Lifecode666 wrote: »https://www.youtube.com/watch?v=HMzrkRluWbU&t=357s
When do you guys and girls think we will see this on PTS? 3rd quarter maybe 2017?
4vs4?
10vs10?
Premade & random sign up?
Only crafted armor and wepons?
No champ points?
No ults?
Tokens for pvp armor?
Main reason for holding this content back must be balance.. I can't see any other reasons.....
As I recall, the map here was hacked together for the convention and was pretty much held together through duct tape and sheer force of will. It was made for tradeshows, not for actual in-game usage. The only way to get to it was to have ZOS port you to the location.
As I recall, the map here was hacked together for the convention and was pretty much held together through duct tape and sheer force of will. It was made for tradeshows, not for actual in-game usage. The only way to get to it was to have ZOS port you to the location.
Would this mean dueling would be out of pve areas and confined to the battlegrounds?
As I recall, the map here was hacked together for the convention and was pretty much held together through duct tape and sheer force of will. It was made for tradeshows, not for actual in-game usage. The only way to get to it was to have ZOS port you to the location.
So yet again, ZOS was false advertising to get people excited, but when you peel back the onion it's held together by duct tape and won't be implemented for years to come if ever. Hmmm reminds me of cyrodil performance and the so hyped mega server technology, that is a total flop. I love how these gaming companies get people hyped at conventions and then it doesn't work or is never implemented. What's the point of even going to a convention if what they advertise is not actual gameplay?
NewBlacksmurf wrote: »As I recall, the map here was hacked together for the convention and was pretty much held together through duct tape and sheer force of will. It was made for tradeshows, not for actual in-game usage. The only way to get to it was to have ZOS port you to the location.
So yet again, ZOS was false advertising to get people excited, but when you peel back the onion it's held together by duct tape and won't be implemented for years to come if ever. Hmmm reminds me of cyrodil performance and the so hyped mega server technology, that is a total flop. I love how these gaming companies get people hyped at conventions and then it doesn't work or is never implemented. What's the point of even going to a convention if what they advertise is not actual gameplay?
@LegacyDM
I think you are lacking the context of it all
This was just a booth at a video game event....nothing more until a later comment from one of the devs said it was something they'd like to do.
People actually did play this tho at the event so nothing was false about it at all
NewBlacksmurf wrote: »As I recall, the map here was hacked together for the convention and was pretty much held together through duct tape and sheer force of will. It was made for tradeshows, not for actual in-game usage. The only way to get to it was to have ZOS port you to the location.
So yet again, ZOS was false advertising to get people excited, but when you peel back the onion it's held together by duct tape and won't be implemented for years to come if ever. Hmmm reminds me of cyrodil performance and the so hyped mega server technology, that is a total flop. I love how these gaming companies get people hyped at conventions and then it doesn't work or is never implemented. What's the point of even going to a convention if what they advertise is not actual gameplay?
@LegacyDM
I think you are lacking the context of it all
This was just a booth at a video game event....nothing more until a later comment from one of the devs said it was something they'd like to do.
People actually did play this tho at the event so nothing was false about it at all
Isn't the purpose of eso attending an event like that is to advertise and showcase their wares? What's the point of showcasing something that will never be in game? Lol. They are there to advertise their game and entice new customers not let people play stitched together crap for the hell of it.
No, because the "battleground" in the video you're describing is NOT a battleground but a small PVP arena that was custom-build. It's not a battleground, just a tiny arena. Battlegrounds are different.As I recall, the map here was hacked together for the convention and was pretty much held together through duct tape and sheer force of will. It was made for tradeshows, not for actual in-game usage. The only way to get to it was to have ZOS port you to the location.
So yet again, ZOS was false advertising to get people excited, but when you peel back the onion it's held together by duct tape and won't be implemented for years to come...
No, because the "battleground" in the video you're describing is NOT a battleground but a small PVP arena that was custom-build. It's not a battleground, just a tiny arena. Battlegrounds are different.As I recall, the map here was hacked together for the convention and was pretty much held together through duct tape and sheer force of will. It was made for tradeshows, not for actual in-game usage. The only way to get to it was to have ZOS port you to the location.
So yet again, ZOS was false advertising to get people excited, but when you peel back the onion it's held together by duct tape and won't be implemented for years to come...
HeroOfNone wrote: »Remember when imperial city was data mined and folks saw "imperial arena" and started thinking it was going to be a battlegrounds fight? Kept shaking my head at those assumptions and the heartbreak everyone had when it was released.
No, because the "battleground" in the video you're describing is NOT a battleground but a small PVP arena that was custom-build. It's not a battleground, just a tiny arena. Battlegrounds are different.As I recall, the map here was hacked together for the convention and was pretty much held together through duct tape and sheer force of will. It was made for tradeshows, not for actual in-game usage. The only way to get to it was to have ZOS port you to the location.
So yet again, ZOS was false advertising to get people excited, but when you peel back the onion it's held together by duct tape and won't be implemented for years to come...
No, because the "battleground" in the video you're describing is NOT a battleground but a small PVP arena that was custom-build. It's not a battleground, just a tiny arena. Battlegrounds are different.As I recall, the map here was hacked together for the convention and was pretty much held together through duct tape and sheer force of will. It was made for tradeshows, not for actual in-game usage. The only way to get to it was to have ZOS port you to the location.
So yet again, ZOS was false advertising to get people excited, but when you peel back the onion it's held together by duct tape and won't be implemented for years to come...
Ghost-Shot wrote: »No, because the "battleground" in the video you're describing is NOT a battleground but a small PVP arena that was custom-build. It's not a battleground, just a tiny arena. Battlegrounds are different.As I recall, the map here was hacked together for the convention and was pretty much held together through duct tape and sheer force of will. It was made for tradeshows, not for actual in-game usage. The only way to get to it was to have ZOS port you to the location.
So yet again, ZOS was false advertising to get people excited, but when you peel back the onion it's held together by duct tape and won't be implemented for years to come...
I think a vast majority of the people on these forums don't actually know what battlegrounds or arenas are, many think arena means 1v1 and battle ground means small scale lol.
Dagoth_Rac wrote: »No, because the "battleground" in the video you're describing is NOT a battleground but a small PVP arena that was custom-build. It's not a battleground, just a tiny arena. Battlegrounds are different.As I recall, the map here was hacked together for the convention and was pretty much held together through duct tape and sheer force of will. It was made for tradeshows, not for actual in-game usage. The only way to get to it was to have ZOS port you to the location.
So yet again, ZOS was false advertising to get people excited, but when you peel back the onion it's held together by duct tape and won't be implemented for years to come...
This. The area in the video was normal ESO PvP, just condensed to small size. Imagine being transported to the Alessia bridge in Cyrodiil but not being able to leave that area. It would give you a good idea of how PvP combat in ESO works, without people having to ride a horse from their faction gates, getting ganked along the way, having to siege and capture multiple keeps to open up the transit system, etc. That is way too involved and time consuming for a convention demo. Those things were "battlegrounds" in the same way that fighting at bridges or mile gates or in an IC district is a "battleground".
No, because the "battleground" in the video you're describing is NOT a battleground but a small PVP arena that was custom-build. It's not a battleground, just a tiny arena. Battlegrounds are different.As I recall, the map here was hacked together for the convention and was pretty much held together through duct tape and sheer force of will. It was made for tradeshows, not for actual in-game usage. The only way to get to it was to have ZOS port you to the location.
So yet again, ZOS was false advertising to get people excited, but when you peel back the onion it's held together by duct tape and won't be implemented for years to come...Ghost-Shot wrote: »No, because the "battleground" in the video you're describing is NOT a battleground but a small PVP arena that was custom-build. It's not a battleground, just a tiny arena. Battlegrounds are different.As I recall, the map here was hacked together for the convention and was pretty much held together through duct tape and sheer force of will. It was made for tradeshows, not for actual in-game usage. The only way to get to it was to have ZOS port you to the location.
So yet again, ZOS was false advertising to get people excited, but when you peel back the onion it's held together by duct tape and won't be implemented for years to come...
I think a vast majority of the people on these forums don't actually know what battlegrounds or arenas are, many think arena means 1v1 and battle ground means small scale lol.Dagoth_Rac wrote: »No, because the "battleground" in the video you're describing is NOT a battleground but a small PVP arena that was custom-build. It's not a battleground, just a tiny arena. Battlegrounds are different.As I recall, the map here was hacked together for the convention and was pretty much held together through duct tape and sheer force of will. It was made for tradeshows, not for actual in-game usage. The only way to get to it was to have ZOS port you to the location.
So yet again, ZOS was false advertising to get people excited, but when you peel back the onion it's held together by duct tape and won't be implemented for years to come...
This. The area in the video was normal ESO PvP, just condensed to small size. Imagine being transported to the Alessia bridge in Cyrodiil but not being able to leave that area. It would give you a good idea of how PvP combat in ESO works, without people having to ride a horse from their faction gates, getting ganked along the way, having to siege and capture multiple keeps to open up the transit system, etc. That is way too involved and time consuming for a convention demo. Those things were "battlegrounds" in the same way that fighting at bridges or mile gates or in an IC district is a "battleground".
What is a battleground if it's not 3v3 or up to 24v24 team play on a mini map or random map game with objectives? (E.g., capture the flag, king of the hill, etc.) in mmorpgs you have open world pvp, rvr, and instance minimap battleground scenarios based on team vs team. The op video looks like the latter. A map for team vs team play.
Sorry but ic is not battlegrounds. It's not instance its a mix of open world pvp and rvr with a couple of contesting flags with no clear winner or objective.
I disagree in 2014 the game was complete. Cyrodil would have been easily accessible for everyone to log in and play. There were already numerous beta tests, videos, and showcases of cyrodil for people to play in. Your telling me that when this video was made a 150mill game couldn't showcase cyrodil at quake on and instead had to duct tape a mini map together? Lol. No. The purpose of this video was clearly to showcase pvp in a battleground/arena type scenario. Which may or may not ever come. Just another example of Zos advertising something that probably won't make it into game. Here's a sample off the top of my head:
Justice system
Spell crafting
Battlegrounds?
Ghost-Shot wrote: »No, because the "battleground" in the video you're describing is NOT a battleground but a small PVP arena that was custom-build. It's not a battleground, just a tiny arena. Battlegrounds are different.As I recall, the map here was hacked together for the convention and was pretty much held together through duct tape and sheer force of will. It was made for tradeshows, not for actual in-game usage. The only way to get to it was to have ZOS port you to the location.
So yet again, ZOS was false advertising to get people excited, but when you peel back the onion it's held together by duct tape and won't be implemented for years to come...Ghost-Shot wrote: »No, because the "battleground" in the video you're describing is NOT a battleground but a small PVP arena that was custom-build. It's not a battleground, just a tiny arena. Battlegrounds are different.As I recall, the map here was hacked together for the convention and was pretty much held together through duct tape and sheer force of will. It was made for tradeshows, not for actual in-game usage. The only way to get to it was to have ZOS port you to the location.
So yet again, ZOS was false advertising to get people excited, but when you peel back the onion it's held together by duct tape and won't be implemented for years to come...
I think a vast majority of the people on these forums don't actually know what battlegrounds or arenas are, many think arena means 1v1 and battle ground means small scale lol.Dagoth_Rac wrote: »No, because the "battleground" in the video you're describing is NOT a battleground but a small PVP arena that was custom-build. It's not a battleground, just a tiny arena. Battlegrounds are different.As I recall, the map here was hacked together for the convention and was pretty much held together through duct tape and sheer force of will. It was made for tradeshows, not for actual in-game usage. The only way to get to it was to have ZOS port you to the location.
So yet again, ZOS was false advertising to get people excited, but when you peel back the onion it's held together by duct tape and won't be implemented for years to come...
This. The area in the video was normal ESO PvP, just condensed to small size. Imagine being transported to the Alessia bridge in Cyrodiil but not being able to leave that area. It would give you a good idea of how PvP combat in ESO works, without people having to ride a horse from their faction gates, getting ganked along the way, having to siege and capture multiple keeps to open up the transit system, etc. That is way too involved and time consuming for a convention demo. Those things were "battlegrounds" in the same way that fighting at bridges or mile gates or in an IC district is a "battleground".
What is a battleground if it's not 3v3 or up to 24v24 team play on a mini map or random map game with objectives? (E.g., capture the flag, king of the hill, etc.) in mmorpgs you have open world pvp, rvr, and instance minimap battleground scenarios based on team vs team. The op video looks like the latter. A map for team vs team play.
Sorry but ic is not battlegrounds. It's not instance its a mix of open world pvp and rvr with a couple of contesting flags with no clear winner or objective.
I disagree in 2014 the game was complete. Cyrodil would have been easily accessible for everyone to log in and play. There were already numerous beta tests, videos, and showcases of cyrodil for people to play in. Your telling me that when this video was made a 150mill game couldn't showcase cyrodil at quake on and instead had to duct tape a mini map together? Lol. No. The purpose of this video was clearly to showcase pvp in a battleground/arena type scenario. Which may or may not ever come. Just another example of Zos advertising something that probably won't make it into game. Here's a sample off the top of my head:
Justice system
Spell crafting
Battlegrounds?
My experience is mostly WoW with a bit of SWTOR and Rift but in WoW, bg's are 8v8 to 40v40 objective oriented pvp with a set time or score limit depending on which bg it is and arena's are 2v2 and 3v3 with no objectives other than killing the opposing team. SWTOR's war zones are 8v8. People on these forums keep seeming to think that the addition of battle grounds means they will have 3v3 type play like we saw at quakecon 2014 but that just isn't what a battle ground is.
People... when battlegrounds, spellcrafting and justice system were published it was under a different administration.. aka Paul sage... all of those plan have been scrapped and confirmed by the new ZOS administration with the exception of spellcrafting which was pushed waaayyyy back to a wish list, also remember the guy designing spellcrafting left the game a while back.