depending on your class
    1 pc Kena or Valdreth will add even more WD
    and lastly....PASSIVES passives passives. Having the right passives unlocked can make or brake a build. They are hugely important, yet they are overlooked most of the time
  • skiptomyluau
    skiptomyluau
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    Thanks everyone
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