Hello,
I've got suggestions for fixing drop rates:
Dungeons/Trials: I've been grinding Blackheart Haven for a while now looking for a Knight Errant's sword. I've run more than 10 times and still no sword
DigitalShibby wrote: »Hello,
I've got suggestions for fixing drop rates:
Dungeons/Trials: I've been grinding Blackheart Haven for a while now looking for a Knight Errant's sword. I've run more than 10 times and still no sword
That doesn't mean anything needs to be fixed, it means you're unlucky. I've deconstructed that sword many times. Things in multi-player games shouldn't be easy to get, even if that means repeating content. It's laughable how easy it is to get gear these days. You can walk away with a full 5pc set from a single dungeon run sometimes, that's crazy in my opinion .. and bosses having 100% drop chance is also absurd. But I understand you're unhappy you didn't get what you want, when you wanted it.
I definitely agree that dungeon drop rates need to be drastically looked at, and the drops should be the same for normal and veteran. Exclusivity only hurts ESO's profitability, after all. It's ridiculous. It's one of the things that's hurting ESO right now, whenever you keep anything behind a wall, you're going to alienate and lose customers. This is why paywalls in general haven't been too successful. It's not a great way to do things.
Trials, though? Eh. Those are there to keep the people addicted to grind-grind-grind-grinding happy. If you change that, they snap out of their stupor and get angry. Every MMO has a tiny patch of content for both grinders and PvPers. It's sadly just the way of things.
DigitalShibby wrote: »Hello,
I've got suggestions for fixing drop rates:
Dungeons/Trials: I've been grinding Blackheart Haven for a while now looking for a Knight Errant's sword. I've run more than 10 times and still no sword
That doesn't mean anything needs to be fixed, it means you're unlucky. I've deconstructed that sword many times. Things in multi-player games shouldn't be easy to get, even if that means repeating content. It's laughable how easy it is to get gear these days. You can walk away with a full 5pc set from a single dungeon run sometimes, that's crazy in my opinion .. and bosses having 100% drop chance is also absurd. But I understand you're unhappy you didn't get what you want, when you wanted it.
DigitalShibby wrote: »Hello,
I've got suggestions for fixing drop rates:
Dungeons/Trials: I've been grinding Blackheart Haven for a while now looking for a Knight Errant's sword. I've run more than 10 times and still no sword
That doesn't mean anything needs to be fixed, it means you're unlucky. I've deconstructed that sword many times. Things in multi-player games shouldn't be easy to get, even if that means repeating content. It's laughable how easy it is to get gear these days. You can walk away with a full 5pc set from a single dungeon run sometimes, that's crazy in my opinion .. and bosses having 100% drop chance is also absurd. But I understand you're unhappy you didn't get what you want, when you wanted it.
But this just means your lucky, I've also run dungeons repeatedly,and I'm talking about the entire group isn't getting anything worth keeping.the only reason to instill this kind of mechanic is because development lacks ideas and creativity.
DigitalShibby wrote: »Hello,
I've got suggestions for fixing drop rates:
Dungeons/Trials: I've been grinding Blackheart Haven for a while now looking for a Knight Errant's sword. I've run more than 10 times and still no sword
That doesn't mean anything needs to be fixed, it means you're unlucky. I've deconstructed that sword many times. Things in multi-player games shouldn't be easy to get, even if that means repeating content. It's laughable how easy it is to get gear these days. You can walk away with a full 5pc set from a single dungeon run sometimes, that's crazy in my opinion .. and bosses having 100% drop chance is also absurd. But I understand you're unhappy you didn't get what you want, when you wanted it.