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Why doesn't thaum boost balista dmg?

leepalmer95
leepalmer95
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It boosts every other X dmg over X seconds skill.
PS4 EU DC

Current CP : 756+

I have every character level 50, both a magicka and stamina version.


RIP my effort to get 5x v16 characters...
  • Recremen
    Recremen
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    Ballista are supposed to be "equalizers", not a main skill. It's something you can let pugs do so they feel like they've contributed (and, to be fair, enough of them can be significant), but you aren't supposed to have an organized guild of minmaxed PvPros sitting comfortably behind a wall and destroying huge armies with a few siege. That might be OK for other games, but ESO is more about "the whole war experience" and a focus on group dynamics, not siege combat specifically. Letting CP affect siege damage would be a bit of a tipping point.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • paulsimonps
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    Recremen wrote: »
    Ballista are supposed to be "equalizers", not a main skill. It's something you can let pugs do so they feel like they've contributed (and, to be fair, enough of them can be significant), but you aren't supposed to have an organized guild of minmaxed PvPros sitting comfortably behind a wall and destroying huge armies with a few siege. That might be OK for other games, but ESO is more about "the whole war experience" and a focus on group dynamics, not siege combat specifically. Letting CP affect siege damage would be a bit of a tipping point.

    I think he means the Bow Ultimate Morph Ballista
  • leepalmer95
    leepalmer95
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    Recremen wrote: »
    Ballista are supposed to be "equalizers", not a main skill. It's something you can let pugs do so they feel like they've contributed (and, to be fair, enough of them can be significant), but you aren't supposed to have an organized guild of minmaxed PvPros sitting comfortably behind a wall and destroying huge armies with a few siege. That might be OK for other games, but ESO is more about "the whole war experience" and a focus on group dynamics, not siege combat specifically. Letting CP affect siege damage would be a bit of a tipping point.

    I think he means the Bow Ultimate Morph Ballista

    Ofc i do...
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • leepalmer95
    leepalmer95
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    Recremen wrote: »
    Ballista are supposed to be "equalizers", not a main skill. It's something you can let pugs do so they feel like they've contributed (and, to be fair, enough of them can be significant), but you aren't supposed to have an organized guild of minmaxed PvPros sitting comfortably behind a wall and destroying huge armies with a few siege. That might be OK for other games, but ESO is more about "the whole war experience" and a focus on group dynamics, not siege combat specifically. Letting CP affect siege damage would be a bit of a tipping point.

    Cp already affects siege dmg btw.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • DocFrost72
    DocFrost72
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    Recremen wrote: »
    Ballista are supposed to be "equalizers", not a main skill. It's something you can let pugs do so they feel like they've contributed (and, to be fair, enough of them can be significant), but you aren't supposed to have an organized guild of minmaxed PvPros sitting comfortably behind a wall and destroying huge armies with a few siege. That might be OK for other games, but ESO is more about "the whole war experience" and a focus on group dynamics, not siege combat specifically. Letting CP affect siege damage would be a bit of a tipping point.

    I'd have loved to show you the BWB fight I had on AD NA a few nights ago. Blues finally took us down, but in one (failed) defense some 10-15 AD held off 30 ish blues for over 1/2 hour. I got my vigor!

    On topic, I believe he means the fire and forget morph of the bow ulti. This move plops a golden ghostly dwarven bow to fire while you do whatever.
  • GreenSoup2HoT
    GreenSoup2HoT
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    CP and Sets should not effects Siege in my opinion.
    PS4 NA DC
  • SirAndy
    SirAndy
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    CP and Sets should not effects Siege in my opinion.

    He's not talking about siege ...
    rolleyes.gif
  • Recremen
    Recremen
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    Recremen wrote: »
    Ballista are supposed to be "equalizers", not a main skill. It's something you can let pugs do so they feel like they've contributed (and, to be fair, enough of them can be significant), but you aren't supposed to have an organized guild of minmaxed PvPros sitting comfortably behind a wall and destroying huge armies with a few siege. That might be OK for other games, but ESO is more about "the whole war experience" and a focus on group dynamics, not siege combat specifically. Letting CP affect siege damage would be a bit of a tipping point.

    I think he means the Bow Ultimate Morph Ballista

    Well, this is embarrassing.
    Recremen wrote: »
    Ballista are supposed to be "equalizers", not a main skill. It's something you can let pugs do so they feel like they've contributed (and, to be fair, enough of them can be significant), but you aren't supposed to have an organized guild of minmaxed PvPros sitting comfortably behind a wall and destroying huge armies with a few siege. That might be OK for other games, but ESO is more about "the whole war experience" and a focus on group dynamics, not siege combat specifically. Letting CP affect siege damage would be a bit of a tipping point.

    Cp already affects siege dmg btw.

    Are you sure on that? I'm pretty darn certain it only affects incoming damage, not damage dealt with siege.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • leepalmer95
    leepalmer95
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    Recremen wrote: »
    Recremen wrote: »
    Ballista are supposed to be "equalizers", not a main skill. It's something you can let pugs do so they feel like they've contributed (and, to be fair, enough of them can be significant), but you aren't supposed to have an organized guild of minmaxed PvPros sitting comfortably behind a wall and destroying huge armies with a few siege. That might be OK for other games, but ESO is more about "the whole war experience" and a focus on group dynamics, not siege combat specifically. Letting CP affect siege damage would be a bit of a tipping point.

    I think he means the Bow Ultimate Morph Ballista

    Well, this is embarrassing.
    Recremen wrote: »
    Ballista are supposed to be "equalizers", not a main skill. It's something you can let pugs do so they feel like they've contributed (and, to be fair, enough of them can be significant), but you aren't supposed to have an organized guild of minmaxed PvPros sitting comfortably behind a wall and destroying huge armies with a few siege. That might be OK for other games, but ESO is more about "the whole war experience" and a focus on group dynamics, not siege combat specifically. Letting CP affect siege damage would be a bit of a tipping point.

    Cp already affects siege dmg btw.

    Are you sure on that? I'm pretty darn certain it only affects incoming damage, not damage dealt with siege.

    Nope, both mighty and elemental increase siege dmg.

    Mighty increase normal balista's and stone trebs
    Elemental increase fire/light/ice trebs/balista's
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • DocFrost72
    DocFrost72
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    Recremen wrote: »
    Recremen wrote: »
    Ballista are supposed to be "equalizers", not a main skill. It's something you can let pugs do so they feel like they've contributed (and, to be fair, enough of them can be significant), but you aren't supposed to have an organized guild of minmaxed PvPros sitting comfortably behind a wall and destroying huge armies with a few siege. That might be OK for other games, but ESO is more about "the whole war experience" and a focus on group dynamics, not siege combat specifically. Letting CP affect siege damage would be a bit of a tipping point.

    I think he means the Bow Ultimate Morph Ballista

    Well, this is embarrassing.
    Recremen wrote: »
    Ballista are supposed to be "equalizers", not a main skill. It's something you can let pugs do so they feel like they've contributed (and, to be fair, enough of them can be significant), but you aren't supposed to have an organized guild of minmaxed PvPros sitting comfortably behind a wall and destroying huge armies with a few siege. That might be OK for other games, but ESO is more about "the whole war experience" and a focus on group dynamics, not siege combat specifically. Letting CP affect siege damage would be a bit of a tipping point.

    Cp already affects siege dmg btw.

    Are you sure on that? I'm pretty darn certain it only affects incoming damage, not damage dealt with siege.

    Nope, both mighty and elemental increase siege dmg.

    Mighty increase normal balista's and stone trebs
    Elemental increase fire/light/ice trebs/balista's

    If true, will be easy to test. Thank you for sharing.
  • DannyLV702
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    Recremen wrote: »
    Ballista are supposed to be "equalizers", not a main skill. It's something you can let pugs do so they feel like they've contributed (and, to be fair, enough of them can be significant), but you aren't supposed to have an organized guild of minmaxed PvPros sitting comfortably behind a wall and destroying huge armies with a few siege. That might be OK for other games, but ESO is more about "the whole war experience" and a focus on group dynamics, not siege combat specifically. Letting CP affect siege damage would be a bit of a tipping point.

    Cp already affects siege dmg btw.

    Didn't they already fix this?
  • Kram8ion
    Kram8ion
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    DannyLV702 wrote: »
    Recremen wrote: »
    Ballista are supposed to be "equalizers", not a main skill. It's something you can let pugs do so they feel like they've contributed (and, to be fair, enough of them can be significant), but you aren't supposed to have an organized guild of minmaxed PvPros sitting comfortably behind a wall and destroying huge armies with a few siege. That might be OK for other games, but ESO is more about "the whole war experience" and a focus on group dynamics, not siege combat specifically. Letting CP affect siege damage would be a bit of a tipping point.

    Cp already affects siege dmg btw.

    Didn't they already fix this?

    I think they did, maybe so it could proc armour sets.
    Boom tish"
    ps4eu
    Kramm stam man kittyblade

  • Rohamad_Ali
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    What is the dot on that ultimate anyways ? I haven't unlocked any bow skills .
  • leepalmer95
    leepalmer95
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    What is the dot on that ultimate anyways ? I haven't unlocked any bow skills .

    MInes 54k
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
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