Currently, Intimidating Presence and Persuasive Will are either "on" or "off". If they're active, they always succeed. If not, they can't even be chosen. In previous Elder Scrolls games, and other RPGs with Intimidate and Persuade, the game usually makes a check against certain factors; if the check passes, the attempt succeeds, and if not, the attempt fails. I would like to see this feature brought to ESO, to make investing in the skills worthwhile, and to provide the possibility of failure to make it less of a one-sided choice.
Each skill would have three ranks, with the first one being given for free on joining the respective Guild (in order to offset slightly the extra skill points required). Every instance of Persuade and Intimidate in dialogue would be ranked according to the NPCs personality and "likelihood" of success. For example, attempting to Intimidate a soldier or guard would be unlikely to succeed, as such characters are trained to not react to intimidation. Thus, an Intimidate option on such an NPC would require Intimidating Presence Rank III in order to succeed. Intimidating a cowardly scholar, on the other hand, may only require Intimidating Presence Rank I. Every interaction would be assigned a single Rank, with no RNG chances, so it would always take, for example, Persuasive Will Rank II to convince Abnur Tharn that you are a friend during Chasing Shadows.
If you do not have any ranks in the skill at all (ie, you haven't joined the guild it comes from), you would still be unable to make the Intimidate or Persuade selection. If, however, you have at least Rank I, you would always be able to attempt it, which means it would have the potential to fail. Failing the check could result in the information you're trying to achieve becoming harder to acquire (or at least, no easier), bringing a measure of risk into the equation when determining whether or not it should be attempted.
Intimidating Presence I: Allows you to Intimidate NPCs in conversation.
Intimidating Presence II: You are more likely to succeed when Intimidating NPCs in conversation.
Intimidating Presence III: You are a master at Intimidation. All Intimidate attempts will be successful.
Persuasive Will I: Allows you to Persuade NPCs in conversation.
Persuasive Will II: You are more likely to succeed when Persuading NPCs in conversation.
Persuasive Will III: You are a master at Persuasion. All Persuade attempts will be successful.
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