Ballista are supposed to be "equalizers", not a main skill. It's something you can let pugs do so they feel like they've contributed (and, to be fair, enough of them can be significant), but you aren't supposed to have an organized guild of minmaxed PvPros sitting comfortably behind a wall and destroying huge armies with a few siege. That might be OK for other games, but ESO is more about "the whole war experience" and a focus on group dynamics, not siege combat specifically. Letting CP affect siege damage would be a bit of a tipping point.
paulsimonps wrote: »Ballista are supposed to be "equalizers", not a main skill. It's something you can let pugs do so they feel like they've contributed (and, to be fair, enough of them can be significant), but you aren't supposed to have an organized guild of minmaxed PvPros sitting comfortably behind a wall and destroying huge armies with a few siege. That might be OK for other games, but ESO is more about "the whole war experience" and a focus on group dynamics, not siege combat specifically. Letting CP affect siege damage would be a bit of a tipping point.
I think he means the Bow Ultimate Morph Ballista
Ballista are supposed to be "equalizers", not a main skill. It's something you can let pugs do so they feel like they've contributed (and, to be fair, enough of them can be significant), but you aren't supposed to have an organized guild of minmaxed PvPros sitting comfortably behind a wall and destroying huge armies with a few siege. That might be OK for other games, but ESO is more about "the whole war experience" and a focus on group dynamics, not siege combat specifically. Letting CP affect siege damage would be a bit of a tipping point.
Ballista are supposed to be "equalizers", not a main skill. It's something you can let pugs do so they feel like they've contributed (and, to be fair, enough of them can be significant), but you aren't supposed to have an organized guild of minmaxed PvPros sitting comfortably behind a wall and destroying huge armies with a few siege. That might be OK for other games, but ESO is more about "the whole war experience" and a focus on group dynamics, not siege combat specifically. Letting CP affect siege damage would be a bit of a tipping point.
GreenSoup2HoT wrote: »CP and Sets should not effects Siege in my opinion.
paulsimonps wrote: »Ballista are supposed to be "equalizers", not a main skill. It's something you can let pugs do so they feel like they've contributed (and, to be fair, enough of them can be significant), but you aren't supposed to have an organized guild of minmaxed PvPros sitting comfortably behind a wall and destroying huge armies with a few siege. That might be OK for other games, but ESO is more about "the whole war experience" and a focus on group dynamics, not siege combat specifically. Letting CP affect siege damage would be a bit of a tipping point.
I think he means the Bow Ultimate Morph Ballista
leepalmer95 wrote: »Ballista are supposed to be "equalizers", not a main skill. It's something you can let pugs do so they feel like they've contributed (and, to be fair, enough of them can be significant), but you aren't supposed to have an organized guild of minmaxed PvPros sitting comfortably behind a wall and destroying huge armies with a few siege. That might be OK for other games, but ESO is more about "the whole war experience" and a focus on group dynamics, not siege combat specifically. Letting CP affect siege damage would be a bit of a tipping point.
Cp already affects siege dmg btw.
paulsimonps wrote: »Ballista are supposed to be "equalizers", not a main skill. It's something you can let pugs do so they feel like they've contributed (and, to be fair, enough of them can be significant), but you aren't supposed to have an organized guild of minmaxed PvPros sitting comfortably behind a wall and destroying huge armies with a few siege. That might be OK for other games, but ESO is more about "the whole war experience" and a focus on group dynamics, not siege combat specifically. Letting CP affect siege damage would be a bit of a tipping point.
I think he means the Bow Ultimate Morph Ballista
Well, this is embarrassing.leepalmer95 wrote: »Ballista are supposed to be "equalizers", not a main skill. It's something you can let pugs do so they feel like they've contributed (and, to be fair, enough of them can be significant), but you aren't supposed to have an organized guild of minmaxed PvPros sitting comfortably behind a wall and destroying huge armies with a few siege. That might be OK for other games, but ESO is more about "the whole war experience" and a focus on group dynamics, not siege combat specifically. Letting CP affect siege damage would be a bit of a tipping point.
Cp already affects siege dmg btw.
Are you sure on that? I'm pretty darn certain it only affects incoming damage, not damage dealt with siege.
leepalmer95 wrote: »paulsimonps wrote: »Ballista are supposed to be "equalizers", not a main skill. It's something you can let pugs do so they feel like they've contributed (and, to be fair, enough of them can be significant), but you aren't supposed to have an organized guild of minmaxed PvPros sitting comfortably behind a wall and destroying huge armies with a few siege. That might be OK for other games, but ESO is more about "the whole war experience" and a focus on group dynamics, not siege combat specifically. Letting CP affect siege damage would be a bit of a tipping point.
I think he means the Bow Ultimate Morph Ballista
Well, this is embarrassing.leepalmer95 wrote: »Ballista are supposed to be "equalizers", not a main skill. It's something you can let pugs do so they feel like they've contributed (and, to be fair, enough of them can be significant), but you aren't supposed to have an organized guild of minmaxed PvPros sitting comfortably behind a wall and destroying huge armies with a few siege. That might be OK for other games, but ESO is more about "the whole war experience" and a focus on group dynamics, not siege combat specifically. Letting CP affect siege damage would be a bit of a tipping point.
Cp already affects siege dmg btw.
Are you sure on that? I'm pretty darn certain it only affects incoming damage, not damage dealt with siege.
Nope, both mighty and elemental increase siege dmg.
Mighty increase normal balista's and stone trebs
Elemental increase fire/light/ice trebs/balista's
leepalmer95 wrote: »Ballista are supposed to be "equalizers", not a main skill. It's something you can let pugs do so they feel like they've contributed (and, to be fair, enough of them can be significant), but you aren't supposed to have an organized guild of minmaxed PvPros sitting comfortably behind a wall and destroying huge armies with a few siege. That might be OK for other games, but ESO is more about "the whole war experience" and a focus on group dynamics, not siege combat specifically. Letting CP affect siege damage would be a bit of a tipping point.
Cp already affects siege dmg btw.
DannyLV702 wrote: »leepalmer95 wrote: »Ballista are supposed to be "equalizers", not a main skill. It's something you can let pugs do so they feel like they've contributed (and, to be fair, enough of them can be significant), but you aren't supposed to have an organized guild of minmaxed PvPros sitting comfortably behind a wall and destroying huge armies with a few siege. That might be OK for other games, but ESO is more about "the whole war experience" and a focus on group dynamics, not siege combat specifically. Letting CP affect siege damage would be a bit of a tipping point.
Cp already affects siege dmg btw.
Didn't they already fix this?
Rohamad_Ali wrote: »What is the dot on that ultimate anyways ? I haven't unlocked any bow skills .