What do you think, what more should they buff? I heard that they want to buff dragonblood but also increase the damage of the dots or something like that because magicka dk's havent a finisher? Do you know something about that?
AverageJo3Gam3r wrote: »Minor expedition on wings for 4 seconds. Open world, a DKs biggest problem is repositioning, not sustain or damage or survivability.
lucky_Sage wrote: »I hope the nerf all proc sets like skoria cause it hits as hard as a ults do on magdk and its every time of cd no proc should hit like a ult and not have more than a 10% chance to proc cough viper, veilidreth and tremorscale
What do you think, what more should they buff? I heard that they want to buff dragonblood but also increase the damage of the dots or something like that because magicka dk's havent a finisher? Do you know something about that?
Nobody knows anything, yet.
We will find out what "balance" changes they receive pretty soon. Lots of threads on DKs atm.
EDIT: nice video!
AverageJo3Gam3r wrote: »Minor expedition on wings for 4 seconds. Open world, a DKs biggest problem is repositioning, not sustain or damage or survivability.
BlackMadara wrote: »lucky_Sage wrote: »I hope the nerf all proc sets like skoria cause it hits as hard as a ults do on magdk and its every time of cd no proc should hit like a ult and not have more than a 10% chance to proc cough viper, veilidreth and tremorscale
You have to focus your build on dots for skoria to be effective. That's why I believe that it should be the standard for hard hitting procs. 8% chance on each dot tick means that you should have at least two dots, more to be truly effective. That means at least 2 seconds setting up dots as opposed to doing instant damage. Skoria is balanced imo. Other procs should either have their damage toned down or proc chance decreased, depending on proc chance/cd and damage dealt respectively.
The only "finisher" I hope the give DKs is a passive that allows for class dots to proc some kind of "combustion" type passive that does a burst of extra dmg when the target is low health. DKs had a specific design at launch, and I hope the buffs we receive return to that vision.
AverageJo3Gam3r wrote: »Minor expedition on wings for 4 seconds. Open world, a DKs biggest problem is repositioning, not sustain or damage or survivability.
or just fix elusive mist? *** gap closer snares are *** me up hardly
Yeah there are ofc some disadvantages, but I dont think zos is going to give mdk's a mobility skill.AverageJo3Gam3r wrote: »AverageJo3Gam3r wrote: »Minor expedition on wings for 4 seconds. Open world, a DKs biggest problem is repositioning, not sustain or damage or survivability.
or just fix elusive mist? *** gap closer snares are *** me up hardly
@Quickline yes, elusive mist needs to be fixed. But even then, I'm against requiring mDKs to be vampires by default. The extra fire damage is felt in places like vMA, and vampirism is ugly as sin. I'm an argonian and it ruins my tail scales color.
Strider_Roshin wrote: »If they buff Coagulated Blood, they really need to nerf the heal from embers. It's already too strong of a heal.
CMurder435 wrote: »
I been down so long it..look like up to me..
They look up to me..
I got fake ppl showing fake love to me..
Straight up to my face..Wrobel plz buff mag dk
xD
BlackMadara wrote: »Strider_Roshin wrote: »If they buff Coagulated Blood, they really need to nerf the heal from embers. It's already too strong of a heal.
I agree. It is pretty ridiculous that I can heal to full by recasting embers after 5 seconds. Granted that can be hard to do in combat. Much rather have more reliable db with a nerfed, or even reworked, embers.
Strider_Roshin wrote: »If they buff Coagulated Blood, they really need to nerf the heal from embers. It's already too strong of a heal.
CMurder435 wrote: »
I been down so long it..look like up to me..
They look up to me..
I got fake ppl showing fake love to me..
Straight up to my face..Wrobel plz buff mag dk
xD
hahahaha you are great
The only "finisher" I hope the give DKs is a passive that allows for class dots to proc some kind of "combustion" type passive that does a burst of extra dmg when the target is low health. DKs had a specific design at launch, and I hope the buffs we receive return to that vision.
The only "finisher" I hope the give DKs is a passive that allows for class dots to proc some kind of "combustion" type passive that does a burst of extra dmg when the target is low health. DKs had a specific design at launch, and I hope the buffs we receive return to that vision.
Hold on, wasn´t procs an issue a few minutes ago...?.......
AverageJo3Gam3r wrote: »BlackMadara wrote: »Strider_Roshin wrote: »If they buff Coagulated Blood, they really need to nerf the heal from embers. It's already too strong of a heal.
I agree. It is pretty ridiculous that I can heal to full by recasting embers after 5 seconds. Granted that can be hard to do in combat. Much rather have more reliable db with a nerfed, or even reworked, embers.
@BlackMadara I disagree. Embers is a delayed heal, has a VERY short range, and has to be cast on the same target to get the burst heal.
Compare to breath of life. BoL is instant, omnidirectional, heals others, and can be done at range.
Is embers strong? Yes. Does it need a nerf? No. It supports the class design that mDKs should punish you if you stand next to them, but is worthless at range.
The only "finisher" I hope the give DKs is a passive that allows for class dots to proc some kind of "combustion" type passive that does a burst of extra dmg when the target is low health. DKs had a specific design at launch, and I hope the buffs we receive return to that vision.
Hold on, wasn´t procs an issue a few minutes ago...?.......
You know what, touché. I hate damage proc sets so that would be a double standard. But something like that would be nice, some kind of reason to use our dots that are currently underwhelming in pvp.