In response to the ongoing issue, the North American and European megaservers are currently unavailable while we perform maintenance.
https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
The issues have been resolved, and the ESO Store and Account System are now available. Thank you for your patience!
The issue is resolved, and the North American and European PC/Mac megaservers are now available. Thank you for your patience!
We are currently investigating issues some players are having on the megaservers. We will update as new information becomes available.

Magicka DK open world pvp

Quickline
Quickline
I think magicka dk is finally playable for open world pvp, I had a few good fights since one tamriel release.
Sure, he hasn't this burst damage, proc sets or all the other nice stuff like stamina builds and often you have to time your flame lash, skoria proc, deep breath and your meteor to finish off people but heeeey, we already had harder times.
I'm Looking forward to the housing patch, maybe dragonblood receives a buff, that would be great!
I leave you a little 1vsX video, enjoy guys :)

https://www.youtube.com/watch?v=Gu6NaFLO4NY
  • Quickline
    Quickline
    What do you think, what more should they buff? I heard that they want to buff dragonblood but also increase the damage of the dots or something like that because magicka dk's havent a finisher? Do you know something about that?
  • NoFlash
    NoFlash
    ✭✭✭
    I think they need to give DK's their class finisher ability. Maybe make it stonefist since almost no one uses that.
    Interested to see how the "balancing" patch goes in the next update
    Daggerfall Covenant

    The Ninja Squirrels
  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    Quickline wrote: »
    What do you think, what more should they buff? I heard that they want to buff dragonblood but also increase the damage of the dots or something like that because magicka dk's havent a finisher? Do you know something about that?

    Nobody knows anything, yet.
    We will find out what "balance" changes they receive pretty soon. Lots of threads on DKs atm.

    EDIT: nice video!
    Edited by Ishammael on December 19, 2016 1:12PM
  • lucky_Sage
    lucky_Sage
    ✭✭✭✭✭
    I hope the nerf all proc sets like skoria cause it hits as hard as a ults do on magdk and its every time of cd no proc should hit like a ult and not have more than a 10% chance to proc cough viper, veilidreth and tremorscale
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • AverageJo3Gam3r
    AverageJo3Gam3r
    ✭✭✭✭✭
    Minor expedition on wings for 4 seconds. Open world, a DKs biggest problem is repositioning, not sustain or damage or survivability.
  • lucky_Sage
    lucky_Sage
    ✭✭✭✭✭
    Minor expedition on wings for 4 seconds. Open world, a DKs biggest problem is repositioning, not sustain or damage or survivability.

    I highly doubt they give a useful expedition spell and minor is suppose to be a stam sorc unique
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • BlackMadara
    BlackMadara
    ✭✭✭✭
    lucky_Sage wrote: »
    I hope the nerf all proc sets like skoria cause it hits as hard as a ults do on magdk and its every time of cd no proc should hit like a ult and not have more than a 10% chance to proc cough viper, veilidreth and tremorscale

    You have to focus your build on dots for skoria to be effective. That's why I believe that it should be the standard for hard hitting procs. 8% chance on each dot tick means that you should have at least two dots, more to be truly effective. That means at least 2 seconds setting up dots as opposed to doing instant damage. Skoria is balanced imo. Other procs should either have their damage toned down or proc chance decreased, depending on proc chance/cd and damage dealt respectively.
  • Quickline
    Quickline
    EvoAZN wrote: »
    I think they need to give DK's their class finisher ability. Maybe make it stonefist since almost no one uses that.
    Interested to see how the "balancing" patch goes in the next update

    or maybe a dot finisher like poison injection? I think that would fit well to the magicka dk
  • Quickline
    Quickline
    Ishammael wrote: »
    Quickline wrote: »
    What do you think, what more should they buff? I heard that they want to buff dragonblood but also increase the damage of the dots or something like that because magicka dk's havent a finisher? Do you know something about that?

    Nobody knows anything, yet.
    We will find out what "balance" changes they receive pretty soon. Lots of threads on DKs atm.

    EDIT: nice video!

    Im really excited about those patch notes, but also hoping that they are not going to buff magicka dk's too hard...
    Thanks mate :)
    Edited by Quickline on December 20, 2016 11:02AM
  • Quickline
    Quickline
    Minor expedition on wings for 4 seconds. Open world, a DKs biggest problem is repositioning, not sustain or damage or survivability.

    or just fix elusive mist? *** gap closer snares are *** me up hardly
  • Quickline
    Quickline
    lucky_Sage wrote: »
    I hope the nerf all proc sets like skoria cause it hits as hard as a ults do on magdk and its every time of cd no proc should hit like a ult and not have more than a 10% chance to proc cough viper, veilidreth and tremorscale

    You have to focus your build on dots for skoria to be effective. That's why I believe that it should be the standard for hard hitting procs. 8% chance on each dot tick means that you should have at least two dots, more to be truly effective. That means at least 2 seconds setting up dots as opposed to doing instant damage. Skoria is balanced imo. Other procs should either have their damage toned down or proc chance decreased, depending on proc chance/cd and damage dealt respectively.

    absolutaly agree with you!!
  • Draxys
    Draxys
    ✭✭✭✭✭
    ✭✭
    Quickline wrote: »
    EvoAZN wrote: »
    I think they need to give DK's their class finisher ability. Maybe make it stonefist since almost no one uses that.
    Interested to see how the "balancing" patch goes in the next update

    or maybe a dot finisher like poison injection? I think that would fit well to the magicka dk

    The only "finisher" I hope the give DKs is a passive that allows for class dots to proc some kind of "combustion" type passive that does a burst of extra dmg when the target is low health. DKs had a specific design at launch, and I hope the buffs we receive return to that vision.
    2013

    rip decibel
  • Quickline
    Quickline
    Draxys wrote: »
    Quickline wrote: »
    EvoAZN wrote: »
    I think they need to give DK's their class finisher ability. Maybe make it stonefist since almost no one uses that.
    Interested to see how the "balancing" patch goes in the next update

    or maybe a dot finisher like poison injection? I think that would fit well to the magicka dk

    The only "finisher" I hope the give DKs is a passive that allows for class dots to proc some kind of "combustion" type passive that does a burst of extra dmg when the target is low health. DKs had a specific design at launch, and I hope the buffs we receive return to that vision.

    Very nice idea!! That would be awesome
  • AverageJo3Gam3r
    AverageJo3Gam3r
    ✭✭✭✭✭
    Quickline wrote: »
    Minor expedition on wings for 4 seconds. Open world, a DKs biggest problem is repositioning, not sustain or damage or survivability.

    or just fix elusive mist? *** gap closer snares are *** me up hardly

    @Quickline yes, elusive mist needs to be fixed. But even then, I'm against requiring mDKs to be vampires by default. The extra fire damage is felt in places like vMA, and vampirism is ugly as sin. I'm an argonian and it ruins my tail scales color.
  • Stridig
    Stridig
    ✭✭✭✭✭
    This video shows why I love playing MagDK. It's very rewarding when played well.
    Edited by Stridig on December 20, 2016 10:02PM
    Enemy to many
    Friend to all
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mag DK is an absolute beast in 1v1

    They aren't as prevalent in Open Cyrodiil though.

    Nice build, a lot of these types are roaming Rawl lookin to kick butt.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Quickline
    Quickline
    Quickline wrote: »
    Minor expedition on wings for 4 seconds. Open world, a DKs biggest problem is repositioning, not sustain or damage or survivability.

    or just fix elusive mist? *** gap closer snares are *** me up hardly

    @Quickline yes, elusive mist needs to be fixed. But even then, I'm against requiring mDKs to be vampires by default. The extra fire damage is felt in places like vMA, and vampirism is ugly as sin. I'm an argonian and it ruins my tail scales color.
    Yeah there are ofc some disadvantages, but I dont think zos is going to give mdk's a mobility skill.
  • Quickline
    Quickline
    Stridig wrote: »
    This video shows why I love playing MagDK. It's very rewarding when played well.

    Thank you mate ;), trying to show some love for magicka dk :)
  • CMurder435
    CMurder435
    ✭✭
    Quickline wrote: »
    Stridig wrote: »
    This video shows why I love playing MagDK. It's very rewarding when played well.

    Thank you mate ;), trying to show some love for magicka dk :)

    I been down so long it..look like up to me..
    They look up to me..
    I got fake ppl showing fake love to me..
    Straight up to my face..Wrobel plz buff mag dk
    xD
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    If they buff Coagulated Blood, they really need to nerf the heal from embers. It's already too strong of a heal.
  • BlackMadara
    BlackMadara
    ✭✭✭✭
    If they buff Coagulated Blood, they really need to nerf the heal from embers. It's already too strong of a heal.

    I agree. It is pretty ridiculous that I can heal to full by recasting embers after 5 seconds. Granted that can be hard to do in combat. Much rather have more reliable db with a nerfed, or even reworked, embers.
    Edited by BlackMadara on December 21, 2016 4:59PM
  • Quickline
    Quickline
    CMurder435 wrote: »
    Quickline wrote: »
    Stridig wrote: »
    This video shows why I love playing MagDK. It's very rewarding when played well.

    Thank you mate ;), trying to show some love for magicka dk :)

    I been down so long it..look like up to me..
    They look up to me..
    I got fake ppl showing fake love to me..
    Straight up to my face..Wrobel plz buff mag dk
    xD

    hahahaha <3 you are great
  • AverageJo3Gam3r
    AverageJo3Gam3r
    ✭✭✭✭✭
    If they buff Coagulated Blood, they really need to nerf the heal from embers. It's already too strong of a heal.

    I agree. It is pretty ridiculous that I can heal to full by recasting embers after 5 seconds. Granted that can be hard to do in combat. Much rather have more reliable db with a nerfed, or even reworked, embers.

    @BlackMadara I disagree. Embers is a delayed heal, has a VERY short range, and has to be cast on the same target to get the burst heal.

    Compare to breath of life. BoL is instant, omnidirectional, heals others, and can be done at range.

    Is embers strong? Yes. Does it need a nerf? No. It supports the class design that mDKs should punish you if you stand next to them, but is worthless at range.
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    If they buff Coagulated Blood, they really need to nerf the heal from embers. It's already too strong of a heal.

    I would gladly trade a solid, working, reliable DB for a nerfed/revised burning embers. BE is great when you get it to work. It's fantastic in PvE. In PvP, in the chaos of multiple players moving around, permarolling, hurricaning and streaking it's pretty hard to get it to land on the same player twice.

    There's a reason why DK/DK and DK/Templar duels tend to drag on forever.
  • CMurder435
    CMurder435
    ✭✭
    Quickline wrote: »
    CMurder435 wrote: »
    Quickline wrote: »
    Stridig wrote: »
    This video shows why I love playing MagDK. It's very rewarding when played well.

    Thank you mate ;), trying to show some love for magicka dk :)

    I been down so long it..look like up to me..
    They look up to me..
    I got fake ppl showing fake love to me..
    Straight up to my face..Wrobel plz buff mag dk
    xD

    hahahaha <3 you are great

    Haha..I think it carries a lot of truth.. I mean we were "buffed" for thieves guild.. As for update 13, I'm just praying they don't overbuff it. I like the fact that my class takes skill to win fights. Mdk just needs skills to actually do what They are inteded to do..
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Draxys wrote: »
    Quickline wrote: »
    EvoAZN wrote: »
    I think they need to give DK's their class finisher ability. Maybe make it stonefist since almost no one uses that.
    Interested to see how the "balancing" patch goes in the next update

    or maybe a dot finisher like poison injection? I think that would fit well to the magicka dk

    The only "finisher" I hope the give DKs is a passive that allows for class dots to proc some kind of "combustion" type passive that does a burst of extra dmg when the target is low health. DKs had a specific design at launch, and I hope the buffs we receive return to that vision.

    Hold on, wasn´t procs an issue a few minutes ago...?.......
  • Draxys
    Draxys
    ✭✭✭✭✭
    ✭✭
    Qbiken wrote: »
    Draxys wrote: »
    Quickline wrote: »
    EvoAZN wrote: »
    I think they need to give DK's their class finisher ability. Maybe make it stonefist since almost no one uses that.
    Interested to see how the "balancing" patch goes in the next update

    or maybe a dot finisher like poison injection? I think that would fit well to the magicka dk

    The only "finisher" I hope the give DKs is a passive that allows for class dots to proc some kind of "combustion" type passive that does a burst of extra dmg when the target is low health. DKs had a specific design at launch, and I hope the buffs we receive return to that vision.

    Hold on, wasn´t procs an issue a few minutes ago...?.......

    You know what, touché. I hate damage proc sets so that would be a double standard. But something like that would be nice, some kind of reason to use our dots that are currently underwhelming in pvp.
    2013

    rip decibel
  • BlackMadara
    BlackMadara
    ✭✭✭✭
    If they buff Coagulated Blood, they really need to nerf the heal from embers. It's already too strong of a heal.

    I agree. It is pretty ridiculous that I can heal to full by recasting embers after 5 seconds. Granted that can be hard to do in combat. Much rather have more reliable db with a nerfed, or even reworked, embers.

    @BlackMadara I disagree. Embers is a delayed heal, has a VERY short range, and has to be cast on the same target to get the burst heal.

    Compare to breath of life. BoL is instant, omnidirectional, heals others, and can be done at range.

    Is embers strong? Yes. Does it need a nerf? No. It supports the class design that mDKs should punish you if you stand next to them, but is worthless at range.

    You didn't mention anything about the first part of my comment. I said embers should be reworked IF db gets buffed to an effective level. I'm also not comparing it to breath of life. They are two different skills with different functionalities. My personal opinion is that Bob should have its base and scaling looked into, but that's not part of the discussion here.

    In short, embers is fine as is due to the lack of reliant class heals for mDK. A strong heal that requires effecient play to take advantage of. But if db is buffed, embers healing would be a little too much in conjuction. I'm thinking for overall class balance
  • BlackMadara
    BlackMadara
    ✭✭✭✭
    Draxys wrote: »
    Qbiken wrote: »
    Draxys wrote: »
    Quickline wrote: »
    EvoAZN wrote: »
    I think they need to give DK's their class finisher ability. Maybe make it stonefist since almost no one uses that.
    Interested to see how the "balancing" patch goes in the next update

    or maybe a dot finisher like poison injection? I think that would fit well to the magicka dk

    The only "finisher" I hope the give DKs is a passive that allows for class dots to proc some kind of "combustion" type passive that does a burst of extra dmg when the target is low health. DKs had a specific design at launch, and I hope the buffs we receive return to that vision.

    Hold on, wasn´t procs an issue a few minutes ago...?.......

    You know what, touché. I hate damage proc sets so that would be a double standard. But something like that would be nice, some kind of reason to use our dots that are currently underwhelming in pvp.

    The combustion thing sounds too much like the sorc passive for my taste. I think it would be cool to get defile on targets low from our dots. That way we have more pressure on those in execute range, without having an execute (like ZOS wants), and it shouldn't effect PVE much.
  • PaSch69
    PaSch69
    Soul Shriven
    Quickline wrote: »
    EvoAZN wrote: »
    I think they need to give DK's their class finisher ability. Maybe make it stonefist since almost no one uses that.
    Interested to see how the "balancing" patch goes in the next update

    or maybe a dot finisher like poison injection? I think that would fit well to the magicka dk

    Hey Quickline,

    nice video!

    The biggest problem with a real dot finisher is that it would be useless against templars. Now its hard enough to fight templars with our dot based class.

    But I like the idea! For me it would be enough to let the dots tick a bit harder in general. And perhaps a little buff to the power lash. In this case i would not miss a real finisher.
    And it wouldnt be OP cause u can't spam power lash. You have to time dots and your power lash (and u need to cast another skill like talons, deep breathe or fossilize before, so no-one can say its a cheap, spammable skill)
    There are some sets, that make dots more effective. But with most of them the power lash is a wet noodle.

    @BlackMadara I totally agree. Embers healing is okay, as long as DB stays the same. Its a big heal, but u have to hit the same enemy twice. Outnumbered its hard to get this heal. After all we need 3 skills (embers, DB, igneous shield and more than 20k life to be effective) just for healing. Outnumbered you are forced to use deep breathe as 4th skill for healing. And after all vigor and bol are more effective and just block one slot.
    Buffing dragon blood and this big heal of our embers would be too much. Dont want to see the magdk OP for one patch and after that nerfed again into the ground.

    The idea with defile on targets is really nice too.


    Perhaps we see us tonight @Quickline :wink:


Sign In or Register to comment.